• Content count

  • Joined

  • Last visited

Community Reputation

8 Neutral

About eightynine

  • Rank
  • Birthday 09/24/1989

Recent Profile Visitors

204 profile views
  1. Next Wipe

    Don't think so. It only 3rd week after wipe and previous wipe took like 2 months? I would put my money on wipe being at the end of December. I heard they wanted to release hideout at late 2017. December would be last chance for them to stay true to their words.
  2. EFT vs PUBG

    Well yeah, if you scope it to smaller level then you cant really compare EFT and PUBG. One is last man standing while other is open world survival game. One is more simulator while PUBG more arcade (Never played PUBG, so this might be not valid point). Making scope wider to level where you ask:"What is more polished", "What is more fun to play?","Which justifies buying it?", then you might find some cons and pros for each game.
  3. Game needs ballistic adjustment for realism.

    Interesting to read about bullets, but don't forget that this is game. Going for crazy realism....I mean "health bar etc is from MW, COD and Battlefield - I got into EFT for realism"...well if it was realism, you would have only 1 life. once dead you are not able to play EFT no more, you cant log out, your char is always online and so on. Health bars are ment to compensate lack of information. Like irl we feel when we are hungry, but for game we can't feel that our character is hungry. I have played game without bars, instead they show it via text or in some other way. Doesn't really matter if with bars or without bars, out come is same. Developing alternative solution to bars, like emotions of feeling hungry, bleeding or anything else, would be useless waste of time. I also have shot guy multiple times and be not able to kill him. Case 1: aimed guy into head and to body with AKS as he ran away. Guy ran into hangar, batched up, killed me. Stats showed 7 hits landed 40k damage. Head shot I prolly missed and other shots were into arms and body and he prolly had body armor. Case 2: Shot guy running with AK. He was able to kill me with axe. Post death stats showed 10 hits landed and 47k damage.
  4. This game is too hard.

    This game is much easier and more action packed than some other survival games. In some games you walk hours just to get shot dead from who knows where. Here you either get killed in spawn and waste no time on walking or get out of spawn and get some action before dying. Not a mention, you can keep some items and guns are not so sacred.
  5. 35s into game and dead...

    Today I had unpleasant experience. Usually when I spawn into game, I have this "stuttering" time like 20-30s where I am basically disabled, because game is still loading something. After that everything is smooth and running fine. Today I got killed while I was in that "stuttering" time, aint it stupid? You don't get even fighting chance, you just die. Is the spawn killing like some trend that starts after you have achieved certain level, if so that something that should dealt with, as I understand we are going to have this kind of map system for a while and if you keep getting killed without not being even able to move, then whats the point. If spawn killing is so popular, they could easily implement 30-50s safe time after spawn, where people cant shoot at you. With that time you could easily find cover and have at least fight back. Otherwise there is no point me to join into game with gear and then there is no point me to even look for gear if I am going to lose it while loading a game.
  6. Server / Map Functionality

    Under map description there are 3 thing - time, breeze/hard/insane and player count. On images on 2nd and 3rd reply there are breeze, right now I think there maps have hard and insane. What does those mean? AI difficulty?