Blackb1rd

Developer
  • Content count

    1,313
  • Joined

  • Last visited

  • Days Won

    187

Everything posted by Blackb1rd

  1. Дорогие игроки! Подготовка к закрытому бета тестированию Escape from Tarkov идет полным ходом, и текущая работа специалистов не ограничивается задачами, связанными только с ЗБТ. И сейчас мы рады анонсировать вам одну из особенностей игры, которая упоминалась еще на ранних этапах разработки EFT, а именно Убежище (Hideout) главного героя. Процесс побега из Таркова не такой стремительный, как кажется на самом деле. Герою где-то нужно обосноваться, чтобы набраться сил, чтобы хранить найденные припасы, снаряжение и оружие. Иными словами, перегруппироваться для выполнения главной задачи в игре. Игрок начинает строительство и организацию Убежища с нуля - изначально оно представляет себе заброшенное и захламленное бомбоубежище без каких либо средств жизнеобеспечения. Последовательно строя и улучшая модули Убежища, такие как генератор, система сбора воды, вентиляция, медблок, разведцентр, обогрев, санузел и многие другие, герой улучшает различные характеристики персонажа, например скорость вне рейдовой регенерации здоровья, гидрации и энергии. Игрок также получает специальные возможности по производству медикаментов, боеприпасов и других предметов за различные ресурсы. Улучшения разведцентра дают новые возможности работы с торговцами и игры за Диких и многое другое. Каждый модуль, которых сейчас в производстве уже насчитывается более 13, обладает уникальными бонусами, как и схемами непосредственно постройки этого модуля. Игроку потребуются различные ресурсы, доступ к различным торговцам и необходимым уровням умений, чтобы разблокировать модули для установки и возможности их улучшения. Для поддержания работоспособности Убежища игроку первым делом нужно будет установить генератор, который потребляет топливо. При недостатке топлива производство и регенерация характеристик будет замедлена или нарушена. Также следует отметить что размер схрона будет напрямую зависеть от уровня схрона убежища. Игроки с максимальной версий игры получат схрон максимального третьего уровня. Кроме базовых модулей Убежища игрок сможет устанавливать элитные модули, которые качественно улучшают уровень жизни и безопасности, ускоряют прокачку умений, позволяют производить уникальные предметы и ресурсы, да и просто привносят атмосферу и уют в ваш новый дом. Отдельно хочется отметить полноценное стрельбище, на котором вы сможете тестировать ваше оружие. Убежище будет являться неотъемлемой частью игры, которая будет обосновывать все вне рейдовые процессы, которые происходят с персонажем - восстановление здоровья, размер схрона, доступ к новым услугам торговцев, изучению предметов и происходящих событий в мире Escape from Tarkov. Это крупное нововведение разрабатывается параллельно и независимо от главного курса компании. Мы планируем запустить Убежище на открытом бета тестировании. Оставайтесь с нами!
  2. Dear players! Escape from Tarkov closed Beta preparations are is in full swing, however, our current work is not limited only to the tasks related to the closed Beta. And now, we are pleased to announce one of the features of the game, which was been already mentioned in the early stages of EfT development of EFT - the Hideout. The process of escaping from Tarkov is not as quick as it may appear from the outside. Our characters need some place to settle down to gain strength, store supplies, stash discovered gear and weapons. In other words, regroup before setting out to achieve the main goal of the game. Player begin the construction and arrangements of Hideout from the scratch - initially it is found as an abandoned and cluttered up bomb shelter without any means of of life-sustaining. Consistently building and improving the Hideout modules, such as the power generator, water collection system, ventilation, medical treatment facility, recon center, heating, bathroom and many others, players improves various parameters of their characters, such as out-of-raid health, hydration and energy regeneration speed. The player also gets special opportunities for the production of medicines, ammunition and other items from various resources. Recon center improvements provide new opportunities of working with merchants and playing as Scavs and much more. Each module, there are already over 13 of them in production now, has unique bonuses, and requires a unique scheme for building. The player will need different resources, access to a variety of merchants and necessary skill levels to unlock the module installation capabilities and the possibilities for their improvement. To maintain the Hideout operational condition, the first thing player will need to install is the generator, which consumes fuel. With a lack of fuel, production and regeneration of characteristics will be slowed or disrupted. It should also be noted that the size of the cache will directly depend on the level of Hideout cache. Players with a Limited Edition of the game will receive the cache of maximum, third level. In addition to the basic modules of the Hideout, the player will be able to install elite modules that drastically improve living standards and security, accelerate skills leveling, allow producing unique items and resources, and simply add