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Olloch

GM RPG
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About Olloch

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    Survivor

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  1. Olloch

    Events

    Delaying until 5/25 to give some more time to post
  2. Olloch

    Forum RPG - Create A Character Contest

    Gentlemen, The results have been calculated! The winners are in! It was a very close decision because everyone did so well. In first place, winner of the Standard Edition, Beta Key, and Forum RPG Starter Pack is @Twitchley for his junkie scav. Congratulations! In second place, winner of a Beta Key and Forum RPG Starter Pack is @Dunteon for his not a soldier. Congratulations! In third place, winner of a Forum RPG Starter Pack is @530skeptic for his terragroup IT guy. Congratulations! Just wanted to thank everyone who submitted and checked out the Forum RPG. We are excited to see you out there. Winners will be contacted shortly with keys and tomorrow with starter packs. THANKS AGAIN GUYS!!!
  3. Olloch

    Forum RPG - Create A Character Contest

    Okay times up! Winners decided shortly.
  4. Olloch

    Forum RPG - Create A Character Contest

    Time is almost up!
  5. Olloch

    Forum RPG - Create A Character Contest

    Competition wrapping up soon guys! Submit entries now!
  6. Olloch

    Events

    Moves 5/21 Hawken - You head for what you think is marked as a water source on the map. Arriving you realize this is more of a marshy lowland that runs into a pond. You see brackish smelling water and decide its best avoided. This industrial park has been very well traveled and looted lately. You'll be hard pressed to find loot here. You may however find someone to team up with, if you climb a building and explore. AFO - Trying to search while moving just isnt working out for you. You try and strike a balance, searching cars and travelling. You end up doing neither very well. The few cars you pick through are already looted, and you end up wasting time trying to do more thorough searches. You imagine you'll need to choose between moving and searching to commit your daylight hours to. United Survivors - After a brief radio conversation with Alex, the three of you make the decision to return to the basement below the romp bar. You aren't sure how much more you can extract from him over the radio, despite several attempts. You stumble over various signs of travel and assume that there are other survivor groups in the area, though you don't run into anyone. UNTAR nation united - You walk through the forest in the outskirts of the northern part of the city. You haven't seen another soul since leaving the checkpoint. You walk all day through the forest, tired and hungry by the end of it. This area has this weird silence about it. You try to search and move but quickly give up. You make progress moving toward your destination but find nothing in the forest. The lone scavenger, Anton - You pick through the forest as you head southward. Everything you pass for hours is looted. Your keen eye catches a half buried magazine for a p226 pistol. You pick it up and shake the dirt off it, the mag isnt full but you pocket it anyway. Bullets could be more valuable than gold here in Tarkov. You head south, pocket full of ammunition, should you ever find a 9x19 weapon you will be ready to go. WCC - In encounter If you did not get mentioned, you either forgot the game panel plotted move or the forum post on the game section. next moves 5/24
  7. Olloch

    Forum RPG - Create A Character Contest

    Don't forget to give us 3 to 5 sentences with your experience with the Forum RPG
  8. Today we have added the storyline of Bes, and his group of scavenger friends and underlings. Be prepared to go spelunking in the grimy underworld of Tarkov. Your trek will lead you past bombings, robbing’s and much more. You will be part of the inner conflict that roars between the different scav factions, and will have to decide if you want to play firefighter, or maybe be the one that brings the marsh mellows and watch Tarkov burn. The guy you’ve met was distinguished by athletic build and large jaw of a boxer and his small shifty ratty eyes were the only thing to mar the impression.  He introduced himself as Pasha Bomber. You noticed the looted ID tags of the PMC fighters pinned on his chest — that means that he is from the Bes group, it’s their gimmick. Finally, Bomber puts the bag with trotyl aside, sits down on a tyre, draws out a sheen flask and makes a gulp. He offers it to you but you refuse. - I’ve heard you killed three men to get this bag… You give a shrug of the shoulders..
  9. Olloch

