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Everything posted by Kleanuppguy

  1. Hey all, Klean here. My friend WillerZ and I made a video going into detail if Escape From Tarkov is worth the pre-order at this time is worth it. So if there are any of you whom are thinking about pre-ordering any of the packages, give this video a peek at let us know what you think. Happy Escaping.
  2. Can't wait for the addition of skills more than anything! Hope this adds even more depth to the game.
  3. Hey all, Me and my editors made our first video series of our Tarkov Boot Camp Series. If you have more ideas on what other type of boot camp videos you would like to see, please PM me and give me your feedback! Regards, Klean
  4. Hey all, I am sure a lot of you watched the GDC stream with Nikita Buyanov (Director of EFT Project) on gamespots streams. A lot of people reached out to me wishing there was more depth in the game mechanics and questions talked about. So here I was sent a video of Nikita Buyanov having an interview with a Russian talk show host, Goblin. I've had all the questions translated from @Borscht whom is a native Russian and English speaker. I went through each question and edited them slightly to help with the language barrier. This is a pretty long one, but has a lot of great info about the development of cars, up to 20-30 players in a game at a time, weapons, development goals and process, Beta and Full Release of EFT, medical items, and much much more. Enjoy! Please, introduce yourself My name is Nikita Buyanov, I am from BattleStateGames, Saint Petersburg, I am the managing director of the company. We will be discussing Escape from Tarkov. I am the product manager, art director and a lot of other positions. Main question! Tarkov or Tarkov? Tarkov. Tarkov, Krakov. There’s a lot of cities with similar names that sound like that with the accent on the first syllable. It is an imaginary city, geographically located above Vyborg, Saint Petersburg. Everything was made to make it “feel” like a real city. Infrastructure, history, we even have a fake wiki page! Everything made to encourage the feeling of a reality (real location). It’s actually a whole region – named Norvinsk Oblast’ (Oblast’ is a region in Russian Federation, think equivalent to States in USA. Each with it’s own “main” city and it’s satellites. -Borscht). It has Tarkov, Norvinsk. Everything is happening in this alternate reality, that’s happening in our time. Those cities are considered to be central after Moscow and S.Petersburg in innovational economics, etc.. All the in-game events are centered around that area. All those events will leads to a global meltdown and collapse of the global world order (Survive Earth sequel? -Borscht) So what happened there, that you gotta run away? The history began in Contract Wars (Previous project by BSG -Borscht). Large Western Corporation Terra Group and it’s worldwide branches began to expand into Russia and started doing it’s “shady business” there. Spreading its’ tentacles everywhere… So the Russian Government is sending BEAR to investigate Terra Group? Yeah! Why? Terra Group began using the PMC USEC as their security and logistics aide. It was using it to solve various…interests using forceful methods. Russians did not like that and established BEAR abroad. Abroad because you can’t establish a PMC in RF (Russian Federation) by law. And so the conflict began. First legally and then is slowly grew into a full blown armed conflict in the city. As a result the city became a War Zone. The city was surrounded by RF Armed Forces and UN, effectively blockading the city from civilization. That’s where the player is entering the game. We are playing as one abstract PMC – USEC or BEAR. No contact with command. The only thing that’s known is the exit point in the Port. That’s it. Do what you want. First, the game dictates the survival behavior, afterwards, the further you go into the story – not everything is simple. It’s not just Terra Group, the conspiracy will thicken, and you will have moments where you stop running after loot and try to stop this “World Evil” (Illuminati confirmed -Borscht). So why try and Escape Tarkov? Don’t you have a mission to solve? That’s why each faction is active there in the first place. Escape from Tarkov has 2 elements. Physical and…mental. Physical – you gotta survive. Somewhere towards end of the game you understand – that’s it. The End of the World has begun. You gotta run and save yourself. But then you understand that not only you have to save yourself, there’s also civilians. You have to do something. But there’s also another side to EfT – stay in Tarkov and become the new King. Escape from yourself and find the new self in a world that is slowly becoming neofeudal. All these things give the player a freedom of choice on what to do – escape from Tarkov physically or think “Hey, it’s all good here as is. I have a gun and ammo. Food and water.” Our current way of life – work, family, etc. can be destroyed in a moment and in that world you can become the King of your own