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Showing content with the highest reputation on 07/07/2017 in all areas

  1. 8 points
  2. 6 points
    Это тестовые параметры. На самом деле, Побережье - одна из самых больших карт в игре, и человек там будет играть больше. Точно не могу сказать (надо тестировать оптимальное количество), но существенно больше.
  3. 4 points
    Уважаемые друзья! Мы хотели бы поделиться с вами некоторой дополнительной информацией о закрытом бета-тестировании Escape from Tarkov, которое скоро начнется. Наборы предзаказов со стартом ЗБТ изменены не будут, из них лишь пропадет доступ к альфа-тесту. Доступ в ЗБТ будет предоставляться постепенно— волнами. При этом будет учитываться дата предзаказа, то есть первыми в тестирование попадут те, кто приобрел предзаказ EfT раньше. Тем не менее, долго ждать никому не придется: мы планируем запустить всех в течение недели. Те, кто приобретет предзаказ Escape from Tarkov уже после этого, будут попадать в ЗБТ сразу же по факту покупки. Закрытый бета-тест на пороге! Подготовьтесь к нему — приобретайте предзаказ Escape from Tarkov сейчас!
  4. 4 points
    Dear friends! We'd like to share with you some additional info about the upcoming Escape from Tarkov Closed Beta Testing. The existing pre-order packages won't be changed - the only point to be removed is the access to the Alpha Testing. Access to the CBT will be administered gradually, in waves, taking into consideration the pre-order date, i.e. those who have pre-ordered EfT earlier will be granted access first. However, the wait won't be long for anybody - we intend to complete admission in a week. Those who already have access to the alpha stage will continue playing without any wave interruption. The wave is for those who are gaining their first access to the closed beta testing. Those who will be pre-ordering Escape from Tarkov after that won't have to wait, they will be let into CBT right after purchase. The Closed Beta Testing is just around the corner! Get ready for it, pre-order now! The Greek translation of the news can be found here! Thanks to emissary @VinceVega The French translation of the news can be found here! Thanks to emissary @AGN_YuD The Italian translation of the news can be found here! Thanks to emissary @baggio The Japanese translation of the news can be found here! Thanks to emissary @giraffy The Finnish translation can be found here. Thanks to Emissary @sp3edie The German translation can be found here. Thanks to Emissary @ramjid The Polish translation can be found here. Thanks to Emissary @TheWay The Portuguese translation can be found here. Thanks to Emissary @predador The Arabic translation can be found here. Thanks to Emissary @Ahmedmohamed The Czech translation can be found here. Thanks to Emissary @PugMonk The Chinese translation can be found here. Thanks to Emissary @Hazel The Korean translation can be found here. Thanks to Emissary @deadspace2 The Dutch translation can be found here. Thanks to Emissary @tim641 The Turkish translation can be found here. Thanks to Emissary @Dimitri468
  5. 3 points
    Урон идет просто отвратительно - дикие и персонажи выдерживают по магазину из ТТ, по пять попаданий в упор из дробовика, по пол магазина из АК. Это я так понял из-за позиционирования неправильного - с товарищем вели огонь на Заводе вдоль окон, он стоял в метре справа от меня и вдруг упал - показало что я его убил( товарищ у себя левее стоял, у меня справа, причем солидно справа). Часто ловим вечное Ожидание от сервера. И раньше были проблемы с рассинхами и десинхами, но сейчас это какой то ужас, просто ужас. Сейчас, для меня, патч не играбельный - урон нормально идет в 20% случаев, ну и поднадоели переломы ног при респе, застревания и прочее.
  6. 3 points
    I would like to clarify one thing for everyone from seeing the comments here. All those who have access to the game will not lose their access. Your access remains and you will continue onto the closed beta. The only thing that will happen is that those who do not have the alpha access but have any packages of the game, they will start getting in waves. I hope this clears it up for everyone!
  7. 3 points
    Обязательно будут исправлены. Может быть, не все и не сразу, но улучшения будут значительными.
