Cravez

Member
  • Content count

    565
  • Joined

  • Last visited

Community Reputation

172 Very Good

About Cravez

  • Rank
    Tarkov Runner

Recent Profile Visitors

1,056 profile views
  1. Scavs SHOULD NOT be allowed

    As some people here have mentioned, I believe in future SCAVs will have different extraction points. It's been known by the devs for a long time that there is the issue of SCAVs just spawning in and extracting right away, which will be addressed.
  2. Insurance guarantee while the development

    Not really a good idea since we're here to find bugs in every aspect of the game, which includes Insurance. How can it be properly tested if we are given back our gear regardless? Testing relies on the functionality to be working as closely as it should be intended so bugs can be accurately found and logged, what you suggest defeats that purpose.
  3. Flash drives, SSD´s and other rare items

    If I come across such items myself I'll make videos on them and post on the forums again, I haven't seen these items myself but others have said they have found them very rarely in containers
  4. Flash drives, SSD´s and other rare items

    They are in game, but very rare. Literally just made a video on the USB Flash Spawn: USB's, SAS', SAS' etc are supposed rare spawns in also green crates and toolboxes.
  5. offline economy and saves

    Some points: 1) At the start of Alpha already allowed offline loot to be saved. This caused the in-game economy to completely crash and lagged out the traders and menus, traders had no money within moments of restock and barely any stock of anything. Saving progress in offline was removed because of this. 2) Offline mode is only there for the alpha/beta testing, it will not be there on release or even later in Beta. There's no point adding any resource into it when it will be gone 3) My experience when saving offline loot was a thing, no one played online. Everyone was just literally looting offline and not even playing the actual game.
  6. The first wave of Beta admission starts!

    Welcome new PMCs!
  7. The concept art of the trader "Skier" (Baryga)

    I believe it might be this fellow:
  8. legit tactics and complaining about the use of them

    I don't think people are necessarily complaining about campers in general, just campers who sit and wait at Extraction Points, which I believe now is monitored by BSG anyway and these people get warnings/bans?
  9. Closed Beta Testing: Additional Info

    My guess is increased market for those to upgrade to EOD, so basically ₽₽₽₽₽₽ Not that I blame them for it though. BSG is a business after all so getting enough capital to keep the game going is required.
  10. Closed Beta Testing: Additional Info

    Yeah most likely, there's a wipe with pretty much every patch and Closed Beta is a major milestone update.
  11. Add Day/Night Time Phase Select

    I think the plan is to make loot spawns better and able to obtain rarer loot during night time raids to balance this when the option becomes available to select AM/PM. So basically those who want to play in daylight can, but those who want to play night time also can but will have incentive to get better loot.
  12. The Hideout announcement

    He could be referring to press packages that streamers and youtubers were given, which gives them every gun in the game and lots of money so they can showcase the game. Those are completely separate keys and they won't have those packages on release.
  13. Hideout Feature Questions and Developer Answers

    Yes as "possibly", that does not mean that every aspect of this game will be "realistic", there are some balances that need to be catered for general gameplay mechanics and also preventing abuse etc. If we want to warrant "as real as it can possibly get", why not lose everything on death, including secure container, your current stash and also your level and skills? This is where balancing comes into play, while some games, especially this game, want to go as realistic as possible - there still needs to be balancing involved because at the end of the day, it is a game. I'm glad that health and negatives statuses will carry over because it means that players need to weigh up their options during a raid better, think about negative impacts of friendly kills and also means that they will require to use their medical supplies more often.
  14. Hideout Feature Questions and Developer Answers

    Then what's to stop someone just taking off all their gear, running into a raid naked to suicide just to get rid of negative health statuses. It would defeat the purpose and counter intuitive to the medical system that will be in place. Diseases will also be a deterrent for negative karma by killing your own faction, what's to also stop those players just doing exactly the same thing once they get their diseases/sickness easier.
  15. The Hideout announcement

    Yes exactly