warm feel and comfort in your new home. What is worth noticing separately is a full-fledged shooting range, where you can test your weapons. The Hideout will be an integral part of the game, which will justify all out-of-raid processes that happen to character - restoring health, size of caches, access to new services of merchants, objects research and events in the world of Escape from Tarkov. This major innovation is being developed in parallel and independently from the main course of the company. We plan to launch the Hideout in open beta testing. Stay tuned! Polish Translation of the News Thanks to Emissary @TheWay German Translation of the News Thanks to Emissary @MeFirst Finnish Translation of the News Thanks to Emissary @sp3edie Italian Translation of the News Thanks to Emissary @baggio French Translation of the News Thanks to Emissary @LePatrick Portuguese Translation of the News Thanks to Emissary @predador Chinese Translation of the News Thanks to Emissary @Hazel Korean Translation of the News Thanks to Emissary @deadspace2 Czech Translation of the News Thanks to Emmissary @PugMonk Spanish Translation of the News Thanks to Emissary @Gonzalo-7-ESP
  3. Dear friends, this weekend we had a stream with the head of the Battlestate Games studio Nikita Buyanov. There were a lot of questions and answers, and for those who have missed the event, we have prepared text notes, carefully collected by Emissary Jan Kakovkin aka @Sova13. Enjoy! There will be more streams like this in the future. Friends, I must point out that this is not a literal "synopsis", but rather my retelling of the Nikita Buyanov replies from the stream. You can watch the record here . Initially, I’ve planned to just list the answers in the order of appearance on stream, however, over the course of editing, we decided to make everything more readable and easier to follow. Anti-cheat Anti-cheat operates on the client level, you can even add Skype, and in addition to everything else it will track macros as well. There will be no spectators or patrols, possibility of spectators tipping off their comrades contradicts the concept of the game and, most importantly, there is no need in that, because the system tracks 100% of cheaters and works with zero level of mistakes. Only at the system deployment we have encountered several errors, consecutively refining it to become completely trouble-free. It is possible that we will add ability to report cheaters. For each violation there is evidence, and if someone decides to sue us, this evidence will be presented to the Court, after which the plaintiff will be held liable to pay the legal expenses. At the moment, the anti-cheat collects information, which is reviewed before setting bans; later, after testing and tuning the system, bans will become automatic. Interaction with other players Scav spawn mechanics will be remade, exit points changed (to anywhere, maybe even PMC spawn locations). The gameplay will be further adjusted in order to ensure the greater extent of players’ interactions with each other without not restricting the freedom, but only after optimization and other technical aspects are ready. These adjustments will also include works on loot, doors and keys with focus on connecting them to the quest system and the storyline. Friend-or-foe recognition will be carried out by means or armbands automatically assigned to the group members on spawn in the location. These armbands will be visible to all players, possibly, the group leader will be able to choose their colors (Note: yes, apparently will be a chance of same same color being selected by different groups, that will be quite interesting). Quests and clans There will be an elaborate and diverse clan system, taking into account the wishes of the clans themselves. Clan leader, possibly, will be able to hand out tasks to the clan, for example, for the extraction of certain items. Maybe, however, this feature won’t be provided by the game mean (but no one can stop the clan leader from issuing an order, e.g., for stashing batteries). Most likely players will have the opportunity to give out quests and assign rewards for them through the trade system. Story-related quests, on the other hand, will be as close as possible to "singleplayer" quests, rather than the usual online find/kill/fetch, and they will be hidden, so it will be hard to figure out which quest is being solved by the player, though, if the player, for example, hangs around the armored vehicle, there is a chance he’s placing a beacon there. Economy and loot The economy system will become more alive, realistic, pixel-hunting will be eliminated due to implementation of shipment chances, system messages from merchants depending on loyalty and other conditions. Currency exchange is 100% sure to be introduced. Loot on the maps will be generated with probabilities depending on the location (food in the dorm, tools on the Factory). Cash will get devalued, with barter coming to take the first place. Sweetened condensed milk is a food. Someone has just decided to have some fun or made a mistake and set it as a valuable item and not food. That will be fixed. The sort button that was once there and got removed, will be turned on back again. Possible, an alternative inventory layout will