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Showing content with the highest reputation on 01/07/2019 in all areas

  1. 4 points
    Wenn das mit der Erkennung so einfach wäre, gäbe es in keinem Spiel Cheater, aber selbst in PUBG mit einem Etat der das von EFT um ein vielfaches Überschreitet, gibt es Cheater. Man darf nicht vergessen, dass es für Cheats schon lange Zeit einen echten Markt gibt, in dem durchaus eine menge Geld verdient werden kann. Das AC ist genau wie das Spiel noch nicht fertig - von daher müssen wir abwarten und hoffen, dass es immer besser wird und Cheater schnell und vorallem sauber erkannt werden. Es fließen viele Ressourcen in dieses Problem, denn es hat schon seit einiger Zeit eine der höchsten Prioritäten bei BSG.
  2. 3 points
    Добрый день, друзья! 2018 год подходит к концу, а мы продолжаем двигаться дальше - впереди новые открытия и новые свершения. Сейчас мы бы хотели рассказать вам, что же ожидает вас в Escape from Tarkov в 2019-ом году и в ближайших обновлениях в целом. Планы на 2019 год Следующий патч - очередная итерация исправлений и оптимизации игры Фикс багов (которые приводят практически ко всем проблемам, что есть в игре - геймплей, сеть, производительность) Переработка звукового позиционирования Дальнейший фикс фризов и статтеринга (например, вызываемых травой) Оптимизация (оптика (“картинка в картинке”, оптимизация растительности, особые оптимизации на видеокарте, оптимизация RAM) Балансировочные изменения (доработка параметров модов, снаряжения) Различные QoL улучшения Другие исправления, про которые вы можете рассказать нам в особых созданных темах Дополнительные важные вещи, которые мы не успели в 0.11, которые будут как только, так сразу Кастомизация персонажа Ключ-карты на лабе ( и на другие локации, склады террагрупп) Новые типы выходов на текущих картах СВД Новый торговец Егерь, который возможно на последнем уровне ЛЛ будет торговать пропавшими незастрахованными вещами Хирургический набор (будет “чинить” черные части тела) Новые анимации персонажей и их оптимизация Новый anti-aliasing Оружейные сборки и возможность их быстро покупать и собирать Патч 0.12 - Убежище Процесс побега из Таркова не такой стремительный, как кажется на самом деле. Герою где-то нужно обосноваться, чтобы набраться сил, чтобы хранить найденные припасы, снаряжение и оружие. Иными словами, перегруппироваться для выполнения главной задачи в игре. Игрок начинает строительство и организацию Убежища с нуля - изначально оно представляет себе заброшенное и захламленное бомбоубежище без каких либо средств жизнеобеспечения. Последовательно строя и улучшая модули Убежища, такие как генератор, система сбора воды, вентиляция, медблок, разведцентр, обогрев, санузел и многие другие, герой улучшает различные характеристики персонажа, например скорость вне рейдовой регенерации здоровья, гидрации и энергии. Игрок также получает специальные возможности по производству медикаментов, боеприпасов и других предметов за различные ресурсы. Улучшения разведцентра дают новые возможности работы с торговцами и игры за Диких и многое другое. Патч с графическими улучшениями (с переходом на Unity 2018) Доработка старых карт Переделка растительности Доработка экранных эффектов Оптимизации Обновления с новыми локациями Ближайшая - военная база Стационарное оружие Добавление новых боссов Каждая локация будет иметь по боссу (а некоторые даже по два) Ближайший новый босс - это главарь диких на локации Лес “Кожаный”, которого вы уже видели на арте EFT c Диким Новые ПвЕ отряды - группы ООН, сектанты, охрана боссов и другие Обновления с введением больших сюжетных квестов Они прольют свет на события в Таркове и погрузят в сюжет Прочие интересные фичи в ближайших обновлениях Метрика (графики) в барахолке, включение исправленных динамических цен Глобальный пул предметов (тестирование глобальной конечной экономики) Развитие оффлайн режима - кинематографичный режим, пве режим для игры с друзьями Доработки инвентаря (автосортировка, улучшение юзабилити) Ежедневные задания Компасы и бинокли Мины и растяжки Новые оружейные механики и возможности по контролю персонажа Многое другое Это основные планы на 2019 год. Мы всеми силами будем стараться воплотить все это в реальность для вас. Также следуем отметить, что не за горами старт открытого бета тестирования. Но самое главное, что мы хотим вам сказать, это то, как мы вам благодарны за поддержку. Это был сложный год. Escape from Tarkov - это наша жизнь и мы сделаем все, чтобы сделать нашу игру мечты