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Found 28 results

  1. M4A1 Colt Finished

  2. Master key door breaching?

    hello! will master key underslung shotguns be making their way into the game as well along side the m203??? also will you be able to breach doors with shotguns? if you do add this into the game it would be a really awesome feature and also probably the first and only game ever to do so which would be amazing.
  3. Safety Switch

    Is it just me or sometimes we accidentaly press LMB when we don't want to? Nevermind, but this happened to me a few times already! I don't know if developers are going to include SAFE fire mode amongst the others, but If not, then I think It would be a good idea to do so. Maybe bind it to a sepparate key from fire modes . I know this game is trying to be as real as possible and the most important thing on a gun is a Safety Switch!
  4. P226

    Name: P226 Type: pistol Place of origin: Germany, Switzerland Produced: 1983 - current Variants: P226 Rail, many variants planned Tac Ops, Navy, Elite e.t.c. Caliber: 9х19мм Parabellum, .40 S&W, .357 SIG Action: blowback Feed system: magazine Customization: Slide, barrel, grips, magazine, muzzle device, rail atachments Perfect design, double action, no manual safety, highly operational, from civilians to US Navy Seals. Its all about 226 series.
  5. Weapon & Mods

    This is something i've been creating with the help of my brother... Came out of the necessity to know which mods fit where and their requirements. Still not complete since I have to buy some parts that are hard to drop or find. Everyday I update it with something new that I found and/or bought. Any suggestions on improvements are welcome. Future adds: notes with a list of all scopes/optics and foregrips. Some aesthetics to make it easier to search for what you need. edit: if mods want to change where this should be, sorry i wasnt able to create in the most appropriate 'folder' / discussion Weapons & Mods
  6. So to make a suggestion (and to fully appreciate the developers probably already have it underway), i am super excited about the medical possibilities on EFT. I cannot wait for the ability to heal, a possible medical bag, etc... (I couldn't imagine the developers overlooking the development of paramedic/emt/corpsmen abilities). I am sure it will hold up to what we are all hoping EFT is going to be, a reality based survival game. In addition, i must suggest weapons, i can't help it, i'm gonna suggest a couple: SCAR H & L systems SVD Dragunov (how has this not made its debut already?!?!) Colt 1911 45 ACP (or any of its children) Glocks HK M416 HK G3A rifles, namely the A2, A3, FN FAL M14 AR10 systems (MK11 and other U.S. DMR versions) Ok more than a couple, but I can always hope!
  7. Weapon Glitch

    Hi I have picked up a glitch, i do not know if its just me, but if i drop the weapon that is in my hands it just keeps flashing, after that i cant reload any weapons, i can swap out weapons in the other slot still. But those weapons cant be reloaded .
  8. Solve naked runs meta

    The game is pretty cool and rewarding if you are good, problem, when you are good and you kill another player, he often is a naked runner with only an hatchet or knife, that's not rewarding at all. Fact is that you can lose too much in a run so to remove this absurd meta there can be some "starter" weapons that are not lost in the end (like the melee weapon), for example a pistol with 3 magazines, a scav jacket or even a "starter" jacket that has significant less space, something like that, this starter items or "secure" items could be tiered: why should a level 20 pmc be starter with a pistol like a level 0? at level 20 (for example) you unlock a "starter" shotgun with some rounds, or something else not too OP but useful and rewarding for a veteran, that also does not reduce 90% of players to be fearless rabbits running everywere naked, and also scav gameplay has to be improved, it is ridicolous that scav players kill each other on sight, it must be made clear that they should cooperate.
  9. Hey guys, First off I've been out of the game for a while, so correct me if this has already been established, but i searched the forum and didn't see anything about this. As far as the weapons proficiency skills go, if you use a gun a lot, then you get increased skill for it. Now a days, we're seeing the addition to a lot of weapons of the same base platform (I.E. Kalashnikov family weapons: Saiga 12g, Vityas, AK74, AKS74u, AKM, etc.) I feel like using any one of the weapons should also give weapon experience to guns in its family (albeit at a lower rate) . So if I've been playing with the AK74 a lot.. I'd be able to pick up an AKS, Vityas, AKM, SVD, etc and be able to carry over familiarity of that weapon system. After all, that's the advantage of having guns in similar platforms. My example would be something like i get 100% xp rate for the gun i'm currently using, and 50% (or whatever lower rate you guys decide is best) for all weapons in the family of firearms. I'm just following the real life logic that goes behind weapon design, familiarity plays a huge role and is what makes the Kalashnikov family so great (IMO). Anyways feel free to let me know if this is already a thing, I've been walking the streets of Tarkov again recently and picking up a dead dude's silenced Vityaz made me think of this haha. ITS GOOD TO BE BACK
  10. Where i get the PP Vityaz