be introduced, listing items with their number or visually reducing cell size to half of the current one. Modes and arena Initially, a total of 3modes were planned: normal, free roam and arena. The first standard arena will be in the mall lounge, the second in a sports complex. Arena will offer use of both player-owned and handout equipment. Moreover, the arena is not a place, but rather an event staged by people who are willing to bet. Demand creates supply. You can have yourself a team-based arena, on any map, with any mode. In theory, even Battle Royale scenario can be made realistic and incorporated into the story (for example, APCs close the trap and shoot anyone who gets in their sights). It can evolve, additional arena modes can be added in DLC. Russia 2028 Russia 2028 is to be! Weapons and customization To feel comfortable with EFT customization you really need to have knowledge of weapons and modifications. Uncommon weapons such as flamethrower are very hard to do and not as widely used in conflicts nowadays (except for the Middle East, they use everything they can get), and their concept is dead-end, causing much argument and many doubts. However, there will be RPGs with anti-personnel projectiles, wiretraps and flashbangs. Essentially, even RPO-A SHMEL is doable. By the way, there is going to be mine-planting of corpses, your own body, and containers. Accidental explosion during mining/mine disarming is not planned. Belt-fed machineguns are also extremely tedious to implement, and hardly anyone will use it, considering the lack of ammo in the context of the game. We’d rather do more different revolvers and other weapons than to spend all these efforts at the single machinegun. No caseless weapons either, since there are no mass-produced models yet. Personal weapons are not so hard to do, we only need to change the textures. Development Before implementing of all the features, content and other components we should first do technical, so to say, basic part right. Therefore, some of the things it is too early to discuss, since the base is not quite finished, but will be very much different features. Studio personnel at the moment: 50 persons + 30 outsourced Posts with models of weapons often get comments like "make the game rather than weapons!". Comments like these lack rather obvious common sense, since these are different tasks performed by different people. It would seem no problem, doing a weapon. e.g. a regular axe. There is already a Tomahawk, just take its animations and combine with a model found as an element of location. But weight and width of Tomahawk and axe are different and, therefore, all animations should be remade, and location item model lacks quality required from a weapon in first person. Console ports are possible, but only if we manage to secure Unity assistance with it. If there is a need for ideas, Nikita himself addresses the appropriate people. Also, we’ll practice brainstorm calls - the question is passed to the Emissaries, they collect ideas on a particular topic, these ideas are passed to developers, and authors of the successful ideas get rewarded. Offopic: The idea is not as important, generating it is a relatively minor task. The main problems are the costs, supervising, work plan, etc. For instance, an idea of APC with RF control module which, if powered up, could have been used to, e.g., provide a cover to the group with its cannon. New Unity, optimization and Closed Beta We are currently moving over to the new version of Unity It has, above all, the new physics, so fixing any related bugs now makes no sense, because the transition will change everything. But bugs with walls, heads in the doors, getting up through the roof will be fixed in the upcoming patch. Bug with unfinished animation is either in the works or fixed in coming patch. Almost all of this work is hidden from people, so visually and it may seem that there is no progress. By the way, the new version has significantly higher (30-40%) performance. Moreover, optimization won’t have ill effect on the graphics, which will be continuously improved and refined. So Tarkov will run smoothly. Why not start the Closed Beta now? The game has made a serious break in development that will allow implementing many planned ideas and there is no point releasing a beta without including them. Besides, even the Unity developers themselves admit that their engine is hard to work with, this is one of the major bottlenecks causing updates to release so rarely and sometimes late. DX11 is the next stage. Builds with Vulkan API crash too often. Interface scaling will be in this patch. Player characters mutual passthrough will be removed in the closed beta, the real issue is with AI who are not yet capable of avoiding collision with each other. After the closed beta it’s the home stretch to release. Beta date itself is unknown yet, but as soon as it’s determined, we won’t hesitate announcing it. Even before the closed beta, there will be plenty of interesting stuff. Health and medicine If we manage to do what we planned, there will be a state of unconsciousness, interaction with the living, unconscious, and the dead bodies; the ability to evacuate a partner’s body or, if he’s still alive but with broken legs, give him a shot of