для вас. И когда мы видим, что наша работа находит отклик в ваших сердцах, мы понимаем, что все это делаем не зря. Следующий год будет максимально открытым для предложений. Если вам есть что сказать по любому поводу связанному с игрой - пишите нам, и, обещаем, вы будете услышаны. Хотим подчеркнуть, что мы не против адекватной критики, не против дельного совета и помощи в любом вопросе - этот сложный и многогранный путь создания Escape from Tarkov мы проходим вместе с вами впервые. Лично хочу поблагодарить моих ребят из Battlestate. Сказать, что вы лучшие - это ничего не сказать. Такого рода самоотверженность я не видел и не чувствовал никогда. Без вас я никто - спасибо вам большое! Также хочу поблагодарить нашу команду комьюнити-менеджеров, эмиссаров, команду поддержки и всех всех, кто с нами работает временами в невероятных условиях. Зная, что есть такие люди, становится спокойней. Ну и куда же без вас, дорогое комьюнити EFT. Любящее всем сердцем и безжалостное одновременно Спасибо за ваши мнения, за ваше желание видеть игру лучше и за вашу уверенность в нас. С Наступающим Новым Годом! “Счастья для всех, даром, и пусть никто не уйдет обиженным!” Никита Буянов и команда Battlestate
  3. 2 points
    I have been playing this Great Game since the end of ALPHA and while bug's, server issues and the like have reared their ugly head no other issue has hit me harder that BattleStates lack of any Damage Model whatsoever, thinking they would at least address this issue it seem's as months went by,...they did nothing but sweep it under the rug, By "damage Model" i mean the In Game Model's ability to react to being shot with a bullet,...which would be crucial in a game of this nature, they say they want to make a "realistic shooter" ....well If that is truly your intention BattleState.....Then start right here..............because if you choose to ignore the continued development of something as crucial as this there is no way you can ever say you tried to make a "the most realistic survival shooter" ever.
  4. 2 points
    Ich mein grundsätzlich sind wir uns doch alle einig. Cheater haben in unserem Spiel (genau so wie in allen anderen Onlinespielen) nichts verloren. Sie machen das Spielgefühl von allen anderen kaputt. Persönlich bin ich allerdings zuversichtlich, dass das unsere Jungs das Problem in den Griff oder zu mindest auf ein erträgliches Maß reduzieren können - wie ihr ja schon gesagt habt, 100% cheatfreie Spiele wird es in absehbarer Zeit nicht geben. Ich freu mich trotzdem auf die abendlichen Runden in Tarkov. Trotz Serverprobleme und ab und an mal einem Cheater (es ist allerdings natürlich nicht so, dass ich mich darüber nicht auch ärgern würde :D)
  5. 2 points
    İts behind the concerete door near the Military Checkpoint at rigth side of map. (Along the mainroad)
  6. 2 points
    Спасибо за 14 дневные ключи, такого наплыва читеров я еще не видел
  7. 2 points
    Ich bin die letzten 2 Tage auch am Ende angesäuert mit einem starken Verdacht auf etliche Wallhack User ausgelogt. Nach 1000en Raids über die letzen Jahre kann man sowas schon mal abschätzen. 1mal ist keinmal. 2x ist Zufall. 10x ist kein Zufall mehr. Immerhin war jetzt gefühlt lange sehr gut. Wenige offensichtliche Sachen dabei. Nur ab und an mal eine Situation wo man dachte. Ok das war jetzt aber krass. Aber nie offensichtlich ein Hacker. 1x alle 100 Raids stört mich auch nicht. Wenn aber der erste Tod des Tages schon extrems offensichtlich war. Ich meine, der hat so hemmungslos gewallhackt, unfassbar. Es gab kein Fenster und nichts an der Wand und aus dem nichts schiesst einer mehrere Magazine exakt auf die Wand da wo mein Azubi stand. Zum Glück haben die Kugeln die Wand nie richtig durchschlagen. Aber mein Azubi wurde durch die Treffer trotzdem weggeschoben. Das AC wir hoffentlich wie immer bald aktualisiert und dann sind die wieder weg. Shoreline war für mich die letzen 2 Tage unspielbar. 2x war sogar der selbe Typ dabei. Beide male hat er solo einen ganzen Squad weggeholt mit einer M1. Alles 1 Shot headshots. Granaten über Gebäude direkt in die Büsche wo man ihn abcampen will, ohne dass er wissen konnte wo der letzte von uns war oder ihn überhaupt schon sehen konnte. Irgendwie scheint die Map etwas unterbesetzt im Moment. Da trifft man dann solche Typen halt gleich mehrmals. Jetzt gehe ich heute Abend auch wieder mit dem unschönen Gefühl online und hoffe, dass nicht aus dem nichts wider einer Silenced auf mich/uns ballert an Stellen wo man nie beschossen wird.
