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Found 55 results

  1. LOOT is the only thing I care ಠ_ಠ ?

    One of the most important things in this game. But how to do it enjoyable ? I have a idea that would discouraged loot hoes and grindfest would be removed. I think the biggest problem concerning this topic is loot spawns. For a survival game with such amount of a detail in maps and very nice graphic, loot spawns are stupid thing to do because there is no one who would explore the map and enjoyed the visuals, graphic,overall atmosphere and the most important EXPLORATION in a game. Just take for example the most played map with the biggest amount of loot right now. SHORELINE, almost all fights and all players are situated on health spa area which makes a rest of the map totally irrelevant. You could just throw a ducking concrete wall around that area make some extract there( or leave scav extracts) and you got a map... Which is totally not enjoyable for me personally to have this kind of play style situated only for a loot. Deleting loot spawns and certain rooms which are OP what concerns loot would be way more enjoyable for game, add a possibility of totally random loot. For etc. you can find VSS on the ground random house, on a bed ... and not to make some lockers spawn much more powerful on loot than other, just increase RNG and delete those stupid loot spawns with a certain weapons spawns(like DVLs ... do it random). Also do woods (I don´t mean map I mean woods in general ) more enjoyable and situated for loot for etc. add some scripted dead bodies which would actually have a weapons in their hands and also some gear and make them random not a dead body that would spawn on certain place every time, NO please. Every game should position of these bodies change randomly in a whole woods area for etc also loot on them and chance of their loot of them it´s simple and much more enjoyable in my opinion. It would also prevented camping in certain loot areas because there would not be some OP place in a map, an every place would be OP. Game would be much more enjoyable when you have to listen and be on guard whole game not just only when you get to stupid loot area and extract. I think it´s a great hardcore element that would deleted some of the problems which this game currently has.
  2. DONT Reduce the loot

    So ive been playing this game for awhile now and ive noticed that the loot has been reduce to the point of not even looting anything anymore and just getting ur loot from geared players which i have no problem doing but i like looting things but it seem that theres no point anymore also side note if u reduced the loot you will see more hatchlings running around im interested on whats ur guys opinion on this topic
  3. Loot

    Servus Escaper, ist euch auch aufgefallen das der Loot weniger geworden ist. Wurde das was gestern in Fragen und Antowrten geschrieben wurde schon umgesetzt oder bilde ich mir das nur ein?
  4. Tenho uma pequena curiosidade sobre um assunto que não tenho ideia se alguém já questionou por aqui: Após eu ser abatido por um inimigo, por quanto tempo meu corpo fica disponível no mapa para que as pessoas possam pegar os itens?
  5. Shoreline health resort loot Guide

    Here is the loot guide for the health resort. enjoy https://docs.google.com/presentation/d/1oRF0gEE0QZ5-Rggj2CqnwqfVLGey3Fo9SvRnjJjGs0U/edit?usp=sharing
  6. I went on Shoreline with budget/throw-away gear to do the UAV quest for Peacekeeper and then I came along two players doing a trade in their spawn...
  7. Cigarettes and Lighters already exist within the game but serve very little purpose. I think that you should be able to use them within the raid to serve as a sort of weak painkiller or something of the sort. Different lighters like the Zibbo etc. could make the process of applying them (like anyother in game consumable) faster or slower and different packages could carry different amounts of charges. The charge idea could most likey be applied to the lighters too as it would only make sense. And scavs already can spawn with cigarettes in their mouth but that is merely cosmetic, however I think it shows the developers would not be entirely opposed to the idea. I just want to know what everyone thinks about this. I know for some smoking may be taboo/gross but I see it more as a way to diversify what you can take into and do in the raid making things overall more interesting for everyone. As of current there are these for cigarettes and lighters. Malboro cigarettes Wilston cigarettes Strike cigarettes Matches Zibbo lighter Crikent lighter
  8. Dogtag prices

    How are the prices calculated for Dogtags, i just found a Dog tag worth 40k R while some are worth 1k. What gives ?
  9. Improve the loot in other zones