adrenaline, empowering him to get to the exit, despite the pain. Medical supplies will be plentiful, but EFT uses certain conventions too, for example, medkits do not heal appropriately to their contents, but restore health points instead. This is due to the fact that Tarkov is still done with a focus on battle simulator, not survival. Exactly right super hardcore and realistic medicine system will be introduced in Russia 2028, which will be unrelenting (in the words of Nikita). However, if there is an opportunity, EFT will also get continually improved in this aspect. Radiation and bio-hazardous contamination, pressure, temperature - these will be the influences of the environment, and all of them could be countered with drugs. Overdosing, addiction and other effects will be there too, just as alcohol, and even little something beside it. "Campers", karma and grass All sorts of mice crawling up in the pants, lice, bouts of diarrhea, and stuff like that are unrealistic. The only method of dealing with camping is the counter-sniper work. However, karma will affect diseases and other unpleasant things. There is an idea of how to emulate lying in the grass to avoid the legal wallhack in the form of the short draw distance of the grass. We are conducting a research on the possibilities of moving the grass asunder, stamping it flat, etc. Communication and nicknames: Very many phrases have already been recorded, there will also be AI PMCs who will use them as well. Phrases will be selected through the radial menu. You won’t be able to know who was in the raid with you, but you’ll see the nickname of a person who killed you, his weapon and caliber. Nickname of the killed can be learned by looting an looking at the dogtags. Equipment and appearance Soon-to-be-added 2 chest rigs with new configuration - 2 compartments for magazines of up to 45 rounds (3 cells). There will be equipment customization: you can change the pouches, move them using Molle strap system, armor plates can and must be changed, because it will be them that shall deteriorate, not the vest itself The idea of body armor protection in a backpack is interesting and not difficult to implement, it may get done. Armor plates can also be fit into the chest rigs that have this option. Dependency of the speed of reach on the location of the pouches is doubtful, because, again, it’s hard to implement. Character faces can be selected. Camouflage cloaks are likely to be set into a chest rig or a hat slot. Clothing is divided into two sections - top and bottom. There will the merchant dealing in clothes, but it will have purely visual difference. It would be great to make a full customization (gloves, boots, jackets, pants, hoodies, coats, etc.), but yet again, this is very difficult, technically. There is also an issue with the facial hair, which is now in the works. Beard, hair, etc. - everything is coming. Scavs will generally have some really savage looks. Mechanics Leg wounds causing quite a quick death is realistic. However, legs will get more adjustments (dying from a thorn due to 0 health in the legs won't happen). Soon, we’ll reveal how the stash can be expanded. Maximum stash is provided in the Edge of Darkness Limited Edition pre-order package, and it can also be expanded to this size by the game means. In addition, there will be a variety of options to "expand" the stash even more. By the way, EoD Limited Edition will be taken off as closed beta comes. The ability to climb the ladders will be added. Knocking the door down by foot was initially conceived as a kick of another character, and there is a possibility that will be done as well. Charging mags will get longer and dependent on the skill, but not as long as in reality (30 seconds for 30-round AK mag). There will be a compass in the watch. Cooperation Working with domestic companies is easy - they often directly provide their products for scanning and adding it to the game. With foreign companies it’s harder, more red tape, contracts, papers, etc. - a lot of time and trouble. Miscellaneous There will be Easter eggs, for example, Half-Life crowbar (it was a secret until now). Nikita himself will not play until release, does not want to play what is not yet finished. However, when everything is ready, getting him out of the game is going to be impossible. Games without keeping the loot (training mode) - there is a problem with hardware, because it requires a separate pool of servers. Theoretically, this can be implemented, it’s not a No yet, the issue is in technical limitations. Coop PVE is unrealistic, this just can't be in real life, and therefore it has no place in EFT. Tarkov is not a game for everyone. The audience is older, and it's cool, the initial aim was on people aged around 30. Online medium is rather small, peak is 4500-5000 servers (not players, servers!), but what matters here is not the quantity but the quality of the audience. It will be very many mods, stocks, mags, kits, etc. (Note: kit is a base weapon for attaching the rest) Working phones are redundant for EFT. In general, different "mini-games" like working phones, etc. are an awesome idea, but it is really a secondary thing, for which we just don't have the extra people. A meet with developers is, in theory, possible - bar event, for example. Two thirds of the office staff works weekends. (Note: while you relax at the BBQ, the guys at the office keep pulling the game together....) It is quite possible to make a 12/24 time format switch time, why it is the way it is now - Nikita no longer remembers. It was in the project documentation from the start and left that way... The DLC will cost circa RUR 800-1000 or USD 15-20. EoD Limited Edition will be removed as closed beta draws near. After the release the game will come in absolutely different packages (possibly two of them). Alpha testers will be encouraged. Only today Kiba has mentioned that it would be perfectly feasible to do melee, although previously he was saying that it is very difficult. Gold bullions that fell from the aircraft and got scattered in the Woods is a cool idea, could be implemented. Planning special stands that will make the game even more realistic. The Customs location features 800 000 objects. Sound will keep being updated. Lekha the Brute - Nikita now will try to add the handle upon streamer request, if there is no problems. You can suggest your own version of the Scav name. Emissaries get a task collecting Scav names (Note: already done, here's the link) Wishes to players from Nikita: Don't go crazy, not to make hasty conclusions, more harmony not only when it comes to the game, but in life too, more calm and confidence, patience. Nikita feeling a bit under the weather, so he’ll now go home and, and unlikely to watch the Champions’ League Final. All the more so because of the defeat of Russia in the match with Japan he prefers hockey now. Portuguese Translation of the News Thanks to emissary @predador Chinese Translation of the News Thanks to emissary @Hazel French Translation of the News Thanks to emissary @LePatrick
  4. If the one at your side didn’t whine or nag, Though with lour and anger, but on he dragged... Vladimir Vysotsky Mountains demand fortitude, just as Escape From Tarkov does. In the mountains one belays another, and the same level of backup is needed in Escape From Tarkov. In the mountains you can rely only on your friend, and in Escape From Tarkov, you can only count on a trusted partner, who will cover your back. Only the strongest, boldest and experienced climbers become Gimalayan Sherpas, and only the strongest, boldest and experienced players become the Escape From Tarkov Sherpas. Himalayan Sherpa is one who leads people through high mountain ranges full of dangers and sudden deaths, through gorges and glaciers, who knows about all the possible pitfalls on the route, who knows whether to take extra coil of rope or crampons today - or extra grenades, or a sniper rifle. Similarly, in Escape From Tarkov, Sherpa is a veteran game expert, a master of melee and ranged combat, adept at tactics. He does not risk. Day after day he ventures into expanses of Tarkov to fight his enemies. His hand is firm. His movements are infallible. Only Sherpa can train a rookie and forewarn him against quick and inglorious death. Fortitude alone is not enough - neither for climbing Mount Elbrus, nor for clearing Escape from Tarkov location. It takes skills, skills gained by exercise. Sherpa trains novices. Sherpa takes them into the raid with him. Sherpa warns them: “Watch your step, gap here.” Sherpa will save a newbie fumbling with reload, when through rumble of booming heartbeat he would hear only one sharp sniper rifle shot and a calm voice of Sherpa: "Minus one". Sherpa is a special title, not for everyone, but only the most worthy. Sherpa regularly receives from the Battlestate Games special munitions for their dangerous work. He has a special rank on the Forum and, most importantly, for the excellent service a Sherpa can get rewarded with a special weapon that cannot be obtained any other way, and which will be truly lethal! We will reveal more details about the Escape From Tarkov Sherpa program soon. And... We wish you good luck in combat and patience in training newcomers, future Sherpa! Discuss the news in our new Sherpa forum!
  5. In this topic, we suggest you to share your vision of how the Sherpa reward, the bonus lethal weapon, should be implemented. Tell us what you think. How many rookies should a Sherpa train to gain access to this weapon? Should this weapon surpass the conventional game ordnance? If yes, to what extent? Or should it give a different kind of advantage?
  6. Dear friends! We would like to share with you what we are working now, so you could have an understanding of what is going on inside the team and what goals are now set before us. Optimization The project is constantly evolving and growing richer with content, so, in preparation for Closed Beta, it was decided to dedicate utmost attention to the project optimization issue. The key problems have been identified and work is underway to improve and optimize animation systems, equipment, internal system modules. In other words, we optimize the internal parts of the game, rather than graphics, because the graphics is not the main contributor to the load. Another important step worthy of being mentioned is the transition to a newer version of the engine, which, apart from the new issues, also opens a lot of opportunities for further, deeper, optimization. Quests The