  8. 2 points
    "6 cells max" Folding the stock puts it at 2x3 (6 cells)
  9. 2 points
    Hi, we have many barter and quest items by now. The problem is, you can hardly remember what the purpose of an item is, especially if its an barter item only. Furthermore if you are in raid you cant look it up and therefore you have no clue about the actual worth of an item in your hands. So my idea is to reveal some more information besides the name when hovering over an item like this
  10. 2 points
    To Murazama... Oh.... DAMMIT! I only just realized what must have happened on top of that hill in the new sector of Customs... OH F I am SO sorry... I feel terrible and would like to apologize and add you to my friend list so I can do some runs to make it up to you. Also I am sure I have some items you could use, I am a wicked bad hoarder... You will recall a pistol-armed PMC meeting you at the top of the hill, and I aimed my pistol you aimed your shotgun, but did not shoot, so I hesitated. You flashed your light, and I put my gun down, and you put yours down... as you walked forward closer to me, however, you raised your gun and began firing in my direction -which I- trained in the harsh human-hatred-wasteland that is Tarkov, figured you only used that as a ruse to get close enough to me where your shotgun would be lethal.... SO I dodged around a cement support and shot you ... It was only later as I looked at your level 2 dogtag that I realized you were shooting at someone BEHIND ME, who, of course, shot me in the back of the head as i inspected what I thought was another untrustworthy player's corpse. In fact unbeknownst to me, you must have been shooting at someone behind me (which is why I took little or no damage) and _I_ was the apparently untrustworthy player. There are no words or adequate descriptions of how bad / stupid I feel, even though anyone that has played this game for a year or more like I have, will admit they might very well have done the same... Murazama, please respond to my friend request, and hope you find this, even though it is like a prayer in the wilderness. Your hopeful friend to be, AlJabberwock / Poorlifechoices.
  11. 2 points
    They drop "good" gear, they got sometimes "laser aim" but still AI is AI, got many bugs/errors/glitches/mistakes which should be fixed/adjusted. No clue what you mean, i never had problem with Raider being "too tanky" They die to 1/2 pistol HS. They only time i had to shot xx times is cause of server lagging and at the end i died during reload 10 s after "fight" :D. Nah, iam using pistol "granch". Thats not full gear and yes, raiders are easy, it's just AI, the sooner you realise it, the easier fights will be. But don't get me wrong, i understad what you mean. Raiders/scavs are AI, they lack many things or have super powers. ANd i mean - Throwing granades through solid objetcs, (gif below and yes thats glass = solid object cause it never crush right? I mean i wouldn't be able to do that cause it would bounce :D) - Shoting thorough metal (elevators) - After shoting them in the back then immediatly know where you are - Even they have no sight on you and you are under car, they can insta HS you through whole car (even if they really try to hit your head, they would have to shot thourgh whole car/engine etc) - Throwing nades as pro So yes, AI is still long way to go before they start acting like normal "AI" cause creating AI which would imitate human would be hard task to do :P.
  12. 2 points
    How many security systems do you really need in place? You have to select to list them all as one, and you type in the price and confirm this. If this fails it's you not checking what you entered. My friend sold something valuable for 43 rubles, he doesn't think it's the games fault, he still laughs about it. I would understand your argument if you then also want to have a system in place not to buy something expensive just because it was put up in dollars. It's a way to scam people although I still think it's your own fault if you don't look at what you're buying.
  13. 2 points
    EFT is aiming towards a consumer base of hardcore FPS enthusiasts with a strong emphasis on being a simulation. Nothing else was advertised. Just because the game isn´t fitting your individual needs, it doesn´t mean that it´s bad. Tastes differ but BSG delivered what they have promised in that regard. Especially now since it seems to make a lot of people cry and rage quit because this and that is too hard.
