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Popular Content

Showing content with the highest reputation on 10/16/2019 in all areas

  1. 6 points
    0.12 will soon be upon us and with that comes a wipe, with everyone going back to their edition gear. With the upgraded Unity Engine, a lot of new content and a brand new map 0.12 will be the biggest patch to date, to say the community is hyped is an understatement. There has never been a better time to take a stand, BEAR or USEC, and see if YOU can Escape from Tarkov! Prize x1 Standard Edition Key (Full game, not trial) x4 14 day trial keys (One per person, 4 in total) How to enter What are you most looking forward to in 0.12? How long have you been following Escape from Tarkov? Why is this the game for you? It would be great to hook up some people that have been following the development of EFT and would make the most of these keys, tell us why you should win and you could be getting one of the four fourteen day trial keys, or a full standard edition key! The giveaway is open to all, so even if you have EFT and want to try and win a key for a friend, share your thoughts and who knows, you could be one of the winners! Rules One entry/post per person, you can edit it as long as the function is still available. The winners will be picked and announced as the servers go down for the installation of patch 0.12. Sherpa Squad (Optional) As you will know Escape from Tarkov can be very punishing, especially for new players, if you would like some assistance in learning the basics and have someone to watch your six, you can request the Sherpa Squad, we are here to help you get the most out of EFT! Good luck, and may the best operator win!
  2. 5 points
    Les dir estma mal Alle meine Beiträge und Treads von mir und anderen durch bevor du hier ankommst und Leute als Heulsusen bezeichnest! Spiel erst mal mehrere Wipes und 1000e Stunden bevor du andere beleidigst! Und danke....aber DEUTSCH bin ich nicht nur weil ich dieser Sprache mächtig bin! Aber hey...mit deinen 6 Beiträgen hier im Forum bist du ja sooo toll informiert und hast dich natürlich über längere Zeit hier eingebracht um nen ganz glasklaren Plan zu haben! Hast DU dir die offiziellen Infos seitens BSG überhaupt ma angekuckt oder bist du nur hier um iregndwas gelabert zu haben? (ernsthafte Frage) Ach ja...die Teammitglieder tun das!? Hab ich nicht denen meine Dank dafür augesprochen? Echt man.... Wenn du alles als Nörgelei auffasst .... dann bitte tu dir selbst nen Gefallen und gehe nicht in Foren!
  3. 3 points
    Hi Everyone (and BSG). I really like how our secure container is out only. Things can't go in. It changed as I played today and the half dozen teammates I played with applauded it too. It feels great and is easy to get used to. We all liked how much more engaged we were because we needed to survive. We also talked at length about how much we liked that hatchet runners can't do that again. We also could bring out meds and ammo (out only). Which made sense. I used my keys, no problem. I would like to see dog tags only go in but I haven't killed a PMC yet to test if it does that. If nothing goes in, I'm ok with that. I think this will be a very good change as too often I found someone who just ran to Shoreline resort, took valuables, disconnected, and I'm standing there over their body without a fight and without a chance to fight for that all important loot. Who agrees with me? Thanks, S.
  4. 3 points
  5. 3 points
    Hi guys and gals! I'm Benedikt and I am the Staff Officer for the European battalion in the TAW EFT division. I joined TAW exactly 1 year, 8 months and 21 days ago (yes I may have slight OCD) and was serving in their Oceanic battalion during my long-term studies in China from which I have just returned last year. As a Staff Officer (SO) my duties mainly include: member and staff management, finding the right people to fill leadership positions within the battalion, being the tipping vote if my Commanding Officer and Executive Officer disagree on an important decision and handing out promotions(my favorite!). I am always lending an open ear to any issues members may be facing, or if they just wanna have a chat for old times sake. I have played many different games in the past starting on windows 95, but have never felt soo much fun (and despair) in a video game as with EFT before. In the beginning it was hard to say the least, but since I joined up to TAW I have found many friends to play with (and rage against!). They provided me with the tactical training I needed to become my best in EFT and also the occasional accidental friendly nade in my direction (talking to you here Nikiran) During squad-play I am usually the guy up front and consider myself the spotter/scout. This might have lowered my survival rate as I am also the first guy getting shot, but i never rage-quit because if my death leads to my friends knowing where the enemy is then that a win in my book. (my gear gets secured after they inevitably kill the guy anyways) A funny little example i like to bring up: got one/tapped in the head in one raid, told the guys I was with "this wont happen to me next raid", took out a Killa helmet for the next one and got one tapped again...lol (but both times we won the fight because of my "spotting") I am really looking forward to the upcoming patch and if you are also looking for a dedicated clan to get your A-game up in EFT then TAW (www.taw.net) is definitely the right place for you! See you soon on the battlefield! (hopefully in my squad and not on the loot screen) Benedikt
  6. 3 points
    Some changes already planned for the future: Dynamic loot - Loot will spawn more or less based on how many times a location is looted. This will be a global thing and not just a 'Per Raid' thing. Meaning that if a lot of players go to the same place, across multiple raids, and loot it then in future raids the loot will be less common and less valuable in that location. The opposite is also true, so less traveled areas will have more valuable loot. Global Loot Economy - How many of each items exist will be tracked globally, and there will be limits. This means that if they set (for example) that there can only exist 1000 Gen 4's in the entire game, no more then that number will spawn until one is removed and a slot opens up.
