Ozymandias

Issue tracker supervisor
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About Ozymandias

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  1. health system rework

    I've posted this a couple times on the forums here now, but I'll try to quickly reiterate my suggestion for how the health system should work, a very minor modification of how damage is applied that changes the entire "game" of limb targeting. Now we all know that Fort Armor is the main problem, but it is only part of the problem. How limb damage should be applied is that when you shoot a limb, any damage taken to the limb after it is "blacked out" should not instantly kill you, it should travel to the adjacent body part and transfer damage to the adjacent body part. The example I will use here is simple, you shoot the same leg 7 times in a row on a stationary target. When you shoot the target, say for our example the first two bullets black out the leg. The third bullet hits the leg and all damage is transferred to the stomach. The fourth bullet, still transferring to the stomach, blacks out the stomach. The fifth bullet, still hitting the leg, transfers up to the stomach, then to the chest since the stomach is blacked out. The sixth bullet nearly kills the player, and the seventh finishes them off. For the next example, I spray at their chest with an AK-74U. The first bullet hits their chest doing half of the chest health. The second and third bullet hit their arm, blacking out the arm. The fourth bullet hits their blacked out arm and transfers damage to the chest, finishing the already wounded body part off and killing the player. Very simple mechanic change, very major change on how players target body parts. Now you are rewarded for putting multiple bullets into a target, but not necessarily rewarded for shooting someone's leg out. It also somewhat de-incentivises just shooting people's kneecaps out, because it would take less bullets to spray down through someone's paca armor with AK ammo.
  2. The MP7 SMG- A perfect candidate for the game

    Oh god, some kind of crazy basement-made grease guns... Give me twenty.
  3. shotgun speed loader

    Would also love to see this:
  4. slugs rework

    Most of this is already accurate. The slug does 75 damage which is enough to instantly black out any limb in one hit, kill in one hit to the unarmored chest or head. They're not very fast do to their calibre, so they will be less effective at range... that's just how it's going to work. Due to their slow speed, you also have to lead targets, even at sub 100m ranges.
  5. Whats with the RAM usage?

    Except I wasn't talking about live assets from the render scene, I'm talking about resources which are being generated by scripts, such as object icons. They take up a lot of space in RAM currently. From loading the main menu without opening the stash, to opening my stash, and all traders, can go from less to 1GB and end up as high as 6GB of ram without ever opening any maps. This is a simple problem of these generated assets not being marked as needing to be unloaded from memory and destroyed after they are being generated. A memory leak implies unmanaged resources which are taking up more room in an unintended and uncontrolled fashion. These assets can easily be purged from memory with proper application of marking them as "dirty" for garbage collection whenever the items leave the scene.
  6. Whats with the RAM usage?

    @Jezeppe It's neither a memory leak nor what you describe. It's simply that the application does not yet do proper garbage collection for unused assets, so it does not unload them when no longer necessary. An example is that for every unique item in your stash, each one in the traders, and when you loot people, boxes, etc. in game an icon is generated from a 3D model then loaded into ram. These are not unloaded when the item is no longer available to the player, and stay loaded indefinitely. This is again, not a memory leak but a problem concerning garbage collection of unused real-time generated assets.
  7. Chiappa Rhino

    Once it stops being news it needs to be somewhere where people can find it, no?
  8. Chiappa Rhino

    Well it should have been moved from News to Weapons department, probably.
  9. @Blackb1rd When is the EFT/BSG panel for GDC? I don't see it on their schedule anywhere.
  10. Servers and location

    I believe there might be a server browser with Free Roam, but not for raids. That is a random matchmaking system based on Region.
  11. EFT USEC banner for twitch.

    That makes sense, because they made all their heads really big on purpose. It's some weird style.
  12. EFT USEC banner for twitch.

    Just some constructive criticism, the head on this picture on the farthest right guy is way out of proportion. If it's an attempt at stylization, it doesn't match the other characters. Otherwise it's pretty good.
  13. how is everyone today??

    I was not ready. The rain was so loud someone jumped me because I could not hear them sneaking up on me.
  14. Yay, best addition ever.
  15. New Bug Tracker Supervisors Program

    It would be neat to see something like a Jacket for USEC/BEAR which has a logo on the back or front/shoulders patch which looks like a "texture glitch". But again like Sherpa I would hope it is nothing that will make people want to seek out the position for the rewards only.