  14. 2 points
    Ja, das müssen sehr quälende 600 Stunden gewesen sein. Sorry, aber bei 600 Stunden bei ca. 150 EUR also 25 Cent pro Stunde von einem Scam zu sprechen ist wirklich kaum noch zu toppen. Wenn dir der aktuelle Zustand des Spiels so missfällt, wäre es wohl das Beste bis zum Release zu warten. Grüße, Cyver #Locked
  15. 1 point
    Returning player looking for group looking for mature players with decent communication and callouts nothing hardcore Kristo#2982 add on discord for replys and comms
  16. 1 point
    since the lab released I'm having waaay more fun on tarkov. It is heavy PvE, difficult and rewarding with just a hint of PvP and I love it this way. Don't get me wrong PvP is fine but atm there are just too many unknowns with regards to how you died that it sucks the life out of you. Personally I would like the devs to adopt the same approach to all their maps to add that much needed challenge to the game. Because PvP isn't a challenge.
  17. 1 point
    The issue with that is the price of Mocap that would be needed, then the issue of dealing with the clipping. which is still an issue with what I can only guess is the engine. This could be in the works with the next engine which would be great. As I do agree that this is oddly robotic as it stands. I am not defending them as a rabid fan or annoyed you'd dare "Question God Emperor Nikita and his Disciples". But That would be my guess why they would not have fixed it yet. We have to understand that coders and such would and maybe want to fix these issues. But the higher ups probably dont see this as an issue worth dealing with due to the reactionary community of casual gamers, streamers and hardcore players already. Not saying critical thoughts about a BETA isnt valid. But remember, the louder one side is. The more that singular side is noticed. Also we have to consider their own end goals.
  18. 1 point
    Jesus christ, jumpscare when the music started.Anyways, shame on you..
  19. 1 point
    Yeah, EoD get better ping and a bigger shlong, field tested this two secs ago. Want my data? get your own.
  20. 1 point
    They are not challenging at all, thats AI with few "broken" mechanics, but still AI, and we as human can find numerous ways to outsmart them/find their flaws/mistakes where i can name at least 4, but once you are using that, it's 0 fun and chances of dying even with worst pistol is reduced to minimum. Here i disagree, exp gain is too high, atm without using "bugs" of AI i can farm around 8k exp per 4 min run. If i use flaws i could do same amount of exp in 2 min where 1.5 min is my record for 10k exp (extracted ofc with gear). But if you even wanna stay on map and just "farm exp" you can reach much much more, once raiders keep rushing me and i killed around 12 raiders within 2/3 min. So till they "fix" AI, Lab should be closed, just Exp/money/gear gain is too high there and risk is too small cause of broken/stupid AI. (btw, once they fix their nades/aim but won't touch their "stupid actions" then Lab will be even easier map to go) That an option, but if you are looting "main/mid area" where you can find Ledx/axes/fuel cond etc" and there will be raider on the top since start, you might have actually hard time cause of their aim/nades. So unless they fix that, i would say thats not best idea. But as always i also try to offer other solution. 1. You can't extract/turn alarm on before 10-15 min (that would eliminate most players cause they would fight with each other first). 2. More raiders with better AI (ofc in future) once you turn on alarm, cause atm there are places where they never go, and you can just hunt them there for example. Well, i know that you also meant "hachet runs" correct? Well with that, future hideout and "healaing wounds" might actually help, but we will see how it gonna work in 0.12 patch. Cause it can be diffrent thing than we actually think/want to be. Like you might be able to pay xxk rubles to heal your wounds or just wait x min. If that would be an option then well... Hachet runs will still exist, cause who cares about 40k, once you are leaving Lab with at least 100k-2.5kk rubbles if you get lucky :D. It will be closed at the end, thats confirmed. If they won't then you will see people who reach lvl 40 in half day, Lab is just too "op" with exp/loot/anything atm. They also might just "close" Lab and if you want access, you will need "key card" which will be "rare drop/rare to find" that would help tho. Overall, there is no other map where you can "farm" or "gain" 500k rubbles within 3 min. Shoreline/customs/anything else, you need at least 2/3 min to reach area then you need another 5 min to loot all rooms and at the end you might still get much less than in Lab. At least thats my point, you don't have to agree, Lab is cool map But once they fix a lot of mistakes/errors in AI.
  21. 1 point
    Once or twice a year.