actions. You are not limited by law and morals. It’s like a reboot. Same thing for a PMC soldier with conflict zone experience. He understands that here I can find my own place and use my abilities to impact the world positively or negatively. That’s more or less the thoughts we want to awaken in our players. First time I heard about the game in 2015. I follow the industry, a project of such scope just magically appeared! Where are you from? I am from S.Petersburg, but originally I am from Viluchinsk, Kamchatskaya Obl. Closed city, etc. (I am from one as well! Watch City 40 on Netflix if you want to understand what the whole concept of Russian Closed towns is about -Borscht) Yeah, yeah, I visited it. The game, such a complex project… It’s sort of a voice of a concept of my life that I am trying to introduce to my co-workers and friends. Only like this you can achieve something good, something great. You need to act ambitiously. There’s a swear word that fits here… Yeah *laughs* You gotta move forward, you have to crawl forward. If you understand something is your niche – bet everything on it. First we made Contract Wars, a web browser shooter, that we made to understand technology, understand what we can do, make some money. We didn’t and still don’t have any investors, everything is our. No way! Yup, everything is ours! That’s some serious money for something like this. Can you finance yourself on your own? Yes. We worked for it and still are working for it. It was very hard and very special. The fact that we jumped out and made our name on our own is intriguing and worrying a lot of people. Especially large developers and publishers, cause they don’t know who we are. So that’s what happened! We gained some experience, we decided on a sequel. Game (Conflict Wars -Borscht) is done, let’s do a new one. We started making a completely different game, I’m not going to name it here, because we will make it later. Different setting, different genre, we decided to take a break from shooters, we all got tired, right? But then I thought about it and…I thought we should go back to the origins. Make more hardcore stuff! Everybody got taken off that other project and we started making a game that was called Project 0. You are located in S.Petersburg, right? Yes. How many people are working for you? Now 50+ people inhouse and 20 people outsourced. Also backoffice…15 people. I think we have around 80 people. Everyone who works for us are people who made their name on their own. They started with us and learned everything by themselves. We didn’t have a situation where a guy showed up at our door and said: “Hello. Go somewhere else, pay me X amount, I’ll do everything myself”. None of those. We started from almost nothing. Hmm. Really good for human resources. Yup, really good, but you also have the opposite side of the coin, where we are making an AAA project. It requires a different attitude. We make our own publishing. Usually when you talk publishing it’s about 1000 employees, we have…5 people working on it. So the publishing company starts saying “You need marketing, advertisement, etc…100k $”. We show them our data and they look at it stupefied. Something isn’t right. They don’t understand. You have to push the project. Make appropriate advertisement. Well, for example you have The Witcher, where millions of dollars were spent on advertising and marketing. But Witcher is brand, you have books and so forth! But they still had to advertise it. But in the end they made a billion! We don’t have such resources and we have and army of fans that love us and an army of haters (actual name he gave them -Borscht). We’ve got an environment where we can develop and this environment is achieved by viral methods, player interests. Let’s change the subject a bit. You said that you can play for different sides – what are the objectives? Objectives are different. Like I mentioned earlier, first you escape. You begin in the center of the city and you have to slowly head for exit from the blockade. You have to breach those cordons, minefields, passing these locations-raids, in each location-raid you have different objectives such as simply exiting. They can be different – such as just a location on the map where you enter…and exit. In the future you might be able to bribe someone, bring them something valuable. Do trader missions and he will let you use a certain UN checkpoint. Main objective is to escape. Side Missions are good old quests. From simple quests “Go kill all the marauders in this sector” to game events, that you have to investigate, find clues, etc. So shooting is important, but you also have to look for clues and talk to people. Yes, shooting is an integral part. Such that if for example the raid is dictating not to kill people from your or another faction – you get negative karma for these actions. Traders will dislike you for example. I have an idea where some weird stuff will start happening to you – such as a magazine falling out from the gun in the middle of the firefight, you can trip, get sick. Karma! You just have to have some mystical element! So you are building the game yourself. Is it hard? I did not play the game yet. I do test, but not play. Because if I see something bad and not working, my mood will go down and I will just feel bad in general. I want everything to be ideal. Somebody can get hurt… Maybe, maybe. It’s like building the car of your dreams. A master is building a supercar. He won’t drive it until it’s ideal. Engineer-tester will. But he will touch it and feel if it’s ready. Same with me. If we are working on gameplay, battle system. In my head I have formulas, descriptions, discussion with programmers. I have a dream on how it should like. When a feature gets implemented I want it to be the same as in my head. How long have you been working on the project? 