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Found 16 results

  1. Vanishing items

    I checked about this subjects but didnt find anything related. So,my friend found a factory key and wanted to give me,to prevent item vanishing thru floor we put it in a scav vest...however this didnt stop this annoying bug from occuring,the moment he dropped the scav vest on the ground it vanished beneath the floor and it got lost. we reported it already via luncher but still want to post it here to hear some answers or simmilar experiences. we noticed this bug happening on every map,even on solid ground like flat earth.
  2. Hallo Communtiy, ich bin seit einigen Stunden nun auch Besitzer einer Spielkopie und ärgere mich von Anfang an mit einem Bug, über den ich auch durch viel googlen nur einen einzigen Foreneintrag gefunden habe, der mir aber leider nicht geholfen hat. Ich habe das Problem, dass viele Items (scheinbar zufälliger Herkunft) egal ob in den Inventaren der Händler oder wenn ich einen Player/Scav loote grau bzw. schwarz sind und nur zu lesen ist "Unknown Item" (Screenshot: https://gyazo.com/17b5093f8bc9accecae40dfdf9df3845 ). Meine Frage wäre nun offensichtlicherweise, wie man dieses Problem beheben kann, da ich beispielsweise auch keine "Unknown Item"-Magazine benutzen kann und damit eine Waffe unbrauchbar wird. Ich habe schon mehrfach mein Spiel neugestartet, den PC neugestartet, vo Internet getrennt etc. und nicht scheint zu helfen. Vielen Dank im voraus für Lösungsvorschläge!
  3. Medical bag for medical items

    I for one, actually thing the medical system changes were welcome. They make Tarkov appropriately high stakes by making healing much more difficult and less game-y. However, you are required to take A LOT of medical items with you. First a lexicon: Basic medical item: a bandage, splint, painkiller, AI-2, etc. Wound: Fracture, Bleeding, etc. Also, forewarning, I might be misremembering exactly which wound types each kit heals. What I propose to address this is to either create a set of medical bags/kits or turn the existing IFAK/Grizzly/Car/Salewa into containers that can contain the various medical items they support similar to the existing Pistol Case. For instance, a Grizzly would remain 2x2 but would hold 3x3 (or even 4x4) of all medical items since it currently heals _all_ wound types. Similarly, the other would only be able to contain the basic medical items that the particular medical kit currently heals (Car: hold bandages, etc.). A car would take up 1x2 spaces but hold 2x2 bandages, for another example. When you use this med kit, it consumes a basic medical item for whatever purpose with the order following a priority (stop bleeding -> fix fracture -> replenish HP). You would then be able to refill the bag by finding or purchasing more basic medical items. This is a two part suggestion, with the first part being a space saving bag to allow more medical while still leaving space in backpacks/secure containers. The second part is re-appropriating the existing medical kits. In my opinion, re-appropriating the existing med kits and making them refillable is beneficial as it preserves the ease of use of the bags as well as providing the space savings. Instead of tabbing into medical, right-click -> open bag, apply bandage, it allows you to just apply the kit itself or drag it onto the wound to save a little time. This further encourages players to buy these bigger medical bags. The only detrimental effect this might introduce as I see it is reducing the need to buy Grizzlies to replace used up grizzlies. This could be countered by adding more differentiated basic medical items similar to there being several types of bandage. Thus you might have several types of splint. But this is getting off into the weeds of implementation details and warrants some discussion.
  4. I have been playing Escape From Tarkov for a while now and have found myself often curious as to what and item does or how it performs in game. Sometimes when I first started the game I would buy a scope only to have it not be compatible a weapon. What I am suggesting is that when you select offline mode you get a menu where you can choose what you want to bring with you, similar to the normal inventory screen, except that has all the items in the game and you can pick and choose what you want to bring. This would be a good idea for bug testing because then the items that many people will never be able to get or play with because of its rarity can be tested for bugs by many more people. This would also allow people really interested in the weapon customization system like myself to test out different configurations before deciding what you like the best so you can make informed decisions when purchasing items. I think this would be a really amazing addition to the game. If not a system like the one discribed then you could implement a target range with different containers that contain all the items in the game, as a target range like that would, I imagine be fairly easy to implement as all that would need to be created is a small area for it to take place in, this area could even just be a section of one of the normal maps.
  5. What are your rarest items?