  22. 1 point
    Dann würde ich dir - wenn du Waffen möchtest - den Security Arsenal Key empfehlen, der aber gerade etwa 25 Mio Rubel im Markt kostet. Kannst ja versuchen auf Shoreline diesen zu looten. Der befindet sich im Resort im Gym Keller neben dem Laptop auf dem Tisch, falls er gespawnt ist.
  23. 1 point
    Nun es gibt ein Wiki für EFT, welches dir eigentlich über alle bekannten Key Spawns Auskunft gibt. Das ist zwar bei beispielsweise dem Security Arsenal Key sehr langwierig, da doch sehr viele darauf aus sind und die Wahrscheinlichkeit des Spawns recht gering ist. Oder du machst Geld und kaust gerade ziemlich teuer diesen Key im Flohmarkt.
  24. 1 point
    Зачем вообще ждать скорейшего выхода игры. Чисто принципиально? =) Разве не лучше когда игра разрабатывается и мы постоянно с каждым новым патчем видим что-то новое =) Только не говорите что релизнутая игра с выходом патча с новыми плюшками не будет иметь багов и лагов. И что можно просто взять и добавить сейчас всё о чем мы слышали и не слышали. Когда игра релизнется разработчики выдохнут и будут отдыхать и ничего нового кроме DLC раз в год или полгода в лучшем случае мы не получим.
  25. 1 point
    @Phoenixsui we will see There is a lot of new (trial) players now so we can't fit current situation on future perspective. I think the hideout could be a great catalizator for the gold/loot runners and Lab could still be open for all. Thanks for yours point of view!
  26. 1 point
    Hello @Hylky and welcome to the forum, the key had to be activated until the 6th of January and is then active for two weeks. Best Regards, Cyver
  27. 1 point
    @nothing There are rumors that after wipe Lab will be closed behind lvl requirement/quest/item will be require to enter lab (like 1 time ticket, aka key card) But i didn't see any "prove of that" the only thing i can say which is 100% confirmed is from last Russian podcast. Quoting: "Lab will be closed/secret location hidden somewhere on map, so player will have to find it and get access via item (most likely key card)" So at the end, Lab will be close, but if that gonna happen before wipe or when we don't know. According to info above, it sounds as Lab will be 100% closed once they start connecting maps/free roam mode will appear.
  28. 1 point
    Implement Ground Inverse Kinematcis, the current movement in this game looks very rigid and unrealistic... almost as bad as the COD series. If Tarkov truly values realism they should strive for something more like this.
  29. 1 point
    Есть небольшое предложение.было бы неплохо сделать на локациях где есть выход через платную машину, сделать возможность отправки своей сумки с лутом за определенную стоимость,но без выхода с локации.и получением ее через определенный промежуток времени.
  30. 1 point
    This could be a reminder for "what the duck I'm trying to do here on this map" .
  31. 1 point
    Ah, that's why I have to keep a pen and paper on my desk to write down notes!
  32. 1 point
    Новогодняя акция в Escape from Tarkov закончилась. Спасибо всем, кто воспользовался данной возможностью купив\улучшив пак предзаказа. Также, хотим поблагодарить всех, кто делился ключами с другими игроками.
  33. 1 point
    In my experience with escape from tarkov I have ran into a few things that are to say the least interesting. Lets start with the penetration. When you get shot in the arms it feels like it stops the bullet and there is no penetration to the chest at all that dosnt seem quiet right. And with unarmored targets taking 3-4 shots to the chest to kill with a rifle is mind boggling 3 rounds with a m1a I understand that it’s a game but it was marketed as a realistic military survival shooter that is not at all realistic to say the least. The medical system. Its not very cool to get shot up in a gun fight go around the corner slap a pile of bandages on it and be back to full health. I would like to see the game adjusted so that your in game healing is limited to like pain management and bleeding management with no limb healing capability’s in raid. During a raid you should be primarily focused on not getting shot and managing your food and water intake. Currently the food and water is only used when your stomach gets blacked out basically. An indepth time based out of raid heal system would dramatically change the way the game is played right now people just run around like call of duty basically and when they get shot turn and spray and pray. The spray and pray. It would seem that the recoil in this game is unique to say the least on a full auto burst without moving my mouse the gun rose above the original point and then with the same mag ended below its original point of aim. There is an artificial accuracy decrease introduced when ADS it appears