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Found 44 results

  1. WW2 Weapons Is it possible?

    I would like to suggest bringing some weapons of World War 2 to Escape fron Tarkov. These weapons would be perfect for scavs to use because they can not buy modern guns or they are simply too expensive, and I cant imagine that in tarkov they didnt stored some of these guns. Guns: -ppsh 41 -pps 43/42 -mosin nagant -thomson M1928A1 -Browning Automatic Rifle M1918 And of course iconic M1911 .
  2. So i've been doing some serious downtime & fireteam action. The one thing i'd love to point out is that the gunplay is alot of fun. Blind fire (Alt + S) If that's what it is. So useful for suppressing people <3. But on that note. Could you guys add the AK-12 or AN-94? Consider you've got most of the AK's. They would just be awesome to have also <3. I've been looking at upgrades to do with the modding system, You can pretty much mod an entire gun. Except. You've got mods that are. (Tan, Olive & black) With no guns that really have those colours. Can we have some sort of skinning option that allows us to fit on camo (skins) Digital, woodland, dessert, urban etc? It would be amazing to be able to make an M4A1 or AKM without it always being ALL BLACK with COLOURED MODS. Just in real life you can do that. Plus Battlefield 4 made me want this hah <3 If we could re skin & maybe add some scrim netting or something to make our guns more (Sniper like) So i don't have a black rifle standing out of a green bush please. Thanks heaps. Regardless, still loving this <3
  3. Hi. We have got toz 106, as a new standard scav weapon, but what about a double barrel, like toz-34 or toz-56? I would love to see them in the game, especially as a sawed-off version
  4. Hi all, I started to compare the effect of muzzle breaks, silencers, RDS and scopes (and front grips, modified stocks etc) in one image. I am aware, that this info is available for each item in the wiki. But here I want to show you the overall impact, if you combine typical attachments on weapons. You see the stats from the unmodified versions of the AK- and AKS-series (long and short version with foldable stock) versions with muzzle break, silencer, stock modification, front grip different scopes I think, this is a great demonstration, why we all love this game so much: there's a significant difference between longer/heavier weapons and lighter versions, each attachment has an effect on the recoil and there is even a difference, if you place an RDS on the front or the back of a weapon! Link to bigger-than-a-screen version: http://www.bombrats.com/eft-scopes/eft-attachments-recoil-velocity-impact-bombrats-04/ I might create more images like this, please drop a line, if you have ideas how to improve this.
  5. I must be missing something or doing something inadvertantly. Some muzzle attachments, like the DT Tube or Suppressor for AKS-74U give me the option to put the item on but then sometimes it tells me Cannot Install. Not enough room/space. It just happened to me with an AKM. I could attach the suppressor but then I did something else and suddenly couldn't anymore. What am I missing?
  6. insurance.?

    Can anyone tell me if I enter a raid with a team mate and a insured weapon on me and I get killed, If I get my team mate to take the weapon of me after I have died and stash it for me somewhere am I still able to get it back om insurance even though my teammate has taken the weapon from my possession to hide it or does it count the same way as if a random or scav have looted my body.?
  7. Rank the weapons.

    How would you guys rank the weapons from best to worst? Take into account: price, attachments available, and ammunition availability/cost/damage.
  8. So the whole case is that this attached photo (look below), which was taken as soon as I got the message (3rd of January 18:56). Just to go through it chronically, the first two messages came on time, 18:55 and 18:56, but the last one, the one below, was already outdated as soon as when I received it. Another fact is that it clearly states that the game was from 2nd of January 00:40, yet somehow the message is from the 1st, which would be impossible, as the session hasn’t even started at that point in time. Luckily I only lost for less than 20k roubles, which isn’t much, so I got off cheap. So the short version is that I lost my insured loot, due to receiving an outdated and clearly wrong message. All I hope for is that it will get fixed before some losses there 1M+ loadout, due to an error in the system.
  9. It would be nice to able to put PEQs on the top rail, since that's generally where they're designed to go on M4s with front sight posts, since the lazer/light is offest right and left of it. It also gives more options. It would also be nice to be able to put forward grips further forward on a rail system, so like an AFG out towards the muzzle as you would on a real rifle to get more control.
  10. I cant loot weapons