long-anticipated tasks are coming to Escape from Tarkov pretty soon, for testing with subsequent expansion and development. We are now implementing trader tasks/quests for making money, getting rare awards and resources. The quests themselves will vary from target neutralization, passing raids and searching and retrieving items to installation of beacons, gaining access to sealed areas, and finding special objects linked to the EFT story. Also, part of the quests will be dedicated to character leveling, trade, etc. Insurance This innovation will definitely be successful with those who go to the raids completely equipped and are afraid of losing the hard-earned loot. For a small amount of money it is possible to insure the weapons and equipment, increasing the chances of retaining it. However, only a chance, because insurance only returns items that nobody has taken from the location. Loot and economy The next update will feature new barter loot, medicine and its rebalancing, new useful items, new points to loot at the current locations, quest loot and rebalancing of the economy. Economy rebalancing will affect whatever appears on the locations and the contents of the dealers’ stores. It will be setting the tendency for players to use the barter items in trade more often. Among the items currently in development it’s worth bringing to your attention the weapon and armor repair kits, melee weapons sharpening tools, new chest rigs, as well as 2x1-sized map case which can hold 4x4 cells of maps, quest items and keys. Weapons Before long, we plan to add new weapon customizations, magazines, and the MP5 submachinegun. New locations As you may already know, the Shoreline location is now in development. It houses several different points worth visiting - hydroelectric power plant, weather station, health resort, village and various other objects scattered across the location. The location is projected to be twice as large as the Woods, but perhaps, not on release - in this case it will be smaller and expanded later. General chat We also implementing the General chat channels where you can communicate with everyone who's online in the game. Players will be able to share useful information and assemble for the raids. Bugs A lot of them already fixed, and getting fixed every moment. Our goal is to make the game without bugs and freezes. All this and much more is now a priority to start the Closed Beta. Stay tuned! French Translation of the News Thanks to emissary @AGN_YuD Polish Translation of the News Thanks to emissary @NuclearMessiah Italian Translation of the News Thanks to emissary @funboy Spanish Translation of the News Thanks to emissary @Gonzalo-7-ESP Chinese Translation of the News Thanks to emissary @Hazel Finnish Translation of the News Thanks to emissary @sp3edie
  7. Уважаемые друзья! Рады сообщить о том, что мы провели очередную волну банов за использование читов. За истекший период из альфа-версии Escape from Tarkov навсегда исчезло более 200 нечестных игроков, которые не давали хорошим игрокам вести честную борьбу друг против друга. Баны за использование читов являются перманентными, а решения по ним не пересматриваются. Одновременно с баном игрового аккаунта игрок автоматически получает перманентный бан и на форуме игры. Также хотим сообщить, что за читы часто принимают технические затруднения и эксплойты, часть из которых будет исправлена в будущем патче: рассинхронизация - наиболее распространенное затруднение, из-за которого игроки не могут убить друг друга или покинуть локацию; баг, из-за которого игрок становится бессмертным, - довольно редкий, но который чаще всего идентифицируют как чит (ошибочно); эксплойт (намеренное использование недоработок альфа-версии для получения преимущества), когда персонаж, например, может лечь в стену; сетевые проблемы, которые уже не связаны с нашими серверами, а возникают на участке между сервером и клиентом на канале игрока, при этом некоторые данные приходят с опозданием, и из-за этого складывается ощущение, что вас убили непонятно откуда. За использование эксплойтов в данный момент игроки не подвергаются бану, как и вследствие технических проблем - банятся только те, кто 100% использовал читы. Эта волна банов за использование читов не последняя! Мы ведем постоянную непрекращающуюся борьбу с любой читерской активностью. Не используйте читы, не рискуйте своим игровым аккаунтом - если вы будете уличены в их использовании, то потеряете его навсегда!
  8. Дорогие друзья! Рады вам представить первые скриншоты и концепт-арт локации "Побережье", которая в будущем появится в Escape from Tarkov. Побережье - это предпоследняя локация перед главным форпостом военных на въезде в портовую зону - точкой эвакуации из Таркова. Отличается значительно большей площадью, чем другие локации в EFT, а также разнообразием природного окружения и объектов. На территории присутствует деревня, часть домов из которой заброшена, современные частные дома и поля, длинная береговая линия с лодочной станцией, АЗС, метеостанция, станция сотовой связи и другие интересные места. Основной объект это большой санаторий "Лазурный Берег", состоящий из нескольких корпусов и имеющий свою собственную гидроэлектростанцию. Основной выход из локации будет расположен в зоне главного блокпоста ВС РФ на въезде в Порт.