    Events

    Moves 5/17 AFO - The area, this close to the checkpoint appears well picked over. The few run down shacks and hunting lodges you pass don't seem to offer much in the way of loot. You scavenge through shells of buildings and barely standing lean-tos, not able to find anything substantial. By the end of the day you've managed to scrape together some dry goods by digging through cabinets and drawers of some of these outlying buildings. You sense that you'll need to go deeper into the city to find anything substantial. Loners - You spend the day trekking back to the beginning. Back where the journey started. You actually pass several other travellers in the distance on the way to the checkpoint. Finally, the familiar checkpoint comes into view. You're greeted by UN blues as you pass the checkpoint. You head toward the bar, toward the shops, toward some well deserved rest... United Survivors - Jules - You search through this building with the survivors. You manage to find some small bills in a jacket pocket. You pick your way through the remains of what you imagine had been a place that was full of life. This clinic has a small break room. You bump into Dunteon who is also searching the break room. You guys find some food items in here that aren't totally wasted. Later... Alex comes back on the radio "Comrades, we have mission, come soon?" You chat with him a little and he shares some information about the base. But its nothing you didn't already know. Jack - You find yourself surrounded by the dead in this morgue. Though one body stands out in particular. Dried blood cakes the wall above a long dead corpse. You look him over, rag over your mouth. You determine the cause of death to be multiple gunshot wounds from a high powered weapon. The corpse is sunken and decomposing, you see a pistol in his holster and a knife on his hip. You bend down and take them both, not able to stomach being around it any longer. You dry heave your way back to fresh air... As you hit the top of the stairs, you hear a motorcycle start up and then tires burn out as it squeals into the distance... Dunteon - You're allover this building. You're up down left right in this place. You find food and jules in the breakroom, medical supplies in a strongroom, and Jack heaving over a corpse in the basement. The first aid kit has an injector you determine to be an interesting cocktail of drugs. You recognize it as the good stuff. After the motorcycle burnout outside, you decide to meet up and see how everyone fared. RP Bonus 25 exp A Lone Scavenger - After gaining access, you quickly realize that homes out here on the outskirts were all looted up. You toss the place, looking for anything of value. You spend hours searching and come up empty. You find yourself in a small bathroom, looking in the dirty mirror, frustrated. You turn to leave the bathroom and catch a glimpse of something in the corner of your eye, behind the door. You close the bathroom door and see a small first aid kit on the wall. You open the first aid kit up and it appears to be in good condition. You decide to relock up, push some furniture against the exits, and curl up for the night. You resolve to move further into the city in search of better loot. Hawker - Nothing goes awry, You actually manage to make good time and get further than you plotted. You've heard rumors of murder's, thieves, and slavers in these parts. You keep sharp throughout the day, though you really wish you had someone to watch your back. You resolve to find a concealed place to sleep, rather than a comfortable one. You saw a few adventurous types hanging out around the checkpoint. Maybe one of them is headed this way too, and with some luck they're friendly and will want to join together. You suppose thats too much optimism for one day, and you head off to find a place to sleep... Deagon - (You need to plot a move on the game panel AND post on the forums to move. I've moved you so you don't go inactive.) WCC - (Disappointed Uncle) Slayer - The two of you cross the makeshift barricade and enter the port proper. You realize very very quickly that this place is full of activity. You see people walking the street, an entire bazaar setup, and dozens of armed men. You make for an alley with haste and go into the most unsafe looking building you've ever seen. The two of you scope out the area and realize you'll get no further without some kinds of encounters with the local population. You can see a large warehouse on the docks a few streets over. Via PM, Whenever.
  10. Olloch

    The Tarkov RPG and you, the beginning.

    This is so helpful.
  11. Olloch

    Forum RPG - Create A Character Contest

    Here is a good resource for everyone starting out.
  12. Olloch

    Forum RPG - Create A Character Contest

    @Krymz_ send me a pm man @kaodeagon Thank you very much for this! Send me a PM if you decide to play. Great looking entries so far guys! We will have our work cut out for us!
  13. Olloch

    Forum RPG - Create A Character Contest

    @Krymz_ id love to teach you how to play. Your created character won my last contest!
  14. Greetings Escapers, Some of you may know me as the lead Game Master for the english side of the Forum RPG. My fellow GMs and I have been discussing ways to reward creativity and incentivize people to check out the Forum RPG. We love seeing the liberties players take when designing characters and building settings in the RPG. We would ultimately like more people to get in and flex their creative muscles in the RPG. To that end we came together and decided to create a little contest for the users. Forum RPG Create A Character Contest: 1st Place - Standard Edition, Beta Key, Forum RPG Starter Pack 2nd Place - Beta Key, Forum RPG Starter Pack 3rd Place - Forum RPG Starter Pack *Follow all Forum Rules To enter, you will need to create a character on the Forum RPG (All characters will be approved to Game-1). You will then copy+paste your entry into this thread with a spoiler. Outside the spoiler in your post, tell us in 3 to 5 sentences your experience with the Forum RPG. If you have no experience with the Forum RPG. Give us some first impressions as you’ve now created a character and can see the menus. Your entry should look something like this (LewisUK): I started out as a player on the Forum RPG in the group Highrise Corp. I ran that little group with one of the emissaries Agnisekhar. A position for Forum RPG GM was opened and I was asked to step up and contribute to the project. I work with Oranje and Olloch interacting with players mostly on Game-2. If you’ve already created your character for the Forum RPG you can find your old entry in ‘New Players’ and copy+paste it into a spoiler to submit it along with your impressions of the RPG. Feel free to rewrite it as you see fit. Also note you still need 20 posts to create a character on the forum RPG. I won't try and work around this as the competition is for active forum users. Winners will be decided on Wednesday 5/23 at 2300 UTC.
  15. Olloch

    Events

    Moves 5/11 Loners - In Encounter United Survivors - In Encounter A New Start - You make it to the checkpoint after a hard days travel. As the sun sets you see the gate in the distance. A warm fire and a bowl of soup are whats needed. The romp bar looks much the same as you left it. Here a man can get a room for the night, a shower, and a hot meal. The two of you decide to separate for awhile. With plans to meet back up later and discuss your next moves. Lonewolf - (Welcome to the RPG, PM me if you have questions) The air smells of pine and wet earth as you trudge your way through the forest. Each abandoned shack or hunting lodge you pass appears fully looted. Most of the time there isn't even furniture. You pass many campsites suggesting that this area is well travelled. By the end of the day you emerge in an industrial complex. You spot what you think are oil refineries in the distant southeast. (Use search action to search, this limits your movement.) Wanderer's Coffee Club - You head west along the highway. The two of you flick through the notebook and begin to formulate some kind of plan. You're heading into the eye of the storm to try to find some answers. Next moves 5/14
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