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Found 45 results

  1. Getting from one side of the map to the other is hard enough as it is, and if you did well you are likely wounded, near out of meds, and stocked full of loot. Now your almost to the extraction, its been 20-40 minutes and an army of Scavs spawn right before your eyes guarding the exit and they immediately start chasing after you without a care for their own lives (which is a whole other problem on its own that needs to be fixed, they should not be so stupidly aggressive) if you've survived the fight (which is unlikely at this point in the raid) your probably limping, bleeding out, and dehydrated and you have no meds left because painkillers last 5 minutes at best, maybe you'll manage to escape with all of your hard earned loot or maybe you'll drop dead 3 feet from extraction because an entire army appeared after you just got done wiping every other living being in the raid and now you have to wait 10 more minutes in matching just to do the whole thing over again especially if you were doing a quest in which you needed to retrieve an item. but hey its not so bad, you get 1/50th of enough XP to level Up What I think should be done: -Scavs need to be less aggressive and more defensive, maybe bound to a certain area in which they don't want to leave. -Meds need to last Longer, I might bring 4-5 painkillers and it still wont end up being enough -Spawn times are too broad and there should be no spawning of anything past 20 minutes into the raid, its unfair when you've killed near everything and now you have to take on more -overall less scavs and players, you might think I'm saying this because "Your bad, get rekt, ect" but no, its because I'm good I want this to change, the people who play the best and get the most kills are the ones that have to deal with the most crap because the more kills you get the more kills your going to have to get survive because more and more people get to spawn in to take a crack at you and even if you manage to kill them all its going to take a toll, I cant tell you how many times i've killed 10+ people and I got to the exit and someone spawns in fresh as flower and kills me, and not only have I been on the receiving end of this, i've been the one dealing it before. Spawning in sometimes with just a pistol and 1-3 shotting some poor bastard who was out of meds and limping as fast as he could to get out after killing almost everyone. I'm willing to bet that the person leaving the raid with the most loot almost every time isn't the one who got the most kills, infact I'm willing to bet its whoever got the least and spawned in the latest and found the motherload of bodies surrounded by a swarm of brain dead scavs that finished off the poor guy responsible, sometimes the guy is still there, wounded, relieved, and proud of his kills and only wants a mere moment to relax so he can loot and here you come and 1 tap him.
  2. Scav on Scav Violence

    Has anyone else noticed the amount of Scav on Scav violence going up? I feel like new players have no idea about how to identify "Friendly" scavs. Personally I've almost stopped doing scav raids because I die more to other scavs that spawn kill or that KOS. I know Tavkov is a game based on risk and reward and at anytime you can loose your gear, but having to wait 30 minutes because someone was trigger happy is kind of ridiculous. (Just trying to see if others are having the same experience when going into a raid as Scavs) Thanks for reading guys!
  3. SCAVS AI is broken?!

    Are you maybe able to fix your scavs? sometimes they cant kill you for like 10 mins... BUT more times they play like wallhack and aimbot... what the hell is this? losing more gear to scavs than players. would be awesome, thanks
  4. Noob Question regarding AI

    Been watching this game since 2016 and finally bought it January 2nd. This game is awesome. I have been running into an issue where I get smoked by the AI. Usually I spot them from 50-100 yards out just hanging on a road...two of them staring at each other. I have tried every way to be stealthy and try to sneak up to get closer. I even went prone and stayed in brush cover always keeping an eye on these guys. When I get close enough to get a decent shot, they turn to face me and one or two shot me giving me no time to react. The one time I got a drop on an AI I shot him a couple times with the 20 gauge and he headshot me. Dont have many guns for medium to long range. Is there any advice you can give a noob on the best way to approach these guys in a close range fight? Been reading the forums and a couple of vets said the AI are easy to sneak up on so just trying to figure it out myself. Thanks in advance.
  5. AI Scavs too good?

