Colonel Twerkins

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Everything posted by Colonel Twerkins

  1. The Trader's Greed Event Starts Now!

    Hello, Escapers. While players are eagerly waiting for the next major update, the Escape from Tarkov dealers have decided to cash in on that! Starting now, all loyalty levels are unlocked, and the stock of goods is unlimited, but of course, the traders won't make it too easy so the prices went up, too. Hurry up to burn that hard-earned money! TRANSLATIONS: French translation of the news can be found here. Thanks to the Emissary of France @YuD Polish translation of the news can be found here. Thanks to the Emissary of Poland @TheWay Spanish translation of the news can be found here. Thanks to the Emissary of Spain @MrXavito Swedish translation of the news can be found here. Thanks to the Emissary of Sweden @tobiassolem Turkish translation of the news can be found here. Thanks to the Emissary of Turkey @Dimitri468 German translation of the news can be found here. Thanks to the Emissary of Germany @hakunamavodkatv Czech translation of the news can be found here. Thanks to Czech Emissary @PugMonk Romanian translation of the news can be found here. Thanks to the Romanian Emissary @BelliniVirgil Bulgarian translation of the news can be found here. Thanks to Emissary of Bulgaria @Shibby Dutch translation can be found here. Thanks to Dutch Emissary @iGoodLifeNL
  2. Fix Scavs Please!!!!

    Rule #3: #Locked. Everything is under continued development.
  3. Woods, Current gameplay and improvements

    Every map is another piece of the story and one step closer to escaping the city. Looting is only of major importance at this point, due to lack of story mode feature. Looting will be part of it, but not the main objective and neither is PvP btw. What I mean, is that there is no specific ratio as the scenario changes based on your decisions and the decisions of other players. There will be some very interesting things on all maps and there will be hidden stashes only accessed by keycards and more. There will be AI PMC, mortar strikes coming down on you, the Scav bosses, and other little surprises. So keep that in mind when you are thinking of suggestions. Here are some things to read and gain insight on what kind of game we are making: Overview: 2018 Development Plans: Q & A about 2018 development plans: Interviews and FAQ: I hope all this information helps! It will definitely keep you busy.
  4. Glock 17 Gen3 Screenshots!

    Dear players, we are so excited about the upcoming patch that we decided to keep the ball rolling! Now, the moment you have all been waiting for, the unveiling of the new Glock 17 Gen3 that will be coming to a trader near you! There will be 30 mods for this so you can make the Glock of your dreams. ENJOY!
  5. Make Player Scavs Names Visible

    #Locked. Reason: Due to various factors, not every death is a hacker. Also, as we have stated we have a working anti-cheat and even though we ban every day, the bans can be up to 7 days old because we review each ban--but they are getting banned daily.
  6. Game is relatively unplayable! Refund?

    #Locked. Reason: Please do your due diligence and read the agreements you made. (TOS EULA) 6.4 Pre-ordering 6.4.1 By pre-ordering the product, you are authorizing Battlestate Games Limited to automatically charge your account immediately upon submitting the pre-order, and you agree that you will be authorized to participate in beta testing of the product and to download the product and use the Service when it becomes available. The amount you pay will be held with Battlestate Games Limited as a Non-Refundable Deposit (NRD). The NRD amount is clearly shown on the Product webpage, and it represents the full purchase price of the Product. Any NRD collected is non-transferable.
  7. so netcode got fixed right?

    #Locked. Reason: Please, read what we post very carefully! We said it was the first iteration, not fixed! Do not make posts like this again.
  8. what hapenned to sks internal mag?

    #Locked. Reason: At the moment, we have no info we can share, but it will surely be given at some point. Thanks for your interest and support.
  9. AKM is Love, AKM is Life...

    Hello, Escapers! Today we bring you this groovy footage from one of our fellow community members, @Adamantor. 25 KIA's and the action is insane! You'll Laugh! You'll Cry! You'll Cheer! Witness the raw power of 7.62 as the bodies hit the floor!
  10. Dev's and Mod's please for the love of Tarkov STOP

    #Locked. Reason: We said we have an AC in place. If someone is using 3rd party software to cheat we will catch them. PERIOD. Do not make false accusations based on 0 inside knowledge.
  11. Next map???