    Post your rarest items, the only two i have are the watch and the gold star food.
  6. Inventory change

    Hullo, I was looking at the character active gear screen and noticed a few things that should probably be changed. The first one is that there should be another head item slot called "face/ mask" This is because there will be biological and radiation hazards in the future. We need somewhere to put face items such as: Respirators Face masks Shemaghs balaclavas etc. Also looking at the models of a lot of the load bearing equipment, they do have pistol holsters on them. They also have a much higher carrying capacity than is currently available in game. It would be nice if the carry capacity reflected this. For example the blackrock: 4 x 2 slots 6 x 1 slots 1 x pistol holster Has this been bugging anyone else?
  7. Inventory Bug

    I am having a bug where i cant drop/switch items around in my inventory. please help i am new and this is really ruining my gameplay.
  8. Respawn Zeiten Items

    Ist schon bekannt, wass die jeweiligen Respawn Zeiten für die Items sind. Habe im Forum keinen passenden Eintrag gefunden. Finds sonst immer blöd, bei 1:10 in Customs zu starten wenn ich genau weiß, dass alle Value Items bereits abgegriffen sind.
  9. Not the most serious and the most needed, but I do think it could help with immersion, maybe a little humor, and generally I think a rather inoffensive addition to the game. Add liqour and alcoholic drinks to the game. Like in STALKER, the infamous Cossacks Vodka that you could drink that would get you a little wobbly if consumed, I think it would be nice if you could come across alcohol in the game that you could either drink and get your own character intoxicated if that was what you wanted to do, or sell for a high price because of the vices of people. Cigarettes are clearly in demand and left out, I think that people would be interested in keeping a flow of liqours going. And maybe all it would take would just to repurpose the pain/concussion effects to simulate intoxication if you decided the right thing to do in combat was to down a fifth of vodka. Or even have be something to disinfect wounds, make molotov cocktails, ect. I see a lot of potential and add some authenticity for the setting. Maybe even way down the line see Scavs slacking off and getting drunk behind a shed or something, ect.
  10. Hi! I have found this two identical keys. What's the difference between them? They are described in the same way. Just a signle word - "key". Would anybody explain this to me? It's a little bit confusing .-. Cheers!
  11. Cobra Family Sights Shade

    Whats the word on the Cobra Family Sights Shade? I bought one for an epk-8-18 i have and there doesn't seem to be any way of attaching it. Does the sight have to be mounted? are they just not working yet or am I missing something?
  12. Inventory Reset?

    Will the inventories from alpha or beta be reset on release?
  13. Update Wipes

    I got EFT on the New Years sale, and this was my first update since. and my question is: is each update a clean wipe of the players Character? i looked around the forum to find some answers and there was one thread there but they were only talking about the ingame currency give away (daily thing that game give you so you dont go broke)... so there was no answer really... so if anyone here knows if its going to be a clean wipe on every update, i would rather wait till the game comes out than have to repeat all over again... i was pretty geared up, now all my items are gone and all stats reset to 0... i can understand a clean wipe before the game comes out but for every update is just ridiculous... if this was an update bug and someone know where the fix is or can point me to the right thread that would be greatly appreciated... Thank you... p.s with this update there is no possibility to extra items, they just vanish if you complete a raid, even in offline mode items vanish...
  14. Stash empty!

    Lets just say that i lost all my gear from raids, arena etc.. and i have nothing to fight with. Can i enter a raid with no weapons at all? or i will always have a makaravov pistol for self defense? And playing as a scav and you die, there will be a respawn timer to play as a scav again? i've read the faq but i still have my boubt.
  15. Crafting

    Just wondering to get better payout from traders, maybe if you are in your stash, you could craft items out of basic useless items like bolts, screws, nuts, duct tape to make items, that once you craft, you can sell to the trader for a higher value. This, in my opinion, would give a better reason to have these essentially value-less items so that you can make better use of them. One example I had in mind was computer componenets. Power Supply, CPU, Video Card, etc, can be made into a desktop or even a laptop. You could then sell this to the traders for a higher value than the sum of all the components. Your guys' thoughts?