  8. 2 points
    Hej hej hej, jako że mój ekwipunek zawalony jest nabojami/broniami/Fortami(dużymi armorami) etc. mogę pomóc ci odbić się od dna. Na czym to polega? Wymagania na szybki zarobek: TriZip ewentualnie ScavBackpack i jakiś pistolet do własnej obrony Jeżeli nie masz: cokolwiek do obrony viking też się liczy, ale ... bezwględnie się słuchasz nie biegasz i nie zabijasz dopóki nie powiem, że możesz wyjść, niestety nie mogę zagwarantować ci 100% przeżywalności, ale mogę zagwarantować Ci, że po paru rajdach(2-3) będzie cię stać na kupienie 7 golden chicletów na fort armor, jakiś hełm i broń typu ak i trizip. Czego ja wymagam dla siebie: - Dobrej zabawy - jak zginiemy trudno no blame - bez spiny - małego posłuchu, wierz mi mam 50% return rate (nie najwyższy, ale wątpię żeby ktoś miał dużo więcej) więc wiem co robię - Zbieram graty pod tytułem Liczniki Gaigera, MRE, golden chiclety, filtry, i inne tego typu pierdoły + wszelakie attachmenty do ak/m4 Więc wygląda to tak -> Ty zbierasz shotguny kamizelki co ci się tam żywnie podoba, ja zbieram attachmenty i może pare shotów na sprzedaż, żeby zrekompensować sobie koszt nabojów. Potrzebujesz pomocy? Znajdziesz mnie na Stream: twitch.tv/Hikaryu dzisiaj o ~18.30 będę nerdził do rana ts: tarkovgame.pl albo napisz tutuaj pod tematem @edit max 2 osoby na raid aczkolwiek najlepiej ja + 1 Jak zostawisz mi followa/suba na yt twitchu to masz + 10 do respectu
  9. 2 points
    Hi, I love how they included the head turn mechanic to the game. I don't want to get mathematical, but it needs to be more realistic. Right now you con only look about half that. You should be able to atleast look a bit over your shoulders. Not in arma 3 where you can unrealistically look directly behind you and break your neck. The amount of turn definitely needs to be increased. Because an operator looks everywhere he can when in combat.
  10. 2 points
    I've already sent a report up and the Devs are are aware of this issue. It will be getting looked at. Also note that once the new armor system is in place (plate carriers with removable plates as well as molee attachment systems) are likely to replace the current armor system we have.
  11. 2 points
    Это действительно проблема. Не игра а рулетка. То на нормальные сервера попадаешь, то на такие, где ты невидимый бегаешь по локации ровно до тех пор, пока тебя кто нибудь не отыщет бегущего на одном месте и не застрелит/зарежет. Крайний патч принёс много хороших вещей. Но вместе с хорошим пришли десинхи, которые на мой взгляд в предыдущем патче беспокоили намного реже. Надеюсь в следующем патче эту проблему решат.
  12. 2 points
  13. 2 points
    Anders gesagt, als Einzelspieler und Anfänger soll ich mich voll Equippen um mich von 4er Teams die schon Monate lang zocken instant umlegen und looten zu lassen. Damit diese ihr "Spielerlebnis" haben..
  14. 2 points
    Нормас , нормас будет ! Только патрошков подкидывай в топку !
  15. 2 points
  16. 1 point
    as most of you know camping is a huge taboo in the gaming community, however this is just securing a position and possibly scouting and feeding intel to your squad. snipers in real life are doing this on a scale you cant imagine or understand as the stereotype gamer. these people wait for the target some times days sometimes weeks or even longer, just to take that well aimed shot to take out that one guy everybody is trying to find. camping can also be done by a machine gunner. either to pin you down or as an arial denial strategy. if you use common sense you can easily flank these people instead of being mad. the last time i was playing heroes and generals as an infantry soldier with a scoped rifle my own team ran me over because i was "camping" this type of ignorance is really breaking the mood for me and i guess lots of other people that use strategies a common gamer doesnt use. so by creating this i hope there will be a time where more and more people will apreciate the fact that strategies are welcome in games as well.