    #Locked. Reason: The development plans have been listed above. We have a rule, use the search function before posting. Please remember this before posting in the future. Thanks!
  12. **Dev Q & A 1/10**

    Great news, Escapers! There have been lots of questions that we have heard from you, and some that we have asked of ourselves. We know that you have been wondering about the progress we are making and maybe have some concerns about issues in the game... Here are some answers: Q) Will the quests that are in the game now stay the same in the release version or we can expect more interesting, nonlinear and detailed quests? A) There will be way more quests, and their quality is getting improved every day. Later we’ll also introduce the so called personal quests, more important and story-oriented. Q) The Scav play time in the game is too short now, sometimes you spawn 10 minutes before the end of the raid, is this going to be fixed? A) Already getting fixed. Q) Which map can we expect in the next updates and is there a list of maps, the order in which they will be implemented, and if there is such a list, could you please publish it? A) The next map is going to be Interchange. After that, most likely, Streets of Tarkov. Then we’ll see. Q) What marksman or sniper weapons can we expect in the next updates? A) The SVD is up next. Q) When can we expect - if we can - the clan system, are you going to back out of it, would it be possible to make the clan tags appendable only by clan players (i.e. not by loners or players of other clans) A) There will be a clan system. Not too soon, though, but definitely will be. Details will come later. Q) How often do you add new servers, what is the nature of problems with them and why do lags and desync happen? A) Adding new servers is an ongoing process. Number of servers added over a certain period of time is different, depending on the availability of certain configurations of servers in data centers in different parts of the world. Why desync and lags keep happening is a complex question, there is quite a variety of reasons. At the current stage, it is mainly caused by errors and overloads of the servers. Q) It’s been a while since medical animations has been announced, when do we expect it to be done? At what stage is it now? A) We’ll do our best to introduce it in the next few updates. It’s now in the stage of immediate implementation. Q) What about the flea market and auction? Really miss them in game now. A) Same thing, will be adding them over the next updates. Q) When can we expect team identification armbands for fighters of the same team, and overall, how do you plan to implement friend-or-foe recognition mechanics, maybe you have some ideas already? A) The armbands was the idea from the start. Can’t yet tell when, though. Q) There is too much loot on the maps right now, especially weapons, will there be cuts on that? Money and loot come too easy now. A) Yes, amount of loot will be reduced. Q) The UBGL was there at the start of Alpha, why did it get removed and when will it get back? A) It will be back in one of the next few updates. It caused too many critical issues that required too much time to fix. Q) Can we expect further improvement of Scavs and their social behavior and interactions, etc, something that would make them feel more alive, not just robots in search of PMCs? A) Yes, surely. The behavior of Scavs will get improved. Q) Is the ability to drag bodies still in the plans? A) Yes Q) Raid time is often different, what are the reasons? A) Increasing game rotation due to queues. That’s a temporary measure. Q) Will the dangerous zones like radiation etc be added to the maps? A) They will, in the DLC Q) Is there going to be a web interface for trading, allowing to trade directly on the official website? A) Possibly so. Definitely planned a mobile companion app for some basic management. Q) Are there going to be maps, where the maximum group size will be increased? Or maybe it will be revised (+-) for the current available maps? A) Possibly so. Q) Is it possible to remove the sharpening effect from painkillers, to avoid hurting the eyes with it? Or turn it off in the graphics settings? A) No, it's done on purpose. Q) Will there be further improvements to character movement and its interaction with obstacles? A) Yes Q) When is the karma system to be expected? Will it different for Scavs and PMCs? A) So far, only PMC karma is planned. Q) Are there any plans for magazine loading animation or increase of time required to reload in backpack (Tab screen), because now it happens instantly. A) Yes, it is planned in the near future Q) Will the number of PMCs on maps increased or otherwise changed? A) Yes Q) Will there be an opportunity to adjust the sensitivity of the mouse for each step of scope magnification? A) Did not think about it yet, but we might do it. Q) The Shoreline location is available, but there is no in-game map for it. When is it going to be ready? A) About to be completed already. Q) Is there going to be an in-game voice chat? Or are there some problems with it? A) Yes, it is planned. There are no problems, we just have higher priorities at the moment. Q) When will be ready animations for climbing the stairs, breach, bang