that the bullets hit in a random circle around the point of aim this artificial accuracy is not applied to point shooting so effectively up close point shooting could be more accurate than aimed fire. I feel like this should change and the random spray pattern be added to the non aiming fire sense the guy wouldn’t be as anchored to the weapon and it would move more. The weapons. It takes just as many shots with an m1a as an ak as a m4 to kill an unarmoured target which is about 3 depending on how centered you are. This game absolutely needs 1 shot chest kills to make a “realistic” shooter that’s “hardcore” without one shot chest shots lol. A guy with a sniper rifle should easily be able to drop a scav or unarmoured player with having to shoot him in the head. This game needs an extreme rebalance of weapons and damage. The shots to kill is way to high promoting a call of duty loot shooter basically. There’s no real punishment for getting shot unless you die. If you take a shot in armor I would like to see some sort of shock effect happen or something because to get the drop on a guy shoot him in the back 2-3 times have him turn instantly pick you up and no scope u in the face 1 tap. The servers. The game is great ok don’t get me wrong I want it to be popular af but with the playability of the servers and everything right now that just simply isn’t going to happen. You guys really need to iron out your servers and everything the game has plenty of content and potential but the desyncs and lag is ruining it. Idk anything about coding but I feel like reliable servers should be the first step of a game
  34. 1 point
    See you just proofed that i was right, the Dumb stuff i said, was totaly true, "I just want to quickly put my stuff on the market and make a million" , DOUBLE CHECK what you do, in my opinion you guys totaly deserve losing all this stuff
  35. 1 point
    @timohepolis Hello sir, here is a quote from "Q&A with Nikita Buyanov 01/08/2018": More detials about it will be shared closer to it's release. Since the topic was answered, I am locking it. #Locked
  36. 1 point
    Ja seit 2 Tagen scheint es wieder sehr schlimm zu sein...Glaube das viele jetz nur ESP nutzen weil es angeblich nicht erkennt werden soll. Hatte gerade einen Superhelden auf Labs mit der Mosin. Er hatte nur Mosin (keine armor, nix) und alles mit einem Schuss weggeballert. Hatte mich dann quasi am anderen Ende in einem Raum versteckt aber er rannte direkt zu mir und hat mich gekilled.Ich war voll equipt. Und er war auch EOD Besitzer.
  37. 1 point
    v Lobby klikneš prvým tlačítkem na jméno tvéh kamaráda a dáš invite to group. A on jenom potvrdí. potom to ten co zve spustí.
  38. 1 point
    Pues me la envaino, porque acabo de probarlo offline y si se cortan las animaciones. Me habrán podido los nervios, y me ha perdido el ragueo pataleta ;p El resto no lo voy a discutir porque no tiene sentido, era parte de la pataleta y tengo claro que al grueso de la comunidad ya le va bien.
  39. 1 point
    It sucks I've supported this game from the start. I am just not seeing tons of progress here and the dev's are quite most of the time on this topic i enjoy this game and the mechanics but boy today was unplayable. I think you Developers need to take a step back stop creating maps weapons etc and put all resources on to optimization server side adjust. Key to a successful game is everything running correct. Especially losing all your gear because of server issues literally pisses me off to lose a full kit.
  40. 1 point
    My background is Military in RL and after Military i fell in love for MilSim in ArmA with ACE & ACRE and such. Even ArmA 3 and all its prequels has a more realistic damage model than EFT, and yet there are still thousands of players playing ArmA MilSim because of the fact that they have to crouch when there legs are shot to hell or they have to wait for medic when they are knocked out and close to death. BSG promised way back in alpha to develope a "realistic first person combat simulator" and there have been talks about a realistic trauma and cure system that is planned. the animations that came in recently show the direction of this system but the core changes are still missing. Even my Suggestion topic about easier Ammo and Armor coding for better workflow and my included hit reaction / aimpunch dependency on caliber is ignored: Besides that we all know there is some kind of Penetraion Treshold on the naked body of each PMC. Just 2 minutes ago i shot a looting PMC in his head with my TT using PST GZh ammo and he did not die after the first bullet. But at least the wall was covered with his brain. he turned and shot me. This is the most frustrating thing i experience in this game since i joined with closed Beta start. I hope they fix it and i am about to adress this in a seperate topic. Let us all hope for the best, that BSG starts to listen and gets back on track with their goal to make a realistic first person combat simulator. I love this game and would be disapointed if the game failes because it lacks the final goal on being realistic and still fun. best regards, mkev
  41. 1 point
    Mnie to się wydaje, że Ty jesteś AssApple czy jakoś w ten deseń. Ręki bym sobie nie dał uciąć, ale to krnąbrne zachowanie, podobne byki składniowe... ja wiem, że młodzież teraz na jedną modłę robiona, ale za dużo tu podobieństw
  42. 1 point
    As people already said before. First things first, as a new player your main priorities should be to learn the maps, loot spawns, player spawns and so on and only then care about looting. No one joins Tarkov with experience, its not one of those games, only thing players might already kinda know is how to shoot cause its an fps game. With that taken into consideration I will elaborate into steps on what I think you should be focusing. 1 - Play scav everytime its available, in every map, don't just focus on one because your quests won't be only on one. This way you will learn the maps slowly, their loot areas and will eventually have a fight or so (Winning or losing, doesn't really matter, we're talking about experience at first). 2 - Do PMC runs while your scav is on a cooldown, you don't have to bring anything at all, a knife, a small pistol, a few meds in your secure container, and go around still learning the maps, extractions, that's a really important part. With experience you will begin to learn where other players spawn, where to expect them, where loot is and so on. 3 - Queue up with friends/clans/communities. I'd say learn a few things by yourself at first then find a community/clan that interests you and tag along, you'll learn a lot from their experienced players and its always good to be social interactive. 4 - Last but not least, if you feel like there's something you'd like to further develop, like learning things that you don't already know or don't know how to, you can always request a SHERPA at the main page of Tarkov, you click on your profile, then "Newcomers Assistance - Sherpa" and request a Sherpa to further assist you. A Sherpa is a community official member picked by the BSG to help newcomers in their needs, the Sherpa assigned to you will then enter in contact with you by whatever method you selected and assist you in your needs. Keep in mind those steps are not entirely in order, best of luck!
  43. 1 point
    Рады сообщить вам о начале сотрудничества Battlestate Games c компанией Ars Arma, снаряжение которой вы скоро увидите в Escape From Tarkov. Компания Арс Арма специализируется на создании военного снаряжения для ФСБ, ССО, ФСО, ГРУ, ВВ СПН, СОБР, ОМОН, ФСИН, РССН, ЧВК. Для производства используется современное оборудование, оригинальные материалы и фурнитура, что обеспечивает изготовление высококачественного снаряжения, аналогичного лучшим мировым образцам, а также пожизненную гарантию и приемлемые цены.
  44. 1 point
    Wir planen heute ein Update der Client und Server von Escape from Tarkov durchzuführen. Das Update enthält verschiedene Fehlerbehebungen und erhöht die Performance, das Spiel wird für ca. 30-60 Minuten nicht verfügbar sein. Die genauen Änderungen findet ihr hier: The Lab, verschiedene Fehlerbehebungen The Lab, fehlerhafte Kollisionen der Statuen und deren Sockel in der Halle behoben The Lab, die Tür im Keller welche in die erste Etage führt ist jetzt offen Fehler bei Rucksäcken und Containern im Scav Transfer Interface behoben Factory, Fehler behoben, der dazu führte, dass Scavs geschlossene Exits bekommen Raiders im Labor sollten nun nicht mehr in den Türen stecken bleiben, wenn sie versuchen durchzulaufen PACA Rüstung hat nun das richtige Symbol im Examine Menü Fehler behoben, der dazu führte, dass verschiedene Anzeigen überlagert wurden, wenn ein Spieler "Receive all" gedrückt hat "Zarya" Icon behoben Verschiedene serverseitige Fehlerbehebungen Lokalisierungs fixes [15:40 Uhr CET] Update abgeschlossen
  45. 1 point
    Are you kidding me? I am in this community from it's very beginning. Don't teach me what to do. I only hate those, who deserve hate and when they do. You don't know Russian language, but if you would translate my posts you would find that it's 50/50 positive and negative. At this exact situation BSG deserve to be hated, because they are trying to hide the truth, not to solve the problem. I don't know, maybe they have already fixed this issue, but it's not right to hide the truth anyways. BTW they banned the streamer, which provided SO MUCH help to them, invited SO MUCH people to the game. It's stupid and rude.