    Every time there is 1 zone that has better loot that the others, that zone becomes a loot fest and no one plays other zones, right now everyone is going to the new shoreline part, dorms, and factory for quick pvp, i think other places should be improved so any place feels rewarding instead of all players feeling the need to go to 1 certain place to get something interesting or rewarding.
  10. I cant loot weapons

    Title says it all. I cant pick up ANY weapons, pistols, knife, hatchets, rifles... from dead bodies or off the ground. Saw a spawned ak on the ground and I couldn't take it. Its not desync unless desync lasts the whole game and allows you still drop stuff with no problem, loot other items and play with other players. Anybody else having the same problem?
  11. Buddy Carry

    Instead of having to loot a squad member and escape with their items to later return them to them in-game during a raid it would add to the realism and immersion if it were possible to buddy carry or fireman carry a dead or wounded squad member to the exit. That way the person carrying the squad member can keep whatever loot they already have and exfil their squad member who can then retain their loot. While doing a buddy carry maybe make it so that it is only possible to shoot a pistol for defense or only hip-fire other weapons.
  12. Please make more items UNBUYABLE.

    Hi Devs. I love your game. If I could suggest you guys making more items UNBUYABLE. Meaning they have to be found and looted on the field. Being able to buy almost anything takes away the value. Thank you for your time.
  13. Hey, ich wollte einmal wissen ob es möglich ist ein Secure Loot Container zu verschenken. Mein Freund ist erst Level 7 und ich habe bereits Peacekeeper Lv 4 und wollte ihm den Beta Container kaufen da er nur den Alpha Container hat. Jedoch habe ich einmal gehört dass nur die Person die den Contaier zuerst erhalten haben ihn öffnen können. Also wollte ich wissen ob ich wenn ich ihm den Container droppe, er ihn auch danach verwenden kann.
  14. Hi there, I was wondering if the full game will allow us to play OFFLINE and keep the LOOT we gain.....Even if its low lever guns and gear. Not that valuable. And maybe they can throw in 2 times or 3 times more SCAV ENEMIES so we feel like the loot is more earnable.....
  15. Rare loot and key farming help

    So I'm decently new, haven't played too much only around 4 days worth. I'm really enjoying the games and know the map layouts of factory and customs and enjoy playing on these maps the most. So my question is what is some of the best ways to farm keys and rare items such as a keybar, doc bag, and weapons. I dont have a large gama container i just have a trashy alpha so if i could also get some info on how to get the epsilon container that would be great aswell. Thanks in advance!
  16. So I had this extremely profitable hatchet run earlier on Woods and thought I'd share, I used the hatchet to scalp a guy using a Vepr VPO. Picked that up along with a few mags and jumped on these two dudes wearing blueberries with kitted out AK's. Swiped a kiver and some meds off one of them as well. This is probably my most girthy run so far using hatchet. (If this was one of you, sorry guys. You did some work on me though, you broke both my legs and I had to limp from big rock to extraction.)
  17. 2 Suggestions

    #1 : There should be a little incentive to help push more gear out. A geared players should earn a bonus for x amount of currency they have in gear. Example: Player running a hatchet gets a x 0 multiplier for coming in with a hatchet while a player with a gangster M4 and full body armor should receive x 2 - 3 on escape. That way you can earn more xp and the risk vs reward will increase #2 : No more quests that require the killing of scavs on a time limit. 25 scavs in one hour is fine, whatever but it promotes a non tactical sprint to get all the kills you can. IMO. If it's a limit, 1 hour on customs to kill 10 scavs would be fine. You can slow move through and play it tactically how it is designed but when you start putting a number of scav kills past what the amount that spawn pretty much eliminates any tactics.
  18. Customs loot map

    Hey Escapers, just wanna share a new loot map for Customs. Its still in progress. If you have any suggestions or changes due to updates etc feel free to comment Good luck
  19. Inventory Management/Streamlining Ideas

