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  1. Chernobyl_52

    Chernobyl_52

    BSG Crew


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      33

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      10,798


  2. Cyver

    Cyver

    BSG Crew


    • Points

      17

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      1,628


  3. Qaleegoola

    Qaleegoola

    Member


    • Points

      11

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      8,428


  4. ShiroTenshi

    ShiroTenshi

    BSG Crew


    • Points

      9

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      3,498



Popular Content

Showing content with the highest reputation on 10/17/2019 in all areas

  1. 9 points
    Morgen kommen die Patchnotes
  2. 7 points
  3. 3 points
    Scope sensitivity is one of the things of this game that gives every new player I introduce to, the feeling of "Holy crap this game is janky and incomplete". Being able to move your point of aim intuitively should be one of the first things to get right, and when the second you put a new scope on, everything changes, it alienates new players. While I appreciate there are about 50x more scopes in this game than most games so it's a lot of work, the lack of coherent logic between the scopes when it comes to sensitivity is a big problem, so I hope they will pioritise this soon.
  4. 3 points
    @DARK3063 You´re just an Gamma/MagCase-Exploiter and this is nothing else than abusing normal player... That is nothing else than legaly cheating. There is no need for this exploit. This ist Escape from Tarkov, a hardcore shooter. Let me remind you something.... only 30% content is in EFT right now and it will become harder, more hardcore... And all SC mechanics will be changed. That is planed, so no one can stop this. Nikita has some thoughts about to remove the MagCase out of the SC. That means, no Gamma/MagCase-Exploits in the future. But also the Gamma/PistolCase-Exploit will be removed. But you think, this is just a cheap Call of Duty-Clone, there you jumping like a rabbit and have some magical Mags, there is no need to reload the mags. Some arcade shooter with no progress, no hardcore.... just a cheap BF, CoD or CS:GO like-arcadeshooter That is not the Tarkov, what Nikita and BSG want.
  5. 2 points
    Discord --> https://discord.gg/VeZMNkj Primer is new. It's all about playing good games with good people. It wasn’t established 20 years ago like many other clans or communities. That’s good and bad. But, we think it’s mostly good. We’re not bound by outdated and trivial hierarchies. Actually, we don’t really believe in that sh*t at all. You must be 18+ You must have a microphone You must speak English (You're English need not be perfect) We do not tolerate toxicity You must respect everyone in PRIMER. No questions asked. 0 tolerance on cheating or scripting or anything like that. Z E R O. Dedicated support for streamers Streamers matter to us. We work with streamers on an individual basis so that we can accommodate their streams within the community. We promote streams, and guess what? People actually click through to watch. It's cool. You don't need to be a member to play with us. You can jump in and play alongside us, today. Like, right now. Become a member when you're ready. Non-toxic players to play alongside you. A complete lack of whiny children. See you out there, -Spin
  6. 2 points
    Die Folgen wären noch verheerender: Meine Freundin hat am Samstag Geburtstag. Da würde ich am Freitag bis in die Puppen zocken, am Samstag wäre ich den ganzen Tag platt, die Freundin sauer und am Sonntag sind meine Buddies schon ein Dutzend Level voraus. Ein Horrorszenario... das können die nicht machen!
  7. 2 points
    Vielleicht einfach Schwierigkeiten beim Umsetzen der Phase 4 weshalb die Server down waren. Wen interessiert aktuell schon noch der Pre-Patch-Event
  8. 2 points
    idk, i would just like some consistency to phase durations. 2 days of phase 1, then the weekend of econ+ raiders, then phase 3 monday, tuesday traders came back, but would have figured the 16th would start phase 4. i dont mind the SC remaining as it is for the remainder and or thru .12. some kind of timeline would have been appreciated, as many people still arent playing until phase 4 starts im sure. soon isnt a timeline. only getting fights in factory or woods gets stale, and even then sometimes you are sitting in matching for an age.
  9. 2 points
    "This feature"....Next time start with the subject you are gonna talk about instead of not letting us know what the f*ck this is about until the end of your blant. Seems those are very accurate percentages and analytics, any chance you can back that up?
