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Found 42 results

  1. red guns

    I have been browsing the different traders and I noticed some weapons or items appear under a red layer. I thought it might be because they are broken or disabled. But during a raid as a scav I've got an AK in the same color, didn't shoot even a single bullet it is sitting in my inventory like that. what does it mean???
  2. red guns

    I have been browsing the different traders and I noticed some weapons or items appear under a red layer. I thought it might be because they are broken or disabled. But during a raid as a scav I've got an AK in the same color, didn't shoot even a single bullet it is sitting in my inventory like that. what does it mean???
  3. Gun history

    Hi hope this is fresh suggestion...I think it would be really cool if wepons would maintain a history of their previous owners and also possibly kills...I think it would add a cool level of competition and legendary-ness to guns...imagine killing someone and obtaining a super historic gun owned by some really good players....kind of similar to dog tags recently added but instead show all previous owners of said gun Owned by: Player 1 (10kills) Player 2 (2kills) Player 3 (0kills) Gunna throw in a couple more technical things I just thought of...the stats would probably have to be attached to the receiver...to allow for modifications after obtaining it Selling to the fence should keep stats Selling to other traders...idk yet...maybe keep the history and just add it to the pool of guns to buy from??
  4. Loadout presets

    To be honest going in fully geared and dying the first second you spawn on customs or factory is probably one of the most frustrating things in Tarkov for me. Every time it happens i want to quit the game and uninstall. Even if i have the money to buy all the gear again i just don't do it because i am too sad of losing my previous game. That's why i would like to see presets in the game, you click a button and your character automatically gets geared with the selected preset. Whether the items are bought from merchants or taken from your inventory i really want to be able to be fully geared again with the push of a button, so i can then proceed to die again. Bless
  5. Hip Fire

    After spending a decent amount of time in game.. I've come to notice something that bothers me in particular.. Hip fire for most, if not all guns is a little too strong. I find myself hip firing for most engagements even at a medium-ish range. Why ADS (aim down sights) when you can just learn where the center of your screen is, or use a laser, and just spray with what seems like 0 initial recoil and small bullet deviation. When you ADS using most fully automatic guns, you get a large jump from initial recoil in game. I love this realism, especial the side to side sway from holding down the trigger. It feels realistic and this is coming from someone who has shot a fairly decent number of automatics. The reason for this post is: you get almost no recoil at all when shooting from the hip. If you have shot anything automatic from the hip you'll understand that your rounds will be all over depending on how you hold the gun. Not for the fact it's less stable (again depends on how you hold the gun from the hip), but because you have to guess where your barrel is aiming rather than having an indicator / sight line. Most games allow SMG's to utilize feature. It's to give a different feel of game play we all know as "run and gun". It's a fun game style, but lacks realism in some cases. Now with that being said.. Yes, we could go into crazy details about special attachments to MOLLE chest rigs allowing this to be very viable, but every gun in the game being able to do this kinda kills the realism for me.. This is, once again, just a suggestion and MY TAKE on how recoil / hip fire in the game feels to me. Please feel free to agree or disagree in the comments below as well as leaving your own opinion.. Thank you to anyone who took the time to read my post. I look forward to hearing your replies and opinions..
  6. Too hard for beginners???

    I have a couple friends that recently got the game but they can’t really figure anything out because at this point the game is very hard to learn, I love this game and I encourage to fix this to maybe add some sort of tutorial and maybe a map included with players less than level 10 that have not played the game before then. Does anyone else agree?
  7. ill trade almost anything in my inventory for a kiva, thats all i need, i accidently took the skier mission and somehow got the fort by luck, kiva is pain... please respond, only 15 hours left or sumthing like that lole
  8. ill trade almost anything in my inventory for a kiva, thats all i need, i accidently took the skier mission and somehow got the fort by luck, kiva is pain... please respond, only 15 hours left or sumthing like that lole
  9. Hallo alle, die Devs haben uns ein großartiges Geschenk gemacht, aber irgendwie nichts dazu gesagt... also einfach die Schritte unten durchführen und Ihr bekommt einen kostenlosen Schlüsselbund. Viel Spaß damit! Source: http://www.bombrats.com/eft-kostenlose-extra-items-schluesselbund/
  10. Hi Devs. There are a few VERY popular rifles that would be perfect in the game. They are very common and im sure you've heard of them. (1.) G36 C, (2.) MTAR, (3.) SCAR-L or H (4.) P90, (5.) ACR, (6.) MP7, (7.) FAMAS and (8.) AUG.......These are THE MOST COMMON & MOST POPULAR rifles in the world right now excluding the ones already in the game right now. Maybe the FINAL game will have them.
  11. The autoshoot is so accuracy