    Is it just me or are the AI Scavs "too good"? I've been playing around on Factory Offline just to get a good feel for things & learn the map. Needless to say I have been getting REEMED HARDCORE!! Now I have been getting better but good lord it doesn't seem to be enough! The AI is DEAD ON with just about any weapon. I am absolutely fine with a challenge! I like getting outnumbered & pushing my limits. But when I'm face-to-face with an AI Scav & dump a shotgun round to his chest there is NO WAY that he should be able to maintain consistent & fatally accurate shots. In a game sense, they should at the very least, be "taken back" by the shot, knocked down (gets back up), stumble, or just be less accurate. Now you're probably thinking, "BuT tHeY haVE BodY ArMoR!!11!" HAVE YOU BEEN SHOT WITH ARMOR ON!?!? EVEN WITH A "NON-LETHAL" BEANBAG YOU WILL REGRET LIFE, LET ALONE BE ABLE TO SHOOT BACK ACCURATELY. Just saying... Not trying to be a "keyboard warrior" or a "Google Professional" But trying to point out a potential issue that may or may not be addressed. *It's a game* - Yes one that balances on the realism aspect. *What do you know about realism?* - Join your Military or local PD / State Police and you might learn a thing or two. Now there are times where I have 1-shot a Scav with a pump-shotty & there were times I dropped 5 shells just to be killed. The game is fun & will continue to play. I'm just wanting to point out that there are some aspects that are just a little too, "Really, how is that possible?" Especially with the AI Scavs. (And no I don't mean COD whiny fat kids getting noob-tubed in mommy's basement really how is that possible gonna SWAT that ass-bitches house) So I think the AI Scavs should be touched up on just a smidge. Don't make them easy farm material, but at least incorporate better "reactions" to being shot. What do you think? (And don't waste you're time by saying something along the lines of "Get Gud", Weapon this, Armor that) Thanks!
  6. AI Scavs too good?

    Is it just me or are the AI Scavs "too good"? I've been playing around on Factory Offline just to get a good feel for things & learn the map. Needless to say I have been getting REEMED HARDCORE!! Now I have been getting better but good lord it doesn't seem to be enough! The AI is DEAD ON with just about any weapon. I am absolutely fine with a challenge! I like getting outnumbered & pushing my limits. But when I'm face-to-face with an AI Scav & dump a shotgun round to his chest there is NO WAY that he should be able to maintain consistent & fatally accurate shots. In a game sense, they should at the very least, be "taken back" by the shot, knocked down (gets back up), stumble, or just be less accurate. Now you're probably thinking, "BuT tHeY haVE BodY ArMoR!!11!" HAVE YOU BEEN SHOT WITH ARMOR ON!?!? EVEN WITH A "NON-LETHAL" BEANBAG YOU WILL REGRET LIFE, LET ALONE BE ABLE TO SHOOT BACK ACCURATELY. Just saying... Not trying to be a "keyboard warrior" or a "Google Professional" But trying to point out a potential issue that may or may not be addressed. *It's a game* - Yes one that balances on the realism aspect. *What do you know about realism?* - Join your Military or local PD / State Police and you might learn a thing or two. Now there are times where I have 1-shot a Scav with a pump-shotty & there were times I dropped 5 shells just to be killed. The game is fun & will continue to play. I'm just wanting to point out that there are some aspects that are just a little too, "Really, how is that possible?" Especially with the AI Scavs. (And no I don't mean COD whiny fat kids getting noob-tubed in mommy's basement really how is that possible gonna SWAT that ass-bitches house) What do you think? (And don't waste you're time by saying something along the lines of "Get Gud", Weapon this, Armor that) Thanks!
  7. Explain to me a spawn system

    Hello, Can somebody explain to me a spawn system? How long PMS's can spawn? How long after raid start is for AI Scavs spawn? When real players can join to raid as a scav? When are happening a scavs spawn waves? When PMS's cant connect to a raid as a scav? Sorry for my english.
  8. Killed by: Player or AI?