  7. 3 points
    Ein paar Peoplez hier sollten sich selbstständig machen. Es beruhigt ungemein wenn man von morgens bis mittags Lehrlinge ankeifen kann! Ich bin immer grundrelaxt wenn ich heim komm! @t0mmy1735 Meine selbstgebauten Patchnotes sind noch nicht fertig aber soon!! 🤓 ✒️ 👌
  8. 3 points
    hihi, nach dem released wird es erstmal +/- 2 Wochen nicht spielbar sein, dann geht es hier ebenfalls weiter Ich würde mich dennoch freuen, hab nächste Woche frei
  9. 3 points
    Hello there! My name is Nikiran and i am the Commanding Officer in the European Battalion in Escape From Tarkov Division in TAW. I Oversee all the operations and daily work that involves all our members and staff. I am the all around guy that helps every level in our division achieve their objectives. I have a great bunch of guys who are working very hard on creating the best and most friendly environment for our members. One of my many task is to follow through with ideas and the training of members on all levels. In TAW its very important that everybody is taken seriously and welcomed. I have been in a lot of training positions in TAW and have held may trainings teaching old and new members about Squad Leading. I have trained people in Mil-Sim, planning, communications and in game knowledge for multiple years. I am also always seeking new ways to improve myself as well. We have a great community and take activity very serious. The mandatory trainings is a great time every week where we meet up and have a chat about the week that has gone. After that we have a great training and debrief on what we can do better for the forthcoming week. ACTIVE is the key word in TAW. Everybody is welcome in TAW. If you feel like this could be a place for you then apply on taw.net. Have a great one Niki
  10. 3 points
    Mein Vorschlag für Gewicht: Bis 50KG hat meine keine Einschränkungen und ab da wird Stufenweise mehr Ausdauer verbraucht, sodass man z.B. mit 80KG nur mehr sehr kurze Strecken sprinten könnte. - 50KG 10% mehr Ausdauer beim Sprinten - 60KG 20% mehr Ausdauer beim Sprinten - 70KG 30% mehr Ausdauer beim Sprinten - 80KG 40% mehr Ausdauer beim Sprinten - 90KG 50% mehr Ausdauer beim Sprinten - 100KG kein Sprinten mehr möglich und normales Gehen verbraucht Ausdauer - 110KG kein Sprinten mehr möglich, normales Gehen verbraucht Ausdauer und Geschwindigkeit ist um 20% reduziert - 120GK kein Sprinten mehr möglich, normales Gehen verbraucht Ausdauer und Geschwindigkeit ist um 30% reduziert - 130GK Stillstand
  11. 3 points
    Ich kanns kaum erwarten die Patchnotes zu lesen!! Wenns noch viel länger dauert schreib ich mir selbst welche und poste die hier!!✒️
  12. 2 points
    Greetings! Im Kazen, Executive Officer in the european batallion in Escape from Tarkov Division in TAW. 27 year ''old'' norwegian fps enthusiast. I have playing fps games since i was a kid, and played competitive/pro in games before joining TAW 1 year and 8 months ago. Like Nikiran, i was also part of the training staff a year back, helping train new players in the game. As the Executive Officer, i am Nikiran's right hand man. I basicly do anything im asked by my CO, and bring ideas up for debate to change for the better of our community. I have recently picked up streaming and recording to try create footage primarily targeted for TAW members for educational purposes on things that can make a big difference in game. Work in progress. In raids, i am quite flexible in my playstyle, where i can adapt to most players. But if im leading the raid, then its usally agressive-tactical raids. If you are looking for a community to join, try us out by applying at www.taw.net Be seeing you around soon, friend! Kazen