  10. 2 points
    Hello all! I'm Blutdamon and I am the Field Specialist for TAW's North American battalion EFT Division. I am responsible for overseeing pretty much anything field related such as communication, strategies, events etc... We try and to mix things up every once in a while and do special events like "Protect the VIP" or run into labs with noting but a TT. I have witnessed that it is events like these that really bring the community together for a laugh and a good time. During raids, I typically stick to the back to the group and follow the squad leader. I record down everything that we do and go back and reflect what we did well and what we could improve on. The field leaders are the most crucial part in any raid. The decisions they make means life or death in most cases. I have been with TAW's NA EFT division for a little over a year and there is no other gaming community like it available. Everyone is encouraged to join whether you are a skilled player or a brand new player. The community is extremely helpful to any needs or questions you may have. There is typically always someone on playing no matter the time of day. If the community sounds like a good fit for you, please visit www.taw.net and apply!
  11. 2 points
    Sooner than you think! (holds it another 4 months) 😎
  12. 2 points
    Mehr muss ich eigentlich nicht zeigen. Das Stalker Gewichtsystem wäre perfekt in Tarkov. Desto mehr man trägt umso weniger Ausdauer hat man und wenn man über die Grenze geht kann man nur noch langsam laufen und nicht mehr sprinten. Das solch eine simple Mechanik noch nicht im Spiel ist verstehe ich nicht. Wenn wir nach dem Prinzip gehen würden wäre das Spiel schon um einige Ecken realistischer und man müsste abwägen. Nehme ich meine schwere Armor, Helm, Weste, Rucksack und vollgemoddete Waffe mit und bin schon an der Grenze des Gewichts und ein einfacheres Ziel, oder reichen mir eine Untar Weste, Balaclava, Waffe mit Zielvisier und Weste mit 2 Wechselmagazinen und hab dafür eine bessere Mobilität. Denn seien wir mal ehrlich, der Grund weshalb sich Tarkov stellenweise so Arcadig anfühlt und weshalb Rusher im Vorteil sind ist weil sie kein Defizit durch ihr hohes Gewicht haben.
  13. 2 points
    I can not stress this enough... When players in sheer frustration get on the forum and express what OP just did, they are not looking to be schooled in EFT game mechanics. They have just played a couple of raids in a game they expect to feel somewhat authentic, at least in terms of gunplay, and can not believe what just went down. They put 5-10 rifle rounds on target, or blasted someone point blank with a shotgun a couple of times, but they are the ones who got wrecked by the same guy effectively returning fire as he was getting showered in projectiles. We know. Armor. EFT logic. That is the very issue at hand here. Someone who just got hit with three 12g blasts from a few meters away can swing around and return fire effectively. Just wear armor. Yes, put an AR500 plate on the range and shoot directly at it with standard issue small caliber rifle rounds and they do not penetrate. No one is trying to refute that. However, dress a guy up in body armor with both chest- and back plate, and throw in those little love handle protection plates as well, put a good helmet on him, and have him run across the range. How many small caliber rifle rounds (5.45 and 5.56), on average, do you think would be needed to put that guy down if you could have him respawn IRL perform the same test a thousand times? My guess would be 1-2 hits on target to have him go down. Like literally hit the dirt. Maybe he could get up and struggle his way across the range, but there is no way he'd be able to swing around and accurately fire back at you without you finishing him off. I'd guess 3-4 rounds on target would completely incapacitate him about 98/100 times. This is the issue. This is what people are so frustrated about. This is why this is a never ending topic. Armor does not turn you into Master Chief. It might save your life. It might stop a bullet from doing any damage. It might keep you in the fight if you get hit once, and in best case scenario keep you in the fight if you get hit twice. Armor does not generate an energy force field around you. It lowers the extremely high risk of you being incapacitated by a small amount. The probability that 5-10 rifle caliber rounds on target only hit plates directly, or gets stopped by soft body armor, is virtually zero. If you shoot someone in the shoulder from an angle where the projectile's trajectory continues through the body, the projectile will go through and exit the body leaving a golf ball size exit wound, and