    Hey BSG, I absolutely love all the hard work you guys are putting into EFT, it truly is a wonderful game. after playing many hours on the recent update one suggestion I have comes in regards to Scavs. I often get nuked out of nowhere by them which is part of the enjoyment of the game for me as it lets know to check that corner next time or pay more attention to my surroundings, however I can never determine if it was a player Scav or an AI Scav. what would your collective thoughts be if on the death screen where it says killed by and the Scav's respective name to put in parenthesis if it was a Player or the AI? or is there already a way to tell this in game? Keep up the good work! -FroggerFTW
  9. 1. DOSSIER: BANDA ORGANIZADA GRIZZLE Líder: Nombre Real Desconocido. Alias: Grizzle. Historial: Los intentos que he hecho de esclarecer la identidad de la persona ocultándose tras el alias de Grizzle aún no han sido satisfactorios. Además, durante un tiempo creí que había dos grupos diferentes de Scavs bajo la mando de alguien con el mismo apodo. Con anterioridad fuí capaz de averiguar que el grupo que atacó el almacen de alimentos en el zona de aduanas en mayo y luego distribuyó los productos entre la población civil, se identificaron como miembros de Grizzle. Pero al mismo tiempo, había también otro grupo igualmente autodenominado que masacró a la población local cerca de la torre de agua en las afueras de Tarkov en Junio. Tal inconsistencia me resultó engañosa por un tiempo, pero en el interrogatorio que se realizó a uno de los miembros de la banda, éste confirmó que las mismas personas actuaron en ambos casos, y que los dos ataques fueron iniciados por Grizzle. Por lo tanto, estamos lidiando con una persona psicológicamente inestable o incluso con una enfermedad mental que experimenta episodios de crueldad maníaca. Todo ésto confirmado por el rastro de torturas y ejecuciones que deja a su paso. Por poner un ejemplo, tras el ataque a un equipo de escolta de los USEC, sus combatientes muertos fueron colgados de las torres de alta tensión; por no hablar, de la emboscada a la avanzadilla de una comitiva de vehículos BEAR, en la que tras la refriega las cabezas de los cuatro soldados que murieron fueron colocadas en el techo del coche y se prendieron fuego. Pero al igual que ocurre con la banda de Stoporenko, el grupo de Grizzle no puede alardear de una gran estabilidad estructural y básicamente atrae a cíviles atraídos por la impunidad de sus actos. Los miembros de la banda que son incapaces de semejante crueldad se van, y son reemplazados por aquellos que o bien no les importa o aún no conocen las maníacas inclinaciones de su líder. Sin embargo, durante las actividades ilegales de la banda, la personalidad de Grizzle atrajo a un conjunto de individuos que compartían y disfrutaban con sus métodos, ésto sumado a la volatilidad de la condición mental de Grizzle hace que sus acciones grupales sean impredecibles, lo que los hace especialmente peligrosos tanto para civiles como para militares...
  10. Hallo @ all! Also die Scavs / Bots sind ja meiner Meinung nach ganz OK wie sie jetzt sind. Was ich aber total übertrieben finde sind diese legendären Granatenwürfe von manchen Bots: Sie sehen dich genau seit 0,01 Sekunden und werfen INSTANT eine Granate genau zu dir. Da hilft dann auch kein FullGear dagegen und man stirbt total lächerlich daran. Das Spiel ist auf Hardcore und Realismus getrimmt aber diese Aktion ist mehr als unrealistisch finde ich.
  11. Why in gods name.... would any developer ever... make it so if a player scav shoots you... while your playing as a player scav... you cannot kill that player scav without aggro'ing all AI Scavs after killing the player that attacked you. This is absolutely terrible for gameplay. I cannot defend myself from a player scav that is attacking me without garunteeing getting attacked by all other AI Scavs. I'm starting to come to the conclusions that the dev's are toying with me. What logic are you using here. If the AI scavs attack any player scav that kills or shoots a scav... why wouldn't you add the logic to make the game recognize that a player scav has gone AWOL and is free game for any one to kill. I guess I'll just play the weak and boring way.... and kill everyone I ever see... ever... Because that is the only valid tatic in tarkov I guess. I mean unless of course they wiggle back with Q & E lol.... I sincerely hope you fix this issue. It's silly to have the AI scavs attack player scavs that attack them... but refuse to let player scavs attack players scavs that attack them. Good day sir
  12. A way to make friends.