  9. Dear friends! We'd like to inform you that we have carried out another wave of cheating bans. Over this period, more than 200 unfair players have left the Escape from Tarkov Alpha for good - for distrupting the game and fair combat between honest players. Bans for cheating are permanent, the decisions won't be reconsidered. Game account ban comes bundled with the forum account ban. Also, we'd like to point out that sometimes players mistake technical issues and exploits for cheats. Part of them will be fixed in the upcoming patch: Desync - the most common issue preventing the players from killing each other or leaving the location; Rare bug causing player to become invulnerable - rather uncommon, but most widely falsely identified as a cheat; Exploit (purposeful use of Alpha bugs) that allows to go prone through the wall; Network issues unrelated to our servers, occuring somewhere en route between server and client - the data is transmitted with delay, creating an impression of being "killed from nowhere". Using exploits or technical issues does not lead to ban. Only those who have used cheats with 100% certainty, get banned. This anti-cheat ban wave is not the last! The fight with hacking and cheating activity is ongoing. Do not use cheats and put your account at risk. Getting caught means losing it forever! Italian Translation of the News Thanks to emissary @baggio Czech Translation of the News Thanks to emissary @PugMonk Portuguese Translation of the News Thanks to emissary @predador Chinese Translation of the News Thanks to emissary @Hazel
  10. В ожидании запуска бета-тестирования, в Ямальской окружной федерации страйкбола делают свой Escape from Tarkov со сгущенкой и Дикими. «Побег из Таркова» состоялся. В Коротчаево любители страйкбола открыли сезон. На заброшенной территории некогда недостроенного железнодорожного депо, более известной как «город-призрак», участники ямальской федерации этого экстремального развлечения провели региональную военно-патриотическую игру. В восьмичасовой марафон включились более 80 человек из Нового Уренгоя, Надыма, Пангод и Ноябрьска. По легенде, игроки спасали человеческую цивилизацию от краха. В противоборство оказались втянуты частные военные компании — пророссийская и прозападная", - сообщают организаторы события. https://vk.com/yamal_airsoft
  11. What kind of gear, in your opinion, should Sherpas receive from Battlestate Games regularly to perform their duties? Weapons, ammunition, medical supplies, maps? Your suggestions are welcome in this topic!
  12. Уважаемые друзья! Сегодня мы хотели бы поделиться тем, над чем сейчас идет работа, чтобы вы были в курсе, что происходит внутри команды и какие цели стоят сейчас перед нами. Оптимизация Проект не стоит на месте, постоянно развивается и дополняется контентом и в преддверии ЗБТ было решено наиболее плотно разобраться с вопросом оптимизации проекта. Основные проблемы уже выявлены и сейчас идет работа по улучшению и оптимизации работы анимационной системы, инвентаря, внутренних системных модулей. Иными словами, сейчас мы оптимизируем внутренние части игры, а не графику, т.к. графика сейчас не основное, что нагружает. Также очень важным этапом следует отметить переход на более новую версию движка, которая, кроме новых проблем, также дает массу преимуществ в дальнейшей более глубокой оптимизации. Квесты Долгожданные задания довольно скоро появятся в Escape from Tarkov для тестирования с последующим расширением и развитием. Сейчас мы внедряем квесты-задания для торговцев для заработка денег, получения редких наград и ресурсов. Сами квесты будут варьироваться от нейтрализации, прохождения рейдов и нахождения предметов, до установки маяков, получения доступа к закрытым местам, поиска особых объектов связанных с сюжетом EFT. Также часть квестов будет посвящена прокачке персонажа, торговле и т.д. Страховка Это нововведение определенно понравится тем, кто ходит в рейды полностью экипированным и боится потерять весь заработанный лут. За небольшую сумму денег возможно застраховать свое оружие и экипировку, увеличив шанс не потерять ее при смерти. Шанс потому что страховка возвращает предметы если только никто не вынес их с локации. Лут и экономика В новом патче появится новый бартерный лут, медицина и ее перебалансировка, новые полезные предметы, новые точки для лута на текущих локациях, квестовый лут и перебалансировка экономики. Перебалансировка экономика коснется того что появляется на локациях и то что продают торговцы, на что обменивают товары. Уклон на то, чтобы игроки чаще использовали бартерные предметы в торговле. Среди разрабатываемых предметов хочется выделить это конечно же ремонтные комплекты оружия, брони и заточки оружия ближнего боя, новые разгрузки, а также планшетную сумку, размером 2х1 в которую помещается 4х4 клетки карт, квестовых предметов и ключей. Оружие В ближайшее время планируется добавление новых обвесов на оружие, магазинов, а также пистолета-пулемета MP5 Новые локации Как вы уже знаете, в разработке находится локация Побережье, которая предоставляет сразу несколько различных точек для посещения - это ГЭС, метеостанция, санаторий, деревня и различные объекты разбросанные по локации. Локация по своим размерам будет примерно в два раза больше чем локация Лес, но, возможно на релизе локация будет меньше и будет расширена в дальнейшем. Общий чат Также мы внедряем общие каналы чата, где можно будет общаться со всеми, кто сейчас онлайн в игре. Игроки смогут обмениваться полезной информацией и собираться в рейды. Баги Очень много всего уже исправлено и много всего исправляется в данный момент. Наша задача сделать игру без багов и фризов. Все это и многое другое сейчас приоритетно для запуска ЗБТ. Следите за обновлениями!