  13. 2 points
    Den Gedankengang von @cryat gefällt mir, ab einer bestimmten Grenze die Ausdauer angegriffen wird und würde dann sogar noch die Erholung ebenfalls angreifen. Wenn man den Skill Ausdauer auf Elite hat, dann dauert es nur einen Bruchteil, bis dieser voll ist und das würde bei massiven zusätzlichen Gewicht nicht berücksichtigt? Ich würde es dann so machen: <50Kg kein malus ab 50kg aufwärts in 2kg Schritten je 1% größerer Ausdauer verbrauch je 1,5% längere Dauer zur Erholung je 1,5% Geschwindigkeitsverlust Ab 60kg aufwärts in 2kg Schritten je 3% größerer Ausdauer verbrauch je 3% längere Dauer zur Erholung je 3,5% Geschwindigkeitsverlust ab 75kg aufwärts in 1kg Schritten je 5% größerer Ausdauer verbrauch je 7,5% längere Dauer zur Erholung je 7,5% Geschwindigkeitsverlust Diese Angaben können je nach dem, welche Stärke man hat variieren (lvl.1 Stärke bei 45kg, Elite bei 60kg.... oderso) Würde ich da als Beispiel 65kg rumschleppen bei einem Startgewicht von 50Kg, dann hätte ich einen Malus von: 17,5% größeren Ausdauer verbrauch 22,5% längere Dauer zur Erholung 25,5% Geschwindigkeitsverlust Das käme zu den ganzen Malus der Ausrüstung noch hinzu. Wobei ich dann schon bezweifle, dass es wie bei TES dann zu einem völligen Stillstand käme bei maxout Gewicht käme. Man käme natürlich kaum vorwärts und würde oft genug hinfallen, das Aufstehen würde eine unglaubliche Kraftanstrengung sein. Aber realistisch könnte es auch einfach passieren, dass der Rucksack einfach auseinander fällt, der Boden aufreisst oder die Riemen abreissen und der Rucksack dann kaputt und nutzlos am Boden liegt. So eine Art Durabillity für Rucksäcke eben. diese würde jedoch erst ab einem bestimmten Gewicht zuschlagen... oder bei Beschuss.
  14. 2 points
    Справа в низу где кнопки "Справочник" и "Сообщения" над ними горят циферки в зеленом фоне. Тыкни на циферку над справочником и будет тебе счастье
  15. 2 points
    Ich kritisiere ide Infopolitik sonst auch, aber diesmal sagten sie +/- 2 Wochen, das war keine genaue Angabe, das es aber eher Plus werden sollte, war sowieso jedem klar, nur hier kann man ihnen wirklich nichts vorwerfen denn im Zeitplan sind sie immer noch den es ist +/- 2 Wochen her seit dem letzten Statusupdate.
  16. 2 points
    @MarinerI remember it being some Q&A on some stream where someone asked about it and Nikita said one of his default answers: "Considered", "planned" or "Will be implemented" which lead the whole community go wild. Now everyone (myself included, can't help it) are hyped about it and takes it as promise. Oh boy is it going to suck if BSG can't deliver on it because even if they've never promised it the hypetrain steamed ahead full speed and now pretty much everybody is expecting it to be a feature in Tarkov. Lets keep out fingers crossed. Ps. I was experimenting on this in UE4 it most definitely can be done. I see no problem for this being the case in Unity aswell, however doing something in offline singleplayer "demo" mode is still very far from being able to do it in an online multiplayer environment.
  17. 2 points
    Alter!!!.... die reden hier über diesen Nutzlosen Patch, wobei 2017 auf der GAMESTAR das HIDEOUT PRÄSENTIERT wurde Jeesus Christ, seit einer Ewigkeit labbern die über das Update als würden die Final Realease raushauen! Schlecht Leute.