  17. 1 point
    Hallo meine lieben Escapers! Ich würde gerne einige Informationen im Bezug auf die geschlossene Beta mit euch teilen. Die derzeitigen Vorbestellpakete werden nicht geändert - der einzige Punkt an dem Änderungen getroffen werden ist der Alphazugang, welcher ab jetzt mit einer Vorbestellung nicht mehr verfügbar sein wird. Der Zugang zur geschlossenen Beta wird stufenweise in Wellen verarbeitet. Bei der Auswahl der Spieler, welche in die ersten Wellen kommen, wird das Vorbestelldatum eine große Rolle spielen. Diejenigen, die das Spiel als erstes Vorbestellt haben, kommen auch in die ersten Wellen. Damit ihr auch nicht lange warten müsst, wird dieser Prozess in ungefähr einer Woche vorüber sein. Das Vorbestellen von Escape from Tarkov nach dieser Phase gewährt euch den sofortigen Zugriff auf die geschlossene Beta. Das Warten auf die geschlossene Beta hat bald endlich sein Ende! Macht euch bereit und bestellt heute noch vor! http://www.escapefromtarkov.com/preorder-page
  18. 1 point
    Chers amis! Nous aimerions partager avec vous des informations supplémentaires sur la sortie prochaine de la Beta Férmée. Les paquets de pré-commande existants ne seront pas modifiés - le seul point à supprimer est l'accès aux tests Alpha. L'accès à la CBT sera administré progressivement, en vagues, en tenant compte de la date de pré-commande, c'est-à-dire que ceux qui ont préalablement commandé EfT plus tôt se verront accorder l'accès en premier. Cependant, l'attente ne sera pas longue pour quiconque - nous avons l'intention de compléter la vague d'admission sur une periode d' une semaine. Ceux qui pré commanderont Escape from Tarkov après cela n'auront pas à attendre, ils auront accés à la CBT juste après l'achat. Le test bêta fermé est au pas de la porte ! Préparez-vous, pré commandez maintenant !
  19. 1 point
    Hello Escapers! Recently we announced a future mechanic within Escape From Tarkov, "The Hideout" that will be playable in the future Open Beta of Escape From Tarkov. Many of you had questions concerning the Hideout, and we are happy to provide to you a compiled list of questions and their answers from the Developers! We hope you enjoy these answers as much as we enjoyed reading them! Thank you to everyone who submitted a question in regards to The Hideout and your continued support for Escape From Tarkov and the Battlestate Games Development Team! Many thanks go out to @Blackb1rd for providing these questions our community asked in regards to the newly announced Hideout's Feature. Additional thanks goes out to @Olloch, who helped curate and format the questions to assist in their readability. German translation of the news Thanks to emissary @Leos45 French translation of the news Thanks to emissary @AGN_YuD Italian translation of the news Thanks to emissary @baggio Polish Translation of the news Thanks to emissary @NuclearMessiah Korean Translation of the news Thanks to emissary @deadspace2 Japanese Translation of the news Thanks to emissary @giraffy Czech Translation of the news Thanks to emissary @PugMonk Turkish Translation of the news Thanks to emissary @Dimitri468 Chinese Translation of the news Thanks to emissary @Hazel Questions from Hideout Announcement Q: Can we bring/invite other players to our hideout? A: This is very possible in the future, and our Development Team will look into being able to share your own personal hideout with other players! Q: Will the hideout get attacked by SCAVs or other players? A: The Hideouts will be located in a secure zone within Tarkov, and will not be at risk of assault by Scavs or other players. Q: You mentioned upgrade security, what does that improve on? A: You will be able to reinforce the hide out’s entry door and install security cameras. Q: Does this mean we have to scavenge for fuel just like loot in order to keep the generators working? A: Yes. Players will need to scavenge fuel to keep their Hideout generators replenished and in working order. Q: Where will be the hideout located? Somewhere on the map or in a separate instance? A: The Hideout is located in a separate instance from the rest of the game, being an area to relax, recuperate and re-arm between raids. Q: Is the hideout going to be accessed through the main menu just like the traders and stash? A: Yes, you will be able to enter the Hideout from the Main Menu. Q: Are there going to be SCAV guards on it? A: At this time, No. But we do plan to add a cool feature in regard to Scavs in relation to the Hideout in the future. Stay tuned for future details! Q: Will we have the option to upload custom art/pictures for posters? It would be nice to make our own art for graffiti too! A: This is great idea! We will take this idea into consideration amongst the Development Team and will see what is possible! Q: Does the hideout replace the