    Two main suggestions really. I hope the Devs will be able to see this and read it! I've only been apart of this community for like two-three weeks now so if these ideas are already in the works let me know! First off, I've been doing fairly well, I've become more patient with my runs and been more strategic in how I approach various situations. I have the base version of the game, and I have run into a problem. As I've gotten better, I've found myself with an EXCESS of loot, so much so that I struggle to get it all in my vault and have taken to selling things I'd rather not to keep newer, cooler guns! However I am reluctant to upgrade because...well, I'm proud of my loot, I got into some intense firefights for some of these guns and I have a bit of an attachment to them. I'd rather lose it going out guns blazing than by upgrade. My solution to this is simple! It'd be neat if we could pay money to be able to expand our inventory. Some kind of system, be it in incriments of $5, $10, $15, whatever. I'd happily dish out cash to expand my inventory. Either add new pages or just make it longer and longer downwards extending. I think you could make good revenue off the game this way too if this was possible (More money to help crank out sweet updates and guns!), and I know I wouldn't shy away from shelling out cash to expand my inventory. Especially being a hoarder that I am. Second, kind of stems from the first idea. When I do scav runs I've gotten pretty good at gearing up well and coming out with fairly good hauls, however unlike PMC runs I cannot simply keep my gear on me. I have to shove it in the stash or lose it. While my first suggestion would also remedy this, I have an idea that could maybe help streamline getting rid of unwanted gear from Scav runs without having to drop it in your inventory. Perhaps an option to sell gear to a trader, Directly from your scav's inventory upon escaping? You already have the ability to dump it in your stash, perhaps a tab you could switch over to, and be able to sell it to traders before it dissappears forever? I've ended up giving up so much Scav gear that I could have otherwise just sold and made a bit of cash off of. Anyway! That's my two cents and two ideas I've had cross my mind that I think would be nice to have. Again, not sure if these or anything like them are in the works or have already been suggested/addressed, I've only been here two weeks and honestly this is my first time on the Forums. Feedback of any sort is appreciated! I'm really loving this game and intend to enjoy it for as long as possible!
  20. So I was just thinking, if you take all the preppers into consideration, there could be hidden stashed scattered in the woods, basements, houses etc. You know, you walk in and there is tons of ammunition, food, drinks, tools, everything. Just google "prepper" if you don't know what I'm talking about. But of course it would be way too bad if wecould just open one doors and cash in. With hatchlings grinding Mark Room we can see that this game is putting slow, tactical and sneaky playstyle (the realistic one IMHO) at disadvantage. And it's the people using CoD/PUBG playstyle that have the best chance to get Factory key or the best loot possible (like Mark Room, small Gas Station, the blue tin or ritual spot on woods etc.). I dislike this. So, I was thinking: random events. Let's say, there was prepper in Tarkov that owned some land in Woods. He made himself a bunker. Just like the two we already seen. And he hid it. Players cannot access it normally under any circumstances. But let's say that once in about 10/15 raids (or even one in 30-50) there is a chance for earthquake/bomb/artillery shell/magic/whatever to happen and entrance emerges. At random time. It could be 5 minutes into the raid, it could be 40 minutes after raid started. It could be further locked behind a closed doors with key needed. And inside there could be nice loot. Like some food, drinks, chance for one or more weapons etc. This of course could be reason for special wave of scavs spawning in. Let's remember that Tarkov is an active warzone between 5 sides (in case you don't know: UN, Russians, private companies: USEC and BEAR... that's 4. You add civilians/bandits and you have 5). There is quick list of my ideas, of course they are just first things that popped in my mind, but I hope you will get the general idea. Prepper's cache Locations: anywhere. Hidden bunker/hidden basement in forested areas, basement of standalone house; locked for key Loot: mostly food and drink, some tools, ammunition, some meds, little chance for civilian/sport/hunting grade weapons (Veprs, shotguns, pistols, (OP-)SKS) Event: random bomb/artillery shell/earthquake uncovered the entrance Threat: group (3-6) of scavs investigating noise (they eventually break in, take stuff and head somewhere to exit) Frequency: medium Tinhat's apartment Locations: flats, tenements, locked for key Loot: weird stuff. All kinds of radios, counters, surveillance and scanning equipment (GM Counters and Gas Analyzers for example), food, drinks, maybe low grade weapons (melee, handgun) Event: random group of scavs "dug" access to apartment (barricaded with shelves, fridges, etc), but they don't have key Threat: group (2-3) of scavs trying to breach doors (they eventually break in, take stuff and head somewhere to exit) Frequency: high Police Station's Armoury Locations: some kind of police station, armoury locked for key Loot: armours (high chance for multiple grade 1-3 armour items, low chance for one/two better armour items), chance for multiple police/military grade weapons (PM, PMM, Yarygin's Grach, P99 Walther, P-2000, SKS, AKM, AK-74, RPK), grenades, ammunition. Nothing of much worth outside armoury Event: random bomb/tank round/artillery shell/earthquake destroyed outer wall leading inside the police station Threat: group (2-6) of scavs pillaging the place outside armoury Frequency: very low Charity Air Drop Locations: any Loot: high quantities of food and drinks with high chances for multiple first aid kits (including Grizzlys, Salewas, Morphine Injectors etc) Event: air drop Threat: group (2-5) of scavs closing in (they eventually take stuff and head somewhere to exit) Frequency: medium/low Shot down plane (crashing) Locations: open spaces (Woods, Shoreline) Loot: depending on plane's type Event: plane got shot down and is going down to crash somewhere on the map Threat: group (2-5) of scavs closing in to investigate (they eventually take stuff and head somewhere to exit) Frequency: very low UN Convoy Locations: any, moving across the map Loot: any/depending on convoy type Event: UN convoy with protection of squad or two of military geared NPCs Threat: group (4-10) of UN armed guards (they eventually escort convoy outside the map), won't shoot unprovoken. Scavs encounter them on sight. Frequency: any If you like that idea, give some upvote and share your thoughts in the comments. You might also want to check, comment, and maybe upvote/dislike my other suggestions: Usage of batteries to power gear: link UI for loading mixed ammo: link Shift-click to fast open containers in inventory: link Hiding HUD: link
  21. Searching Computers in Tarkov