  18. 2 points
    Hello I am Vespa, I am the Head Drill Instructor and I probably will be your first point of contact since I am in charge of the recruits up until they become Privates. And I am also in charge of the Drill Instructors doing your bootcamps. I have been in TAW for almost 2 years now. I spend way to much time playing EFT, around 11 hours per day. We’re all different from eachother here in TAW but that is what brings us together. Together we’re strong
  19. 2 points
    I haven't heard anyone argue you should be able to take out (NIJ) level 4 armored thiccbois with a 9mm. I wouldn't have problem with the armor if it was a genuine power armor in a scifi setting but its not. I have worn some of these armors found in game and have even owned some of them. The whole "uuuh this is SOOO realistic" reaction people keep spouting really isn't present in me or any of my pals who have firearms experience be that professional or hobbyist. Generally ex-military guys here on this forum with one or two exceptions seem to hate the armor system in its current form. But damage modeling is only part of it. Real life armor isn't that heavy but it's not comfortable either for various reasons. If you'd had ever run around in bulky IOTV/interceptors you'd know this. In EFT you just run around like its extra layer of cloth when closest thing you can try out for yourself is encasing your torso in a couple of layers of plastic and go for 4 mile jog then hit the gym, do full workout and then go for another 4 mile jog.. That gives you the idea without the extra weight. Then there is the fact that we don't get meaningful feeling of getting shot. getting hit with a 7.62x39mm feels like some 4 yo is throwing small rocks at you. When people have described getting hit with a 9mm as getting hit as something between getting getting hit with a rubber mallet and baseball bat into body armor. You can test this by strapping a wooden cutting board to your chest and having friend take a whack at you (for legal reasons I can't recommend it). You won't die or hopefully break bones from that be it isn't the same as taking a hit from an airsoft bb. So in conclusion when it comes to armor so many things are off: They are way too protective, feel like an extra wool shirt over your character, they absorb damage like its a babushkas magic force field. Just takes me out of the action immediately. I remember the first few weeks of playing this game and being so afraid of these armored thiccboiis galloping around but once the gear fear began dissipating it started to just annoy the hell out me. I find both baffling and frustrating that BSG as put in so much effort to get this level of realistic firearms handling (checking the mag, checking the chamber, fire selector .etc) to just utterly fail to have realistic armor to that same level of realism. Some have argued the current armor system makes EFT unique experience. Can't argue with that. I'll just leave you with this "motivational" pic to ponder about: Ps. Please try not to mind the overwhelming numbers of typos in my post. I suffer from a mild dyslexia.
  20. 2 points
    schwieriges Thema, ich habe mir eine Verschärfung des Containers auch sehr gewünscht. Allerdings finde ich es so fast zu krass, und mich beschleicht das Gefühl, das Exit Campen für viele zur alternative wird. Mein Container war immer mit dogcase Dokumententasche einzel-Munition und medic eh voll, so das keine anderen Gegenstände Platz hatten, allerdings war es immer ein kleine Genugtuung, den Verlust des Equipments zu verschmerzen, wenn man 15$ oder 1.000 Rubel in der Brieftasche hatte 😁, bzw. die Tags von den Gegner mitgenommen hat. Ich könnte mir ebenfalls vorstellen, das, dass Kassen Looten wieder Sinn-frei wird. Einen Slot im Rucksack für paar Rubel oder €/$ zu verschwenden ist wirtschaftlich nicht sinnvoll, ebenfalls übersteigt das Risiko den nutzen.
  21. 2 points
    Its fine now because everyone has most of their quests done and a few key tools full of the essential keys. Hatchet runners are a vital part of the economy keeping the cost of quest items well in the range of casual players. Most of those rare keys and quest items will never make it out of raid if it wasn't for the magic boxes. The magic boxes are an economic equalizer preventing the sweat-lords in full kit from taking and controlling all in-raid loot. With exit-only certain quest would start at 1million at the start of wipe and still be higher than 1/4m weeks after wipe hurting the communities quest progression as a whole. Only the elites will progress further widening the already insane wealth gaps.
  22. 2 points
    ¡Supervivientes! Mañana, 15 de octubre de 2019, celebramos nuestro 5º aniversario. Avanzamos con pasión y confianza, creciendo y mejorando. Tenemos multitud de ideas y planes, y es gracias a vosotros. Muchas gracias a todos los que nos habéis apoyado, vuestra paciencia y fe en el proyecto nos motiva y nos da fuerzas. Sin exagerar, la comunidad de Escape from Tarkov es la mejor. ¡Con vosotros estamos creando el juego de nuestros sueños! https://www.escapefromtarkov.com/preorder-page En honor a nuestro quinto aniversario, anunciamos un descuento del 25% en todos los paquetes de precompra de Escape from Tarkov: Comienzo de los descuentos: 14 de octubre a las 21:00 h GMT. Fin de los descuentos: 16 de octubre a las 20:59 h GMT. ¡Aunque sabemos que el mejor regalo para vosotros es el parche 0.12! No os preocupéis, está en la fase final de preparación para ser lanzado.
