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About Badass_Ben

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    PMC operator

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  1. Badass_Ben

    Ammo Check

    Yeah, "mag drills" is the required skill, but I think for a precise count, only certain mags allow for that (ones that have marks to visibly see the ammo in the mag)
  2. Badass_Ben

    Leveling Ragman

    "A trader you don't use that much" Think about that You are a store owner or whatever, a guy you don't know walks in, how much will you trust him? As opposed to a frequent customer? I agree though, the monetary requirements could use some tweaks
  3. Badass_Ben

    Game balance

    Armor mechanics are currently broken They added new levels of armor, without weak points, without the drawbacks associated with heavy armor, and without blunt damage (damage done to a person wearing armor, even if the round doesn't penetrate) At least blunt damage is to be added this week, I think
  4. Badass_Ben

    Is Armor Useless?

    So, if you do a little research, unfortunately, cheating is very prevalent A VERY common one is the ability to see what gear opponents bring That's why, when you bring good gear, high tier players seem to always home in on you, you bring basic gear, and you are RELATIVELY left alone Factor that in with the combination of aiming being too easy in this game (allowing players with high twitch shooter skills to always land the visor hits) and other aim cheats, position cheats, etc, you can see how the game seems and feels one sided.
  5. Badass_Ben

    Armor & Blunt Damage

    You are so misinformed it hurts As a previously professional gunman, Let me explain some physics A round that penetrates THROUGH a target delivers LESS kinetic force ONTO the target as the round still carries some of the kinetic force ITSELF. When a round does NOT penetrate, and is stopped in its entirety, the entire kinetic energy is dumped into the target. Hence why the vastly different ballistic effects between US 5.56x45 and Soviet 7.62x39. The 5.56 has less kinetic energy, HOWEVER, it designed to tumble, allowing the entirety of its kinetic energy to be dumped into a target for maximum personal damage. The 7.62 does not tumble, therefore, with non-armored targets, it is common for the round to pass straight through someone, and if nothing vital is hit, they can continue on RELATIVELY ok. Shotgun slugs, while slower, have such a greater mass that they have GREATER KINETIC ENERGY than Rifle Rounds. So yes, would body armor stop it? Absolutely. Would the wearer brush it off like it was nothing? No It would be in the ball park equivalent of being full force kicked. If you were properly braced for it you could absorb it, but if you are not specifically ready, it will more than likely heavily stagger you. Honestly, SMG's should be the only weapon practical on full auto. Rifles need more kick. The reason that no real military uses them is because against anyone with body armor, your basically armed with a pea-shooter.
  6. Badass_Ben

    Is it fun anymore.....?

    Must be something in your setup SOMEWHERE that is limiting you I have a Gtx1060 and I'm at 60FPS plus at 1080 (a few exceptions here and there)
  7. Badass_Ben

    Bunny-Hopping is apparently a thing

    Sure, I missed But the fact that IMMEDIATELY after bunny hopping he could line up a perfect head shot on me, BEHIND cover is the biggest issue
  8. Was a Scav on Shoreline Got decent loot, Sks, and a bunch of pistols. Extract was Road to Customs, but I figured id set up an ambush for some PMC's Didn't take long, two PMC sprinting for the exit. Well Line up a shot, and I'm pretty sure I got a hit, and they immediately start bunny hopping. The one I hit gets to cover (probably to heal) and the other one runs off to my left. I reposition, and as one of them is crossing the road IN THE OPEN I engage. Get maybe one or two hits (he was dead sprinting) and then he just full auto sprays me and wins You don't get to call this game "realistic" when, as a prior infantryman myself, valid tactics simply DO NOT WORK.
  9. Badass_Ben

    Can we eventually get a killcam?

    Even that would be acceptable SOME sort of replay feature Because unfortunately, since ive done some research into the whole hacking mess, I'm inherently suspicious anytime I'm killed from somewhere where I have no idea Ignorance is bliss, as I envy those who can die and not worry about it
  10. Obviously not during a round, to give away a shooters position to surviving members of a team, but once the squad is dead. Or solo, once you die I ask, because, once you do some research into the world of cheating and hacking in video games, and get a sense for how absolutely terrible of a pandemic it is, you will be suspicious of everything. And I think players deserve the peace of mind of seeing who killed them and how AFTER the fact, to be like 1- "oh, no idea he was there, good play ol' chap" 2- "ah, shot me through a wall, now I know its a wall hack" I'm a milsim fan as much as the next guy, and I understand the resistance to any killcam. But for the peace of mind for players, I literally see no negative side to having one.
  11. Badass_Ben

    Anyone Have Low Gpu Usage(%40 usage)

    I had the same thing Cranking up the resolution from 1980 to 2k resolution INCREASED gpu usage to 100% and I got better FPS (go figure)
  12. I'm glad so many people seem to agree
  13. So, I bought this game as I rather enjoy games that, to the best of their ability mimic the general gunplay and tactics of reality. This was suggested to me, and based on how it was being advertised as Very realistic I thought, SURE why not. First I want to say BRAVO on the gun audio. The piercing metallic clang as the bolt on an AK slams home is both accurate and satisfying. All around good job there. My issues 1- Full auto recoil is too easy to manage. Very rarely is full AUTO used by professionals. (Our rifles did not even have full auto as an option because, we simply never use it) It is simply too hard to manage accurately from anything other than a supported position. Standing players should NOT be accurate on full auto (I have seen gameplay clips of players just sprinting around and shooting players at significant distances full auto, this should not be happening) 2- Aiming in general is too easy. Honestly, the weapon sway from a player with a shot arm, CURRENTLY, SHOULD be the weapon sway NORMALLY when standing. A wounded arm should, honestly make ADS impossible. 3- Healing should require a player to stop what they are doing entirely. Currently, a player can initiate a heal, and WHILE healing, run around perfectly normal, shoot, and perform every other task in game. In general, I like the direction you are going. Just these few issues right now, allow players to play in an almost comical way and, unfortunately, it often works.
  14. Badass_Ben

    Aiming is too easy- Thoughts?

    That would be more realistic
  15. Badass_Ben

    Aiming is too easy- Thoughts?

    I can name several issues with the game currently. Awkward walking animations No animations for using health items Ballistic Mechanics Armor Mechanics (which, as I understand, the DEV's themselves have admitted is not finished) The Spawn system Be constructive, or be a troll somewhere else