    Title says it all. I cant pick up ANY weapons, pistols, knife, hatchets, rifles... from dead bodies or off the ground. Saw a spawned ak on the ground and I couldn't take it. Its not desync unless desync lasts the whole game and allows you still drop stuff with no problem, loot other items and play with other players. Anybody else having the same problem?
  11. The ability to breach doors by blast out the door jam with shotguns would be an awesome addition to the game and would be realistic representation of shotguns uses in a combat situations. As a real life squad role is the job of the breacher. Another great addition would be a breaching charge but id settle for just the shotgun breaching would be an awesome mechanic and would add some utility to the weapons outside of combat.
  12. All people say something different which ammo is better... So I do some research and it looks like some sort of ammo have not always the same DMG and AP. Can somebody tell me how this works? Is it just Random or is there a system behind or am I completely wrong?
  13. setting for automatic weapons

    is it possible to have the setting for automatic to not change when entering a new raid. it is annoying to keeping changing from single to automatic every time
  14. Gunsmithing

    Hello, I just got this idea in my head, why not adding gunsmithing in the game ? let's say for exemple i currently have makarov and i want to modify it, i could ask the gunsmith to lighten the slide or add a rail to it and even do some work on the trigger to enhance the ROF, or something more deep like : buy a MP-443 lighten the trigger pull ( highter ROF ) lighten the slide ( less weight ) polish the feeding ramp ( less % of chance for my weapon to jam ) change weapon sight to tritium or fiber optic or might as well create a DOCTER sight mount on the slide itself flaring the magwell ( less time to reload ) cerakoat it The gunsmith should also be able to create weapon parts at the customer request BUT It would require the customer to pay more it would take time to create it and depending on its complexity it could take hours before it is complete This is the only inputs i have for now, but i'm sure they are enough to make something good, what do you guys think ?
  15. Screencap your customized shooters, upload them here. There can't be enough love for Tarkov's amazing weapons customization interface! Here is my customized M4, kitted out to suit my playstyle in every situation. Laser designator for accurate point shooting, Aimpoint T-1 for close quarters work, and a Bravo 4x to take down targets at range. Here is my secondary AKM, it has a similar sighting configuration to my M4, but it doesn't have the laser designator. This build was mainly going for looks, I wanted to make it stand out from the other customized AKM's.
  16. Hi, I believe combat gameplay in Escape From Tarkov could benefit greatly from the addition of man-portable tactical nuclear weapons. While I am currently unsure of the lore justification for its presence in Tarkov, considering its origin and lack of existing units today, the perfect weapon I had in mind for this addition is the American-made B-54 Special Atomic Demolition Munition. As one can see, it is man-portable, although cumbersome; it is worn like a backpack, and while such a form factor is impressive for a nuclear weapon, the warhead and its container weigh roughly 90 lbs (40.8 kg). Therefore, the weapon could replace a PMC's backpack, sacrificing carrying capacity, movement speed, and stamina in exchange for additional firepower. For balancing purposes, its use could be barred on very tight, local maps like Factory but could be a game-changer in terms of territorial control on more open maps like Customs, Woods, and Shoreline. In reality, the W54 warhead found in the SADM can produce an explosion up to a kiloton of TNT, but this could be restricted to its lowest possible yield of 10 tons of TNT to avoid becoming overpowered and scarring too much of a given map. Actually arming the SADM is controlled by a Permissive Action Link in the form of a padlock on one side of the weapon. Being able to use it could further involve finding proper arming codes beforehand, which could drop in the form of a very rare spawn. This helps dissuade use of the weapon that could be considered too frequent and indiscriminate. When it comes to deploying the weapon in a raid, the process could be accomplished by initiating a relatively lengthy animation in which the user sets the weapon on the ground and spends time arming it, entering the code and setting other parameters, such as a timer. This would encourage players to find a safe spot before using the SADM, as well as consider bringing other players in a squad to cover them. The explosion as it appears in-game, then, would be a ground burst, which does not maximize blast damage as efficiently as a properly executed airburst. The shockwave and thermal radiation (heat) would be obscured by its own crater, meaning that players farther away may not be injured, and further acting as a balance to the weapon so as to prevent it from being an end-all solution to killing everyone on the map, backed by a realistic reason for that. Prompt radiation may or may not be realistically simulated, and radioactive fallout that begins to rain down shortly after the blast could be represented, although one could argue that its effects would not be fully felt in the time frame of a raid. If an armed SADM is found by another player, it could be disarmed by being shot at. This would likely set off the conventional explosives inside the warhead, which utilizes an implosion design, killing or injuring individuals within a short range of the device and releasing radioactive particles, but would prevent a nuclear explosion. This is because the conventional explosives inside must go off with millisecond precision, and an asymmetrical detonation as induced by gunfire or other means would not bring the fissile material inside to supercriticality. On the topic of lore integration, the B-54 SADM could be substituted for Russian "suitcase nukes," which would undoubtedly be more likely to appear in the region, but errs more on the side of fiction as the existence of these weapons in particular is not a certainty. To conclude my thoughts, I hope you can see how this could be an effective way to clear large swathes of land containing groups of PMCs or Scavs, or laid as a trap at key locations in anticipation of either of the aforementioned groups. I'm very open to discussion and feedback on this idea, so feel free to point out anything I missed on the topics of functionality or balancing that I could have considered.
  17. Master key door breaching?