2 years What stage are you in? Extended Alpha, almost Closed Beta. A lot of stuff is done but it’s almost ready. A lot of additional features are yet to come. For example before NY we launched the Extended Alpha Test. We added a new location, more weapons, more functionality. We also promised we will remove NDA restrictions. We partially removed it for select people and people rushed. So a funny moment happened. We didn’t even have an icon and on Twitch, EfT was on the second place with a question mark. As if “Who the heck this is?”. It shook down our servers, we had to work throughout the holidays. (Russia has 1-2 week vacation after NY -Borscht) It was brutal, but we made it. We found lots of problems and it was a positive experience. Right now we are adding new content, items, quests. We have a war simulator. Well, officially this a Combat Simulator in Dangerous Conditions. What difficulties do you have? Main difficulty is…people. Working with people. Those that work for you or will play? Everyone! People that work, they are awesome! Good job guys! We are working until we’re out. If you want to do something you have to put your whole self into it. We worked nights, trying to finish by deadlines. It’s hard. 2nd issue is people that play the game or even the people that don’t play, but try to tarnish the game. It’s as if they have a daily task – wake up in the morning and poo all over our game (lmao - Klean). What are our options? We go to the forums and write how bad it is! People Write calling out game a moneygrab and setup. Even when we go into release they will still keep saying not to believe BSG and it’s all a moneygrab. It’s just the nature of trolls. So, the game is Russian, so obviously you present Russian weaponry in the game. People say you went to Concern Kalashnikov and even to brothers in Lobaev. Not only that, but even Molot. Interesting! How was it? Amazing! I love guns. Firearms have been my love from childhood. Pretty much most of our employees love guns, militaria, etc. I always say, that if your boy doesn’t like guns, something is wrong with him. Unless he’s not really a boy… We love this. When big people start talking to us it’s a very special moment. We loved going to Lobaev. We are introducing SVL right now. Our gun modification will have no alternatives. All the sounds and models are done from the real thing. We even recorded sounds at Kalashnikov. We met Lebedev chief engineer. Molot allowed us to record machine gun sounds, indoor sounds. Everybody is very interested. We started working with the West now. We are trying to integrate both Eastern and Western ideologies. For example our face in the West is a US Marine that likes us and Russia. We are trying to branch out from Battlefield style of them vs us. Friendship Yes, you shouldn’t conflict with others. But yeah, a lot of potential projects, maybe we will partner with Magpul, etc. Titanic workload, do you see the light in the end of the tunnel? Yeah, but when you reach that light, you just keep going onwards into the darkness. Keep improving. But it I can feel the changes. Last year was hard. Very very hard. Sometimes even made me doubt myself. Most important IT question. Every time you would ask: “Where is Quake 2, Quake 3?”, you would get an answer of “When it’s done.” Release should happen this year. CBT/OBT – hopefully before summer. Everything can happen, but we will try. We wanted to do it last year, but we had to change a lot of things. For example allowing a lot of people to play. People don’t notice it, but it’s the background stuff that we have to rework a lot. What about the bane of all modern games? Pay shop items? No. We have a B2P game. We sell it for money, from the get go. Our starting kits have different bonuses, but they will all be achievable in the game. Maybe it will take a lot of time, but it’s possible. We are against real money shop. We will have DLC, that will open or change existing locations. Add new feature. We will have events that…finish the game, but DLC will show what happens later. For example; season changes, location changes, such as partial destruction. Intriguing. How do you get into Alpha? You? For free! What if the viewers want to get in? escapefromtarkov.com and preorder What do the people that got in are busy doing? They test, shoot each other. Or look