probably get stopped by soft body armor on its way out. There needs to be hefty penalties for getting hit if there is ever going to be any longevity to this game. If gunplay does not suspend our disbelief people will grow tired of this game fast. I am not saying EFT should try to emulate IRL probability entirely. Heavy heavy armor, maybe 3-6 poorly placed rifle rounds to make the target hit the dirt (maybe dead, unconscious, or just fall over with a time set animation where your avatar is struggling to compose himself) would be a reasonable middle ground I could accept. The "half a 30-round mag of 5.45 full metal jacket rounds on target from 5 meters away but you are the one who dies"-norm (yes, I have personally experienced that way too many times) we have now though? Completely unacceptable. My $0.02
  14. 1 point
    0.12 will soon be upon us and with that comes a wipe, with everyone going back to their edition gear. With the upgraded Unity Engine, a lot of new content and a brand new map 0.12 will be the biggest patch to date, to say the community is hyped is an understatement. There has never been a better time to take a stand, BEAR or USEC, and see if YOU can Escape from Tarkov! Prize x1 Standard Edition Key (Full game, not trial) x4 14 day trial keys (One per person, 4 in total) How to enter What are you most looking forward to in 0.12? How long have you been following Escape from Tarkov? Why is this the game for you? It would be great to hook up some people that have been following the development of EFT and would make the most of these keys, tell us why you should win and you could be getting one of the four fourteen day trial keys, or a full standard edition key! The giveaway is open to all, so even if you have EFT and want to try and win a key for a friend, share your thoughts and who knows, you could be one of the winners! Rules One entry/post per person, you can edit it as long as the function is still available. The winners will be picked and announced as the servers go down for the installation of patch 0.12. Sherpa Squad (Optional) As you will know Escape from Tarkov can be very punishing, especially for new players, if you would like some assistance in learning the basics and have someone to watch your six, you can request the Sherpa Squad, we are here to help you get the most out of EFT! Good luck, and may the best operator win!
  15. 1 point
    Привет, дорогие друзья! Мы на финишной прямой. Все уже слито вместе и тестируется. Сейчас вся загвоздка в возникающих багах и проблемах из-за огромного количества нового и переписанного кода, и из-за проблем, связанных с обновленным движком. Поэтому я вас предупреждаю: в новом патче будут баги и проблемы, которые мы упустили. Все это будет исправляться в последующих хотфиксах. Но мы верим, что все будет ок, - поэтому сейчас мы так тщательно все полируем. Мы начали готовить огромный список изменений - вы сами убедитесь в объеме работ, которые мы провели в патче 0.12. Не расстраивайтесь если в списке не будет чего-то, что вы ждали в патче 0.12. Единственный вопрос - и вы его знаете: когда патч? Нам нужно еще примерно 2 недели, начиная с этого момента. Может чуть больше, может чуть меньше. Перед патчем точно будут предвайповые эвенты. Мы очень благодарны. За ваше терпение и лояльность. Благодаря этому мы чувствуем, что наша работа важна и нужна для вас. Большое спасибо! Команда BSG.
  16. 1 point
    Die Frage die sich mir die ganze Zeit stellt, wer von denen die am lautesten schreien haben einen Gamma Container und wer nicht? Ich kann mich ganz schwach an eine Umfrage erinnern, da waren 3/5 für keine Änderung (über 600 Votes) und ca 1/5 hatte keine eindeutige Meinung dazu. Während ca 1/5 für eine Änderung war. Gefühlt wird hier aber fast schon hysterisch ein Scenario geschaffen, in denen der Eindruck erscheint, als wenn die breite Masse eine Änderung will. Glaubt ihr wirklich diese Änderung wäre die Veränderung die das Spiel zu dem macht was es mal hätte sein sollen? Ich zitiere mich hier gern nochmal, "das ist absolute Augenauswischerei". Ich bin keinem sein Loot neidig, egal ob Hatchetrunner oder nicht. Holt wer mehr Rubel aus einem Raid, geht mir am Arsch vorbei. Versteckt wer ein Questitem passend zu diesen wirklich sensationell tollen Quests, soll er. Aber wenn einer mit 200kg und Tier 5 schneller rennen kann als ein unbeladener nackter Frischling, dann hinterfrage ich alles andere, aber nicht einen popeligen Container. Aber jetzt warten wir mal was die ganzen Grima Schlangenzungen Streamer dem Chef noch so alles ins Ohr träufeln, damit das Game noch mehr von dem abdriftet, was es mal werden sollte.
  17. 1 point
    This is getting ridiculous. Like they need time to prepare for the release of patchnotes so they announce it a day earlier. Seriously how much time does it take to write few lines of text, i could do it in 10 minutes and i don't type too fast. But ofcourse that gives them another day to delay the patch. Good job devs ;] This starts to look like "dayz syndrome", it's more and more delay between patches, players getting bored, the playerbase drops, game basically dies. Please don't go this path BSG, PLEASE.
  18. 1 point
    @TheHappyMile je nachdem wie Lang so eine Patch-Session ist, stimme ich dir zu. 4 Wochen sollte man das testen oder verschiedene Sachen testen. So würden die Spieler mehr und mehr an dem heran getastet werden, was BSG und Nikita wirklich wollen: ein hardcore Shooter mit RPG-Elementen. Selbst wenn es bedeutet, dass es nur eine kleine Zahl an Spielern gibt, die es wirklich so spielen wollen, wie sie es sollen. Es geht nicht darum, Casual-Player zu verschrecken (bei mir schafft man es nicht, außer es entwickelt sich in ein CoD-Klon), sondern um ein einzigartiges Game zu schaffen.
  19. 1 point
    schon aber wir bekommen morgen die Patch notes also dauert es nicht mehr lang , die zeit bekommt man auch noch rum
  20. 1 point
    Hi there. What do you think about: "light traps" - SCAVS and PMC can place light Bobby traps to reveal opponent's location while passing through it. Ultra long range flashlight - some have more than 5000 lumens and their range is up to 600m (Fenix tk75). Could be used by SCAVS, especially sentries on high places ; and PMC to set ambushes. Thanks for the read.
  21. 1 point
    I hear you. Again, I do not look at EFT in its current state as an accurate representation of the final product. I am pretty sure everything we think we know about progression, loot, the economy, traders, etc, will be completely turned on its head at one point, and we will all have to rethink how we play the game. I am hoping and guessing BSG is looking to create an open or semi-open world in which surviving / escaping is the main goal, and where pretty much any weapon you initially spawn in with will be reasonably effective in achieving that goal, as long as tactics are applied accordingly. (I will rely on the content of this thread to more thoroughly explain this passage) If we assume that no one is "safe", regardless of gear, and that quests are not approached as tedious musts to achieve "better" gear in a death match type game, but are completed more dynamically and spontaneously as you are focusing on achieving the main goal of surviving / escaping, I believe it will provide much needed longevity rather than frustration. If players must turn to a magic container to overcome challenges within the game, the game is fundamentally flawed to begin with. I wouldn't mind, or be particularly surprised, if at one point the secure container were to be removed all together. IMO, what the developers need to get absolutely right is not some vague balance regarding in-game economy, gear, and quest completion. That's secondary. It's not "progression" that has players with 3000 hours in Arma 3 KOTH still playing that very simplistic game mode. It's the (bad performance, outdated graphics and effects aside) almost perfect gun- and gameplay for that particular mod. That is what BSG need to focus on. To get that part right. To get EFT to the point where just playing the foundation of the game, the first person shooter part, is what matters the most because it's FUN. The fact that the players abandon EFT as soon as they have acquired end-game gear is a pretty obvious tell. It's more about gear, progression, and "economy" than actually playing the first person shooter. It's supposed to be the other way around.
  22. 1 point
    WE do not allow rant posts. Also, as per the rules please use the search function before creating a new thread. Ignoring and breaking the rules will only lead to you being unable to post. Kind Regards #locked
  23. 1 point
    "poor mans" might be a bit of a misnomer, rather I mean I hope the upper kit and ammo is available earlier via mechanic or so than the 60 rounders are. So essentially you can create high capacity AR's near early game before eventually upgrading to 60 rd 5.56
  24. 1 point
    Область применения : Геймплей Пояснение предложения : Необходимо установить быстрый бросок свето-шумовой гранаты и дымовой шашки по примеру осколочной, на кнопки H и J, соответсвтенно. Преимущества : Увеличит вариативность ведения боя, что улучшит динамику геймплeя.
  25. 1 point
