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Found 28 results

  1. I can't count how many times I've spawned in front of another player scavenger or PMC...and a horrific death. With the latest patch, scavenger spawn system seems really messed up. I've even spawned in inside of another player scavenger. (EFT doesn't have proper physical collision between players.) Or, system spawns you in a pretty late game. Another scav player happens to be camping on scavenger spawn point or EVAC point already. Instant death again. Having a successful scavenger run is way harder than PMC run. That's pretty ridiculous. lol. Scav mode is supposed to be for new players or bankrupt players to gather some basic gear and stuff, I suppose? Right? Old system is not perfect, at least it will never spawn 2 scav players face to face. I'd like to know how the developers plan to fix this problem.
  2. scavs killing scavs..

    super looted from killing players. headed through a room when another scav came in. (player scav) and just scared the piss out of me. he didnt shoot instead did a dance. then as i turned the corner shot me in the leg. i turned and killed him. then was flooded with scav ai and lost it all ;( need an easier way to communicate
  3. Small chance to down npc's

    It's probably been suggested but i was thinking with this new hunting mechanic (which is fabulously whooping my ass as of late, ps :thank you devs (o: ) I was hoping maybe we could also see more in depth scav to scav interactions like having a small chance to down a scav , and he's just sitting holding the most wounded part of his body making those injured noises ( as one would in real life) . Of course this would have some drawbacks like giving your position away i suppose but the fact that they always die no matter what is kind of lame, although i love the ragdoll animations. Also when an npc is downed he could be used as bait, lets say you happen to down an npc and alert scavs to your position. you realize hes downed so you can use it to your advantage, you hide and scavs show up to their downed teammate hearing his crys for help , one scav from the bunch of scav goes over to help the downed scav. it would be interesting to be able to see this play put from a distance as well i think . but idk , its just my opinion. What do you guys think?
  4. scavs litterly spawn ontop of you on factory.... how is it that the smallest map have the most scavs ``??? and reespawn 10 x faster on factory ? that is just ducking stupid...... and some scavs still onetap you and aims for blacked out parts.... just stupid....
  5. AI/Scav's OP again.

    So I'm sort of not sure about this patch. Was wondering if they did any graphical upgrades because I am now getting fps drops, even while playing on low settings. There is ALOT of lag and desync. I found that scavs desync then one tap people. Dont know what they did but the game is not running smoothly perhaps its just that the servers are constantly overloaded, but the dev's should expect alot of incoming playings and adapt to this. It's very stange every player/ai I confront desyncs for that half a second and completely screws up my concentration. then the ai/player suddenly onetaps me... I hope very much that they fix this or atleast maintain it. The scavs themselves are cool. I like how they con now hunt you down. Give you a bit of a run for your money. I just don't like the fact at all that they can 'lock on' to a certain part of your body and be able to one tap you through a door panel.
  6. Team killing needs a fix

    Is there going to be a penalty system for people who team kill? If so how is it going to work? There has been multiple occasions in which I use the in game chat to signal that I'am friendly, other player either being a USEC(which I'am) or a scav(while playing as one) then signals back with either a wiggle or the in game voice system. I then move to join up in formation and will be immediately gunned down. It is very frustrating, most of the community in EFT is welcoming, respectful, and helpful which is amazing given how many cancer filled games are around. I just don't want to see another game I love get ruined by team killing and deceitful play.
  7. Scav on scav violence

    So this has probably been written about countless times by many other players but the scav on scav violence needs to be fixed. Almost every second time I do my scav run I get killed by another scav player because I have a better gun or better piece of equipment. I'm not sure if it has already been suggested but as well as the Karma system I have heard of being introduced at some point I suggest that players who kill other scavs should have there cool down for there scav doubled or tripled depending on how many scavs they kill and the player who gets killed should have their cool down reset immediately. If i use my scav to do a run and get gun downed by another player it doesn't seem fair to punish me by making me wait another 30 minutes till I can use my scav again. I get that there will always be scav on scav violence but I think these ideas will help tone it down a lot I can understand new players killing scavs because they don't understand but the whole point of scavs is to work together with bad gear to take down a bigger threat and possibly all leave with something better than we spawned with and I have accomplished this multiple times with other player scavs who didn't just gun me down because I had a gun they wanted or bag etc. Other than this Idea the only alternative I see is removing player scavs from the game completely or make it so once your past a certain level you no longer have access to them or alternatively wait till you reach a certain level to gain access to them.
  8. Scav spawning