for…interesting things, that I even personally snuck into the game. Maybe someone will find the 5 toilets that are sitting in absolutely random locations… But for now they are testing and combating. So you will have a storyline and people will be playing together? You will have a storyline that will branch out following player’s choices. But not everyone likes to play story. For example, right now we have good close-medium range combat and professional soldiers feel it! They even started training others in military tactics. Somebody just likes to kill… What if you kill a character? He loses everything except what’s inside the “magical” container. (Secure container) We will have insurance on top of it, however, it will be recovered only if nobody carried it out of the raid, why? To stop people doing insurance frauds! What if you got wounded? You can try to heal with a medkit, inject morphine. Morphine? Nothing newer? We will have newer, better stuff as well. We even have people asking – what about…drugs? Isn’t it 18+? We are...thinking about it. You won’t have instructions how to cook meth, but we will have…something. For example, everybody knows the game “This War of Mine” (Check it out on Steam, it’s incredible -Borscht), I call it Kosovo Simulator. They have realistic display on how it went there. We read a lot of literature and we will try to make Tarkov similar to that. We want to make the game as close to reality as possible. For example if you kill someone and escape it give you a trainload of positive emotions, but also the reverse, where you get in with NV, tuned AK and a guy runs up to you from behind and hits you in the head with a hatchet. What about drinking, eating? Not like DayZ – every 5 minutes, but once…say a day. Alcohol? Will happen. (Yay! -Borscht) Alcohol effects? You’ll feel happier, might go philosophical later… *laughs* You mentioned somebody sneaking up with an axe, what about if he sneaks up with a club? Same thing pretty much. We don’t have anything that will cause you to temporarily lose consciousness. If you go down – you go down, time to start anew. The most mainstream idea is not to trust anyone, even your friends. So you lost a gun, what now? Loot, find money, find a bronze horse and sell it, if you’re still not making it, then you’ll get a welfare package. Say you have your AK – try to do something. Try to sneak around and rush and get a favorable position. Get exit keys, etc. Cars, planes? For now, no. When we get to the stage of the big, big open world location – presumably we’ll have that. (So we’re probably not going to see open world until much later on -Borscht) For now we have small-medium locations. But for example you might have an exit option of refueling a car. But the car has space only for 4 people. Similar idea to L4D and it’s Mall level. You don’t get in and go drive around. What about leveling? You have a specialist, why level? It seems strange. You could level your PMC. He is experienced, but you can improve your attributes based on how often you use it. Faster moving, position changing, looting, etc. For example you have to search everything slowly piece by piece. There’s a point in that? Well, it’s not like you can find a backpack, open it and suddenly realize what’s inside. Then proceed by “pouring” it into your own and go on your own merry way. No you gotta check, look, etc. Weight? For now not, but in the future yes. How many people can play together? 10 What about in the future? Scavs. Scavs go in and make everyone’s life really really bad. So we should be able to send in 10 players and 10 scavs. So 20 people more or less. That’s for now, but sometimes something happens and you get 30 people on the Factory map, that’s supposed to have only 6. I don’t know why, but something makes the matchmaker do that. Gunshot sounds. Very specific from one side, but not everyone shot from inside the building where you become deaf. For now grenades do that, but in the future we are planning to introduce that for guns as well. For example active headphones are already in the game, but we want to add them capability to dampen out the gunshot sounds and help you keep firing with a shotgun in an indoor environment non stop and you will not go deaf. Serious stuff. So let’s say some time by summer. Beta – probably. Release – towards the end of the year. Nothing can really compete in our homeland right now with the quality of your project. I want to wish you luc and send haters to a very well known place. Thank you!
  5. This should be some useful information. Thanks for being a good tester, Escaper.
  6. Just wanted to introduce myself. My name is Kleanuppguy, my real name is Stefan Habib. I am a Sergeant in the USMC Reserves and work as an armed private security contractor in my state and compete in amateur MMA and Muay Thai fights. I've been a gamer my whole life and switched to PC when I graduated boot camp and spend all the money I earned during training on a gaming rig. I am extremely excited to be apart of the Escape From Tarkov Emissary team! I hope I can do the community proud!
