DeltaElite121

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About DeltaElite121

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  1. M4A1 v.s. AK47N

    Single shot and fully automatic using a 5.56MM AR platform is "manageable" but you will experience significant muzzle rise when compounding several shots/bursting. The recoil is low, but you're still absorbing the recoil from firing at a high RPM. Controllable? Sure, but not for accurate shots. Full auto is a great function for support weapons/LMG's for obvious reasons, but it's uses are fairly limited on typical rifles/carbines/battle rifles that have limited magazine capacity.. that and, full auto in those situations are for close quarters and that's really about it. Ultimately, both rifles are excellent options though. Really the only drawback for my AK74 was the side mount rail; but that's not a big deal anymore given the railed dust covers made these days.
  2. Squad Spawning In

    Technically, you already had the advantage by spawning in before them. I get what you're saying, but there's a whole host of issues by doing that. Not really sure how they'd go about fixing this problem short of doing "1 vs all" and "group battle" modes.. both of which are highly unlikely is my guess.
  3. Suggesting sound adjustment

    I did a search for this, but didn't see much so I'm making a post. I think the sound in this game for movements needs to be changed. When I say changed, I mean - everywhere you go it's like you can hear a pin drop and hit the ground. I'm not opposed to any of the sound effects, as I think they're all great - however - the audible volume of sounds (brushing through trees, running/jingling sounds, boots hitting concrete, etc) needs to be downtoned by probably 30% or so. I'm not saying this because I'm frustrated with the game, I just think it's a silly aspect to the game for something based on realism. Don't get me wrong, I love tracking players via sound and always have.. but it's a bit different when EVERY micromove I make (or others make) broadcasts a clearly audible sound up to 25-40 feet away. Running past a tree SHOULD be audible, but it shouldn't sound like I'm bigfoot smashing the woods with every step. TLDR: Player interaction/movement sound effects are mind numbingly loud for what they are. They should definitely be audible, but currently it's like broadcasting every last movement through a megaphone.
  4. Whoever I just did a full SCAV run with on Customs..

    Yeah I noticed that after I posted. I was reading and found the sticky thread up top and facepalmed. Haha, thanks though
  5. Cheers for not blasting me on sight when you were standing across the fence from me and working together getting some good loot to haul out. Might not have been able to type to eachother, but the hand signals definitely helped so I knew what you were doing clearing the buildings out. Great fun, great run.
  6. Spawn Campers

    It's the diehards being insensitive to critical opinion. I personally got nailed at the spawn yesterday as well after just talking to my friend about it saying "MOST likely we're going to get camped on this map right out of the spawn, just an FYI". 15 seconds in ate it from a suppressed M4. It is what it is, but it's still frustrating for sure.
  7. WHAT THIS GAME NEEDS...

    The same applies to the actual stash as well.... you're not going to be limited just because you chose to get the basic edition of this game. I literally bought the EoD because I really liked what these guys were doing; not necessarily the perks associated with the game. Buy the standard edition and I'm sure you'll be happy with the outcome.
  8. WHAT THIS GAME NEEDS...

    You do understand that you spend the same (if not, exponentially more) by the time they ream you with "DLC" for CoD, right? Not bashing, you do what you want to with your money.. but cost isn't a factor when comparing the two games.
  9. Your suggestions

    As far as CHEAP - I'd really like to see the G3 make it's way into this game. They've been used for a very long time now, and they are still used in volume across the world. Adding modifications is also possible to these rifles as well, so I think it would be a solid contender.
  10. Your suggestions

    Another one I'd really like to see to cover some of the German market further... the HK VP9 Tactical:
  11. completly unplayable mess.

    You mean PAGE file? Increasing page file is an indicator of inadequate RAM speed/efficiency/amount, and is really a bandaid fix all things considered. It's usable, but I would address the issue as it stands before relying on that, because that will only get you so far... especially on a game that's still working on optimization.
  12. Your suggestions

    This was mentioned earlier, but I'd like specifically this model because it matches the game's ability for customization across multiple platforms. I vote for the CZ SP01 Tactical.
  13. AK-74

    I'd say my 74 was a little bit less using the 5.45x39, but not by a significant amount. Place an equivalent barrel length with the AR and give it a muzzle break and it should shoot almost identical I'd imagine. I had the standard flash-hider on my AR, and the standard Bulgarian/Russian 74 break, for reference. I think the 74 style muzzle break does it's job really well, but that thing is LOUD when you fire it. I loved shooting that rifle, heh.
  14. AK-74

    All things equal (having owned both) the recoil is roughly the same. I think this is something that should be accurately reflected in the game.
  15. Upcoming Glock

    Khande pretty much summed it up. Hollow points really aren't anything magical or special; it's just my preference because I want my round to stop the target, and I also want it to stop ON target/point of impact.. not continue to keep going.