    most army suggest their solder shouldnt shoot over 20meter target with autoshoot,but in the EFT,The autoshoot is so accuracy! more than this,the hight level player use the 40-50rounds's magazine,which is so op! in the real world,most solder ues 30 rounds's magazine,cuz that is reliable(no get stuck) and they don't use autoshoot in the most situation. by the way,no matter AR or AK ,they are so accuracy too. but in the real world range of AR/AK is 300meter which is random dispersal in the 2-3 MOA! mY ENGLISH IS so bad,wish you can feel me,peace.
  12. Tranquiliser Guns

    Hi there! What about introducing a powerful tranq gun that would knock a player out for 10 or x minutes. This would allow for non-lethal raids and give the player a chance to awaken (looted?) and escape. I think this would add an interesting dynamic to an already great game. Obviously the devil is in the details but it would be pretty interesting to add I think, for example, kiver and fort would make head arms and torso immune to tranq so legs would have to be shot. What are everyone's thoughts on this? Non-lethal raids would add a completely new challenge as those players can and will wake up to continue their raid. Thanks for reading.
  13. Best setup

    What's your favorite setup for M4, AK-74n and the vepr/akm?
  14. Issue with guns

    I have a problem with the guns. It doesn't let me open the chaimber or take out the mag to see how many ammo I have. Please answer with a solution
  15. i wanna see if we can get some weapons released sooner than some others so we can get into late game even more, and even implement more slots for armor like single slot for leg armor, and single slot for arm armor so we can get away from people power spraying you legs and getting the RNG for you losing a limb and dieing then losing a massive amount of gear and loot. As well some crafted impromptu armor explained in my last topic if you haven't read it i would stop what you are doing and read it so the second part will make sense.
  16. i wanna see if we can get some weapons released sooner than some others so we can get into late game even more, and even implement more slots for armor like single slot for leg armor, and single slot for arm armor so we can get away from people power spraying you legs and getting the RNG for you losing a limb and dieing then losing a massive amount of gear and loot. As well some impromptu armor explained in my last topic if you haven't read it i would stop what you are doing and read it so the second part will make sense.
  17. Suggested changes

    Ok, I'm new to the beta, I've enjoyed gameplay, couple of things here and there that you would expect from any beta. But there's a suggestion I would like to make about weapons and insurance. I believe that if this game is going to go far as in a pubg (player unknown battlegrounds) or a csgo type publicity. You'll need to add a feature where you can save at least one item. Possible that it could be added into the insurance feature. It'll cost more but you can "save" a weapon indefinitely. Ive been searching for an m4 or ar15, and I've considered the possibility of turning the game off if I got one and lost it. I might have a melt down, or in respect, make guns a little more accessible from loot stations. Maybe put armory style locations, a police station with an armory type thing, gun closets in houses, etc. i like the thought of the game and I want it to take off and be popular, so we can have some bomb fire fights, Squad fights, clan fights, etc. but currently in the beta there isn't much appeal to stick around compared to other games. Pubg grabs you by the ears and sucks you in, in having a hard time finding the thing that makes me want to continue to raid over and over again. Maybe im misinformed on some level of the research I've done on the game but as I've stated, just suggestions, maybe others will have something to add. also, no admin has to reply to this and tell me why I'm wrong, just suggestions. Take them or naw, either way it's ok.
  18. Inventory Bug

    I am having a bug where i cant drop/switch items around in my inventory. please help i am new and this is really ruining my gameplay.
  19. The USEC operator has what seems to be either a Banshee Shellback or Mayflower PC. I am curious if this will be added in the game, and if so, will their be more PC variants and color options, OD, CB, Tan, RG (color of USEC pc). This isn't crucial I know, just picking the brain and sharing my thoughts, another thing I noticed, is the hoodies with Velcro patches for morale patches. Another neat little feature, is to add rail covers that add just a little bit of ergonomics and are cheaper then other grips.
  20. Make it random

