N_Ruger

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About N_Ruger

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  1. Add sights for beginner levels

    I think that is the problem. No grip or rail is offered by the traders at the first level. At best you *might* get lucky with Fence but that is really rare. I know you can do it, just think if the developers check off that some of those items are for sale at a low level it would make gameplay better. Right now there is no ramp up. You either have stock gun... or you don't. Combined with a few other issues of hatchet runs etc... the game play for a new person is stock AKU versus kitted out player for gun play. I think one or two aim point sights could help is all.
  2. Add sights for beginner levels

    Early player here, but could we add some basic sights for the early levels? The traders are all missing critical pieces for add on gun sights. Like... rails for the AKU. That's all. (or am I missing something?)
  3. Faster cumulative bleed out

    Title says it, I would like to see damage effects stack better and be more aggressive. One blacked section out behaves like now, two doubles it, three triples it. You get the picture. Past three and you go into shock and just collapse. Maybe a teammate can stabilize you and bring you back but your prone on the ground groaning. As a player you can quit or wait 1 minute until your dead.
  4. Different Scav Exits

    To ‘encourage’ more Scav vs PMC can we have a second set of exit points on the opposite side of the map from where we start? This way Scav and PMC cross paths. Scavs can’t just shoot and loot other Scavs and quickly bounce out on the extraction just behind them. Add a if you die as a Scav 30 seconds after spawning that run doesn’t count, and the cool down is reset so you can try again.