  23. 1 point
    У меня давно есть предложение по механике, на основании жалоб и пожеланий игроков. Сейчас действие отменяется нажатием комбинации кнопок. Уже хорошо. Но выглядит не всегда хорошо: ты лечишься или попиваешь тарколу, на тебя выходит враг и ты аккуратно начинаешь все убирать в сумку, бережно закручивая крышечку бутылки))) . Надо бы отмену сделать экстренной, через шифт (спринт) . То есть такая ситуация когда надо сделать рывок - она важнее всего, кнопка приоритетного спасания жизни. Чтоб рывок с шифтом отменял любое действие, это логично. ВПЛОТЬ ДО выбрасывания из рук предмета который использовался, ведь тебе не нужна аптечка , если тебя убьют) Кто-то может сказать, что не стоит совершать длительные действия , когда рядом враг, но каждый игрок натыкался на ситуацию, когда лоб в лоб встречаешься с группой противника, ты уже убил сколько-то врагов, но и они тебя потрепали так, что еле жив, и срочно бы перебинтоваться итд. Если сейчас не до того, чтобы рисовать новую анимацию, типа выбрасывания предметов, можно половину этой идеи все равно воплотить - как быструю отмену , и в общем реализовать механику, что спринт - пересиливает (отменяет) остальные действия. Ибо жизнь дороже)
  24. 1 point
    Questions and Answers about the Hideout! Escapers, With the upcoming release of the hideout, we collected some questions to answer them in this post! Question : When will hideout come? Answer : In update 0.12 Question : Will we have the ability to add pictures as posters to the Hideout? Answer : Not yet Question : How exactly will crafting items work? Is it just one click and it's made? Answer : You will need to have some specific items, you will need to click and wait for crafting completion Question : Security tab? Can hideouts be raided by other players, or AI? Answer : No, hideout can not be raided. Question : Will we be able to craft (create) ammunition or weapons in the hideout? Answer : Ammunition - yes. Question : How do we upgrade the hideout? Will we need items, missions, etc? Answer : Yes, you will need items, unlocked traders, completed quests, skills and money. Question : What is the depth of customization for Hideout? (can we position items around, put stuff on table/shelf, guns/armor to showcase) Answer : No personal customization yet. 0.12 will be the first iteration of hideout with basic functions. Question : Will you we be able to walk around inside the hideout or is it similar to a menu? Answer : Yes, you will be able to walk in there. Question : Will we get multiple variants of the hideout at any point? Answer : Probably not. Question : What Hideout functionality interests you the most, Nikita? Answer : The generator and crafting functionality. Question : Will our character go directly to the Hideout after a raid or will we see the game menu with a “HIDEOUT” button? Answer : There will be a “hideout” button. Question : Where is the Hideout located on the Tarkov map? How accessible will it be for the player later in the development? (after connecting all maps together) Answer : It's outside of the game world. Question : Can we build a Chillout-Lounge ? Answer : It is called the Rest space. Question : Will it be possible to invite the Squad into the Hideout ? Answer : Not yet. Question : We should have to build a PC with all the components from the game. To be able to access the flea market. Make it a task for unlocking the hideout. Answer : No, it's not planned. but you will be able to construct Bitcoin farm later in next updates. Question : Can we use functional items we loot or buy?Like Zibbo lighters, Cigarettes, 5L propane tanks, Soap etc...? Can we make our own bitcoin farmer? Answer : If you mean to actually light up lighter - no, not yet. Question : Can we keep pets in our hideout?A cat please?