Pedronus

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About Pedronus

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  1. Traders not actually leveling up

    Make sure you have the correct standing and player level
  2. Ban for forbidden software using 

    Nice guys, thanks for sharing the info! Ban EM ALL
  3. Not a problem man. The game is missing quite a bit of content but that will come within the New Year. I believe they're opening up Shoreline and adding a new map early January. The OBT patch will introduce a lot of new content as well - this game is at quite an impressive stage (mechanics wise) to say it's in beta. The game is amazing, unlike anything I've played. Even though the game can get repetitive, it still manages to give me an adrenaline rush whenever I see a group of geared dudes - never know how the raid will pan out.
  4. I agree on the stash size, but in the full release (or with the release of hideout) that can be upgraded with in-game currency. The standard stash size seems to be extremely small from what I've heard. But I think that the stash size is the only major advantage in the game.
  5. The game is currently in testing phase - hence the 'beta'. The factions will become more meaningful with the full release, and KOS will possibly be reduced when the karma system is implemented. Just give it time, mate, you'll see how everything fits together and has a meaning.
  6. EOD is 'meant' to be unavailable after the release of OBT, I believe. This game doesn't incorporate any sort of 'pay to win' elements, what you get and how you play is based on your own individual skill. I've gone from having almost a full stash (EOD) to having nothing and regaining it all back.
  7. Left or right handed options

    That guy actually made a valid point with regards to the lever shooting back when you fire, and clipping your thumb. This could be implemented into the skill option I mentioned - if you're a low level you could potentially damage your thumb when firing from the left and as you progress this wouldn't be the case anymore (learn from your mistakes and all). Personally i'm really interested in this idea, but whether it would be picked up (or even contemplated) by the devs is another story. It's not exactly an unrealistic suggestion, the opposite really.
  8. