CMBelite-FR

Please add several jamming types for final release

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it would be nice to have differents types of jamming in EFT as this game wants to set new standards as mil-sim/survivor game :

1. Cartridge mulfunctions:

I think the devs said that ammunition would have different level of quality ?? if that was the case, i think it would be nice to implement the followed jamming features:

  •     Hang fire/mistfire:

        Hang fire also termed as Misfire refers to an unexpected delay between the triggering of a firearm and the ignition of the propellant. This failure was common in firearm actions that relied on open primer pans, due to the poor or inconsistent quality of the powder. Modern firearms are susceptible also. The delay is typically too brief to be noticed, but can be several seconds.

        A hangfire should be suspected whenever a firearm fails to fire, but has not clearly malfunctioned. In modern firearms, it is more likely that the round is a "dud" (one that will never fire at all), but it is important to delay removing the round from the chamber. If a hangfire has in fact occurred, a round initiating outside of the firearm could cause serious injury. If the operator believes that the firearm correctly cycled a fresh round and the action is not visibly jammed, the correct procedure is to keep the firearm pointed at a safe target for thirty seconds, then remove the round. This rule is usually not followed in combat, where being without a working firearm is the bigger risk.

example of mistfire on a revolver

  •     Squid load:

        A squib load, also known as a squib round, pop and no kick, or just a squib, is a firearms malfunction in which a fired projectile does not have enough force behind it to exit the barrel, and thus becomes stuck. This type of malfunction can be extremely dangerous, as failing to notice that the projectile has become stuck in the barrel may result in another round being fired directly into the obstructed barrel, resulting in a catastrophic failure of the weapon's structural integrity.

2.mechanical malfunctions:

  • Failure to feed:

Failure to Feed (FTF) is when a firearm fails to feed the next round into the firing chamber. Failure to feed is common when the shooter does not hold the firearm firmly ("limp-wristing").
P226/p229 FTF example

FTF m4

  • Slamfire:

A slamfire is a premature, unintended discharge of a firearm that occurs as a round is being loaded into the chamber

  • Fail to eject/Stovepipe:

A failure to eject, commonly known as a stovepipe or smokestack, occurs in pump action firearms as well as semi and fully automatic firearms that fire from a closed bolt when an empty cartridge case jams in the ejection port instead of being thrown clear. Stovepipes can be caused by a malfunctioning or defective extractor, or when the shooter does not hold the firearm firmly enough for the action to function fully, known as limp wristing.

FTE AR-15

FTE sig sauer

  • Double feed

The double feed occurs when the spent casing either remains lodged in the chamber or returns to the chamber after firing AND the slide picks up a second round from the magazine mashing it into the first.


double feed pistol

Double feed Ar-15

 

I would like to have at least the FTF, FTE and double feed jamming in EFT :)

 

 

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3 minutes ago, Lightel said:

But now is there jamming in the game?

Obviously. If you feed PPM ammo into a Kedr it'll jam i was told. 
Could imagine malfunctions happening from low condition too but tis isn't confirmed AFAIK.

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I'm pretty sure there has been talk of adding weapon jams etc into the game, especially been as tho you can "repair" weapons just like armour 

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