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About Streblo88

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  1. are the quest too linear?

    Well that's good news. If they're making them more common then it shouldn't be too bad. I also heard that they are spawning in the large green crates now too. Can't confirm that though.
  2. are the quest too linear?

    The trader quests are exactly how I imagined they would be. However I'm a little disappointed in a couple of things. I've been playing pretty frequently for the last 6 weeks or so and I too have never seen a set of Fort armour. It's completely unreasonable to be required to hand that over in order to level up a trader. I was hoping they would start small, acquire 10 packs of smokes, or two ak's for example. Then work up to the rarer stuff for a higher reward. I don't want quests to be too easy, but if they're too hard many people won't do them and just continue to spawn kill or Scav farm weapons. The other thing I would of liked to have seen is an option to decline a quest and take a new one. A sort of "re-roll", limited by a cool down so people can't abuse it. Without this it just means everyone is constantly looking for the same items. Some people will find them and progress, many others will remain stuck on the same quest with no other way to level their traders.
  3. Combating Lower Settings vs High Settings

    The Arma solution is one of the best I've seen for this issue. It's not perfect but it works, and I think it could be achieved in unity too. Over a certain distance players and AI sink into the ground very slightly. Most noticeable when prone, this creates the effect of being partially concealed by grass even though it's not actually rendered. The attached image is a very extreme example from Arma 2 I think but it illustrates my point. I'm not sure who created this image, I found it in a forum somewhere. Credit to them for making it.
  4. Cant leave the Raid

    I've often thought this too. More and more I've noticed desync seems to start when you enter an area with AI scavs. For example the dock area on Shoreline. Either shooting at them, or just sneaking past them appears to cause issues. When I get past them and check the box near the exit, the inventory screen is often delayed or just never appears. When this happens I can't extract either. Those times when there's no obvious reason for desync, I wonder if it's because other players are fighting scavs somewhere else on the map? Also I've watched some streamers from the US and they often just wait out the desync. After a few minutes it seems to catch up and they can continue. I'm in the UK and I can tell you I've never recovered from a desync. Once items start flashing in my inventory there's no coming back. Alt + F4 and reconnect is the only way I can finish a raid. Depending on the map and how long I stay in it, I sometimes have to reconnect two or three times just to finish a raid. It's becoming a real pain. I'm pretty much confined to playing factory at the moment. As cool as this game is I don't feel I can properly test it right now, because all of the issues I see usually boil down to desync.
  5. Spawn point camping

    This is much better idea than my suggestion. I was over-thinking it.
  6. Spawn point camping

  7. Spawn point camping

    I see what you're saying. It adds a bit more realism to the grouping system I suppose. I just think that it should be easier to play raids with your friends. At the moment, with the crazy spawns and the "kill anything that moves" attitude, at least one of your group is bound to end up dead before you've even managed to find each other. If a group decided to play together in the lobby I really think they should start the raid together. I'm assuming they've already met up before joining the instance. Like I said before, when the whole of the map is playable it's a different story, and it makes sense you should have to find each other.
  8. Spawn point camping

    If they open up the whole map like I've heard they plan too then yeah, sure you can meet up wherever. That sounds like a cool thing to do. As it stands at the minute though you've already done that by deciding to group up in the lobby before the raid. Why group up before the raid just to become separated when the raid begins? It doesn't make sense to me.
  9. Spawn point camping

    This happened to me yesterday afternoon on factory. I spawned in the tunnels near a set of metal stairs. I spawned in crouched and couldn't stand up straight away, so I made a very small amount of noise sorting my stance out. I'd barely taken a few steps when a grenade rolled down the stairs I believe. Dead in 7 seconds. Lost all my gear and spent more time loading the level than playing it. Something needs to be done about it for sure, but I don't think spawn protection is a good idea. Using Survarium as an example of how this sucks - If you happen to get on a good team and start to dominate the map you eventually see people spawn. When people have spawn protection you can't kill them but they can still kill you. It's really frustrating and equally as unfair. I know that's in a TDM game mode but I feel like it could still happen in Tarkov when Scavs spawn in progress. I think there needs to be more spawn points, chosen randomly, further apart, and if possible with some sort of check for other players within a certain radius. If there is, then choose another spawn. Also, I'm sure it's been mentioned but groups need to spawn together. It seems a bit ridiculous that you can group up with 4 other players but then spawn on opposite sides of the level. As the mod has said the devs are aware of the issue. We'll just have to wait and see how they deal with it.
  10. You need to post these issues in the bug report section or beta tester forum. Each with as much information and reproduction steps as possible to give the devs the best possible chance of fixing them. Raging here won't do anything.
  11. Friendly Wiggle

    I took a risk on a wiggler the other night... lol. Factory raid with only a pistol. Soon after spawning I find myself in the large room with the shipping containers and the metal stairs that take you up to the third floor offices through the hole in the wall. At the base of those stairs I look around an make eye contact with a hatchet runner. Aiming my pistol at him, he wiggles. I know he's gonna kill me the first chance he gets, but I only have two mags, and can also see he's just spawned and has nothing I want. So I think what the hell, turn an run up the stairs. I get to the hole in the wall and at that moment a player with an AK and some other goodies is looting a body. I shoot him, take his stuff, and run towards the exit. Going down the stairs at the other end of the corridor I take out a scav. I still hear shouting, gunfire and footsteps, so I don't stop running until I reach the exit. At that moment I turn around to see my old friend Mr Hatchet Wiggler stood in the doorway. A stun grenade exploded seemingly from nowhere. I loose vision and hearing so I empty my magazine in the direction of the door just as the countdown reaches zero. Trust wigglers at your own risk.
  12. Docs bag

    Oh you mean the document case, not doctors bag? Confused me a little there! I've never found it but I've heard it spawns on the table, just as the other guys have said.
  13. Docs bag

    The one on Customs? It's in a concrete pipe in the grassy area behind the smaller gas station you go under a tunnel to get to. You can't pick it up, and it's usually empty as that whole area is a scav spawn. Sometimes you can get some decent meds from it if your lucky. So I suppose it's worth checking if you're in the area. Hope this helps!
  14. 3 Blackrock vests...

    Yeah I think I'll have to do this. I've not seen those ak's in stock since last weekend. I've waited for the restock several times and they've never appeared. Thanks for the help guys. Much appreciated.
  15. 3 Blackrock vests...

    Thanks for the info @Woodsen_Moosen. I'll just have to be quicker!