    Currently, searching through the computers, they're quite odd in what they'll produce. Mostly this is due to RNG and just a preset list of 'parts' but often you're effectively finding a box that's just got 3 DVD players and a CPU fan, or just 3 cpu fans. This really seems odd, and starts breaking the illusion and seeing too much of the RNG loot mechanic. On top of that, we currently can only search through one type of computer, with several other computers that are unable to be searched for no discernible reason throughout the game, such as the "Unity" computer in the Dorms. And the 'gaming' computer I suppose What I would propose, is that all currently searchable computers, instead of using an RNG mechanic to determine what is in them, be fairly prebuilt at the start of every raid. A computer being searched for the first time would always yield at a minimum: A CPU, a cpu fan, a motherboard (replacing the current 'circuit' and making a 4x4 version), a PSU, As well as between 1-4 pieces of RAM, and 1-4 HDD and/or SSD. The only real random probabilities I would say would be for if a GPU spawns inside, or possibly to limit GPUs only to 'gaming' computers. This would go with making all computers searchable, as well as the laptops around the area, except I would think that laptops would have a higher chance of spawning an SSD over a HDD, and spawn a rechargeable battery instead of a PSU. I think such a change would add a greater level of immersion into the game, make it more realistic, and encourage more people to explore and seek out the computers and areas where they are since they would become a more reliable and valuable loot area.
  22. Hi, konnte den Fehler noch nicht reproduzieren, aber ungefähr so ists passiert: Ich hatte Schaden an den Beinen, durch den Stacheldraht vor der Tür (kleinerer Dorm, 2 Stock) Nach auswählen der Durchsuchen Option öffnete sich ganz normal das Fenster zum suchen. Als ich dann aber auf den Tab *Health gewechselt habe, hört man auf zu durchsuchen. Daher habe ich erneut auf search geklickt. Dann habe ich ein Medipack auf das linke Bein gezogen. Auf einmal verdoppelte sich das Loot Menü. Ich bin mir nicht sicher ob der Bug nach Schritt 3 oder 4 aufgetreten ist. Wenn ich Items aus dem Loot entfernt oder hinzugefügt habe, änderte sich der Zustand in beiden Fenstern. happy escaping!!
  23. What Is This Item For?

    Hello escapers & cheeki breekis: I found a mysterious diary the other day, while on Customs with my buddy. Anyone knows what it does? I can't even write my deepest secrets in it Sincerely: RooZvonBooZ, lvl 59 nub