    So, and this was only maybe 10 minutes ago, but I did a scav run on Customs. I spawn in and I spawn right next to 2 guys who were pretty geared up. Scav backpacks, tricked out AKs, a Saiga, the works. And I mean, I spawned in like maybe 20 feet away from them. By the time they realized something was amiss both guys were dead from my MP-153. I looted them and ended up being killed by a scav camping the exit and I got distracted looking to see if I found the docs holder. But I think that's a major issue with the spawns. Those guys were being careful, taking their time, clearly came prepared and lost because I spawned in right next to them looking at them already. I barely had to move my mouse to kill them. If I had spawned else where and snuck up to that distance that'd be one thing but I literally teleported right on their asses and they never had a chance. I never should have been allowed to spawn in such a favorable position, and so close that I could easily shotgun them both down without having to make a move. And that's an issue where scavs can just spawn in right next to you. I really think that needs to be addressed where scavs cannot spawn in direct line of sight of players, as well as scavs can't spawn inside a certain distance from the players, because it was so close that it seemed like one of them gave birth to me with that spawn and it was absolutely never ever fair for them. And to those 2 guys I gunned down, I'm sorry because that was really dirty but it wasn't my fault the game put me in such a spot. I'm just a little sad that I didn't take your great stuff but at least you can sleep easier knowing that I didn't walk away with it either.
  9. So the scav's say it all time, but what does "shuzillie" actually mean? All my friends say it, but none of us know. I'm thinking of making a twitch emote of it, but I wanna know what the meaning is first.
  10. Ich spiele ab und zu gerne mal den Offlinemodus mit PVE gegen die Bots, um neue Ausrüstung zu testen oder einfach um etwas Spaß zu haben, ohne dass man sich ständig Gedanken um heimtückische Hatchlinge machen muss, die darauf aus sind Ausrüstung zu zocken ohne dabei auch nur 1% eigenes Risiko zu erbringen. Nun ist mir aber in letzter Zeit immer wieder etwas aufgefallen, zu dem ich weder im Forum noch im Netz eine Antwort finde. Ich habe das Problem auch schon als Bug reported, wollte jedoch mal in die Runde fragen, ob das eventuell sonnst noch wem aufgefallen ist. Lange Rede kurzer Sinn: Die Scav Bots scheinen nach Ablauf von Zeit X einfach zu verdursten und kippen dann an Ort und Stelle um. Wenn ich auf Customs oder Woods mal etwas ausgiebiger die ersten Posten mit dem Scope bearbeite und dabei schon selber auf 30% Hydration runter bin, dann kann ich im Grunde schon fest davon ausgehen, dass sobald ich an der Tankstelle oder der Sägemühle ankomme, bereits alle Scavs tot am Boden liegen. Selbst die Scavs die Getränke im Gepäck haben sind dann einfach tot ohne dass ich sie auch nur einmal vor die Flinte bekommen hätte. Und nun frage ich mich doch: War das schon immer so? Kam das erst mit dem letzten Patch? Und ist das vielleicht sonnst noch wem aufgefallen?
  11. Fort Armor.. Where do i find it?

    I've heard that fort armor will sometimes spawn as scavs but i've yet to see any. Is that true? And are there any other possible locations to find some? Trying to complete the first skier quest.
  12. Scav's timer