stash? Meaning, will the hideout mode serve as a replacement or 3D alternative to the current character inventory screen? A: The Hideout will not completely replace the current inventory/stash/trader screens, and is essentially a visual representation of your Stash. You will be able to access your stash from within the hideout, but it does not replace the Stash completely. Q: Can I walk around in the Hideout? A: Yes, you will be able to move freely about your Hideout Q: When outside of a raid will the character automatically be sent to their hideout or will it be another option in the main menu? A: At this time, returning to the Hideout will be optional, selected via the Main menu at the end of any raid. Q: Do we have to go to the hideout to mod our weapon? How does it defer from the stash in this regards? Is it a replacement or addition? A: The Hideout is a visual representation of the Stash. It is an additional option that players may use, but does not outright replace the Inventory/Stash menu. Q: Do I equip myself by going to the shelves and take whatever I need? No more menu equipping or both are going to be available? A: No, you will not have to equip yourself from the shelves. Q: How would this work alongside with the clan system? Can we have clan hideouts with the common clan stash in there maybe? A: This is a great idea and is very possible. We have planned to have this in Escape From Tarkov, and will announce more details when the time comes Q: Traders; Will we be able to use the computer or the laptop (as seen in the pictures) to communicate to traders? Then how will our items be delivered to us? A: You will not be required to access Traders via the Laptop to trade. You will be able to visit the Traders via the traditional Traders Menu currently available in the Alpha Test. Q: How would the 'ammo creation' be done? Would the ammo be of a certain quality, or is it determined by skills and the modules? And how about the medicines? A: You will need to collect resources, such as gun powder. When you upgrade the workbench within the Hideout, it will unlock additional crafting blueprints. Crafting ammunition will take time, and to decrease the amount of time required, you will need to progress in related skills. Items such as MedKits will require alternative components, such as a Medical Resource. More details regarding our crafting system will be announced in the future. Q: Will there be a community hideout where there is only one per free roam server? A: At this time, no. There will not be a community hideout in the free roam map. Q: Will our hideouts be part of free roam mode? - So will we be able to find other player's hideouts within the map/server? A: At this time, no. Hideouts will not be implemented into the free-roam map as they are separate from all raid/free-roam instances. Q: Furthermore, will separate item classes have their own containers? Weapon crates or weapon racks, then fridges for food and water and refrigerators for keeping medicines cool, clothes racks, a rack to hang up all our body armor? - The list goes on... A: No, there will not be separat containers for items based on item types. The Hideout feature is not intended to be a replacement for the current stash system, but a fun feature for our players to enjoy. Q: With the firing range, will we have to use ear protectors, since it is indoors? This would not be realistic without it. A: At this time we currently have Ballistic Ear Protection ingame. It is up to you, the player if you wish to equip them or not through the Stash system. Q: How do we 'unlock' the hideout, do we find a large empty bunker in game? Or do we buy it from a trader? Or is it just given to us at the start? A: At this time there is no details or decision on this. It is very possible that the Hideout will be a very special quest reward. Q: How extensive will the customization of our hideout be? Can we buy 20 desks from a trader, just for the sake of it? Or is it a set template to just upgrade to? A: Customizability will be slightly limited. As this is to be a supplementary feature and not a core-gameplay feature, it will be limited to a preset-configuration with various upgrades available. Q: Will there be precise object placement within the respective zones of different purposes. So can we choose where we place each of the targets within our shooting range, or is everything going to be a set template which we cannot alter? A: There will be no precise placement of objects within the Hideout. The Hideout is a place to rest and relax on your quest to Escape from Tarkov. You are not intending to reside there long, as you are trying to escape! Q: Can we please have a music player in our Hideout? Maybe even add our own by having a playlist in certain folder of the game like some games do. A: This is a great idea. We do