and clear and other actions with the doors? A) All of that is planned. As soon as they are ready. Q) We’ve noticed flares on the maps near the exits. When do we expect real smoke grenades and snaplights, what’s the hold-up with them? A) There are no problems, we just have higher priorities at the moment. They will be added over time Q) Are you planning to add eye adaptation to the darkness when you walk indoors from the outside? A) This is actually already there, just not as straight as in reality. In the future it will most likely be improved Q) Do you intend to separate solo players and teams? A) No. Q) Is shooting door lock with a shotgun going to be a possible option next to kick down option in the menu? A) It’s possible. Q) Is general appearance of locations going to change or is this the final version? A) Some details are definitely going to change. Q) Weapons mastering and skills. Will there be any more significant distinctions between levels? A) Mastering already has significant differences. On the last level, for example, weapons can be reloaded while aiming. Q) The grass draw distance and anti-aliasing grasses, is there any progress in this direction? A) Working on it. Q) In some weapons, damage does not always work as it should, does it depend on the server or the weapon’s own configuration, e.g. in shotguns? A) It’s a strange question, can’t see the way we can answer it. Q) Dogtags are taking up too much space, is there going to be a list or container for them? A) Yes, there is going to be a special container. Q) Is there going to be a killcam or replay records after a RAID from the POV of all players? A) Not yet. Q) IS there going to be the fogging of eyeglasses and visors when running or heavy breathing? A) Would like to add this Q) Will it be possible to duct-tape the mags together? A) Not certain yet, but again - we’d like to add it Q) Will there be a unique non-quest loot that can only be obtained in the raid, but not bought in with the traders? A) There are already such items. Q) Will there be possibility to lock doors? Now the player can unlock, but can't lock up. A) Yes Q) Will the Fence have his quests? A) Not planned yet. Q) Are there going to be random events in the raid? A) Yes Q) What is the principle for adding weapons to the game A) Availability of necessary features and the demand for specific weapons/class. Q) Will be there more diverse ambient sounds on locations? A) Yes Q) Is there going to be the possibility of direct transmission of loot between players outside the raid? A) Will be made possible with the clan system Q) Will the game sound be improved, it is very difficult to position enemies and shots with good audio equipment. A) Yes, we’re working on it. Q) Do you plan to introduce PPE (personal protective equipment), with their own functionality? A) Yes, but it is likely to get functional in the DLC Q) Any future plans to append to containers, weapons and items such parameter as "volume" or current inventory system is close to final? A) No, volume is basically reflected now with cells as well. Interpreted type. Q) Will different silencers and other attachments differ in features, not just price? A) They already do. Kind of a weird question. Q) Can you please provide a few more details on the Free Roam mode, what locations there will be and how you see it (briefly) A) Brief info has already been given many times, please find out all the details in the interview, as well as on the Forum. Q) Will bots have limited ammo? Will they be able to loot dead bodies? A) They have limited ammo. Yes, they will loot. Q) When we can expect facial hair and will it depend on the PMC level (the higher the level, the longer and thicker the beard ) A) LOL Q) Will there be ability to climb in through windows? A) Some yes, some no. Q) Whether you intend to implement destruction physics in the game, light destruction of objects? A) Minimum of such physics, yes. Q) Will there be added cellars on the already existing maps (dorms at Customs, for example) A) Possibly so. Q) Release is planned for 2018, are these plans still in effect, do you have the time to do all the maps and a lot more? A) We’ll do our best! Q) Is it possible to make a visual display of loot on parts of equipment, e.g. magazine disappearing from the pouch after reloading. A) Possibly so. Q) Will silencers get destroyed or deteriorate over shots? A) Yes Thank you for your patience and support. We will bring you more information as it becomes available. Translations Turkish Translation of the Q & A can be found here. Thanks to Emissary of Turkey @Dimitri468 Polish Translation of the Q & A can be found here. Thanks to Emissary of Poland @TheWay Czech Translation of the Q & A can be found here. Thanks to Emissary of Czech @PugMonk Portuguese Translation of the Q & A can be found here. Thanks to Emissary of Brazil @dimittri4gc German Translation of the Q & A can be found here. Thanks to the Emissary of Germany @ramjid Spanish Translation of the Q & A can be found here. Thanks to the Spanish Emissary @MrXavito Chinese Translation of the Q & A can be found here. Thanks to the Hong Kong Emissary @Hazel Bulgarian Translation can be found here. Thanks to Emissary of Bulgaria @Shibby
  13. New Interchange Screenshots