  7. Awesome work
  8. I had an idea for the Sherpa program I think a lot of people would like. One thing that would make the Sherpas stand out but have no unfair advantage over other players is to have a unique player model/clothing/headmodel. I think the perfect examples of a Sherpa USEC and BEAR would be the two poster boys of the game. Have these two concept characters rendered in game and have them be exclusive to the Sherpas. Thoughts?
  9. Cheeki is a dear friend. We've been playing the alpha about the same amount of time together and got into the game right about the same time. Glad to see him become such a asset to this community.
  10. Now this right here. Is a quality post. A+ man. @Blackb1rd
  11. I personally would love to see a unique melee weapon for the sherpas. Something like an Ice Pick or multi tool machete with increased melee range.
  12. I feel bad for these men, they have no idea the kind of hell the Russians will bring on to them.
  13. Just curious sir! Amazing work. Give the team my gratitude.
  14. Awesome! Was this the big announcement? Or was this just part of it? @Blackb1rd
  15. Man we are growing fast!
  16. Merica'
  17. Hey everyone! I am calling on all Emissaries to come in and report to our main radio side communication server on Discord! We need most of you in here as it bolsters the community and puts us on the front lines to answer questions and help new players alike to get used to Escape From Tarkov! The goal here is to get more people into the Discord who want to play EFT in groups or who just need help understanding the game. STEP 1: If you do not already have discord here is the download screen! Follow the instructions, they are pretty straight forward. https://discordapp.com/download STEP 2: Open up the discord invitation and join the server. https://discordapp.com/invite/0olC1YFQN4mTFCAZ STEP 3: Make contact with Frantic. He will get you sorted out from there. Once you all get in and setup, start inviting people to the Discord who are interested in playing EFT! Once Closed-Beta hits, this will most likely be our primary forum of verbal communication. This is not official Discord channel of EFT but un-official server run by community members with great potential of finding people to play with. Have fun in Tarkov! Regards, Kleanuppguy
  18. Edited. I agree. No reason why we cant make this channel Multilingual @PatrickLaTrick. If we can condense the community that would only benefit everyone.
  19. I hear you. I'm not saying people shouldn't be allowed to switch to a high FOV, but more rather people going into the settings screen and changing the FOV in game in order to get more zoom, and there for exploiting it. Maybe lock the FOV setting just in the main menu screen so you can't exploit it and change it on the fly.
  20. Personally, my only issue with fov, is when it affects the amount of zoom someone gets in their weapons. DayZ had an issue in the past where people would use scopes and bump their FOV up to increase the zoom on weapons. Since then they added a fix to where all weapons ehn you ADS have a locked FOV, including optics and scopes. But since we have Post In Picture optics, I don't believe this affects scope zoom. I am personally for a some-what open setting for FOV. Settings that go beyond 120 vertical seem a little ridiculous for me, as I am someone who plays in the 90-100 range. My biggest concern is that whatever FOV style they choose to implement or change, is that it is not something that can be abused by people, and that it fits that, real and hardcore vibe this game has.
