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Showing results for tags 'headshot'.
Found 4 results
While playing LAG is a major factor to the game multiple times now i am trying to shoot players but i can't cause of the LAG they are having and also i am headshoting players and they are just standing there like gods, it would be nice if you make it so a headshot is an instant kill
deployed in factory with full fort and an mp5 silenced with a eotech and started hearing individual silenced shots and my unarmored friend dropped and asked if I shot him. I then died, then my other armored friend said he just died. I guess someone named t-hunna was exploiting and headshotting everyone in factory. Rip full fort, hate hackers and they almost make me regret spending 150 dollars just to put up with them. Edit: we spawned in an empty tunnel corner mind you
Hello everyone, I just want to ask something about the damage calculation based on the distance and type / ammunation of a gun. Today I was playing and saw an enemy approx. 30-40m away from me, standing still. ONE shot with the 9x18 mm PM SP7 out of the PM 9x18PM pistol right to the head, did not kill that particular player. After a second shot was fired to the chest, the player died (He had no helmet on). Looking at the specs of the ammunation I used, it shows, that it should've made 60 Damage, which should result in a oneshot kill, right? Do headshots in general result in a oneshot kill, regardless of the weapon/ammo ? Later that game, I needed 4 shots in the chest for a player to die with the same specs as above (he had no chest armour). That doesnt seem right to me, if SP7 does 60 damage... Is the damage of that bullet reduced after that distance explained in my first paragraph OR is the damage calculation broken Thanks in advance.