    da hast Dur recht, in echt kann man ebenfalls mit Marschgepäck kaum sprinten und muss pausen einlegen. Ich bin allerdings davon überzeugt, dass auch später die wenigstens Spieler mit so einer Ausrüstung rumlaufen und die Skills im Dauerzustand hochhalten können. Diese sollen ja abnehmen wenn man länger nicht spielt. Wie gesagt, persönlich finde ich die Nachteile bereits jetzt sehr gut. Aber es geht sicher immer noch besser
  26. 1 point
    Getting hyped for that .12 update, come hop in with us while we get out gear straight! ❤️
  27. 1 point
    .12 is SOON SOON, come hang out while you wait! https://discord.gg/VeZMNkj
  28. 1 point
    @Audi-A-Yeet you need to accept the rules and post again when done. https://discordapp.com/channels/146573551246245888/531506332902227987/531564557672644608
  29. 1 point
  30. 1 point
    Разрабы это понимают, и если они не выкатили ничего означает то, что двух дней недостаточно, могу предположить что там бороются сейчас с патчем а о трейлере даже не задумывались или не начинали.
  31. 1 point
    Ну, выкатили бы 4 этап и трейлер какой нить, а лучше пачноут, мы бы пока это дело тут обсудили, можно еще несколько дней было бы выиграть=))
  32. 1 point
    Дружеский коллектив примет в свои ряды адекватных, коммунмкабельных играков.
  33. 1 point
    Hi guys and gals! I'm Benedikt and I am the Staff Officer for the European battalion in the TAW EFT division. I joined TAW exactly 1 year, 8 months and 21 days ago (yes I may have slight OCD) and was serving in their Oceanic battalion during my long-term studies in China from which I have just returned last year. As a Staff Officer (SO) my duties mainly include: member and staff management, finding the right people to fill leadership positions within the battalion, being the tipping vote if my Commanding Officer and Executive Officer disagree on an important decision and handing out promotions(my favorite!). I am always lending an open ear to any issues members may be facing, or if they just wanna have a chat for old times sake. I have played many different games in the past starting on windows 95, but have never felt soo much fun (and despair) in a video game as with EFT before. In the beginning it was hard to say the least, but since I joined up to TAW I have found many friends to play with (and rage against!). They provided me with the tactical training I needed to become my best in EFT and also the occasional accidental friendly nade in my direction (talking to you here Nikiran) During squad-play I am usually the guy up front and consider myself the spotter/scout. This might have lowered my survival rate as I am also the first guy getting shot, but i never rage-quit because if my death leads to my friends knowing where the enemy is then that a win in my book. (my gear gets secured after they inevitably kill the guy anyways) A funny little example i like to bring up: got one/tapped in the head in one raid, told the guys I was with "this wont happen to me next raid", took out a Killa helmet for the next one and got one tapped again...lol (but both times we won the fight because of my "spotting") I am really looking forward to the upcoming patch and if you are also looking for a dedicated clan to get your A-game up in EFT then TAW (www.taw.net) is definitely the right place for you! See you soon on the battlefield! (hopefully in my squad and not on the loot screen) Benedikt
  34. 1 point
    Greetings! Im Kazen, Executive Officer in the european batallion in Escape from Tarkov Division in TAW. 27 year ''old'' norwegian fps enthusiast. I have playing fps games since i was a kid, and played competitive/pro in games before joining TAW 1 year and 8 months ago. Like Nikiran, i was also part of the training staff a year back, helping train new players in the game. As the Executive Officer, i am Nikiran's right hand man. I basicly do anything im asked by my CO, and bring ideas up for debate to change for the better of our community. I have recently picked up streaming and recording to try create footage primarily targeted for TAW members for educational purposes on things that can make a big difference in game. Work in progress. In raids, i am quite flexible in my playstyle, where i can adapt to most players. But if im leading the raid, then its usally agressive-tactical raids. If you are looking for a community to join, try us out by applying at www.taw.net Be seeing you around soon, friend! Kazen
  35. 1 point