  13. A forum game! "If I was in Tarkov, I would ..." Continue this sentence.
  14. We are glad to present to your attention video from WillerZ and US Emissary @Kleanuppguy . This video is a look inside of BEAR PMC named Oleg. It is the first story boarded cinematic video for Escape From Tarkov. This will be a two episode series.
  15. Дмитрий Пучков aka Goblin посетил офис Battlestate Games, обстоятельно побеседовав с главой студии Никитой Буяновым. В этом выпуске: Правда ли, что Escape from Tarkov делают в Лондоне? Сколько всего игроков забанено? Когда уже открытое бета-тестирование?
  16. В этой теме мы будем выкладывать новые интересные видео по Escape from Tarkov. Сегодня известный стример Холодильник представит на ваш суд видео, в котором поделится советами о том, как не слиться в первые минуты боя.
  17. Dear friends! We are happy to present the screenshots and concept artworks of the new location, which is eventually to appear in Escape from Tarkov - the Shoreline. The Shoreline is the second closest location to the military checkpoint at the port area entrance - the Tarkov evacuation point. It is characterized by a noticeably larger size than any other Tarkov locations, as well as varied landscapes and objects. Its territory houses a partially abandoned village, modern private housing, and fields, long shoreline with a boating facility, gas station, weather station, cellular base station and other interesting places. Its main point of interest is the large "Azure Coast" health resort, consisting of several buildings with its own hydroelectric power plant. The main exit from the map will be located next to the main Russian Armed Forces checkpoint at the Port entrance. Polish Translation of the News Thanks to emissary @NuclearMessiah Czech Translation of the News Thanks to emissary @PugMonk French Translation of the News Thanks to emissary @LePatrick Italian Translation of the News Thanks to emissary @funboy Chinese Translation of the News Thanks to emissary @Hazel Dutch Translation of the News Thanks to emissary @iGoodLifeNL Portuguese Translation of the News Thanks to the emissary @predador Turkish Translation of the News Thanks to emissary @Dimitri468
  18. How, in your opinion, should Sherpas work be organized? For example, a Sherpa can have his own forum topic to look for conscripts for the raid, where rookies can also post their reviews on the work of the Sherpa. How to keep a record of the Sherpa work? We’d be glad to hear your suggestions!
  19. Как, по-вашему, должна быть организована работа шерпов? Например, у шерпа может быть своя форумная тема, в которой осуществляется запись новичков в рейд, там же новички могут написать свой отзыв о работе шерпа. Как вести учет работы шерпа? Будем рады услышать ваши пожелания!
  20. Hideout Feature Questions and Developer Answers
  21. We"ve prepared answers to your questions about the Hideout that appeared after the publication of the news. We plan to publish them in the near future.
  22. Мы подготовили ответы на ваши вопросы об Убежище, появившиеся после публикации новости. Мы планируем опубликовать их в ближайшее время.
  23. Name: АKS-74U Type: assault rifle Country of origin: Russia Produced: 1979 - current Variants: АKS-74U, АKS-74UN, AKS-74UB Caliber: 5.45x39 Action: long-stroke gas piston Feed system: box magazine Customization: Muzzle device, handguard, rear sight, dust cover, magazine, pistol grip, charging handle, buttstock, mounts and rails for attachments. Reduced version of AKS-74 assault rifle, developed in the early 80ies for combat vehicle crews and airborne troops, also became very popular with law enforcement and special forces for its compact size. Aksu… Although this word means “white water” in Common Turkic, it have had much more use as a short name for AKS74U - a shortened modification of the AK74 assault rifle, developed in the 70ies to become the standard service weapon for combat vehicle teams, pilots, artillery crews and airborne assault troops. Thanks to its compact size, AKS74U was also widely used in law enforcement and security agencies. It can be distinguished from AKS74 by a barrel twice as short and 350 and 500m ramp-type rear sight. Compact size, allowing concealed carrying, is its main advantage, counterbalanced by low precision of automatic fire and tendency to quickly overheat during sustained burst-firing. We present to you the screenshots of how this short assault rifle looks in Escape from Tarkov. It is already available in Alpha! Hope you sensed an urge to take in your hands and feel its worn edges, otherwise making it was an exercise in futility for us. (we will add the full information soon)
  24. В самом конце новости: "Это крупное нововведение разрабатывается параллельно и независимо от главного курса компании". Так что на скорость выхода беты это никак не повлияет. Мы соберем все ваши вопросы об Убежище и ответим на них через пару дней. Размещайте ваши вопросы здесь!