    I just finished running through a Scav "raid" and I met a fellow player Scav. We had a great time killing fully geared players on Customs and i would love to play with him/her again, but at the moment there is no way to add a friend mid or after the game. Im not sure how you would implement this into the games current state and not ruin the games immersion. But i think it would make the community more friendly. I seem to get shot at a few to many times by fresh spawn Scavs like myself if there was a way to "friend" a player this could make it feel like there are two teams, Scavs vs PMCs (even tho not all the PMCs are friendly towards each other obv!) Lackie
  13. Player-Scav loadout

    So as of now we all know that the AI scavs spawn with randomised gear. From a Handgun and a scav-vest to a full fort. But what kind of gear can spawn on a player-scav? Or more precisely, do player-scavs and regulär scavs share the same pool of equipment when their loadout is randomized? In a attempt to get atleast a clue. Has anyone ever spawned with a armored scav?
  14. SCAVS killing SCAVS

    I noticed when I go as your SCAV character the AI scavs are also on my side. Now its really messed up when a actual player spawns as a scav and tries killing me(a scav), but I from self defense end up killing him which then enables ALL the AI scavs to attack me. That shouldnt happen. From self defense a scav becomes a enemy scav because a actual player scav tried to kill me , but I ended up killing him and now Im portrayed as a enemy to the scavs. Doesnt make sense.....The ONE who draws FIRST blood should be the one that the AI SCAVS ATTACK, not the one that actually wants to play as a scav and looking to hunt down PMCs
  15. Night Factory?

    does the night time version of factory have scavs? or is it pure PVP? ive played on it about 3 times and all ive found were people. i dont hear any cheeki breeki at all
  16. I can't count how many times I've spawned in front of another player scavenger or PMC...and a horrific death. With the latest patch, scavenger spawn system seems really messed up. I've even spawned in inside of another player scavenger. (EFT doesn't have proper physical collision between players.) Or, system spawns you in a pretty late game. Another scav player happens to be camping on scavenger spawn point or EVAC point already. Instant death again. Having a successful scavenger run is way harder than PMC run. That's pretty ridiculous. lol. Scav mode is supposed to be for new players or bankrupt players to gather some basic gear and stuff, I suppose? Right? Old system is not perfect, at least it will never spawn 2 scav players face to face. I'd like to know how the developers plan to fix this problem.
  17. scavs killing scavs..

    super looted from killing players. headed through a room when another scav came in. (player scav) and just scared the piss out of me. he didnt shoot instead did a dance. then as i turned the corner shot me in the leg. i turned and killed him. then was flooded with scav ai and lost it all ;( need an easier way to communicate
  18. Small chance to down npc's

    It's probably been suggested but i was thinking with this new hunting mechanic (which is fabulously whooping my ass as of late, ps :thank you devs (o: ) I was hoping maybe we could also see more in depth scav to scav interactions like having a small chance to down a scav , and he's just sitting holding the most wounded part of his body making those injured noises ( as one would in real life) . Of course this would have some drawbacks like giving your position away i suppose but the fact that they always die no matter what is kind of lame, although i love the ragdoll animations. Also when an npc is downed he could be used as bait, lets say you happen to down an npc and alert scavs to your position. you realize hes downed so you can use it to your advantage, you hide and scavs show up to their downed teammate hearing his crys for help , one scav from the bunch of scav goes over to help the downed scav. it would be interesting to be able to see this play put from a distance as well i think . but idk , its just my opinion. What do you guys think?
  19. scavs litterly spawn ontop of you on factory.... how is it that the smallest map have the most scavs ``??? and reespawn 10 x faster on factory ? that is just ducking stupid...... and some scavs still onetap you and aims for blacked out parts.... just stupid....
  20. AI/Scav's OP again.