    Happy New Year, Escapers! We have another present for you... Work-in-progress screenshots of the new location called Interchange. The map is a huge shopping mall. The location will be available on OBT, hopefully, before the start of OBT. Enjoy! Translations: German translation of the news can be found here. Thanks to Emissary @ramjid Bulgarian translation of the news can be found here. Thanks to Emissary of Bulgaria @Shibby
  14. Health/armor change also how to limit hatchling runners

    #Locked. Reason: We are not going to nerf a players HP. We will not put any conditions on the way a player chooses to play. The reason it may take more shots at times is a network issue. As we just touched on again, we will be adding new animations that will not allow you to just run and heal and open doors etc. There will also be more risk because you will have to heal after raids. There is no leg meta, even Nikita has said this. This topic has been discussed numerous times so please, use the search function as per the rules.
  15. Warning: VoIP Abuse Problems

    #Locked. Reason: At this point, there is no info on it being routed through steam. The system is going to be done in-house anyway and Steam is said to be planned sometime after release, but that could change. Thank you for the feedback!
  16. Where do OCEANIC and ASIA connect?

    Hello, Escapers! It has come to our attention that there is some confusion as to the OC & ASIA server connection. We have heard numerous mentions of an IP in Germany being the "true" server for our testers in their respective countries. We would like to clear this up. This IP that is coming up, is actually the backend server! You will always be connected to the server with the best ping for you. For those who haven't seen the patch notes, or maybe you didn't understand, we have added a new "Traffic Optimization". This means, that a large amount of Network Data that was being used and causing ping and desync issues, is being optimized. We will continue working on this in future updates to create a quality experience for you all. Thank you so much for your support, patience, and dedication to our project.
  17. Nation Fusion Interview 2/23

