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About LordSquidworth

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    PMC operator

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  1. LordSquidworth

    Release when, do it already.

    That's not making it easier... They don't have the mechanics for those built out yet. You have to have a choice to make it easier. They don't, they're that way because they have to be with the mechanics they have. Again, if they want to make it easier for us, they could remove the level requirements for gear. It's easy. Removes the "pointless grind." Instead, the games even more grind dependent than 0.8 and before and more gear dependent.
  2. LordSquidworth

    Release when, do it already.

    Eh. I've never played a beta with as many wipes as this one is taking. The devs could make slight changes to decrease the amount of "grind" while still testing things out. If anything, you'd have better testing results. IE eliminate the requirements for the different tiers of gear with a very slight tweak that can easily be changed back later.
  3. LordSquidworth

    Release when, do it already.

    I hit that a few years ago. Most games hold my attention for a handful of hours then "nope! done that over and over in 20 other games already..." and it's on to something else... Regrinding here sucks. But it's more the fun with friends. Plus, every wipe we'll skip a wipe or two between. Just this time... seriously... hot patch it... like pulling teeth being stuck with one viable gun for 15 levels... They definitely seem to have increased gear differences between the top end and lower end since 0.8. Back then I was just using a stock 74u, scav vest, and sometimes paca and I'd steam roll factory. Geared players and all. Last night I landed 4ish 5.45 rounds on a player and did an amazing 4 damage.
  4. LordSquidworth

    what about trying toestablish a friendly thingy here

    Late to 0.9... Every time someone wiggles these days they stab me in the back. Done being nice after just two days.
  5. LordSquidworth

    Release when, do it already.

    They could at least make it not so grindy for those late to the current version instead of more grind than ever... I have to get to level 15 to have access to anything viable but a barebones sks!? At least let me have easier access to some sights and change the veper back to purchasable...
  6. LordSquidworth

    Maps are useless now

    I thought when 80-90% of us spawned on the same side in customs it was a thrill... One of my favorite rounds was when my three buddies got mowed down basically at spawn and I spend the next 5 or so minutes being hunted. 5 PMC kills later I was trotting to the exit on the other side.
  7. LordSquidworth

    Meh, I'm done.

    Doesn't matter what they claim. Been playing games long enough. This isn't a beta. Doesn't matter what they claim. Been playing games long enough. This isn't a beta. Doesn't matter what they claim. Been playing games long enough. This isn't a beta.
  8. Before the last wipe I had 71 forts (physical or bitcoins/whatever to trade for) and 50+ m4s. I seldom used either. Ak-74N + Paca I was content with. I had a bunch of the big guns sold by peacekeeper that everyone was using as well. Never actually used one myself, wasn't very fond of them. Would've had a lot more but they were the favorite of the epsilon container glitchers.
  9. LordSquidworth

    A serious discussion about Tarkov's early game.

    Maps like customs and factory are going to have a fast pace. If you survive the first 5-10 minutes, most of the other players are dead and you're mostly just waiting for the survivor from the other side of the map to find you. I can think of at least one customs map where 9 pmcs spawned on the same side (my four man, everyone but me died in seconds. another four man I spent like 5 minutes playing cat and mouse with until I killed them all. a loner that tried to pick me off as I wrapped up looting their corpses, though honestly have no idea where he spawned from. had he made a quick rush across the map he might've been from the other side). Think of it as the Hunger Games. Woods has it do a degree but much more open map. Customs and factory are basically funnels. There's only really two routes across the maps.
  10. LordSquidworth

    What Helps You Survive Better?

    Knowing how other players play. It's pretty easy to figure out where the majority of people are likely to be on a map.
  11. LordSquidworth

    End of Tarkov is near

    DayZ is still alive? Age of Empires II has a larger viewing. 19 years old. It's still in Alpha. Something widely misunderstood. Some reason a bunch of people think open beta is over the horizon. Id guesstimate we're at least two years from release at the pace of things.
  12. LordSquidworth

    This game is brutal for newbies

    Offline doesn't really do anything. I'd only use that to find the exits, but if you watched videos enough you should know them. Stock Ak-74U, Scav vest, one extra mag, some bullets in your container, one pain pill and health pack. Go play around in the game with that. If you run out of money I think you get some money sent to you. Do the scav runs whenever they're open to you. That's the load out I would use most of the time when playing by myself. Could drop geared groups with it. I was using the SKS too sometimes. Came to sorta enjoy that weapon after getting pinned behind a dumpster by four guys and dropping them all.
  13. LordSquidworth

    End of Tarkov is near

    That wasn't a "big" update. Any game maker needs to learn to ignore the fanboys. They're not the majority, they need to cater to the majority. The fanboys will always be there. There have been many games I've loved that listened to their fanboys (I'm never one. I believe criticism leads to a better product rather than sucking up) and the games died in the long term. You don't wipe them. You roll them back or give them something to keep them close to where they were. When I upgraded to EOD I didn't get my Beta container. I didn't have any container. What does support have to say? Try resetting your account again in two weeks... Both instances above are flat out pathetic. Again, terrible PR. Terrible support. That's what makes or breaks games more than the game content itself. Even in production. People will come back if mechanics are broken and they're eventually fixed. The chance of them returning after terrible service is a lot lower. What main twitch page? I just went to one with a fresh browser and it's not. It has like 4,500 viewers. Everything on the main page is 20,000+. It's current competition is pokemon catching. You're not alone. There's a lot in the same boat.
  14. LordSquidworth

    End of Tarkov is near

    They handled that terribly. They have no PR. When you start taking peoples money, you need to have PR. After the last wipe I came back and it was pretty much the same game, just one more map. The changes that were made, imo, didn't warrant a wipe. I grinded to level 20 then had enough, none of my friends had any interest in playing either. I'm fine testing a game and the account issues/resets that come with that. I'm not okay with repeated pointless grinding. There's still what... 5?6?7? more maps to come out? If each map requires a wipe, I've got far better things to do. The streamer that was caught on camera using a macro should be/have been banned.
  15. LordSquidworth

    Sick of cheaters.

    Escape from Tarkov: Where the devs support cheating, exploiting, and macros! Finding an exploit and reporting it isn't a bad thing. People who repeatedly use known exploits to ruin other peoples times should be banned. As should macro users.