    Den Gedankengang von @cryat gefällt mir, ab einer bestimmten Grenze die Ausdauer angegriffen wird und würde dann sogar noch die Erholung ebenfalls angreifen. Wenn man den Skill Ausdauer auf Elite hat, dann dauert es nur einen Bruchteil, bis dieser voll ist und das würde bei massiven zusätzlichen Gewicht nicht berücksichtigt? Ich würde es dann so machen: <50Kg kein malus ab 50kg aufwärts in 2kg Schritten je 1% größerer Ausdauer verbrauch je 1,5% längere Dauer zur Erholung je 1,5% Geschwindigkeitsverlust Ab 60kg aufwärts in 2kg Schritten je 3% größerer Ausdauer verbrauch je 3% längere Dauer zur Erholung je 3,5% Geschwindigkeitsverlust ab 75kg aufwärts in 1kg Schritten je 5% größerer Ausdauer verbrauch je 7,5% längere Dauer zur Erholung je 7,5% Geschwindigkeitsverlust Diese Angaben können je nach dem, welche Stärke man hat variieren (lvl.1 Stärke bei 45kg, Elite bei 60kg.... oderso) Würde ich da als Beispiel 65kg rumschleppen bei einem Startgewicht von 50Kg, dann hätte ich einen Malus von: 17,5% größeren Ausdauer verbrauch 22,5% längere Dauer zur Erholung 25,5% Geschwindigkeitsverlust Das käme zu den ganzen Malus der Ausrüstung noch hinzu. Wobei ich dann schon bezweifle, dass es wie bei TES dann zu einem völligen Stillstand käme bei maxout Gewicht käme. Man käme natürlich kaum vorwärts und würde oft genug hinfallen, das Aufstehen würde eine unglaubliche Kraftanstrengung sein. Aber realistisch könnte es auch einfach passieren, dass der Rucksack einfach auseinander fällt, der Boden aufreisst oder die Riemen abreissen und der Rucksack dann kaputt und nutzlos am Boden liegt. So eine Art Durabillity für Rucksäcke eben. diese würde jedoch erst ab einem bestimmten Gewicht zuschlagen... oder bei Beschuss.
  36. 1 point
  37. 1 point
    Das ist aber genau das was den Reiz ausmachen sollte. Willst du viel looten und mitnehmen musst du Absriche bei deiner Ausrüstung machen. So sollte es eigentlich von Anfang an sein. Soldaten im Krieg die eine Ballistische Weste, Plattenträger, Helm und ihre Waffe tragen haben auch keinen Rucksack dabei mit noch 30Kg Gepäck drin. Wenn man in Stalker nicht gerade den gesamten Inhalt der halben Map im Inventar hat und sich auf das nötigste reduziert ist man ganz gut unterwegs. Würde man diese Mechaniken einführen würde sich alles nach und nach einpendeln und Full Armor Spieler reduzieren, was dazu führen würde das es weniger Bullet Sponges gäbe, was wiederum dazu führen würde das das Ammo Meta nicht mehr so stark ist.
  38. 1 point
    "The only question and you know it - when? Let's say that we need 2 weeks approx from now. It could be more or it could be less but slightly. There will be pre-wipe events before it for sure." Coming up on three weeks now. I really hope it will be released within the weekend! Really looking forward to this. I would also like to se another update from the team aswell.
  39. 1 point
    Hello there! My name is Nikiran and i am the Commanding Officer in the European Battalion in Escape From Tarkov Division in TAW. I Oversee all the operations and daily work that involves all our members and staff. I am the all around guy that helps every level in our division achieve their objectives. I have a great bunch of guys who are working very hard on creating the best and most friendly environment for our members. One of my many task is to follow through with ideas and the training of members on all levels. In TAW its very important that everybody is taken seriously and welcomed. I have been in a lot of training positions in TAW and have held may trainings teaching old and new members about Squad Leading. I have trained people in Mil-Sim, planning, communications and in game knowledge for multiple years. I am also always seeking new ways to improve myself as well. We have a great community and take activity very serious. The mandatory trainings is a great time every week where we meet up and have a chat about the week that has gone. After that we have a great training and debrief on what we can do better for the forthcoming week. ACTIVE is the key word in TAW. Everybody is welcome in TAW. If you feel like this could be a place for you then apply on taw.net. Have a great one Niki
  40. 1 point
    Hope the update start SOON™℠®© This events are worthless.
  41. 1 point
    #Locked. Reason: The intention of the SC change was a test for pre-wipe events. The concern over people spawning in and making a mad dash is relevant to the way the test version of this game is played. Things will be very different on release. Meaning, the progression, Trader discovery in their respective maps, live events in game, and new, dangerous factions. You will also need to discover story and survive each map to unlock the next one. There will be a different objective than there is now, overall.
  42. 1 point