(cat customization also please) Answer : Cat customization.. in EFT. Question : Any activity room planned? Or some kind of bar? I hope we can have some fun beyond the raid. Especially when we're in hideout and healing. Billiard, or poker? Answer : Some metagames will come later. Question : Will the Hideout release with post-raid healing? Answer : Yes. Question : Weapons and collectibles rack or exhibitor? Answer : Something like this is planned. Question : Can you explain the music/video system you guys spoke of in the past? Answer : If you mean that you will be able to listen your music via music player, yes its planned. You will be able to put music files in a folder and system will play them Question : Will the shooting range in Hideout have any “challenges” (you turn switch on and some targets start moving and counting score) or moving target to shoot ? Answer : No, it's not planned yet Question : Will post raid healing always happen? And if yes, will it be added with the hideout or in a future update? Answer : Already answered. It will be added with hideout. Question : What is the impact of hideout on the game? What's the purpose of the upgrades, what can we do inside Hideout, we will have first person inside hideout? Answer : Everything has already been answered earlier. Question : Will we have missions related to the maintenance and evolution of Hideout (to obtain fuel, for example, for possible generators or to acquire possible resources to improve Hideout ...) ?. Regarding the different packages or versions of the game, will someone with standard edition be able to enhance Hideout to the same level as someone who has an EOD version? Shall we start equally or will people with more expensive versions take advantage of storage space? Answer : It was also answered before. Question : Will we have more Stash available (more than EOD Stashsize) ? Answer : No. Question : Hows Hideout going to work in general, like enter/exit from hideout, do you press a button to go to hideout or you run to hideout. Answer : Answered. Question: Shooting range available? Answer : Yes. Question : Weapon loadout visually displayed? (Weapons stand / showcase / table) Answer : It's possible. Question : Will we get extensions and new stuff regularly for Hideout? Answer : Yes. Question : In the hideout, will we be able to paint weapons with aerosol cans or paints, to give the weapon a pattern or in the future free draw? Answer : This is not related to hideout. Question : In the hideout can we build our own ammunition? Answer : Yes. Question: Can we see how weapons look with their mods? Answer : It's possible. Question : Can we improve skills in there? Answer : Not yet.
  25. 1 point
    Hey guys, it's the first time I post anything, and I do so because I love the game! Here's some suggestion. When I chatted with my friend he gave a very good idea: AI scavs simultaneously loot nearby containers, arm themselves to the teeth, acting like real-life scavengers. Is that possible technically to do so? If it were real the game would be so much more fun! And BTW about the secured container quarrel, how about put some AI scavs near looting sites to deter hatchet runners? Just some suggestions. Happy making Tarkov a better game!
  26. 1 point
    ich habe jedenfalls heute meine 20 Euronen gewonnen..... und zwar nicht weil der Patch bisher nicht kam, sondern die Wette war, dass bis einen Tag bevor 3 wochen um sind, kein patch und auch keine news kommen!
  27. 1 point
    I really, REALLY, hope that last part is changed. That is going to be terrible. So, what happens when people hoard ItemXXX and then quit the game or take an extended break? Sounds terrible to me. The first part sounds absolutely fantabulous though!!!
  28. 1 point
    Fertig über die berichtigte Heulerei über die Heulerei berechtigt zu heulen? -STICHT
  29. 1 point
    Finde beides gute Ideen die man verfolgen könnte. Insbesondere das Erweitern von Rigs, Rucksäcken und Taschen find ich gut. Entweder mit Karabinern oder wenn es die Gegenstände zulassen mit Molle. Plattenträger kann man dann vielleicht auch mit mehr oder weniger Platten ausrüsten, je nachdem wie man es mag. Das getragene Gewicht muss auf jeden Fall eine größere Rolle einnehmen. Zum einen was Lauf- und Bewegungsgeschwindigkeit (also Laufen, Rennen, Umdrehen, Springen, Hinlegen, Aufstehen usw.) angeht und zum anderen auch was die Ausdauer angeht. Eine Langwaffe hält man freihändig nicht lange ruhig im Anschlag, schon gar nicht wenn man vorher gesprintet ist mit vollem Marschgepäck. Cool würde ich auch eine Art "Notausdauer" finden. Also wenns wirklich hart auf hart kommt und man sich mit letzten Kräften noch über die Mauer schleppt oder die Waffe nochmal zum Schuss hebt. Die Regeneration von negativer Ausdauer würde natürlich umso länger dauern.
