Being an veteran gamer i have had the pleasure of seeing the game industry evolve over the years. There was a time in the industry when you would be paid to test the beta version of games before the release. As the consumer we could get regular reviews of games in gamer magazines or even on youtube a week or two before the release. This was just fine as it gave us the chance to get someone else's opinion on the game before it's release, so we had good idea if we liked what we were seeing or not before handing over our hard earned cash. Somewhere down the line this has changed.
Fast forward 20 years or so and now with some publishers not sending out early code of games to reviewers for them to play test and review as they fear that bad previews or reviews will hurt the sale of the game when released. I understand that fear from the publishers but what this does is it diminishes the trust between publisher/developer and consumer. We no longer have the opportunity to test review code and give consumers some idea of what they're spending their hard earned money on.
We are now at the stage where, consumers having to pay to to test these games upfront in the name of "supporting the developers." It seems to me that the publisher/developer is more important than the regular guy/girl gamer, who is now investing in these projects, when publishers used to be the ones taking risk. We as consumers have the right to hold these publishers/developers responsible for their actions (or their seemingly lack of) when we are the ones who are now taking all the risk. You may be wondering if this is pertinent to the subject matter, i think it is. Lastly i want to add Caveat Emptor (which is Latin for) let the buyer beware.
I'm ready for all of the fanboy abuse, bring it on!