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About Griffin141

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  1. Easier for neophytes and challenge for seasoned players

    What you're saying makes sense, the 'story' is essentially a tutorial for what would later be on the endgame of free roam, and I would without a doubt guarantee players will finish the story with at least some basic gear unless they sneak the whole thing (if such a thing is possible) What was suggested is an interesting idea, not the worst, but doesnt fit well with the theme of the game. Players shouldnt spawn with anything more than maybe a basic pistol and 1 magazine at most. Learn to make every bullet count! (1 bullet in head, or maybe try 3 from afar and hope I get a good shot?)
  2. Preload

    I hope so, my internet can take forever sometimes and if the alpha is over 10gb....I would lose out on like a whole day just trying to download it!
  3. Is it worth buying EOD?

    I also especially bought it for guaranteed alpha access.
  4. Taser!

    An interesting idea, but probably something that will come much later down the line, as I'm sure it would be hard to implement. Would be funny to see some players who carry almost nothing but clothes and taser hoping to knock some player unconscious and carry out the entire contents of his inventory from Tarkov, lol.
  5. Escape from Tarkov alpha teaser

    I decided to believe in developers, it will most likely be out before end of march, if only at the end of the last week. If not, first week of april, and a one week delay is seriously not the worst especially considering some games get delayed months or years. I remember "The Division" was originally slated for release months before it actually did.
  6. Your suggestions

    Something tells me the RPK or a variant of it would be included in the game, considered their strong base in AK weapon platforms, and the CZ75 is extremely common pistol that I'm sure will be included, if not added sometime in the first year.
  7. Character Slots?

    Honestly, I'd rather there were less slots, like maybe 2, one for each faction? Reason being that your progress on both characters will mean more. If you can have 15 characters, it will mean less and less to lose one. If you have two characters only, it will take longer to progress with each character, and by the time you have significant progress, you won't want to risk it so easily. If you want plenty of chracters to kill or do whatever, use scavs as thats what they are there for. If you want to be USEC mercenary who is a hardass and kills everyone, then you at least have to be cautious and not so gun toting if you want him to be truly successful killer. If you want to be sympathetic and caring BEAR operative, then you must be careful and diligent to ensure you survive every encounter. Does this make sense? Especially when people want this game to be more hardcore than DayZ and other 'shoot on sight' games where its supposed to be hardcore or survival and there are plenty of people who play it like they do a Call of Duty game.
  8. Realism/Milsim

    Doesn't really fit in with the scope of the game I feel like. It's more like a survival oriented game were you fighting and scavenging everything you need. Extended battles would be extremely rare in these cases.
  9. LOL

    Lmao that is hilarious I actually leaned really far in then quickly backed away before the scare
  10. Escape from Tarkov alpha teaser

    I wonder how much the alpha we get to play? I heard it was like 2 raids only?
  11. Your suggestions

    HK series rifles like the 416 and 417 would be pretty awesome. Also perhaps the L85A2? or maybe an AR33?
  12. AK-74

    I cant wait to play around with the AK74 and all of its variants. Such a reliable weapon thats so simplistic it runs under nearly every condition!
  13. BEAR & USEC?

    I'm gonna have to agree with everyone else here and say USEC so I have better shot at English speaking players. I would really like BEAR but teamwork is important