  30. 1 point
    Unfortunately it seems right to a lot of players. "B-b-but... armor!?" "I spent all week doing hatchet runs, so I am entitled to not dying all weekend when I gear up"' "Balance" "It's a game" "Look at this video of someone shooting this other dude in a chest plate" "Look at streamer tutorials on how to make the most money in the shortest amount of time, and just buy the best ammo... duh" "Too much realism and the game will be boring" "What do you want? Realism? Well, then they need to simulate you unzipping the IFAK, steer your hand into the bag using mouse and W-S-A-D, pick out the necessary medical appliance for the wound you have received, apply pressure by fast tapping middle mouse button... this is totally a relevant argument in favor of being able to tank 15 consecutive 7.62x39 rounds from 5 meters away"
  31. 1 point
    @PimpMyWiki*coughing* "Welcome to Tarkov", "Git Gud or GTFO REEEE!" But seriously I'm not surprised at all. The fact that you can take out thiccboiis isn't an argument for why it should be like this. For me situations you just described take me out of the immersion completely. And when I'm going thicc its un-immersive experience is even worse. I feel like playing Fallout 4 with power armor while fighting low level raiders. There is no feeling of danger and thus no excitement or relief when I survive. Just "meh".
  32. 1 point
    Der sogenannte Hatchling ist das Ergebnis eines schlecht umgesetzten Secure Container Konzeptes, Gearfear und falscher Spielauswahl. EFT funktioniert nach dem Prinzip high risk high reward, welches durch Hatchlinge einfach ausgehebelt wird. Zero risk high reward hat in so einem Spiel einfach nichts verloren. Außerdem geht es hier nicht allen um Hatchlinge, sondern um die Spielweise der Community, die sich in den letzten 1,5 Jahren sehr gewandelt hat. Vom taktischen Shooter zu nem schlechten COD Verschnitt, weil nichts mehr von Wert ist was man bei sich trägt, da es viel zu einfach ist an Geld zu kommen. Die jetzige Ökonomie von EFT ist ein graus und genau so eine Änderung würde zumindest mal einen Schritt in die richtige Richtung machen.
  33. 1 point
    The BSG staff said nothing of the sort. You need to learn to comprehend. "The intention of the SC change was a test for pre-wipe events. The concern over people spawning in and making a mad dash is relevant to the way the test version of this game is played. Things will be very different on release. Meaning, the progression, Trader discovery in their respective maps, live events in game, and new, dangerous factions. You will also need to discover story and survive each map to unlock the next one. There will be a different objective than there is now, overall." You either are ok with supporting the game and getting what edition suits you for the time being or you aren't. If everyone has the same stuff at start then so be it. Don't buy the EOD then If you are that worried about it. Most likely you will have the gamma, and all other items at start of game on full release to give you a slight head start If you previously purchased EOD. But everything in the game will be obtainable by normal play.
  34. 1 point
    I am quite certain some form of advanced ammo mixing is planned. Sometimes you would just want tracers as your every fifth, or after 40 rounds every 3rd. Perhaps they are going to add features to mix ammo better. But yes, your suggestion is good!
  35. 1 point
    Lets just clarify, Reshade is not directly cheating but it can be used to cheat, battleye just blocks the plugin because it's unrecognized and could be anything. You can also use monitor settings and Nvidia freestyle to achieve the same effects. ReShade is a good program but because of a few asshats, it's got some bad rep for being an 'Incredible cheating tool' instead of something that can just add a bit more detail and color.
  36. 1 point
    another post with another exit camping, when people realize this is not a problem in this game? You can't lock any map, cos you will die again and again... Try it yourselfe.
  37. 1 point
    Go to the rare loot spawns! its not hard. Hatchlings don't automatically spawn closer and give you no chance. Yea they move a little faster but guess what? Your bullet will catch them.
  38. 1 point
    *game the way you want* Because when I am the victor of a raid and all the rare loot is gone is so totally fun guys. It's so fun how im playing a shitty version of the stock market guys when it's supposed to be a shooter not a buy and selling game.
  39. 1 point
    А на вирусы давно проверял? malwarebytes
  40. 1 point
    To explain my point clearly, this is common zeroing method for AR15 I don't think it is in theory possible to achieve a 25m or 50m zero distance, if the "zero distance" means far zero. Simply put, the bullet drops too early. It acts like a 6mm bb.
  41. 1 point
    В течение первых двух-трех дней игры шатался по дискордам в поисках тех, кто худо-бедно объяснит новичку, чем заняться кроме заходов диким на завод В итоге уже пару месяцев живу у Спарты в дискорде, хожу в лабу (и даже что-то иногда оттуда выношу) Рекомендую!