    Dear, Escapers! We would like to call your attention to a recent interview that we have completed with Nation Fusion. Multiple subjects are touched on including, networking, level design, weapons, hideout and more!
  18. Hello, Escapers! We'd like you to watch as CaRtOoNz and Ohmwrecker take on Tarkov and get into some really exciting and hilarious adventures. This video showcases the fun and mayhem that goes on in Escape From Tarkov! Enjoy.
  19. Dear, Escapers! We would like to call to your attention a recent article written by 80 Level, an industry blog that covers the trends and technology of gaming. Find out the process of level design, optimization, network infrastructure and more in Escape From Tarkov.
  20. Hello, Escapers! We are proud to be able to bring you an exclusive interview with the head of Battlestate Games and the head of Escape from Tarkov. Our questions were answered directly by Nikita Buyanov. The interview is primarily intended for the portal in cooperation with our website. Nikita is interviewed by an official community representative for the Czech Republic and Slovakia - Ján @HajDEO Schneider. Q. We will not beat around the bush, so let’s get to what the players are most interested in. Open beta, I do not expect you to give us the date, but we’re mainly interested in getting ready. Are you able to prepare the game to get rid of mostly lag and desync? How long does a beta test take? A. Yep, that’s exactly what we’re on right now — getting lags and desync out of the way, getting bugs fixed. Over the next month we are going to release several patches and add more content. By the end of this period we should be able to disclose the date of Open Beta launch, but not just yet. Q. The game lacks more advanced physics and destruction, improvement plans? Moving objects, destroying buildings? A. There certainly won’t be collapsing buildings. The necessary minimum of physics and object movement will be included, but most certainly nothing global. Our attention is now focused on other tasks. Q. The characters have great animations, but when they are too static, they look very artificially, does it improve? A. We already have many new animations that have not yet made it to any of the latest builds, as they are being tested now. Q. Unity introduced an improved engine for the year 2018. Some features would definitely fit into the game, are you planning it? A. We are rather fastidiously considering the possible migration to the new version of Unity 2018, because in our experience almost every migration entailed quite a number of issues. This always happens when moving from one version of the engine to another. We are planning to do it, but not right now. Q. You’re a new studio, even though there are many experienced developers. Do you finance the game only from her sales? Are you able to work until the release of the game? A. The project is being developed and funded with our own funds only, and we plan to keep it that way and release the project on our own. A huge heartfelt thank you to the players who believe in the project, their support really matters to us. Q. Still planning to release this year? On theGamescom, you said yes. Do you expect Steam to play in Early Access or as a full game? A. We still plan to release this year. As for the Steam, we’ll be coming here, and, possibly, to other platforms, but only after the release on our own platform. Q. Will free roam be available during the beta test or after the full game release? What kind of Hideout you have brought to us, but you keep silent about it. A. Free roam is to be included in the release, or maybe even a bit later. Regarding the Hideout, how it’s going to look like, and other details, there is nothing new to tell except what is already known to the community. It shall appear in the game sometime during Open Beta. Q. We see that you communicate perfectly with the community. Do you also plan some mode support? How does the community game translate continue? When do we get the first localizations? A. Mode Support can hardly be applied to an online game, so we haven’t considered any plans regarding it. As for localization, it’s going quite well, and its current status is publicly available at In the near future, we plan to add several new languages, staring, most likely, with German as a pilot to set up the flow. Q. How do you perceive communities from different countries, do they help you? Some even have their own localized sites, as you perceive in the studio? From what country do you have the most players? What players from Czech and Slovak? A. We have a wide network of Emissaries worldwide and we actively communicate with the community, always paying attention to what the players have to say. Now, the most players are from the United States, followed by Russia, Germany and then other European countries. Quite a lot of players from the Czech Republic and Slovakia, who are, by the way, among the quickest in localization. Q. Do you plan to include, for example, weapons of Czech or Slovak armory? A. Yes, for instance, we plan to add CZ-75 and a number of other weapons. Q. "A lot of players cheer you up, but I’ll find even those who lose your confidence," what are you talking about? A. We can never please everyone, and that was never our goal. We often get to see cases when players drop the game but come back to it after a while, and that’s okay. Similar processes, to a different extent, are common to all game projects, nothing wrong with that. Q. To conclude something else. Are you planning anything after EFT? Is it possible that we will also get Escape from Tarkov 2? Does this universe have the potential, or would you like to try something completely different? A. As we have shared before, we are intending to continue the development of the same game universe, Russia 2028, with an eponymous project. This is going to be the next project after the EFT, and it’s going to be singleplayer and even more hardcore, with even greater focus on storyline, characters, etc. Q. Do you perceive the development of games in Russia as more complex than other countries? Do you have enough talented people A. Development in Russia is more complicated, yes, especially for a game like EFT. It lacks the game developers with the expertise necessary to make a shooter, especially one like EFT. Therefore, we have to train our own professionals ourselves or re-train those who came from other projects. Practice nurtures talent. Nikita, on behalf of, thank you very much for your time and conversation. We keep your thumbs! TRANSLATIONS: Portuguese translation can be found here. Thanks to our Brazillian Emissary @dimittri4gc Chinese translation can be found here. Thanks to our Hong Kong Emissary @Hazel
  21. Game

    GROUP NAME: The Black Division ACTION: Move to destination DESCRIPTION: In the morning, we took stock of our supplies. Pretty slim pickings but, "Man, I'm hungry as hell." Gonna pop this tushonka. At our current location, we agreed to spend the day traveling further into town. Maybe we'll have better luck with looting there. "Where the hell Cuz at?" Shiro decided to take a wiz while I packed up the gear. "Come on with them long leaks Shiro! You know it ain't that big! Haaaaaa." Shiro emerges from behind the rubble with a shake. We made sure to clear the area before leaving behind the run-down shack, that we used as a temporary resting place. "Well, your mother says it's big enough, so..." I almost spit my food out..."Shiro, with the comeback! Look at'eemmmm! Aight cuz I give you that one. Man, I'm a bad influence! Let's go!!"
  22. Planned Features 2018 (unofficial)

    Nothing yet. Things can change.
  23. Planned Features 2018 (unofficial)

    @DanExert Great post, but please think twice about speculations. Even though you have made this clear from the beginning it does not always get read that way. Or if anything, separate the speculations into their own section within the section: Speculation: a b c Etc., you get my point. Thanks for all your effort!
  24. Asking the Dev's in the Questions Forum

    #Locked. Reason: My apologies, this is information that we cannot give out. I can say that we have put up new servers in NA and EU but that is already public knowledge.
  25. EXCLUSIVE: Nikita Buyanov answers CZ / SK community questions

    ATTENTION! Net code improvements and delay fixes will be forced before OBT start and not during OBT! Thanks for your continued support.