    This is also not a good argument because it can be infinitely broken down into more and more complex ideas. Example, how is it realistic that I just right click on an IFAK and click use? In real life I would have to take it out of my bag, probably set it on the ground, unzip it, pull out the items I need, manipulate them with my hands, place it all back into the FAK, pick it back up, and place it into my backpack. E.G. Healing shouldn't take 5 seconds. That's unrealistic and not in-line with the "hardcore realistic" gameplay. It should take minimum 10 minutes to heal. If you use painkillers, they shouldn't take effect until your next raid because they don't metabolize instantly. Perhaps we need the Surgeon Simulator developers to design a system for hand manipulation in Tarkov to make it realistic? Tarkov is a hardcore game, but it's just that: a video game. That means you have to balance things out and make some things maybe not so realistic. Tarkov as it stands right now, even with SecCon is so far from Call of Duty and any other shooter game. To try to accuse people of wanting it to be like Call of Duty because they want to have a safe 3x3 storage container is probably the most glaring false equivalency fallacy I have ever seen presented in an online forum in my entire life. It's just so completely not true and not even remotely close to the same universe as the ballpark. Stop making those accusations and comparisons; they are based in absolutely nothing. Essentially the entire problem boils down to people upset that they will fall waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay behind other players because they either aren't as good or don't have 40+ hours a week to play Tarkov. Then you have the players who are mad that they can't find any loot despite spawning in with full juggernaut armor and armed to the teeth with BiS weapons and ammo, even though they are only there to kill other players (negating their argument about loot because the money they will make off killing players is far, far, far, far, far, far, far, far, far greater than anything they could ever get out of a 3x3 space), and both sides refuse to budge from their position. Which is too bad because they are the loud mouthers who will ultimately get one of their ways, and the rest of us with reasonable solutions that will keep the game balanced for everyone and not upset the integrity of the game will be ignored.
  43. 1 point
  44. 1 point
    .12 is almost here! Hop in and get warmed up with us https://discord.gg/VeZMNkj
  45. 1 point
    Механика работы с подсумком в текущем предвайповом эвенте ( с невозможность класть предметы во время рейда), добавляет некоторой остроты в гейплей и частично решает проблему с "избытком топористов". Эвент очень зашел, хотелось бы видеть на постоянной основе.
  46. 1 point
    Its fine now because everyone has most of their quests done and a few key tools full of the essential keys. Hatchet runners are a vital part of the economy keeping the cost of quest items well in the range of casual players. Most of those rare keys and quest items will never make it out of raid if it wasn't for the magic boxes. The magic boxes are an economic equalizer preventing the sweat-lords in full kit from taking and controlling all in-raid loot. With exit-only certain quest would start at 1million at the start of wipe and still be higher than 1/4m weeks after wipe hurting the communities quest progression as a whole. Only the elites will progress further widening the already insane wealth gaps.
  47. 1 point
    Merhaba sevgili oyuncular, Yarın, 15 Ekim, BattleState Games'in 5. yılını kutluyoruz. Tutkuyla ve güvenle ilerliyor ve büyümeye devam ediyoruz. Fikir ve planlarla dolu bir ekibiz. Tabi ki bu konuda sizlere teşekkür ediyoruz. Bizi destekleyen herkes teşekkürler. Projeye olan sabrınız ve inancınız bizi motive ediyor ve aynı zamanda enerji veriyor. Abartı olmadan Escape From Tarkov topluluğu en iyi topluluk. Sizler sayesinde hayallerimizde yatan oyunu yaratma imkanı bulduk. https://www.escapefromtarkov.com/preorder-page Beşinci yılımızın şerefine, Escape From Tarkov tüm ön siparişlerinde %25 indirim sunacağız. İndirimin başlangıç tarihi : 15 Ekim, 00:01 MSK, İndirimin bitiş tarihi : 16 Ekim 23:59 MSK, Ve hepimiz için en iyi hediye, 0.12 yamasının yayınlanmasının son aşamasındayız!
  48. 1 point
    Prepping for ol' .12 tonight. Join us: https://discord.gg/VeZMNkj
  49. 1 point
    Посмотрел на список боеприпасов 12 калибра которые будут в 0.12 патче... имхо, на мой взгляд самые интересные и убойные боеприпасы не добавили, а хотелось бы их увидеть, например: Пуля ППД Пуля ППШ Пуля Пасечного Пуля ППСт Пуля Рубейкина Пуля «Парадокс-410» Вариант 5 «Трассирующая» пуля Пуля «УДАР» Пуля «Комфорт 32» Пуля Ширинского-Шихматова Пуля «Слон Стил-Р» информацию по пулям нашел тут Подробнее: Пуля ППД Пуля ППШ Пуля Пасечного Пуля ППСт Пуля Рубейкина Пуля «Парадокс-410» Вариант 5 «Трассирующая» пуля Пуля «УДАР» Пуля «Комфорт 32» Пуля Ширинского-Шихматова Пуля «Слон Стил-Р»
  50. 1 point
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