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About UlyssesVengeanc

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  1. UlyssesVengeanc

    Automatic Recoil and Limb Damage Systems Suggestions

    @PALMpje fair enough, however I believe I did not elaborate enough on my first suggestion. Currently after firing the first 3-5 rounds(as of 0.7) of an automatic weapon the muzzle climb becomes non-existent, allowing you to saturate a target while in an unstable stance with laser accurate precision at almost any range; combine with 60 round mags and there's the current meta. This is a problem for those looking to have more tactical options in a firefight, which is what a lot of us(myself included) backed this game for - as of now Tarkov feels like yet another generic FPS. I'm not asking for set recoil patterns of different weapons, but rather to remove the character compensation and allow the muzzle to keep rising as long as the trigger is held, requiring the player to provide input to counter the recoil rather than "point and click" gameplay. This would promote burst and semi-automatic fire, while still giving the option of automatic in close quarters.
  2. UlyssesVengeanc

    Automatic Recoil and Limb Damage Systems Suggestions

    @Dilldabeast uhhhh, it is? Pretty sure it says "English speaking forum > For developers > Suggestions" up above the topic
  3. UlyssesVengeanc

    Suggestion: Getting Shot With Armor

    I'll just leave this here as an example of why I shake my head at people who believe you absolutely positively should be floored by any bullet hitting you in a plate. He literally looks like he can, and does, do this all day. While he does get pushed back slightly by the impact it does not look like anything that would disrupt you performing an action of some form or another; at best, your concentration is gonna be scrambled for a bit. If he had adopted a shooters stance with one foot slightly behind him that energy transfer would likely be mitigated substantially. @Starlight has got it right, it's almost 100% mental. If you get shot when you're not expecting it, you're probably gonna jump - if you were, then you'll more than likely be fine.
  4. Automatic Recoil As a player dedicated to both realism and balance, I suggest that full-auto should not be automatically compensated by your character, but rather a traditional player-controlled compensation(such as ArmA 3's system) where you have to manually pull down to adjust for recoil. Please take note however, I only wish to apply this to full auto; semi-automatic is fine the way it is, with the aim point resetting after each shot - although I wouldn't mind if there were some minor tweaks. This would discourage the full-auto meta that is currently in effect while promoting longer firefights in general, with skill becoming more important than who has a faster firing weapon. Limb Damage My second suggestion is that blacked out limbs can be repaired to a percentage of their respective health. Three ways to achieve this off the top of my head could be: 1. A personal medical item, such as the Xstat syringe - would require a bleeding, destroyed limb to be patched and take 'x' amount of time to apply. 2. A rest mechanic with the character resting for an certain amount of time - not a huge fan of this tbh, but it is an idea. 3. A surgical kit to be used by another player, which would promote teamplay, but give diminishing returns upon consecutive uses. This came to me when I thought about the eventual free roam of the entire map; I for one don't want to be limited to limping for kilometers on end, be continually dehydrating due to a blacked out stomach before I hit an extract or in general becoming a liability to my teammates. I believe this would extend the capabilities of casualties by giving them more options beyond popping painkillers and make consecutive firefights more attractive as an options, rather than having a casualty becoming a 'walking dead man' with multiple limbs destroyed. Please feel free to add your own thoughts, I am curious to see how our community would feel if these mechanics were implemented. Song of the day: Valkyrie - Battle Tapes
  5. UlyssesVengeanc

    You ever feel bad for killing someone?

    Ehhh. Stuff happens. Was on woods running with a hatchet(attempting to lvl up strength with 115kg of t-bags) and I passed a guy with a decent vepr, thinking "Hello friend, I'll let you do your thing and run past you. No need to engage." Of course, the dude takes a shot at me, so I run through the trees like goddamn Predator and take my trophy. Felt a little bad because it seemed like the guy was new(1-10 lvl kill), but just goes to show that everyone'll die so there's no need to feel bad about it only in games is death a learning experience
  6. UlyssesVengeanc

    Raid timers need to be put back to previous patch state

    Gotta agree with you; now by the time I've finished going through customs at my own pace there is a little less than ten minutes left in the raid, not enough to go back in case I missed anything. The previous timers were perfect, BSG please revert back to allow us to continue our pacing at our own time.
  7. UlyssesVengeanc

    Alright Boys, It's Time We Settle This...

    AK: Price, More likely to use solo, Effective, Rugged, More likely to find ammo off enemies, High variety of ammo(at this current state) AR: Universally Efficient, More likely to use grouped up, Accurate, Low Recoil, Hard Hitting, Sexy Gimme my M4
  8. UlyssesVengeanc

    Help with Improving my play

    Try offline mode with AI. There is no desync, so your hits WILL connect and you don't have to worry about desync. The AI will feel a bit harder, but this is a good thing to improve your performance under pressure. A decent exercise is to try and clear each map(I recommend customs to start); if you can do each or even just one consistently you are definitely improving. On a side note, I tend to use single over full auto majority of the time as the bullets with full seem to go way off of the sight picture. Only time that doesn't matter is clearing buildings.
  9. UlyssesVengeanc

    $140 Con

    I've said it before, I'll say it again. You are a tester, not a player. We are here to test things, not to play. Testing things include stress testing the servers, finding bugs and exploits, refining the anti-cheat, determining AI skill levels, refining map design and being patient. You paid for an early access game and are complaining that it's not finished? Sounds like you made a wrong investment in the wrong genre of game. Go back to candy crush.
  10. UlyssesVengeanc

    improvised suppressors

    Yup. Only thing you really need to make that is specialized for suppressors is the baffles, but that can be substituted or replaced(washers evenly spaced and secured or moist towels come to mind). The barrel part itself can be made out of any pipe with threaded ends, with one endcap having a drilled hole to correspond to the caliber(gotta have the other well fairly deep to make it secure and not blow out the cap itself). Adapting it to a thread isn't too difficult either, in a pinch superglue and pvc/threaded pipe works. Not difficult at all, anyone who knows the concept could easily fabricate one in 15-30 minutes with available stuff.
  11. Got an idea from another thread. Bolts/nuts + gunpowder + container + lighter = perfect scav-improvised explosive; guaranteed to explode, in your hands or on the ground. Thoughts?
  12. UlyssesVengeanc

    improvised suppressors

    The flame is real in this post, almost enough to heat up my popcorn. I like the OP's idea, feels like it would fit in, especially with the scav populace. Not everyone would have access to a suppressor, but there is more than enough junk floating around for someone to come up with something. Along with his idea, I'd like to propose pipebombs and imporvised-landmines - gotta be an offensive use for all the nuts, bolts and lighters we find
  13. UlyssesVengeanc

    F1 Tactical Nuke!

    Oof, there's a vid floating around of an middle eastern reporter taking shrapnel to the eye from an IED explosion 2km away while the camera is filming guy was evacuated and is probably still alive(albeit with a jagged, embedded trophy), but his pain is available to watch in slow motion. Just goes to show, if you see a boom within your sight line get behind some hard cover quick!
  14. UlyssesVengeanc

    Can we look like this?

    Late to the party, but I'm just gonna leave this here
  15. UlyssesVengeanc

    why is this happening

    Experiment with it. Try your native res(1440 x 900), and if it doesn't work try smaller. Mine is currently set to my native, 1680 x 1050. It should look like: { "Resolution": { "Width": 1680, "Height": 1050, "RefreshRate": 59 }