  46. 1 point
    Vom sound und Bildmatterial her hatetst du als du im Dorm hast 2 Gegner einer mit PP19 die du ja gelootet hast und 1 Gegner mit Schrottflinte der dich über links versucht hat zu flanken und dich durch den haupteingang attackiert. Sicher ist für mich das während du den ersten bekämpft hast, hat der 2. Spieler versucht dich zu flanken, immerhin hört man ihn rennen und er attackiert dich durch den Haupteingang.(ich schätze auf Schrottflinte wegen dem saftigen sound) Dann gingst du in den Fluchtmodus und hast einen Spieler wahrscheinlich auf den "Sniperhügel" nicht geshen und der hat dich versucht zu bekämpfen. mit einer SKS oder Vepro. Ich erkenne da keinen cheater, die Situation war halt unvorteilhaft und thirdparty ist halt möglich. Sprich eine 3. Person die du nicht aufen Plan hast. Was auch dafür spricht ist das du im Clip nicht stirbst, man sieht nur wie er versucht dich zu treffen. Du rennst z.B nach verlasen der Dorms einfach richtung sniper roadblock bzw. Smuggler boat. und drehst dich auf der Rückseite des Hügels keinmal um so das du nicht einmal wenn ein schussfeld den rückwärtigen Raum betrachtest. Als du hinter den blauen containern bist trifft er ja keinmal. Er versucht vielicht die gebüsche abzuaimen weil vieleicht seiner erfahrung nach oft spieler sichda hinein werfen aber was eineutiges sieht man halt nicht. Und da der Clip da endet hast du entweder überlebt oder bist auf den Weg zum Exit vieleicht verblutet. P.S. ExtremerJonny wie nimmst du wahr das jemmand dich nicht wahrnimmt wenn du ihn wahrnehmen kannst , akustisch? Das ist schon ne ziemliche mutmassung die du da äusserst. Immerhin hörst du ihn also kann er dich theoretisch auch hören. Und vieleicht liegt er ja auch nu´r an nem typischen laufweg und steht alle 30 sekunden oder auf verdacht kurz auf und guckt dich dann halt direkt an. P.S.S ich bin gegen eine Deathcam, egal ob nach oder im raid. Ansonsten gibt es bald keine guten spots mehr da jeder gute spot bekannnt ist durch deathcam. Und in meiner Spielweise insbesondere als Scav setz ich auf das Überraschungselement. Das heisst für mich das ich nicht zu den hotspots renne sondern auf eine Position wo ich andere spieler gut abfangen kann. Insgesammt versuche ich Laufwege zu entwickeln die wenig benutzt sind und niemals direkt auf ein ziel zulaufe. P.S.S.S Ziemlich schade das sich jeder 2. zu sehr überschätzt um sich einzugestehen das er nicht unfehlbar ist. Ich spiel auch Eve seid jahren und da gilt "Es gibt immer einen dickeren Fisch" Dadurch konnte ich mein skill stätig steigern und ich versuch immer was aus meinen vermeintlichen fehlern zu lernen. Tatsächlich bin ich in dieser Season so gut wie in keiner zuvor. Und ja, mir sind auch schon unsichtbare Gegner, Gegner mit Amor begegnet. Und ja einmal hat ich es eindeutig mit einen exploiter bzw Hacker zu tun, der hat sich mit ca. 150 mph über die map beweget indem er die ganze zeit aufsprang und sich wieder hinlegte, allerdings ist das fast ein jahr her. Ob es wirklich 150 mph kann ich nciht sagen, hatte mein Radargerät in der anderen Scavweste
  47. 1 point
    Так сейчас нет механик для нормальной стрельбы из болтовок, да и не балансят их совсем никак, поэтому и потому они никем и не применяются. Для популяризации болтовок как минимум нужно: 1) дать выбор трогать / не трогать затвор сразу после выстрела (чтобы контролить попадание) 2) дозарядка по 1 патрону с выбором типа патрона (бронебойные, экспансивные и так далее) 3) нормальная механика штрафов при попадании в тебя пули - условно - при попадании в броню из дробовика в упор - противника роняет на пол, будь он хоть в суперброне, а при попадании из того же дробовика в шлем в упор - ломается шея. По хорошему мосинка (да и другие болтовки) с нормальным патроном должна ваншотить любой броник кроме 6Б43 и его импортного аналога. Вопрос только во времени на введение механик. Это как с классом пистолетов-пулемётов сейчас - пока шлемы нереалистично крепкие и бронежилеты гасят весь урон без каких либо штрафов (хотя бы к выносливости цели) - их так никто и не будет использовать.
  48. 1 point
    lmao at being mad at someone reasonably pointing out how bad this map is. Okay, obviously it's super easy to find but I'm going to put the better one here anyway. via reddit.
  49. 1 point
    Just for showcase, if you are interesting in using the video as your intro, message me.
  50. 1 point
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