    hello! will master key underslung shotguns be making their way into the game as well along side the m203??? also will you be able to breach doors with shotguns? if you do add this into the game it would be a really awesome feature and also probably the first and only game ever to do so which would be amazing.
  18. M4A1 Colt Finished

  19. So to make a suggestion (and to fully appreciate the developers probably already have it underway), i am super excited about the medical possibilities on EFT. I cannot wait for the ability to heal, a possible medical bag, etc... (I couldn't imagine the developers overlooking the development of paramedic/emt/corpsmen abilities). I am sure it will hold up to what we are all hoping EFT is going to be, a reality based survival game. In addition, i must suggest weapons, i can't help it, i'm gonna suggest a couple: SCAR H & L systems SVD Dragunov (how has this not made its debut already?!?!) Colt 1911 45 ACP (or any of its children) Glocks HK M416 HK G3A rifles, namely the A2, A3, FN FAL M14 AR10 systems (MK11 and other U.S. DMR versions) Ok more than a couple, but I can always hope!
  20. Weapon Glitch

    Hi I have picked up a glitch, i do not know if its just me, but if i drop the weapon that is in my hands it just keeps flashing, after that i cant reload any weapons, i can swap out weapons in the other slot still. But those weapons cant be reloaded .
  21. Hey guys, First off I've been out of the game for a while, so correct me if this has already been established, but i searched the forum and didn't see anything about this. As far as the weapons proficiency skills go, if you use a gun a lot, then you get increased skill for it. Now a days, we're seeing the addition to a lot of weapons of the same base platform (I.E. Kalashnikov family weapons: Saiga 12g, Vityas, AK74, AKS74u, AKM, etc.) I feel like using any one of the weapons should also give weapon experience to guns in its family (albeit at a lower rate) . So if I've been playing with the AK74 a lot.. I'd be able to pick up an AKS, Vityas, AKM, SVD, etc and be able to carry over familiarity of that weapon system. After all, that's the advantage of having guns in similar platforms. My example would be something like i get 100% xp rate for the gun i'm currently using, and 50% (or whatever lower rate you guys decide is best) for all weapons in the family of firearms. I'm just following the real life logic that goes behind weapon design, familiarity plays a huge role and is what makes the Kalashnikov family so great (IMO). Anyways feel free to let me know if this is already a thing, I've been walking the streets of Tarkov again recently and picking up a dead dude's silenced Vityaz made me think of this haha. ITS GOOD TO BE BACK
  22. US Weapons and Item costs

