Jump to content

Spartan2

Member
  • Content count

    9
  • Joined

  • Last visited

Community Reputation

4 Neutral

About Spartan2

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Spartan2

    Weapon Companies Thread

    Well said. In fact, the torque from the minigun's rotating barrels coupled with the recoil from the live fire round actually pushes the barrels in the direction they are spinning, that is, upward and to the right, then downward again, which I think might continue in a cycle, but the shooter probably already has adequate time to control it, in which case the only recoil felt by the shooter would be the horizontal force exerted by the round, not any vertical recoil. As for blanks fired from the minigun, it's a lot easier to see the (for the sake of word space i'll just called it torque recoil.) torque recoil because there's not really any backwards force so I think your on the right track.
  2. Spartan2

    Weapon Companies Thread

    Ok, thanks for the reply. I've seen GTA:Online and to say the least im not interested in it because of their inaccurate portrayal, not only of the minigun, but all the weapons, which is why I play Tarkov. As for the recoil, blanks can be fired with ease, as many videos either from YouTube or NRA conventions have shown, so I'm not exactly sure where that argument comes from (weak actors maybe? lol.) But what you say about real fire recoil is completely valid. .308 rounds pack a punch, which is why Degroat uses the weight of the backpack and battery to counter the recoil, also increasing ergonomic design as seen on their website when they test fired the minigun with I think it was something like 20,00 rounds (not from a standing position though.). Anyway, the point im trying to make is that you might want to explore the the FullMag video I have in my post. As you can see, there is a lot of recoil, but it's HORIZONTAL recoil, not vertical, so in a standing position, the gun was pushing him back, but not pushing the muzzle of the gun up.
  3. Spartan2

    Weapon Companies Thread

    The same could go for an RSASS, or M4. This point is invalid because many players work hard to get rare and powerful weapons, yet lose them, and the person that killed them didn't have to work as hard to get the weapon. It happens all the time. The point of making it hard to get is so that you don't see everybody running around with them. And therein lies the problem of balancing and the cycle of gear. The two of us are becoming quite the developers, wouldn't you say?
  4. Spartan2

    Weapon Companies Thread

    In my opinion that would be a well deserved unstoppable, considering that person would have to dump a huge amount of time into getting it. Also nobody is invincible. It would only be a matter of time before that person is killed, but I completely get what you are trying to say.
  5. Spartan2

    Weapon Companies Thread

    It took me a long time to come up with the proposal of proper balancing and where to find information. I'm very much serious and wold love to see this in-game. Most games treat miniguns as super weapons, as they should, but either nerf it so hard that it's unusable, or lower the fire rate and make it something like 900rpm. I myself believe that the limitations I presented in my post would help to balance out the weapon, plus the fact that firing very expensive rounds and the rarity of the weapon would also help. But again, I also stated that my suggestion was "slightly shy of impossible" and now I also see that other community members would not like to see this added.
  6. Spartan2

    Weapon Companies Thread

    Why not? Instead of simply saying "no", you could explain why you think it would not be a well received addition to the game.
  7. Spartan2

    Weapon Companies Thread

    -M134 Handheld Minigun -Produced by DeGroat Tactical Armaments, LLC - Degroat rebuilds and refurbishes GE M134 miniguns and has made a handheld version with an ammo belt connected to a backpack containing a battery and ammunition. Contact Page: http://www.armamentsales.com/home.html Additional manufacturers of miniguns: -DillonAero: https://dillonaero.com/our-products/ -Garwood Industries: https://www.garwoodindustries.com/ - Profense LLC: http://www.profense.com/products/m134-weapon-systems/ - Information: -Modern Firearms: https://web.archive.org/web/20081203010642/http://world.guns.ru/machine/mg69-e.htm - NavWeapons: http://www.navweaps.com/Weapons/WNUS_30-cal_GAU17.php -Diragrams: https://fas.org/man/dod-101/sys/ac/equip/m134.htm -Garwood Industries TACOM qualifications report: https://www.garwoodindustries.com/qualify.html - The good old Wikipedia: https://en.wikipedia.org/wiki/Minigun - DeGroat Tactical Armaments has showcased handheld miniguns at NRA conventions, and some Youtubers like Fullmag have used them in videos. -Source https://www.youtube.com/watch?v=DzFoaTyGn_w -Balancing: Obviously, a weapon that can fire 7.62x51 ammo at a rate of 4500 rounds per minute is going to be overpowered, but not if you make it extremely hard to get, and even then have limitations. First off, the gun itself should be comprised of 7 different parts with 2 parts of additional needed equipment. The housing of the minigun would be the main body, with the Feed Delinker, GCU (Gun Control Unit), drive gear, clutch assembly, trigger assembly, and barrel group attached to it. The two additional parts would be the battery/ammunition backpack and the feed chute that comes from the minigun into the backpack. These parts should be extremely rare static spawns in remote places on each map, making the player have to thoroughly explore every part of the map. The backpack should only be able to carry batteries and ammunition, making it useless for carrying gear, which would promote team play. The gun and a full backpack of ammo would weigh around 40Kg, making it possible for only people who have spent enough time in the game to be able to carry it with a full set of armor and a vest. With these handicaps for the weapon, it would make actually being able to have one an extreme accomplishment, and also a very rewarding experience when used. I know this request is slightly shy of impossible, but I have never really seen a game that gets the handling and rate of fire for the minigun correct, and I would love for Tarkov to be the first.
×
b38e7c858218a416ef714554dce933a2