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Found 7 results

  1. ComTac Audio Test

    I couldn't find any tests on google or youtube so thought to make my own. Now the factory is loud enough and bounces sound all over so I'd definitely like to see something like this but on another map/area and ofc with other weapons. :^) Haven't played much since the last wipe so maybe I'll get around to that stuff if I get other goodies.
  2. Audio Bug/audio problem?

    Often when playing now, didn't happen when I was last able to play about a month ago, I get a weird audio anomaly where gunshots will repeat and get louder until I am forced to take off my headset or the person stops shooting. I have no idea what causes this, I updated/reinstalled my audio and graphics card drivers, reinstalled the game, changed what port my headphones are in. For the most part, it happens with enemies, that being said when I use the grach it happens almost every other clip. I just wanted to see if anyone else had this issue and if they were able to solve it or if this is an unknown issue(highly doubt it)
  3. Hey Devs, the headline says everything. But in more words: If i toggle the nightvision on or off, the sound for it starts, before the players hand reaches the NV... the hand must be on the NV and then the audio for switching must play... isn't it?
  4. Binaural Audio

    Hello, I listened to the forum as well as an active player and most of seasoned gamers agrees that there is very big problem with the sound engine, we all hope it will be fixed before OBT, but still. My question is that possible to implement something like Binaural Audio sound system in this particular game. Take for example HELLBLADE: Sample of binaural audio from developers of HELLBLADE I had my hair standing up on the back on my neck due to reality of the sound we hear. Might not need to go this far, but as simple example of set up would be taking shooting sound with 45 degrees offset (8 points total on horizontal plane) with different distances (0, 10, 100 meters) and maybe couple on the top and bottom, then mix it together, it might give a lot better direction and distance perception than we currently have ingame.
  5. Missing Footsteps

    Has anyone had the issue where the footsteps of AI or Players completely disappears, not sure what happened but an AI somehow managed to get behind me after I heard a bush swipe to my front left, next thing I hear is an AI shouting over my left shoulder, magically the AI had passed by me without so much as making a sound! Anyone else having this issue, sometimes when I wear my Comtacs the footsteps are inaudible at times! And no, there is no profanity Woodsen
  6. Pas de son sur escape from tarkov

    Salut a tous je viens de recevoir l'accès a la béta du jeu mais apres installation lorsque je lance le jeu je n'est aucun son je fais toutes les maj de mes drivers, j'ai désinstallé réinstallé le jeu ect rien a faire quelqu'un aurait it eu le meme probleme et trouvé une solution merci d'avance !
  7. BUG - AUDIO - WOODS

    Hey, Firstly, please move this if appropriate, I couldn't find the right thread and I don't have a huge amount of time to look. I was playing the woodland map and went into the logging camp. I entered into the warehouse area and you get the "indoor sound switch". You can't hear wildlife, lots of echo and the usual things from walking into an "indoor" environment, especially one made of metal. Upon leaving the warehouse I still had the indoor echo sound. It was really, really annoying so I just chipped it to the extraction. Thought it was worth noting. Detailed: Entered through the door opposite the 3 cars. Left through the door to the left, the one facing all the wood storage units. I entered and exited tucked closely to the left hand side of the door frame. I was in the warehouse for no longer than 30 seconds. Cheers, Arkillon.