    on raid or any vendor sell it?
  11. US Weapons and Item costs

    I just wanted to make a suggestion on weapon and item pricing. Specifically relating to prices for civilian purchase currently in the US. As well as a suggestion to add the civilian spec, semi-auto versions of weapons in the game. First off, I find many of the weapons and items in the game to be much cheaper than the IRL items they represent. Perhaps this is done for balance, however I also know you guys wanted items to be priced as close to IRL as possible. I am only going to comment on the USD prices for now as im from the US and not Russia and have no idea what pricing is like on that side of the world. The AR-15 and the Military M4. Currently the in-game price of the M4 in game is $750usd. I find this to be inline with some of the most common civilian AR-15s and I believe it would be great to add a civilian semi-auto variant at this price point. However in the US the fully-automatic military version of the M4 is several thousand USD. Most AR15 and AK civilian rifles in the US are priced between $600-$1800 depending on the model and builder. The fully automatic versions are generally closer to $6000 or more. I feel like this is fair in game as fully automatic weapons have very distinct advantages vs their civilian counter parts. I'd also like to comment on some of the optics. At my local gun range. The EoTech XPS Holo sights are generally between 450 and 600$ depending on the model. Burris fastfire is about $125, Trijicon ACOG scopes start at around $1200usd and you can even get PVS-14 nightvision, however they are around $3500. It seems the cost of most of these items in game are about half of their IRL cost.
  12. Optics and PEQ15s

    I noticed the Elcan specter dr and all IR lasers and IR lights are not functioning true to real life counter parts. I have used real PEQ15s and I own an Elcan specter dr 1-4x optic. So I'm speaking from experience when I say this. The Elcan has an eye relief of 70mm (having perfect eye relief means you will not see a black rings on the inside of the optic) the HAMR has an eye relief of 69mm. this means I can move my head further away from an Elcan and still have perfect eye relief. So why is it that when using the Elcan scope a black ring appears inside on the edges but the HAMR does not? This is either one of two things. One my highly trained paramilitary operator doesn't know how to properly use a scope or two you guys may has fumbled. Currently the Elcan is completely over priced and inferior to the HAMR optic. As the HAMR is crystal clear while the Elcan is murky. The Elcan today is praised for having the best and clearest glass on an optic money can buy. IR lasers and lights do not appear in night vision properly at all. Instead I can visually see my IR laser and light during the day with my naked eye currently in game. It is impossible to see IR anything with the naked eye so why can I in this game? The IR laser should have an extremely bright beam while viewed with night vision but doesn't. Now the IR light should only be visible in night vision. But should work in areas night vision doesn't have enough ambient light to magnify so the operator can still see in the dark. Will either of these two oversights be corrected?
  13. I thought it would be interesting to see what the forum users DO NOT want to see in game, For example: Desert Eagle, Made famous by video games, movies and youtube vlogger Jace Connors. The Magnum Research Desert eagle is a handgun with a very overrated reputation. Many assume .50 AE would be a devastating armor piercing round and rumor that the weapon was in use by the Israeli military ( and thus must be a super great pistol) simply because Israeli Weapons Industries was licensed to produce them for civilian sales in US markets. In reality compared to other contemporary auto loading pistols it is ineffective for military or police work. Low capacity magazines, heavy recoil, expensive ammunition and inability to defeat even level II body armor makes it for a bad choice outside of video games such as Tom Clancy's Call of Duty: Siege.
  14. BRITISH FACTION AND WEAPONS

    I think it would be really interesting to have a British SAS Faction, I'm sure someone from every country has made a post like this, but being in the British army myself, I can tell you now the L Style weaponry is really interesting, and SAS and Police forces use the MP5 models which are already in game, but models like the L85 and L115A are really interesting weapons, I think implementing guns like the Glock 17 would be a good popular choice. Just another idea in the hat.
  15. Moving Sights along Rail?