plan on there being a music player, and it is very possible we can implement this feature with music folders. Q: How many modules will you be able to employ simultaneously? A specific amount we have to choose from or all of the available ones? A: No. The Hideout essentially will have a tree of unlock-able modules and upgrades, but you will not have to weigh decisions of which upgrade to utilize. Fully upgraded, the Hideout will feature all available modules/upgrades that are available. Q: Will the modules be tiered and have a cool down? A: The modules will be in a tier-based system. Q: Will there be rare modules? A: Yes, there will be rare modules called ‘elite’ modules. Q: What and how many types of resources do we have to gather for the hideout? How does this work? A: You will need to gather many different items. Every module has prerequisites - 5 tool sets, 4 car batteries, and level 5 Intelligence skill for example. You will need to meet this requirements to start construction. Q: Will each Hideout be the same, or will they be different? If so, in what way? A: All Hideouts will essentially start with the ‘basic’ setup, and will be customizable through the player’s choice in upgrade/modules to install. Q: Always loved housing mods in Fallout that actively displayed the items stored there such as weapons on wall racks, food and drinks on shelves. Would this be something we can expect to see in EFT? A: We are considering this feature. Q: How much interaction can we have with the environment? Like: sit and watch TV, repair weapon, etc. A: These are great ideas! We will consider them and look into implementing them in the future. Other Popular questions Q: In the interview with COO Nikita, there was an answer given that there would not be any belt fed machine guns. But there were mentions of RPK before and we have seen it on videos of the studio. We also have a skill tree for it. So are these machine guns never being added or just not at this moment? And maybe do we get drum-mag ones and not the others? Can we please, clarify this more? A: There will be belt fed MGs; We did not say that there would not be any belt fed machine guns, only that it is tedious to implement at this time. Q: Will there be an update or two before the closed beta? Or are we waiting for the closed beta to start? If it is possible to talk about this now. A: Yes, there will be an update before the start of closed beta testing. Q: Will stash and secure container upgrades be available with the closed beta start? If not, when do you plan to add those missions to upgrade this features in-game? A: No, as we announced in the Hideout Announcement, the Hideout Feature is planned to be implemented in the Open Beta of Escape From Tarkov. Q: Does the use of Sweetfx get a player banned? I would like to use it for tweak of the game look and mood of it on my liking. This is also allowed in other games. What is the stance of BSG on this? A: No, SweetFX will not be detected and flagged as a cheat by our anti-cheat system. We are constantly making improvements to help catch and ban any player who wishes to gain an unfair advantage over other players. Q: Does any use of macros get a player banned? A: At this time, no. We do reserve the right to change this decision at any time. However, use of macros may/can cause unforeseen issues within the game, and it is not recommended to use them. Other questions that came up related with the Hideout announcement Information Q: How do you plan to let death affect the game? If you die, do things like Radiation and other negative effects go away or do they stay? A: We are considering the possibility of Radiation and other negative effects staying with the player after death. Q: Does your health that you came out from the raid gets patched up right away just like the armor repair or do we have to take a time off and rest, etc? How does this work? A: You will need to take care of those things in between raids. They will not be automatically fixed after every raid. Again, we would like to thank everyone who submitted their questions in regards to the future Hideout feature coming to Escape From Tarkov. More will be announced and released in the upcoming future, so be sure to stay tuned for any and all Project News!
  20. 1 point
    http://i.imgur.com/Fxx76W4.mp4 http://i.imgur.com/UiZf9ig.mp4 Seriously, as the title reads, it's TOO capable an item, the shoulders and arms should not stop rifle bullets, neither should the helmet which is also ridiculously durable against rifles
  21. 1 point
    Read this waves unless your already testing game
  22. 1 point
    Może być "niespodzianka" w końcu ile może być tych zapowiedzi
  23. 1 point
  24. 1 point
  25. 1 point
    Оружие не точно по центру стреляет. Да и зачем портить монитор, лучше найдите ЛЦУ, крайне полезная вещь.