  21. Yeah Merica'
  22. contest

    As written by a traveler.. Day: 0 Again.. Started up again on this coast, this time at a town called Kamyshovo, or at least that's what my rough translation makes it out to be. I don't know why but this whole place is like a bad dream, every time I die, I reappear on this coast, with little to no recognition as to what happened at the time of my death, but I always remember the geography, the hills, the forests and the mountains. I need figure out whats keeping people here, like some kind of higher power is controlling us, holding people in Limbo. For now all I know is I am not safe in most of these towns.. If the Infected don't get you, someone worse will come along and find you. Its funny, it almost seems easier to live among the Infected ones, at least they're intentions are straight forward, people will pretend to be your friend first before they try to eat you.. Day: 2 Game I've made it off that coast finally. Some group of crazies tried to rob me of my make shift back pack with a couple of what looked like sharpened rocks. Luckily I pulled a fast on of them when they were bickering about who was gonna get to use the backpack. Not like I couldn't of handled two Idiots with stone knives, but it wasn't worth it. Fools don't realize their pettiness cost them something. poo, in their eyes I could've been their next meal. Makes me sick thinking about it, yet I strangely understand their need for survival, even when going to the extremes. Now people are the game, the hunt, and the hunters. Some even enjoy playing with people before they kill and eat them. Strange actually.. Back when I was young and used to hunt with my father, we always talked about the importance of nature, using every part of the animal and how it needed to be conserved and used when needed. We used to treat life so importantly, even to beings not human. Guess the Marines desensitized me over the years. During the war I just became.. numb to it. They nicknamed me "Kleanupguy" for a reason... compound after compound.. village after village.. just scrubbed clean like a sponge on a dirty dinner plate, always creating a clean slate for the next meal. Funny, it's almost as if I am paying for the sins of my past, here, starting over and over again with a Klean slate. Day: 5 Black Forest Finally I'm in an area that seems new to me. I passed a sign that roughly translated to, Black Woods, or Black Forest. Black Forest sounds better, so we'll call it that. As I was making my way up the road North past the sign I stumbled upon a small shrine. It was made of red brick, and cross atop it like a Christmas tree has a star, and seemed to have enough room for a few people to be in it together at a time. Seemed, cozy.. So i decided to stay there for the night since is was already dusk. I managed to get a decent amount of sleep.. felt like I was being watched all night.. then again I always feel like that here. This Black Forest almost seems to move at night.. almost in an unnatural way as the wind blows, the trees twist and undergrowth moves along slowly, sluggishly rolling.. But that could've been the hunger getting to me.. I've yet to eat for about a day now and I've been traveling more frequently then normal. I only have two rounds for this Winchester, I think ill go out for a hunt and see what this Black Forest has to offer. Day: 5 The Offering and The Sacrifice These damned woods hardly have anything in them! I went out all day and couldn't find a single pair of tracks or any sign of an animal. The hungrier I am getting the more and more I am beginning to understand those cannibals. But I'd rather die and do this all over again then steep that low. Guess some people cant handle the pain of hunger. Cowards. Upon making it back to the shrine, to my surprise, on the alter there were the remains of an animal. Bones, a pelt, and to my luck a few steaks of what looks like venison. I set my rifle down next to me, and drop my pack, grab a piece of cloth, and walk over to the alter to grab those juicy steaks. I wrapped them nicely in the cloth and was about to turn around and put them in my pack.. click That sound.. that amazingly terrifying sound. Growing up, my dad gave me a Colt .357 Python, he used to let me play with it and mess around with the hammer.. The sound was one in the same. Feeling stupid and realizing my hunger gave me tunnel vision, I completely let my guard down and forgot to realize that someone had JUST put these here. I set the wrapped steaks on the alter and slowly raise my hands up, "well, go ahead, shoot. Not like it'll make a difference".. He responded, "You've desecrated this shrine and its offering. A sacrifice must be made". His voice was like a growl of a dog, or a wolf, its like a could feel the sharp cut of his voice, like a knife down my back. I replied, "Go on then, Make your sacrifice". He chuckled like a hyena, "No, not you. The others. The ones down on the coast you feel to pitiful to clean up yourself, they see themselves as hunters! Yet they prey on the weak and feeble. They feed of their bones.. flesh.. They know not of the Hunt. But you... you've desecrated the offering of the Black One. And you must pay it, one way or the other". What in the duck is this mad man talking about? He's obviously gone bat poo insane! "Just kill me and get it over with! Go on! Make your sacrifice!". I was so hungry I'd rather just die at this point. After a long pause and nothing but silence.. I slowly begin to look over my shoulder while trying to not make and sudden movements. And to my disbelief, I am looking at an empty door way. What the duck just happened? Did that actually happen? Or am I so hungry I just hallucinated all that.. How could he have known the ones I escaped from at the coast? Only way this makes sense is if I imaged him.. At least I can eat these steaks now, or at least I told myself that. As I unfolded the cloth from the venison I wrapped up.. I could feel a foul odor consume the shrine. I almost vomited the nothingness in my stomach. The meat, rotten and tainted, looked as if it had been sitting in this hot shrine for days on end. I quickly grabbed my pack and gear and left the shrine, moving onto the next town in hope of some food and supplies. To be Continued.. The Forest is Watching