    Hello, I have a question, so me and some friend's used to play EFT last night (Paris Timetable). And we noticed that scavs cooldown has been reduced to 30 minutes, and today, the timer has been reduced to 20 minutes. Is this an official cooldown reduction or is it a bug from the game ? Thank you
  13. It's pretty well known that Scavs snort more cocaine than Al Pacino and Charlie Sheen going down on a cheap hooker before each round and those of us that are prepared for it can take them on pretty easily. But I noticed something recently in Pve that really should be adjusted or taken out altogether. Unless you're in a Scav's direct field of view (which seems to change based on the sounds you make) they won't instantly track to your head and drill a bullet into your skull *unless* you aim at them. If you don't aim towards a Scav and you aren't shooting something else or moving loudly, Scavs will not turn to shoot you and only do so when the computer detects that you're targeting them. I assume this is because the engine constantly draws a line from the end of your gun and if that line intersects with a hit box while the gun is shot a hit is registered--a poor way to register hits in an apparently realistic shooter but that's another issue. Anyway I really hope they remove this because getting insta-killed by a makarov sniper isn't really fun when you've got 2 Saiga's and an M4's worth of shotguns. Tip and trick if you're constantly getting skull fucked by Scavs, don't aim at them until you're sure you can kill them. o7
  14. Scavs Have Levels?

    Is the AI shown in the end of the raid menu, other than eliminations? Sometimes I go through a whole raid and kill only AI scavs, but at the end of the round it tells me the level of the scavs, as if they were real people.
  15. Don't remove it, just a tweak?

    Good evening everyone, So we all know how we start in this game. We pick up a knife or a hatchet and do some 1 item runs to loot som gear to get ingame currency to build our own aresenal of weapons, modifications, meds and what not. And it seems to work ok, BUT it also seems to be exploited to a certain extent. This game is all about risk, you die you lost whatever you brought if it wasnt insured and picked up. This gives Escape From Tarkov it's "Ultra Core" feeling, you gotta risk it and get sum! I have lost several fully modded M4's, and a ton of grenades and gear. Many times because of the stupid owerpowered A.I's and it's okay, but what's not okay is that I actually try to risk my stuff for a greater chance of success only to find that most of my matches are filled with 1 itemers looting around with their hatchets. They don't do much harm when I bring gear, but it doesn't feel like it justifies the risk balances. It would be great if we could impliment some tweak to how often we can do 1 item runs, like a lower limit if you got weapons and gear enough it must be used. How this limit works could be discussed. But whenever I enter a raid, I want the feeling that my risk is actually worth the risk. That I don't enter a game with gear worth of 150K - 200K only to find several hatchet runners and the poissibility to insta-die from A.I's superman aim and get my gear looted by this cheapies. Hatchet runs and scav runs must exist, without it players who have lost all their items must quit the game. And I understand it needs to stay, but it needs a balanced tweak. Scavangers already need an hour cooldown, and that's great. Thank you for reading, I am sorry for missspelling. What is your opinion to my suggestion?
  16. BORING!

    Hello. I have notice the hot fix that happend a few week back. About how OP the scavs was and so on.... And I really got disappointed when you guys implemented the "hot" fix about the OP scav. Now the scav dont even shoot back , difficult to raise my "Stress Resistance" skills or any other combat skills. The scav is weak! and patethic to see them move without shooting back! I thought this was a HARDCORE FPS MMO game. But it looks like some zombie ( computer ) none challengin feeling. I feel the game just died! I dont know thou...I am having second thought if this game keep moving like this. Why would you please these so called CSGO elite player or PUBG or H1z! player? They are just loot goblin who brag about their stuff but never use it. Very boring stuff.... I think I will take a break for 1 week. This cant go on anymore. My mind does not get excited anymore. Before I could play over 6-7 hour a day before I got bed. But now with all these easy lootgoblin who kill bots that do not engange back, bored the heck out of me. My average game play now after the hotfix is 3-4 hour. That is 1 - 2 raid.... Very boring!
  17. Scav on scav violence

    Will there ever be a more severe punishment for scav-on-scav violence. I need to wait way too long just so I can get shot in the back of my head after half a minute by another player Scav. I know that the other scavs will turn on them as soon as they shoot at them, but that's just not enough. They exploit the friendliness of the other scavs only to get multiple free weapons. As someone who wasted countless hours waiting for a scavrun I think this has high priority.
  18. Another thread about Player Scav on Player Scav. Just got on to Customs to find me that Docs container, spawn in, run around warehouses for about a minute, see a Scav with an Ak 74u. Thought nothing of it until he saw me, then he rattled off a full mag in my direction. Luckily managed to flank him and get the drop on him, he still took 3 shotgun shells though. So I'm there, feeling annoyed at this guy, and about to pick up his AK and get out of there. Next second, some AI Scav shouts in Russian at the top of his lungs and domes me with a Makarov. Well, there's another hour gone where I can't get Scav. Not my idea, but someone on here mentioned that if a Player Scav kills a Player Scav, then the time they have to wait to play Scav again increases for each Scav/Player Scav they kill. Anyone else thinks that's a good idea ?
  19. Player Scavs VS Scavs

