Search the Community
Showing results for tags 'door'.
Found 4 results
HI, do you know if the developers will add something to the patch to unbug the door in Tarkov, as currently the scav's and other characters on maps open door without making any sound or animaion of opening it, one second the door is closed and the other it's open and they shoot in your face where if there was an indication of the door being open you could avoid being killed by them. Thanks
I was one the shoreline map when I entered a barn, I decided to close the door but apparently I was too far out and the door closed on me pushing me back in and breaking my legs. Sadly I didn't have the replay feature in Geforce Experience activated so I couldn't capture it. BTW I'm new and have 5 hours in, I'm positive I didn't hear a gunshot so it's impossible for a scav to have shot me. I'm not that stupid. I posted this on reddit and it's seems it's a rare occurrence which makes me confused. Is this normal ? Did this happen to you? Devs please fix.
My Suggestions for breaching: Breaching doors is already a part of the game, but I’d like to see it become so much more, so here are some of my favorite breaching tools and how they could be implemented into the game. Explosive Breaching Charges: From a strip charge to a water impulse charge, when you’re breaching a door going explosive is no doubt a thrill. Now I could see this being a bit over powered if done wrong, but think about it, your enemy runs into a room shutting the door behind them. Now instead of slowly opening it and having them fill you full holes you can instead quickly place a charge and blow the door open, hopefully killing or stunning the other player in the process. Prevent OP: I know this could take out the need for keys (which would make it OP AF), but if you make these explosives scarce enough people might hesitate to use them until in dire need. Halligan tool: This is by far my favorite (non-explosive) breaching tool, battering rams and sledge hammers are fun, but the crowbar on steroids/halligan tool is a must have. It has a pick for breaking windows and hitting in bolts, and two types of pry bars for deadbolts and more. Combat Engineers, fire fighters, and tactical police units use this tool all the time and it does the job right. Prevent OP: To make this less OP as it can practically open any deadbolt door, metal or wood, a large time delay could be added in. Now players would have to risk making noise and looting time in order to use it. I’d suggest watching some videos on YouTube showing it in action, some bad ass stuff. Shotguns/Ballistic breaching: Shotguns are another great way to get through a doorway, if the hinges are exposed you can attack those, with two rounds each, or go for the deadbolt, that normally needs 2-3 rounds unless you really try to kick it in after. Prevent OP: Make it so they need 3-5 shots per door or force them to use a mussel break on the shotgun otherwise you risk breaking the shotgun. Besides that the other tools of the trade aren’t the best for a video game like this, such as mechanical using chainsaws and so on, don’t get me wrong I’m sure a few of you would love to run around with a chainsaw, but come in, not that stealthy… Although I’d love to watch a player try to cold start a well-used chainsaw in game.