  26. 1 point
    @krasnal595 W sprawie wipe. Musimy czekać na informacje, sam nie mam pewności, a nie chcę nikogo wprowadzić w błąd.
  27. 1 point
    Позавчера при попытке вернуться игра постоянно крашилась на "получение ответа от сервера". Хорошо что перезагрузка помогла.
  28. 1 point
  29. 1 point
    https://i.gyazo.com/fe9ae99e94b6a22bced874254249223e.mp4 Ok there call of duty
  30. 1 point
    who else is stalking forums, in the hope of getting exact release date or any new info about CBT?
  31. 1 point
    Nicht böse nehmen, aber ich hab da andere Erfahrung. Die KI weiß durchaus wo du bist und das jederzeit, man sieht das schön wenn man Scav spielt und den Bots ein bisschen zuschaut. Das mit dem umlaufen hab ich gerade erst gesehen, habe 1 Bot getötet mache einen Positionwechsel wie man das auch machen soll, lehne mich dann auf der anderen Seite um die ecke und bekomme instant einen Shotgun, Pistolgun, etc ins Gesicht und bin meist 1 Hit. Obwohl ich nur ganz kurz und minimal den Gegner sehe. Und kann mir einer sagen was er will, Bots scheißen drauf ob du fullgear hast oder nicht. Bin fullgear auf Costum von einem bot mit einer marakov auf 100m weggeschossen worden. Das aber die Bots nicht gut hören das stimmt. Aber allgemein finde ich die KI zu stark was drehgeschwindigkeit und Rennen+Schießen angeht ganz zu schweigen von durch Büsche sehen. Da muss man noch an ein paar schrauben drehen und dann passt das auch. Ich finde nicht alles schlecht was die KI anbelangt!!!
  32. 1 point
    It will still be removed eventually. Just not now.
  33. 1 point
    Wow they look nice! Hope they sound as good as they look. I use Corsair H2100 7.1 Wireless. I'm not a huge fan of wireless anything but headphones are acceptable. I can make a cup of tea without losing touch with what's going on
  34. 1 point
    И чего там десятерым делать? Жопами толкаться? Хотя, если разработчики задумали превратить каждую локацию в мясорубку (аля завод) тогда да.
  35. 1 point
    And so have I Check my profile image, that's uncanny! You'll see mine is all black, totally stripped it to every last roll pin and spring, got the whole lot shot blasted then re-blacked it. Looks awesome if I do say so myself. May treat myself to the GHK AK some day as I love the M4 so much. The realism is just on another plane don't you agree? Having said that the guy doesn't want another M4 so..
  36. 1 point
    glorious russian armor made with stalinium but seriously, this armor is so much op they should:1 fix the instakill on the legs and arms. 2 reduce the durability (50 would be just fine) or they should implement a bullet shockwave system, because when a bullet hits the armor it projects a shockwave against your body and this can be fatal, so with this system you will kill someone even without destroying the armor please comrads post my suggestions in a new tread because i dont know why but i cant create new content in this site it is ridiculous, i need to shoot someone in the leg because he can tank more than 10 shoots with armor , and this is a ''realistic'' game
  37. 1 point
    Paca chroni tułów i podbrzusze Defender ma wypisane co (szyja,ramiona,caly tors z plecami i podbrzusze). Przez pace pestki 5.45 o 5.56 jak i 7.62 przelatuja jak przez maslo. System obrażeń obejmuje kamizelki. Jak i to że amunicja przeciwpancerna nie robi dużych obrażeń na miekkich celach a odkształcająca robi wielkie obrażenia To samo tyczy się prędkości wylotowej. No i do tego dochodzą kamizelki taktyczne/szelki. Taktyczna AVS osłania lekko od śrutu jak by ktoś nie wiedział
  38. 1 point
    Wieso sollte ich jetzt vorbestellen, wenn ich eh keine Chance habe dadurch vorzeitig in die Beta zu kommen O_o? Da warte ich doch lieber bis dieses Wellensystem beendet ist.