    Hi, I think it is a terrible behavior that a Player Scav can kill another Player Scav in the middle of 3-4 A.I. Scavs and these A.I. Scavs even protect this cannibal from ( non scav ) players. I believe it would be more realistic if the ( at least surrounding ) A.I. Scavs revenge and try to kill the Player Scav. What do you think ? Best Greetings
  20. please for the love of GOD

    Please devs for the love of god Tone down the AI on several ac cations now i have been killed with a AI SCAV not even looking at me
  21. Nerf scavs plez (Crazy scav story)

    I was doing a raid in the woods when from nowhere i got suppresed by a scav. I saw that he was in a old wooden building but i couldnt exactly aim at him because he was in the building and shooting trough cracks of the walls. I only saw the muzzle flash trough the cracks. I took cover behind a tree and saw dust flying of the tree exactly where my head was. So he was shooting trough walls and trying to shoot my head behind a tree....seems fair. He managed to shoot my legs so now i couldn't run. I could only lie down and wait for him to run out of ammo....he never ran out of ammo and instead killed me by shooting one of my feet sticking out...The scavs are not fair. They are too Op.
  22. read me lol

    ok i know you guys have probly been getting this alot and are working on it but the scavs live in the matrix all they see is code and its like they are the chosen one and doge bullets left and right then turn into angelina jolie from wanted and one shot you around a corner. like i said i know you guys are probly working on it for future updates. it would be really nice if they had an actual human like play style, as is being able to sneak up on them, their hearing wasnt superb like a trained k9 and they werent mark walberg from shooter. from a happy player that loves the game but hates the god like scavs thank you for reading and i know it wont be a problem in the near future
  23. Tone down Scav Skills and Tactics

    While I know its been said time and time again, scavs really need to be tuned down. Besides all of the weird glitches involving them they are just way too fast. These scavs are not trained soldiers they are commonly scared, desperate, wounded, hungry, thirsty you name it. These factors all would negatively affect the ability to quickly put shots on target. While it would be logical for organized soldiers in latter raids in the game to be like this , it doesn't make much sense for scavs. They should be more desperate and unpredictable like rushing doors and stuff, not taking cover 40m away and one tapping people with a Ak74u missing half its parts. I just hope that future updates will make scavs more like bandits and less like the special forces they act like now.
  24. AI is ******* ridiculous.

    The AI in this game is more of a threat than the players. I can take care of players no problem and sneak around them. But the moment I run into an AI Scav, I'm immediately spotted 100 yards away, crouching behind a box, and get aim-botted. Seriously, I'm not joking. I was playing a night server and ran into 2 unsuspecting scavs patrolling. I raised my gun and waited for them to stop moving before firing, and in an instant, both of them fired at the same time and killed me instantly from at least 50 yards away. Another encounter I had, where a scav walked right past me in a hallway, and I shot at least 6 bullets into his back, before he immediately turned around and shot/killed me instantly. I know people in Alpha were complaining about the AI being stupid, but this so far has not been fun. AI is spawned in around the escape areas to prevent you from leaving with the loot, so whats the point in looting anything if your just going to get aim-botted from 100 yards away and lose everything because of a cybernetically enhanced super soldier Scav.
  25. Update dos AI's (Scavs)

    Ontem saiu um pequeno update em que os devs deveria reprogramar os scavs e tirarem alguns erros como atirarem através de paredes e objetos. Verem através do mesmo e o tão odiado one headshot kill, entrem alguns outros erros. Mais adivinha só. Fiz uma pequena live e constatei que deram uma melhoria nesses erros. Mais ainda me atiraram através de paredes e objetos. E um scavs que corria de um player a mais ou menos 100 de mim, consequentemente o feito de me matar com 2 tiros de makarov. Tá difícil.