    Why not make the spawns random,why people have to run to dorms to get the factory key or to get the wallts ?is it fun ??no its not,the game would be much more chalanging if the players take more time and try to search and loot evrywhere,same is for the scavs,they wont have any chance to loot all the good stuff cuz they spwan in next to it nah they have to look for it too,tell me if u share my opinion and thx.
  21. So to start this off I'll be talking about in this post everything in the game that is ruining the game and the dev's are not trying to stop it when they have an easy way. To start I'll be talking about the gun glitch you can do with pistols in the gamma case. I won't explain how to do the glitch because i simply don't want others trying it, if you do not know what this glitch is this is a brief summary. Using the gamma case and item can be in the gamma case but on your hotbar at the same time meaning you can use it but when you die it is not left on your body. The amount of times I have been nearly killed then to find someone is glitching their gun and I get nothing is annoying as all hell and seeing how this is an exploit it would seem common sense for the dev's to give out soft bans or perma bans for people doing this however they say things like this is our beta game making us responsible while it is ruining the player experience. Next, I see almost a hacker every day at this point and when getting killed by them, add them and try to talk to them I ask them general questions one of them is did you buy or make hacks for this game and if you do make the hacks how hard/easy was it to make it for this anti-cheat. For almost every one I contacted (around 12 out of 15) they all said they made the hacks and was actually pretty easy to make hacks and hide from anti-cheat. If I try to play a game of customs or woods (don't see it as much on shoreline or factory) every 5 raids or so I will see someone flying around with godmode killing everyone he fly's to. I've not seen many ban waves for this game meaning not many people get banned flooding this game with cheaters. Finnaly, if a game is not ready for play don't add it to early access/beta to make money for the game wait until weapons are balanced, the anti-cheat is working and overall the game is fun in the current state. I've lost full gear and modded m4's/ak's 80% of the time where the other 20% is either from game crashes and getting killed by AI or general PVP.
  22. So lets get a few things straight, if someone is not even wearing armor with a pistol it can still take 3-5 shots to kill someone. I'm pretty sure with how some things work in this game they want it to be realistic but with that low of damage this game seems pretty far from realistic. Another thing is grenades in this game, theirs the mini nuke and the worthless trash one. These are better known as the F1 grenade (Mini nuke) and the RGD grenade (never kills anything). Both grenades can do damage from massive distances and through walls. I tested on an offline game mode and if you throw either grenade into a room with no windows and the door is closed and stand about 10m away the grenades can still do damage to you (taking health away) and will give you the shakey screen affect. The F1 grenade can kill from 0-20m and the RGD can't even kill if you throw it on someones head. Please tweak the damage to guns to make them how they should be, increase damage fall off on pistols. Also with m4's not sure about ak's they still take about 3-4 shots into and un-armored player which doesn't seem right at all. With the melee weapons in this game even with no head protection they cannot one shot to the head and usually mean you have to headshot someone with the melee weapon and then bodyshot but by then you are most likely dead. If you want the game to stick with a realistic theme don't make people seem like they all wear body armor.
  23. MG, HMG, MMG

    Are there some information about machine guns? I think that it would be awesome playing m249 or m60 in Escape from Tarkov. I know that balancing these guns would be hard but what do you think about it?
  24. ak74M?

    first, before the mods think to move me to the weapons departament, this is suggestion in the game we have the ak74N and i did some research and discovered that the ak74n is a night version of the ak74m where u can put nightvision rails, ok but it can only be bought with a wood(with prapor in game) , looking like a .... idk ,like a civilian gun. so what i am propising is this picture here (dont look at the granade launcher this for a different post) i am proposing a ''military'' version of the ak74n that will be the ak74m . there is no night vision sight in this game so the capabilities of the guns will be the same, but the ak74m would come (without the gl) in a modern furniture , no rails (but you can change the dust cover , handguard or put a mount on it) and the only diference between all the combinations of the ak74n will be the handguard the handguard in the photo is the default ak74m handguard and we dont have it on the game yet. sure the price of the new ''milspec'' ak will be higher what about 2k rubels more than the default ak74n that prapor sells?