    So I'm sort of not sure about this patch. Was wondering if they did any graphical upgrades because I am now getting fps drops, even while playing on low settings. There is ALOT of lag and desync. I found that scavs desync then one tap people. Dont know what they did but the game is not running smoothly perhaps its just that the servers are constantly overloaded, but the dev's should expect alot of incoming playings and adapt to this. It's very stange every player/ai I confront desyncs for that half a second and completely screws up my concentration. then the ai/player suddenly onetaps me... I hope very much that they fix this or atleast maintain it. The scavs themselves are cool. I like how they con now hunt you down. Give you a bit of a run for your money. I just don't like the fact at all that they can 'lock on' to a certain part of your body and be able to one tap you through a door panel.
  21. Team killing needs a fix

    Is there going to be a penalty system for people who team kill? If so how is it going to work? There has been multiple occasions in which I use the in game chat to signal that I'am friendly, other player either being a USEC(which I'am) or a scav(while playing as one) then signals back with either a wiggle or the in game voice system. I then move to join up in formation and will be immediately gunned down. It is very frustrating, most of the community in EFT is welcoming, respectful, and helpful which is amazing given how many cancer filled games are around. I just don't want to see another game I love get ruined by team killing and deceitful play.
  22. Scav on scav violence

    So this has probably been written about countless times by many other players but the scav on scav violence needs to be fixed. Almost every second time I do my scav run I get killed by another scav player because I have a better gun or better piece of equipment. I'm not sure if it has already been suggested but as well as the Karma system I have heard of being introduced at some point I suggest that players who kill other scavs should have there cool down for there scav doubled or tripled depending on how many scavs they kill and the player who gets killed should have their cool down reset immediately. If i use my scav to do a run and get gun downed by another player it doesn't seem fair to punish me by making me wait another 30 minutes till I can use my scav again. I get that there will always be scav on scav violence but I think these ideas will help tone it down a lot I can understand new players killing scavs because they don't understand but the whole point of scavs is to work together with bad gear to take down a bigger threat and possibly all leave with something better than we spawned with and I have accomplished this multiple times with other player scavs who didn't just gun me down because I had a gun they wanted or bag etc. Other than this Idea the only alternative I see is removing player scavs from the game completely or make it so once your past a certain level you no longer have access to them or alternatively wait till you reach a certain level to gain access to them.
  23. Ich spiele ab und zu gerne mal den Offlinemodus mit PVE gegen die Bots, um neue Ausrüstung zu testen oder einfach um etwas Spaß zu haben, ohne dass man sich ständig Gedanken um heimtückische Hatchlinge machen muss, die darauf aus sind Ausrüstung zu zocken ohne dabei auch nur 1% eigenes Risiko zu erbringen. Nun ist mir aber in letzter Zeit immer wieder etwas aufgefallen, zu dem ich weder im Forum noch im Netz eine Antwort finde. Ich habe das Problem auch schon als Bug reported, wollte jedoch mal in die Runde fragen, ob das eventuell sonnst noch wem aufgefallen ist. Lange Rede kurzer Sinn: Die Scav Bots scheinen nach Ablauf von Zeit X einfach zu verdursten und kippen dann an Ort und Stelle um. Wenn ich auf Customs oder Woods mal etwas ausgiebiger die ersten Posten mit dem Scope bearbeite und dabei schon selber auf 30% Hydration runter bin, dann kann ich im Grunde schon fest davon ausgehen, dass sobald ich an der Tankstelle oder der Sägemühle ankomme, bereits alle Scavs tot am Boden liegen. Selbst die Scavs die Getränke im Gepäck haben sind dann einfach tot ohne dass ich sie auch nur einmal vor die Flinte bekommen hätte. Und nun frage ich mich doch: War das schon immer so? Kam das erst mit dem letzten Patch? Und ist das vielleicht sonnst noch wem aufgefallen?