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About chach_pls

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  1. I found a fix for myself. I removed the EFT game folders, reinstalled the game, then reset my profile on the website. The drop down menu in the launcher has an option to reset your account. After I did all of that, I launched the game, set up my "new" profile - No error! Hopefully that works for you
  2. I understand, that is a different error message. This thread is regarding error "000", not 605.
  3. Im in the US. This error is different from yours. BSG stated the severs will slowly become available so you should be fine soon.
  4. Here is the output of my stack trace in the "output_log" ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78D26B3C2) 0x00007FF78D26B3C2 (EscapeFromTarkov) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78D26B4AD) 0x00007FF78D26B4AD (EscapeFromTarkov) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78CF06653) 0x00007FF78CF06653 (EscapeFromTarkov) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78CA9B57B) 0x00007FF78CA9B57B (EscapeFromTarkov) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78CA9B76A) 0x00007FF78CA9B76A (EscapeFromTarkov) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78CAAF269) 0x00007FF78CAAF269 (EscapeFromTarkov) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78D453E3C) 0x00007FF78D453E3C (EscapeFromTarkov) 0x00007FFCE2F82774 (KERNEL32) BaseThreadInitThunk 0x00007FFCE3B10D51 (ntdll) RtlUserThreadStart
  5. In my error log it shows: EscapeFromTarkov.exe caused an Access Violation (0xc0000005) in module EscapeFromTarkov.exe at 0033:8d26b3c2. I'm not sure if this is an issue between the sever and I, or something local on my computer causing this error
  6. I have EoD. So at least we know it's not exclusive to specific pre-order packages.
  7. I've been receiving this error, I've never seen this before. Has Anyone else experienced this same error? Things I have done so far but still get the same error: -Fresh Install after deleting all of the old files -I have run the launcher as an administrator -I have run the the game without using the launcher [as administrator] I have also white listed all of the BSG and EFT folders with my anti-virus. I couldn't submit a bug report through the launcher due to some other error. I did not attach my crash logs, I'm not sure if there is information within them that would put my computer at risk for whatever reason. I'm sure I posted this in the wrong forum section, any help from the moderators would be much appreciated. I appreciate the hard work BSG! Keep it up!
  8. AI Targeting/Patrolling/Spawning

    Of course, this is beta, I totally understand that things aren't polished. I did notice during a scav run on shoreline it took about 5-6 minutes for the newly spawned scavs to start roaming. I'm not sure if there is a set time limit before they go about their designated route(s) if they there hasn't been an event to initiate a certain response. It would be interesting if vocal cues were implemented (in english) for the AI if they saw a PMC near by.
  9. AI Targeting/Patrolling/Spawning

    I'm sure many have noticed that additional AI waves tend to stay in the immediate area they start in. Do newly spawned AI require some sort of any event/trigger, whether it be from gun fire or foot steps (at a certain range/noise level) to initiate their patrol? Is the sound desync playing into the AI aiming at you through walls and know your location before you do?
  10. Performance drop after Patch

    This might have been mentioned already but I found that setting the affinity for ETF to a single single core reduced the crashes for me and strange stuttering. While I don't think this game uses multi-threading, it seemed to reduce the frequency of game crashes and improved overall stability. I have 16GB of RAM, a 7700k, and a 1080. I made that change pre-patch.
  11. ETA regarding improving soundsystem?

    I agree! But at the same time, I'm sure the devs have better code in the works so the sounds are pooled correctly based on what is initiation them. Since the game isn't optimized, I could see the game eating up even more ram if all the effects played correctly, but weren't allocated efficiently. Think of all the math to calculate your relation to other sounds in real time