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About Droopysilentdj

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  1. Your suggestions

    Let me know when you find it, I'm all about that M14 hype. The game needs more battle rifles.
  2. Scavs SHOULD NOT be allowed

    You still have the raid timer, so eventually the campers would have to break and head for the other side of the map. If you go AWOL you lose all of your gear whether it's insured or not. So the last 5-10 minutes of the raid would be utter chaos as both sides tried to scramble for an extraction point. Camping mostly benefiets Scavs right now because the PMC's have to go through their spawn areas to extract, which means they're more likely to be the ones camping and setting up ambushes. What Forien said about moving the Scav extraction to the other side of the map is a great solution to the problem orignially presented. It's even better since the Scav's don't have a container and are forced to keep their valuable gear safe from others, if they have to goto the other side of the map it would give the PMC's a chance to recover the loot.
  3. SICK and TIRED of SCAV on SCAV sneak attacks

    Welcome to Tarkov. But for realsies, people will kill you just to eleminate all doubt that you won't kill them. I've done multiple runs without a weapon (melee included) and people still just shoot you on sight.
  4. Your suggestions

    I was just providing a counter argument to both the "BUT you cant die from getting shot in the arm either. " and the "Cool, now you perma-limp, and u cant heal it, but u cant die from leg shots." comments. It's very plausible to die from being shot in the arms/legs. Also the whole "but that detail is too much for video games, its totally unnecessary imho." argument is somewhat stunted by the fact that in the game if you have a fracture that you don't split/heal, your character starts to develope tremors (which begin to blur your vision) as a reaction to the pain of having a fracture. If you would argue that isn't too much detail, but having arteries is, then me and you have different expecations for the game (which isn't a bad thing, everyone likes what they like). I'm not entierly sure what exactly a blackened limb is supposed to represent in Tarkov. If it's supposed to make the limb useless, then a blackened leg should stop you from moving, period. If it's supposed to represent a severe, unrepairable condition on the battlefield, then that would equate to something like having an artery severed, sure you might be able to tournaquet above the wound and stop the bleeding, but it's going to take a surgeon to repair the damaged artery anyways. And I'm not saying it just has to be a damaged artery, it could be anything from damaged/destroyed tendons, ligaments, or muscles. The whole point of armors is to protect the user from center-mass shots, and, you must admit, it does a pretty damn good job of it. It just so happens that in a video game, people are going to use the cheesiest, easiest, most ruthless tactics nessecary to secure kills and victory for themselves. In this game, the leg meta is the easiest and dominating tactic because once your leg goes dead (and I'm not sure on the exact percenatges here) you roll a 30% chance to instantly die, and every bit of subsequent damage increases the chance by either 5% or 10%. If you wanted a more balanced way to deal with the leg meta, you'd have to remove the subsequent damage rolls and make just a flat percent chance you die from the damage and that's it. If the roll doesn't kill you, you get to live! Provided you wrap-up the gunfight in time to stop the bleeding. That's the last I'll say on the matter because as @TodeswolF has pointed out, this is a suggest thread for weapons to be added to the game, so as far as this threat is concerned, I won't push the issue farther.
  5. A carrying system for the wounded?

    I was replying to another user's post about how "the leg meta is annoying" and I had the idea pop into my mind about a carrying system for wounded operators. It's kind of a rough idea, but it'd be nice to be able to scoop up a wounded fireteam member into a fireman's carry, then haul them to extraction. The obvious bonus is that you don't have to pull hard security around a limping teammate, you could pick them up and move a quicker pace, even breaking into a light-jog/run instead of sprinting. While that might be beneficial, there are obvious downsides to this system: 1.) Carrying someone is going to consume a lot of energy and deminish your hydration levels, more-so if you run/jog with them. (This would make carrying water/food into raid have a little more meaning.) 2.) Your movements are limited as you carry the teammate, and speed could directly be effected by seveal factors such as: a.) The realative strength and endurance level of your personal character. b.) The weight and gear of your teammate. c.) The terrain you're moving on. (It's harded to carry someone up/downhill than it is to carry them on flat land.) 3.) The only defence you'd realistically have is your sidearm (if you even have one), which on one hand could give you a fighting chance, but on the other hand would severly reduce your firepower. 4.) The wounded teammate could not use their weapon as they would if they choose to limp. (It forces you to sacrifice firepower for speed.) 5.) Carrying the teammate would eat at your stamina over time, meaning you'd have to stop every once in a while to catch a break. Notice: I understand that EFT is supposed to be a solo-survival shooter, but I would like to see more teammate mechanics implemented into the game. Things like passing weapons, magazines, and items to one another, instead of just dropping them on the ground. An actual medical interaction between players, which would provide maybe better benefits and reduced item consumption compared to being solo.
  6. Your suggestions

    You have arteries running through the underside of your arms (brachial artery), and inside of your legs (femoral artery). You most certainly can and would die if a bullet were to destroy one of the arteries (that's where medkits come in to stop the bleeding, however if your femoral artey were severed or reuptured, you'd basically need a tournaquet to stop the bleeding). Also, leg shooting is a valid meta (as much as everyone, myself included, seem to hate it). If you can't kill your target with center-mass shots, the best thing to do would be to cripple the target as best you can and approach from a different angle or avoid the target completely (Yes, I know in the current state of the it's all about the "hurr-durr let me run-and-gun, kill everyone, and loot everything" policy). It'd be nice to see an in-depth medical system where you could provide emergency first-aid/care to players who were wounded during a Raid. Or maybe something like a carry system to help try and evacuate wounded allies a little faster than limping across a map.
  7. The Cheater Battle Wages On!

    I wouldn't think it was fair, which is why I said something. If it's not just an isolated case and players who never cheated in Tarkov are being banned, then it needs to be addressed and fixed.
  8. The Cheater Battle Wages On!

    That's like saying: "Once a drug addict, always a drug addict." "Once an alcoholic, always and alcoholic." It's not a very good argument for the given situation. Especially if it catches people who use cheats on single player games. (Now I know what you're thinking "why would anyone ever want to cheat in a single player game?" Well, there used to be a time where games had actual cheat codes built into the game (GTA is a prime example), now a days that's not always the case.)
  9. The Cheater Battle Wages On!

    I'd agree with you, but my buddy was caught in the ban, for software he had for another game. They wouldn't reverse ban because they "couldn't prove that he wasn't going to use it for Tarkov."
  10. Your suggestions

    If they haven't already been mention in the previous 108 pages: Benelli M1014 Mossberg 500/590 G36c/k Vector If you wanted to get super exotic with it, I present to you, the most dangerous weapon ever made! The Derringer Could you imagine how tilting it would be to be running around with an AK or M4 or top-teir money weapon just to have some little poo run up to your face and two tap you with this little pocket pistol? It'd also be hilarious to see a pistol that would actually fit into the pocket slot on the character. OR! I have a better weapon that might be equally as funny, if not useful for fighting people at night I present to the good developers of Tarkov, the one, the only! Orion Flare Gun! "But Droopy, how could a flare gun be practical in Tarkov? We're going for realism here man!" to that I say: "That's a fair point, but I should also point out that you do allow people to raid during night time. It'd add an interesting dynamic to the game if players didn't have to rely solely on either flashlights or NVG's." Also, if the developers were already planning on adding something like that to the undermounted grenade launcher, it would could give lower tiered playes a chance to learn how to use flares as well.
  11. Scav Human vs AI Detection

    Player Scavs always spawn with a flashlight on their weapons, that's how you can tell the difference. (If you're smart, when you spawn take the flashlight off and pocket it, then you just have to pretend to be a scav (another tip, scav AI doesn't loot bodies, so if you loot a body and a player sees you do it, he'll know you're a player and probably try to kill you for that sweet Makarov you took off some poor PMC.). Player on Player killing doesn't trigger the Scav AI to shoot you, that's why all Scav Players kill the other players. However, I'm hoping they add the rule to Scav Players that if you go around shooting other Scav players, the AI will targe you.
  12. Lone Wolf for karma system

    If you work for the same PMC company, odds are you're not going to shoot each other in the back over some mediocre piece of gear. If that's the case then there's no point in making players choose a side. I personally like the idea of punishing people who shoot players that are apart of the same faction (yes, that includes Scavs.).