Stew360

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37 Positive

About Stew360

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  1. Triple facepalm ... Its not a question of " pay to win " and a 50$ USD game that have no single player campaign element that the only mode and map are very limited , wich is not even 1/10 of a ennemy battleground map .. and the game is price between 20 and 30 $ in early acess and plan to remain like this at launch ... then value vs price , this game is already expensive at 50 USD$ lets be clear so 50$ buyers have all right to complain have all right to ask for a bigger basic stash and they have all right to say what they want ... its not like they pla y for free 50 USD $ is the price of destiny 2 on greenman gaming , its the price of most released games who have much more contents and cost way much more to developpe ... Dont get me wrong i like this game potential , animations , gunplay etc.. But i do think the standard edition wich is already a premium price is underwhelming and require much more than 20x10 or 23x10 to be viable or fun for its 50$ price point , 50$ is paying premium already ... indie games who dont make you pay a premium price are set around 10 usd$ to 20 usd $ if that was the case then for 10 usd$ only it would be reasonable to have them have 20x10 inventory ... but its not the case
  2. Everything you said make 0 sens whats so ever , the standard edition stash is ridiculously small and paying 50$ USD for a game that as 0 single player/story/campaign with , insanely limited multiplayers maps and mode very unexpensive to developp compare to a crysis or even a titanfall or battlefield , from a buyer and player perspective it is very expensive to pay this price " 50$ USD " already if you ask me ... i suport the game because i wanted to , but at the same time standard edition owners have very legitimated concerns that you would share if you didnt decide to buy the EOD version to get a edge over others ... thats said i didnt buy my version to have a edge over others but to suport the developpement of the game ... I actually am a big advocate of " standard " edition to have at least a 40x10 stash because 20x10 is ridiculous and dosnt allow peoples to stash " trash stuff " that sellers exchanges for guns etc.. inventory are way to small considering the cheer amount of stuff you need to colect ... 3 battery + x + y = guns The space inventory for backpack etc.. in game space are fine they are standard ... but the stash need to be much bigger than it is by defaults . and NO MATTER what their original plan was ... beta as prooven to me already that " Standard edition " stash are way to small for the need to play this game properly ... its a fact
  3. In the recent news it say the stash will be " quote " Will grow " ON" 30 slots .... does this mean will grow of 30 extra slots ? or will it simply goes from 20 to 30 ? wich mean 10X10 extra slots ? Will the standard edition go from 20x10 to 50x10 ? Or will the standard edition go from 20x10 to 30x10 ? oR 20X10 to 23x10 ? if its 23x10 instead of 20x10 its totally underwhelming and nothing to be excited about ... storing 2 more Ar isnt such a big deal ... basic edition need at least 40x10 t0 50x10 stash to begin with ... there is way to much stuff to accumulate especially with missions and what not , keys etc... it isnt fun for players who actually already pay premium for their game ... Thanks for the clarification because as said in the OP here : https://www.escapefromtarkov.com/news/id/74?lang=undefined isnt clear !
  4. Increase stash preorder clarification please ?

    So you think it will go from 20x10 to 23x10 ? If so its totally meaningless as an " upgrade having " 3x10 " slot mean yeah storing 2 more ar and 2 magazine ... if so its ridiculous and nothing to be happy about ...
  5. ANGRY!!!!!!!!!!!

    Answer = LAG /DSYNC/HACK pick and choose ... if its a NPC then its sure its LAG/Dsync /amo type ... if its a players then it can be LAG/Dsync/Amotype/HAck .... thats said you might feel as if you have been 1 shooted on your client , but maybe on the other client the guy unload a full mag in your face to kill you .. its just that with the Dsync you felt as you have been instagib because the servers gave you the information late and all of it at once your welcome
  6. In the recent news it say the stash will be " quote " Will grow " ON" 30 slots .... does this mean will grow of 30 extra slots ? or will it simply goes from 20 to 30 ? wich mean 10X10 extra slots ? Will the standard edition go from 20x10 to 50x10 ? Or will the standard edition go from 20x10 to 30x10 ? Thanks for the clarification because as said in the OP here : https://www.escapefromtarkov.com/news/id/74?lang=undefined isnt clear !
  7. Patch Notes in launcher

    today patch seams to be more of a hotfix than a big patch worthy mentioning the changes
  8. Realistic or frustrating gameplay ?

    well if so you probably are use to play on a 56 k modems then ? because i still find it insanely frustrating to die by invisible players , by insane Lag issue where peoples are teleporting and jittering all over the place if you look for frustration the technical issue in this game have everything you need ... As for others aspect of course if you are insanely gears that you also did start with edge of darkness Stash benefits and cash benefits and what not of course you might find it easyer because you will have faster acess to good gear , faster acess to level peace keeper etc.. and acess to slienced M4 and 60 round mag etc... so yeah but from a standard edition perspective , they cannot tash up gold chain to get special weapons they cannot stash crap tons of money and what not , they have a 20x10 inventory space you have 60x10 they have a 4 slot safe you have a 9 slot one ... and so on and on they cannot make a collection of all keys in the game while you can ... you have to consider that when you see the level of frustration of standard edition player wich in some instance are more than legitimate
  9. Realistic or frustrating gameplay ?

    he as all right to express his opinions even if you disagree with it , also there is no reasons what so ever to lock threads base on that you disagree with someones opinions , games forums are suposed to be meant to discuss issue and feeling about the game ... thats pretty much it
  10. Realistic or frustrating gameplay ?

    Free weapons ? No NPC ? is that what you ask for ? I would agree with more weapons spawning if it wasnt the " raids " maps themself ... if all the maps were finish and we had a big open world then yes i would agree there should be some weapons parts and some weapons on the map but there is already some ... maps like custom , woods and shorelines all have spots where full weapons can spawn , and chest that give you amo magazine and atachement ... also scavs are " lootable walking weapons " while highly inconsistant , they are killable and they are lootable you can start with a knife and then kill a scavs and loot him and walk your way to kill a fully gear player or a scavs with fort amor etc.. it happen trust me ... All extration point of all games that have extration point can be camp all best loot spot can be camp " military bases " in games like dayZ , h1z1 or nether would have been camp you cannot stop the players meta , but to be honest i have seen very little " camping " of extration site so far ... and there is more extration is just that some require keys but as soon as you have the proper key you should put it in your secure container and bring it with you The only point i would agree with you are these 2 The door animation take to long and are compleatlyglitch out as we speak especially since the last patch we should have an extra option for " opening the door faster without breaching it ' And an option to open it slowly and quietly but put yourself at risk I also agree that the bleeding and the brokens bones happen to frequently and are a useless micromanagement that happen to frequently i also agree that we should be able to use a pice of cloths from out caracter to make a " fortune bandage " but also almost all med pack beside the very basic ones cut the bleeding ... so its not a very big issue as soon as you learn how to play this game well
  11. scavs are actually very inconsistant right now ... sometime they can shoot you from a mile away , but also there is a bug that seams to happen with both players and scavs , some players and scavs seams to simply be " ghost like " and totally invisible for someones on his machine , and it result in you not seeing the scavs and yet getting shoot by it ... as if he shoot you out of nowhere , this senarios will inevitably result in a instant death , but for scavs you see , it seams something as change , they did not auto aquired me yesterday in custom like they use to 2 days ago as soon as i ads them ... they seams to be a bit more balanced but yet still very inconsistant
  12. In this game i have seen players warping and constant lag and rubberband i havnt seen in videogame for a long time ... it remind me of the old school , cs1.6 time of networking ... where players warp all over the place etc... in most game i almost never see a fluid combat for the entire game , as soon as i see player running most of them warp all over the place ... Can any devs explain what sort of networking technique they are using ? and why there is so much player warping in this game beta ?
  13. welll your argument base on " real life " is ludacris ... their is crap tons of thing you can do in this game that you wouldnt do neither could do in real life and yet you still do it because its a videogame ... its about fun and immersion ... You cannot patch yourself with magical med bag in real life yet you do in this game ... and i could go on and on ... you do not refill mag by putting 60 bullet on it in a magical inventory , you would have to load bullets 1 by 1 in each mag unless you have clips then would be 5 to X at time yet you would want this game to go this far , it would become anoying we do not have all out real life to play a videogame so we need shortcut sometime and avoid the " reality " aspect of thing ... These " bone breaking randoms crap is mostly anoying and hurt the game experience and its consistancy I am all for having locomotion penalty and so forth when your to damage or hurt etc.. but it as to be balance around getting around in Huge map not balanced around playing in Factory 24/7
  14. So far no they do not , the Ai in this game resume into spawn and routes ,, as well as increasing and decreasing Aimbot level .... asl the " fracture " happen way to frequently and its not either fun or chalenging its just some anoyance who break the game scavs accuracy have been fine quit many time ... and now they are broken again they didnt had to touch scavs accuracy per say , but scavs behavior adding more scavs behaviors , reactions , unpredictability , scavs thats charge you like crazy , other who run away screaming and alerting other scavs and other things like that ... NOT buffing , nerfing Aimbot exclusively thinking its what Ai is all about ... the level of accuracy scavs had in the last patch pre hotfix was perfectly fine
  15. No ones consider it as a " final product " we already went there with the scavs and they basically go back and forth adding more autoaim to a insane level , then bring it down to a stupid level then make it right and then break it again and make them aimbotty as hell ... these " test " have no real purpose ,. they are anoyance ... i would prefer them to add more scavs behaviors , reactions , unpredictability , scavs thats charge you like crazy , other who run away screaming and alerting other scavs and other things like that ... NOT buffing , nerfing Aimbot exclusively thinking its what Ai is all about ... the level of accuracy scavs had in the last patch pre hotfix was perfectly fine Also adding that when you ADS them they automatically notice you and start shooting is Lame programing and very bad Ai management ... thats the point ... I ask for improovement , not for a " final product ...