Klaus_Quarter

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About Klaus_Quarter

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  1. The Reap IR Thermal Scope - Coming to Tarkov

    Honestly it looks really cool. But like many others I feel like it will tend to break the game balance. And before anyone told me "there is not such thing as balance in this game": if you think that, then you're a fool. A game need balance any how because it's a game, period. In reality war is not fun, firefights are not fun, the life is unfair but good games are and that's why they are fun. Most of us like them when they are balanced. Anyway on the subject, even if those scopes will be expensive and rare as stated by devs, with the time they will tend to be more and more commun. At the beginning they will be indeed rare but the more time people will play the game and the more they can afford them. So basically past a certain time everybody with a fair amont of ingame hours, sitting on a pile of money, will go almost everytime in raid with this type of scope. Then if they are killed, people will get their hands on them, so they will spread around very quickly. Not to mention that the economy of the game will be completly screwed by those expensive items in long term too, particularly if you can trade them freely between players. Long story short: balancing this item by only making it expensive will not work. The rarity doesn't really exist in this game past a certain time because the loot table continually spawn rare items. They need to make the loot table stop spawning expensive items past a defined number to maintain rarity, but right now it's not the case. Oh and if they spawn only in raid the hachtling run meta to grind weapon boxes will be even more commun, in others words all what this players community loves... Even if they make them barter only, they will anyway spread more and more with time.
  2. karma system should be very harsh

    @TechoverMana Most of your concerns will be handled by the matchmaking. If your buddies are in the opposite faction, the devs already said there will be the possibility to create multiple characters. For the rest if you want to go all gun blazing with only you and your pals against everyone else, the arena mode will be for you.
  3. karma system should be very harsh

    My two cents about the Karma/reputation system: It's obviously needed for game design purpose. Talking about realism in a game, a fortiori with this insurance system, is kinda laughable. IMO the raids have to be based on a team vs team design. No matter what if you grouped with some dudes outside the game (discord or teamspeak) you will spawn with all the PMCs from your faction and have to colaborate to escape. So the two opposite teams will encounter mostl likly at choke point where the scavs generally are. Then all can be envisaged, traitor inside the same faction, casual collaborating between the two faction against scavs, emergent gameplay and so on. But if there is no such karma/reputation system forcing people to cooperate even if they don't know each others outside the game, the game will be just boring in the long term and vastly chaostic as right now.
  4. Fort amour power

    I think the worst design in a FPS you can made is making the damage model based on RNG... In this type of game, a fortiori with pvp, the lack of constance has to be avoid the most as possible. The same goes to the progression system, the economy and the gameplay, and right now EFT fails in most of those departements.
  5. Worldfirst LV 70!?

    If he grind in the Factory map I don't think mortar strikes will change anything. Anyway if they introduce this feature on open maps to increase the pace and make players constently unsafe, like in PUBG, I can imagine easilly tons of abuse because the maps are mostly too small. The meta will be rushing buildings near a choke point, as the game doesn't have any destruction feature, this way you will be safe. Your enemies will most likely try to enter the same building as you, and the moment you know there will be a mortar strikes, you will know enemies are coming. Camping will be easier and rewarding than ever in EFT... But for me the most interesting question about that is: will we have some kind of UI indicator about mortar bombshells falling? If you are in the middle of ShoreLine or Woods maps with no cover for miles around, you just screwed? If so the game will punish you without warning or maybe a distant sound of a firing mortar. Sounds frustrating to me.
  6. Headshots and Helmets and the Leg Meta

    I watched the vids at 0,25 speed and it's very clear. -For the first clip against the squad of three; The first one died by the first hit to his head. The second took the first shot in the head but don't die, you miss the second shot, and the third goes to his head and he died finally. As for the third guy your first shot goes to his shoulder, the second shot goes to his left temple protected by his helmet, the fourth goes to his throat and finally the last shot in the center mass. My thought is they sould be all dead but the first guy wasn't laggy the others two were. -For the second clip: You shot 4 bullets and hit 3 times. 2 times in the front head protected by his helmet and the last one right in his face. So if there is a face hitbox this guy should be dead. So there isn't or this is a hitbox registration issue because of lag. My thought about the meta on hitboxes: The head is one of the most fatal part of the body, it's also fairly small and hard to hit in comparaison to the rest of the body. So regarding to game design, making a skilled shot weaker than a easier shot is a bad design. I don't know about the actual state of the hitbox in EFT though.
  7. Escape From Tarkov 80's Version