    I just wanted to make a suggestion on weapon and item pricing. Specifically relating to prices for civilian purchase currently in the US. As well as a suggestion to add the civilian spec, semi-auto versions of weapons in the game. First off, I find many of the weapons and items in the game to be much cheaper than the IRL items they represent. Perhaps this is done for balance, however I also know you guys wanted items to be priced as close to IRL as possible. I am only going to comment on the USD prices for now as im from the US and not Russia and have no idea what pricing is like on that side of the world. The AR-15 and the Military M4. Currently the in-game price of the M4 in game is $750usd. I find this to be inline with some of the most common civilian AR-15s and I believe it would be great to add a civilian semi-auto variant at this price point. However in the US the fully-automatic military version of the M4 is several thousand USD. Most AR15 and AK civilian rifles in the US are priced between $600-$1800 depending on the model and builder. The fully automatic versions are generally closer to $6000 or more. I feel like this is fair in game as fully automatic weapons have very distinct advantages vs their civilian counter parts. I'd also like to comment on some of the optics. At my local gun range. The EoTech XPS Holo sights are generally between 450 and 600$ depending on the model. Burris fastfire is about $125, Trijicon ACOG scopes start at around $1200usd and you can even get PVS-14 nightvision, however they are around $3500. It seems the cost of most of these items in game are about half of their IRL cost.
  23. Optics and PEQ15s

    I noticed the Elcan specter dr and all IR lasers and IR lights are not functioning true to real life counter parts. I have used real PEQ15s and I own an Elcan specter dr 1-4x optic. So I'm speaking from experience when I say this. The Elcan has an eye relief of 70mm (having perfect eye relief means you will not see a black rings on the inside of the optic) the HAMR has an eye relief of 69mm. this means I can move my head further away from an Elcan and still have perfect eye relief. So why is it that when using the Elcan scope a black ring appears inside on the edges but the HAMR does not? This is either one of two things. One my highly trained paramilitary operator doesn't know how to properly use a scope or two you guys may has fumbled. Currently the Elcan is completely over priced and inferior to the HAMR optic. As the HAMR is crystal clear while the Elcan is murky. The Elcan today is praised for having the best and clearest glass on an optic money can buy. IR lasers and lights do not appear in night vision properly at all. Instead I can visually see my IR laser and light during the day with my naked eye currently in game. It is impossible to see IR anything with the naked eye so why can I in this game? The IR laser should have an extremely bright beam while viewed with night vision but doesn't. Now the IR light should only be visible in night vision. But should work in areas night vision doesn't have enough ambient light to magnify so the operator can still see in the dark. Will either of these two oversights be corrected?
  24. Where i get the PP Vityaz

    on raid or any vendor sell it?
  25. I thought it would be interesting to see what the forum users DO NOT want to see in game, For example: Desert Eagle, Made famous by video games, movies and youtube vlogger Jace Connors. The Magnum Research Desert eagle is a handgun with a very overrated reputation. Many assume .50 AE would be a devastating armor piercing round and rumor that the weapon was in use by the Israeli military ( and thus must be a super great pistol) simply because Israeli Weapons Industries was licensed to produce them for civilian sales in US markets. In reality compared to other contemporary auto loading pistols it is ineffective for military or police work. Low capacity magazines, heavy recoil, expensive ammunition and inability to defeat even level II body armor makes it for a bad choice outside of video games such as Tom Clancy's Call of Duty: Siege.