  39. 1 point
    Also auf jeden Fall die neue Map Shoreline, für das Clansystem gibt es noch keine infos. Das Versteck wird es nicht in der Closed Beta geben. ich bin selber gespannt was dazu kommt. Quests kann ich mir gut vorstellen, da Questgegenstände schon mit dem letzten patch implementiert worden sind.
  40. 1 point
    Das Clan System ist glaube ich noch nicht dabei, aber du hast das neue Raid Küstenlinie vergessen.
  41. 1 point
    Eine Woche finde ich okay. Ich denke es wären so einige Leute auf die Barrikaden gegangen, wenn es sich da um mehrere Wochen oder Monate gehandelt hätte. Da hätte man sich durchaus etwas veräppelt gefühlt. Schließlich steht bei vielen Pre-order Paketen. Obwohl es nur eine Woche ist, denke ich das es auch da schon einige Leute gibt die da etwas verärgert sein könnten. Ich bin kein Rechtsexperte, aber es ist schon etwas verwunderlich das man "garantierten" Zugang verkauft und einige Leute das diesen Zugang später bekommen. Ansonsten gucken wir mal was die Beta so bringen wird. Ich bin ganz ehrlich verwundert wie schnell das jetzt doch aufeinmal läuft. Ob du wirklich richtig stehst, siehst du wenn das Licht angeht. Mir ist auch vorgestern meine Graka nach 4 Jahren abgeraucht und ob ich diesen Monat noch vernünftigen Ersatz bekomme ist noch etwas fraglich.
  42. 1 point
  43. 1 point
    Thank you Natalino! im happy to help this project any way i can! more greek translations are on the way!
  44. 1 point
    The ASUS strix 7.1 Or as I like to call it The Senketsu
  45. 1 point
    As title says, can we possibly have the option to prone on our back much like Far Cry Instincts: Predator so we can aim higher or get a different vantage point from the area we're in? Rainbow six siege does it but in the wrong way, stomach prone should have different view angles than back prone and would make this game a bit more tactical. Could we also have the ability to adjust how far we lean left right? I know if you hit alt to free look while leaning you lean way out, but you can't really aim since you're in free look, and in the same style can we have the option to adjust how fast we open/close a door and the ability to close it while slowly opening if you see a threat. Last but not least, can we have a re-work of the attachment system? Can't mount a forward grip on the SKS with socom rail even though you can mount a flash light in the same spot, why can we not put an item anywhere that it will functionally work? What if I want my m4 to have 3 angled forward grips and 6 flash lights? It would make more sense and let players truly customize their weapon even if it's to make something that looks like it has a mixture of autism and down syndrome like I suggested with my m4. Also magazine couplers would be cool
  46. 1 point
    Будет ли добавлен гранатометный комплекс «Витрина» для АКС-74У? 50-мм гранатометный комплекс «Витрина», состоящий из гранатомета-мортирки, смонтированной на дульной части ствола 5,45-мм автомата Калашникова АКС-74 У и гранаты слезоточиво-раздражающего действия «Витрина-Г»
  47. 1 point
    ARAK-21 Rifle (Combination of AK platform's upper for reliability that can be chambered in 7.62 or 556 that seamlessly attaches to AR lowers and has AR ergonomics and feel, combining the best of both worlds while looking baddass) http://faxonfirearms.com/contact-faxon/ - Contact info
  48. 1 point
    Escape from Tarkov [DE] [Oldies] EfTO Escape from Tarkov Oldies Forum https://efto.club/ Steam Gruppe http://steamcommunity.com/groups/EfTOldiesDE
  49. 1 point
    Thank you! I will be sure to rep you and the two other helpful guys when I get my 5 back for the day, legend!
  50. 1 point
    Ух ты! Знаменитая команда! Была..правда) Сталкера все обожали и обожают.