    That's right!
  8. Escape From Tarkov 80's Version

  9. Shoreline RECON! Pt1 (RP)

  10. The level of details is insane!
  11. New Pistols: SR1M Gyrza & APS

    http://www.youtube.com/watch?v=w3EWhDcl-Yg By the way I need this in my Tarkov life please: https://www.artstation.com/artwork/r5bmO https://www.artstation.com/artwork/3P3ND
  12. It's Nikita Buyanov's Birthday!

    Happy Birthday! You know what? Seen the OP picture make me wish about a PNJ made from your face. A hitman in suit hired by somebody to retrieve a briefcase from the Tarkov Bank. The actual Square Enix CEO is a boss in NieR, why can't you be a hired gun in EFT? Oh and give us a AK-105 already. Why only you can play with it?
  13. Suggestion About Game Design

    Thank you guys for your responses about that. I completly understand your opinions. You like the game like it is but I don't won't the devs make it like PUBG or any other game, I just suggest to add a mechanic to make death less punitive and promote the use of high end gears because the more you buy them the less they cost. Don't get me wrong I really like the game as it is already but I think there is room for improvements. I totally understand that EFT is a niche game, I have no problem with that, I just actually think it could be more welcoming to players less invested. The more they sale copies the more they can maintain the server. That's also a dilemma: the game is on a niche market but multiplayer games that need rented servers have to be attractive to a larger audience. That's a economic reality. Anyway thank you for sharing your opinion.
  14. Suggestion About Game Design

    In its actual game design the game really punish death (you lost almost everything). If you are not in a good day you can die and loose many gears in a row. For the survival games enthusiast it's mostly likely a good design, but it's really harsh for most of the players base. So to compensated the devs made the insurence system and adjusted the loot table and the economy in matter of weapons. For me it's not even enought. Right now because they established a commercial strategy with influencers, they sale a good amount of copies. But I think many buyers who bought the game, tried it and found out they don't like it in its actual state because of various reasons like bugs or netcode issues in general, but for the most part because the game isn't user friendly at all, with a harsh learning curve, overwhelming with many things to understand in many departements which are not obvious or explaned. For example too many type of ammo which are not really relevant. For me HP, FMJ and subsonic ammunition for each type of calibers is all what the game need. Maybe tracers and thats all. I think when the devs made the preproduction for this game, the survival games were trendy, many of them where very popular. Then the trend goes down. There are many reasons for that: most of them were and are still trashy in technical matter, most are based on a kill on sight meta (no reputation system or game design to compensated malicious behaviors), and finally they have a short boring game loop which is not satifaying. The survival game trend is replaced by the battle royal trend for a simple reason: it's a refinement of the survival games, they tried to compensate the flaws in the game design to make this more interesting in the long term. The game loop is more rewarding. For example PUBG is such great succes in commercial term because of those simple things: - Quick game and quick action. - The dead is not apprehended because dying is not punitive. - The tension, the adrenaline rush is induced by design: the player is permanently unsafe, not because he is affraid to loose his gears. EFT bear a original sin in my opinion: the lack of compensation for a really punitive death. It induce a major flaw in term of game design: the newbies are not helped against the vets who have a easier life because they have access to better medical items, armors and weapons. In this type of game of course vets with better gears have to crush noobs most of the time, they have better gears and all. Having a better life spans is part of the game and it's a rewarding progression system. So nothing bad with that but to make it good for newbies I think the devs need to establish a design to compensated the punitive death no matter what happen. Even if they die a lot, they can reach the vets stage by playing the game. That's why I have proposed the trader's fidelity discount system: Fidelity discount Right now to be good and fill his stash a player need to grind a lot, and i mean a lot. Actually the meta is the hatchling run on the Factory map, to loot green crate. The farming is to important right now. You do hatchling run on factory and sale expensive items to traders, to buy them again and so on to level up their inventories, that loop is silly.... And when you reach the level max of all traders, you do time to time the same hatchling run to gain quick money and weapons. Then build custom M4s or AKs to go in a other raid fully geared. It's a boring game loop for me. Some like it but I personnally think it's boring.