  42. 1 point
    I can not stress this enough... When players in sheer frustration get on the forum and express what OP just did, they are not looking to be schooled in EFT game mechanics. They have just played a couple of raids in a game they expect to feel somewhat authentic, at least in terms of gunplay, and can not believe what just went down. They put 5-10 rifle rounds on target, or blasted someone point blank with a shotgun a couple of times, but they are the ones who got wrecked by the same guy effectively returning fire as he was getting showered in projectiles. We know. Armor. EFT logic. That is the very issue at hand here. Someone who just got hit with three 12g blasts from a few meters away can swing around and return fire effectively. Just wear armor. Yes, put an AR500 plate on the range and shoot directly at it with standard issue small caliber rifle rounds and they do not penetrate. No one is trying to refute that. However, dress a guy up in body armor with both chest- and back plate, and throw in those little love handle protection plates as well, put a good helmet on him, and have him run across the range. How many small caliber rifle rounds (5.45 and 5.56), on average, do you think would be needed to put that guy down if you could have him respawn IRL perform the same test a thousand times? My guess would be 1-2 hits on target to have him go down. Like literally hit the dirt. Maybe he could get up and struggle his way across the range, but there is no way he'd be able to swing around and accurately fire back at you without you finishing him off. I'd guess 3-4 rounds on target would completely incapacitate him about 98/100 times. This is the issue. This is what people are so frustrated about. This is why this is a never ending topic. Armor does not turn you into Master Chief. It might save your life. It might stop a bullet from doing any damage. It might keep you in the fight if you get hit once, and in best case scenario keep you in the fight if you get hit twice. Armor does not generate an energy force field around you. It lowers the extremely high risk of you being incapacitated by a small amount. The probability that 5-10 rifle caliber rounds on target only hit plates directly, or gets stopped by soft body armor, is virtually zero. If you shoot someone in the shoulder from an angle where the projectile's trajectory continues through the body, the projectile will go through and exit the body leaving a golf ball size exit wound, and probably get stopped by soft body armor on its way out. There needs to be hefty penalties for getting hit if there is ever going to be any longevity to this game. If gunplay does not suspend our disbelief people will grow tired of this game fast. I am not saying EFT should try to emulate IRL probability entirely. Heavy heavy armor, maybe 3-6 poorly placed rifle rounds to make the target hit the dirt (maybe dead, unconscious, or just fall over with a time set animation where your avatar is struggling to compose himself) would be a reasonable middle ground I could accept. The "half a 30-round mag of 5.45 full metal jacket rounds on target from 5 meters away but you are the one who dies"-norm (yes, I have personally experienced that way too many times) we have now though? Completely unacceptable. My $0.02
  43. 1 point
    Область применения :Интерфейс Пояснение предложения : изменить лобби перед началом рейда на подобный вид. в котором отображаются модельки и актуальное снаряжение участников группы. Преимущества : Видно кто в чём идёт/ознакомление с внешним вида участников группы до начала рейда/ намного приятней и презентабельней в отличие от нынешнего вида лобби.
  44. 1 point
    Zwei Streams, zwei Bickwinkel ... ein Customs-Raid. Wir haben in dieser Formation das erste Mal zusammengespielt und es lief erstaunlich gut.
  45. 1 point
    Не согласен, они руинят геймплей на корню. Да санкции вводить не нужно, нужно создать такие условия, что бы подобный геймплей был не выгоден.
  46. 1 point
    Сделайте санкции в отношении тех кто мышится по кустам часами , если у Тарков хотят приблизить к реальности , то попробуйте по настоящему на корточках просидеть 15 мин и пробежаться - да у вас ноги затекут и не сможете даже пройтись нормально в течении 2 мин пока кровь и мышцы не в норму не придут , ведите пожалуйста санкции , если ты мышишься в положении сядя в течении 15 мин то как тока ты встал ты не сможешь пробежаться в течении 2 мин, пока кровообращение не востановиться, играть не возможно из-за этих мышей признаюсь я тоже мышусь греха не скрываю.
  47. 1 point
    Wow--uninstalling citrix definitely fixed it for me. Also weirdly fixed Cities Skylines not being able to launch.
  48. 1 point
    Support got back to me after a while. They told me the Citrix app I had installed was causing issues. I uninstalled it and the game launches now.
  49. 1 point
    My fav AK build that i can make so far :D
  50. 1 point
    Поздравляем руководителя Battlestate Games, Никиту Буянова, с днем рождения! Желаем крепкого здоровья, терпения и дальнейших успехов в геймдеве!
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