    I have tried multiple ways of moving a sight along the TT rail on an AK or the rail for the shotgun, but everything I tried has failed. I want the sight as close to my eye as possible along the rail, but I just can't move it. Help?
  16. Guten Abend, bitte ruft nicht die rechtschreibpolizei, hau mir gerade die Finger am Handy blutig. Spiel die Alpha nun schon eine ganze Zeit, habe meinen Char nun nach dem wipe auch auf lvl 20 benommen. Nur seid Sonntag fällt mir auf das ich keine armor mehr beim Händler finde. Auch wenn ich mir meine Frage wahrscheinlich selber beantworten kann. Die "besseren" Sachen gibt es für die einzelnen Spieler erst ab einem höheren Level, bei dem jeweiligen Händler, ist das richtig ? Wenn ja ? Was ab welchem Level ? Hat wer Erfahrungen ? danke für antworten, beste Grüße, vielleicht sieht man sich ja in der Lobby
  17. I've seen early footage of the game that has characters dropping their weapon upon death, and their weapon flying out of their hands. It looks more natural than what we currently have in the Beta. If you're worried about players not finding weapons in grass or dark places, the solution is simple: do it like Skyrim or Fallout, so you can loot the weapon from the corpse even though it's on the floor.
  18. Hello devs, So here are my questions, If you buy a gun from the one of the traders is it possible to put some kind of ID tag on it to show the first person who owned it? Second is are we going to be able to "paint" our weapons? And are weapon malfunctions in the game yet? Thanks, Bret
  19. Lmg, Hmg

    Hi everyone i want to ask about lmg nad hmg, so i want to now if we have chance to get one of lmg in to the beta? i really love lmg and want to now . We have answer about belt-fed weapon, will be in game but when? Maybe you plan add in one of DLC, or standard game. The best way for me is to put in the beta just one for site.. f.e pkm to BEAR and M249 to USEC.
  20. MP-133

    Name: МP-133 Type: shotgun Place of origin: Russia Produced: 2000 - current Variants: MP-133; Caliber: 12g Action: pump-action Feed system: internal tube magazine Customization: Barrel, muzzle devices, stock (pistol grip), magazine, handguard, rails and interfaces for sights and devices Unique working bolt catch mechanism which not typical for pump-action shotguns. The possibility of deep modification allows to use it as a long-barreled hunting rifle or a police short shotgun for use in CQB.
  21. Stamina/Fatigue - Weapon Carry

    Suggestion is to have stamina reduced/affected over time when carrying weapons in a high ready position (aimed in forward direction without using sights) as realistically, your arms would get tired from constantly carrying a weapon up and ready. Resting positions/Low ready position aimed down as an option instead of high ready all the time or something to this effect. The significance of this would be an impact on stamina over a relative duration and having to actually maneuver(handle) the weapon as you would in real situations, causing you to rest. I have yet to see any FPS that does anything in relation to this. *Possibly Stamina for arms, reducing reaction/aiming time. It is impossible to carry a weapon aiming forward all the time.
  22. Bullet Remaking?

    Hi, could we possibly be able to take the shells fired out of our gun, find necessity such as gunpowder, the bullet, etc. and be able to re-make the bullets in stations around the map. Best Regards, ~Evan
  23. Anti Tank Weapons

    Anti Tank Weapons My Topic to discuss: Should be there Anti Tank Weapons like the RPG-7 or SMAW in this Game. In many Survival Games there are AT Weapons,they make Players really Powerfull and sometime unfair to fight against. Should this Game have AT Weapons Yes or No . (Sorry for Bad English)
  24. Hi, I was wondering how many weapons do the devs plan to implement EFT ? Also can we expect some differents varities of weapons : * Assault rifles with standard cartridge (5.56/5.45) and higher caliber AR like the Scar H (7.62 NATO)/ AKM (7.62) * submachine guns like UMP45, Mp5, Kriss vector, AS Val,UZI * LMG: M240B, RPK 74..... * DMR Thanks
  25. Since the weapon customization is such an important feature of the game, I think it is important to allow some ability to test all kinds of weapon modifications without needing to loot them somewhere. Otherwise you would need to find all the parts (some could be really rare) and then test it in a environment where you could potentially die and lose your gun. This could be a solo (or group with friends) shooting range that has most or all of the weapons and weapon parts you can pick up and test. You enter with an empty character so nothing can be brought in or taken out of the area. If being able to test all the modifications is too much, then some form of progression can be added where at least guns/parts you have encountered and some that you have never seen (rotated every day) can be tried.