Djent_

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About Djent_

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    Tarkov Runner

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  1. Stash size

    Upgradable stashes are coming in a few patches, if not next patch.
  2. Skier Chemical P1 220 key

    It still spawns under the jacket in the train carriage, but any filing cabinet can spawn it also. It seems to be more rare this patch but I have found a few iirc.
  3. Saiga Drum Mag

    Just keep in mind balance is not a word that is relevant when talking about guns in Tarkov, if it's true to real life, it has a chance of being in the game and true to how it is IRL.
  4. If you have betrayed her once, you should have gotten the "Trust Regain" makeup task, if you betrayed her twice then you might be stuck, that happened to me last major patch with Skier and I got stuck at level 3. They might have changed it this patch but I'm not sure, otherwise you may just be stuck.
  5. Saiga Drum Mag

    Ideally we'll have many variations of mags for every gun we will see in the future, I'm sure at some point they will be adding more various items for weapons, but it will probably be after release or during open beta when more content will probably be coming out.
  6. Push for squad play

    Well let's hope not, if they force team play, they better make it a team game in which you literally spawn with a team of randoms and can communicate without there being any form of distrust and risk of being team killed, don't know how they'd do that though... Forcing solo players to rely on knowing someone who has bought the game and works well with them is a bad idea. Not everyone can or wants to play in a group, but if we literally are forced to, the game might need to become another version of contract wars.
  7. Container Weight/Stacking

    It's not really an exploit, you can stack bags inside of bags whether it's in your container or not, however I agree some reworking needs to be done in regards to this as well as the strength system, as currently leveling strength is limited to very few ways of doing so. It's kind of good that you can only level strength if you specifically focus on it as it gives the players who spend time working on it the advantage, but at the same time I feel like it should be a little more accessible for all players.
  8. Angled Sights

    Yep, as stated lvl 3 peacekeeper, NcStar MPR45 Backup mount.
  9. Why cant I extract?

    Press "O" to bring up your assigned extraction points, might be that those aren't valid because of where you spawned.
  10. Bullpup Drop-In Kits

    @Tactical_Fister Don't see what point all this complaining is for. When bullpups get added, the devs will deal with the stats, if they are as bad as you like to think they are, then they will be represented as such. It really doesn't matter if a gun is bad for whatever reason, if it gets added it will represent the gun in real life and will include the performance issues with it, but that itself won't deter it from being added to the game - just look at the vpo-209 and the mr-133.
  11. Player scavs ruining the game

    Best thing you can do is run from them upon spawn and let all the other player scavs sort eachother out, meanwhile look for dead PMCs where player scavs aren't. Then the AI should sort out the other remaining player scavs.
  12. New Interchange Screenshots

    "IDEA" lol. Looks great.
  13. Hatchet Running nonsense

    I don't think it's the hatchet that's giving him more hit points, it can only be connection issues affecting hit reg. As we've seen many times, desync is the cause for most of the game's problems.
  14. gestures dont work

    You have to double tap it very fast lol
  15. spawning in customs

    I feel like dynamic spawning on customs hasn't changed a thing apart from being able to spawn at the opposite end of the map. It's just too linear for the spawns to be dynamic enough, kind of the same on woods, as the opposite end of the map has barely any cover between the house and the forest area across the road, it doesn't make spawning any safer, there's just more variety which kind of defeats the purpose of the whole thing.