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About hazric

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  1. hazric

    Prestige System rather than Wipe?

    The relatively short-length is also one of the greatest parts of this game. Having seasons also allows plenty of people to start trying to "speedrun" the game making for great spectator content. This will have to be one of the greatest and most stressful yet most achievable games to speedrun. I love watching Pestily's 1-40 runs on Twitch and look forward to being able to manage that one day. Getting visible flairs/badges/medals for voluntarily wiping and persistant historical stats that show how grizzled you really are will be some great achievements to look forward to
  2. hazric

    Prestige System rather than Wipe?

    Skipping the wipe is really just a bonus. My intention is to balance skill vs loot. A game's just better when skill is honestly rewarded in a transparent manner; "I was killed because I wasn't as good"... and you have less of the "carried by gear" sentiment which either valid or not, can lead to really bad less-than-informed perceptions of the game and will drive otherwise fine players away from a potentially huge and great community I am casual player though. I'd rather not wipe. But I like my games to be populated with skilled players
  3. Can we implement a Prestige/Season System (optional wiping rewarding those who do) rather than across-the-board-wiping for the next rounds of considerable patches? Completely my opinion, but I'd like to see Tarkov balanced so that wiped pro-tier players can leverage their superior aim/gameplay skills to successfully progress against groups of fully-geared non-wiped players. This rewards hardcore skill with the recognition it truly deserves, lets casual players stay in their setup and play the way they want to, and ultimately leads to greater longevity through a "free-market" balancing of the game. Seasons can also be used to experiment with limited edition gear with creative stats that won't necessarily carry over to the next season It's win-win and really the only way to crowd-balance this game properly
  4. hazric

    make Wiping a persistant feature

    If no rewards, BSG can start by marking those players who haven't wiped during the season. Like maybe a badge with a baby pacifier on it for lobbies and the death screen. On a side note, if the game can feel balanced with a mix of wipers and non-wipers in the same raid, where skill can still prevail over gear, that'll be the Tarkov I really want to play
  5. It'll work like ladder seasons. But make it an optional participation. Players who choose not to wipe will opt out of the season and it's "rewards" but still play in the same raids as everyone else. Hardcore players really get the challenge they'd like, and the recognition they want
  6. My god, you two are playing a game, and a non-VR one at that. How does pressing W make you feel like you're walking on your feet? It's testament to BSG's great attention to detail that you're fooled into thinking Tarkov's real, but it's an illusion; literally get real. Micro-managing world dimensions is beyond the scope of detail this game's world can offer, and it realistically shows in the engine's trouble with the clumsy plays and desyncs, there's too much information to pass and the software should just allow it. It sounds as ridiculous as you demanding hand simulator mechanics to place down cards in Hearthstone, it doesn't make the game better.
  7. Everyone arguing for having the barrel automatically push up for the sake of realism doesn't know a thing about game design and should never give opinions on it. It's completely unnatural and unrealistic because as a human, you'd have agency over that in the real world. If you ended up getting too close to an opponent, you're going to position to shoot regardless. So having players consider those artificial distances in a game world, and have a computer decide what's close enough for us is completely arbitrary. The focus ultimately is on acquiring targets, not insignificant non-strategic micro-positionings governed by the software.
  8. @eftballistics such effort, but 1. Completely wasted since you're simulating a fringe optimal case which wouldn't happen with every single player in the game. Not everyone's interested in maxing with your playstyle. 2. The final game is so different than it is now your model's not even going to matter. Jebaited because this entire current setup is strictly just to balance test ballistics and server load operational variables. This current game is just a dummy setup
  9. hazric

    Tarkov longevity suggestion

    Creating new map modes will absolutely dilute the PMC player base on raid maps overall, and games are short enough already. When I jump into Shoreline or Interchange and see only half the numbers of when the 0.8 first hit, I get a little disappointed. If you watch Twitch, you'll see similar reactions as well from pro players when they load a map and see the lobby with only a handful of PMC's. Just think of how big the lobbies would be if there were no international servers and everyone globally played on the same ones. Small maps like Labs and Factory are good enough for an Arena experience. And I would rather see optimization fixed first than new features like ranked ladders, whatever that's just going to add more load to the servers. Look out how long it took PUBG to finally get their game to a playable framerate while they focused on feature-creep rather than the core game. A bunch of people jumped to Fortnite, an almost completely different game, and never looked back; people who enjoy the game will leave when they see their competition leaving. I just hope the devs keep this game simple, it's as complex as it is. This thread on reddit is a big concern and speaks to alot of practicality that will help the game out. I played alot of PUBG and Hunt Shodown, and still consider them my favorite games in my collection. But I keep coming back to Tarkov instead. I love the Fallout franchise and its similarly detailed loot system, and I'm very excited about 76, but I hope I'd keep coming back to Tarkov.
  10. hazric

    Tarkov longevity suggestion

    Love this game to death right now, but I'm having a hard time seeing this game survive as a classic, although I believe it could. If the game can continue securing exclusive rights to use guns and their likenesses (like the deal with Lone Star), keep writing new quests/stories for Traders, adding new Traders, and creating new maps, I can see this franchise continue for years as the most glorified shooting-range simulator ever. Cheap to maintain, cheap to update, and Tarkov 2 will just be an engine upgrade to the same formula for keeping up with the times. I hope Arena mode doesn't get implemented as it just takes away from people playing on maps that are great already I'm not a gun owner like alot of players here, but Tarkov is all I need. Keep up the great work and I hope you guys make the right decisions that keeps Tarkov around.
  11. hazric

    if wipe, keep containers?

    @EdgarHighman I'm totally for this, for the same reasons. Anyone who's gotten any case deserves to have that convenience carried over.
  12. hazric

    if wipe, keep containers?

    I used to work in game dev and I completely understand the importance of full wipes; it’s the best way to A/B test your balance changes and legitimately perform the scientific method. Was just wondering if they could keep track of all our containers seperately and gift them back to us post-wipe. You know, like how they have a saved base inventory based on whether you’re EOD/Standard/etc, same for those of us who received their new years gifts. Would be awesome if this is possible. Doesn’t seem like it would be massive overhead
  13. hazric

    if wipe, keep containers?

    kappa I will pay for my containers absolutely But I hope they don't go microstrans simply because it's just terrible PR for your game
  14. hazric

    if wipe, keep containers?

    @ManiacShogun A quality of life feature in video games is a feature that provides an input-reducing convenience to the player. Those of us who just hit Level 32 and got our first iCases and Tarbanks ran to the Traders many times to get our rep to where they are, now we can choose to go a little less. I've definitely earned it. New players will enjoy learning the game properly anyways, responsibly grinding and budgeting their cashflows with inventory management. And once they reach Level 32 they'll also feel the reward of earning those containers. This is a good thing. If BSG is planning to wipe everything, this is a suggestion that everyone gets to keep the containers they already own.
  15. hazric

    if wipe, keep containers?

    And that's all I'm asking for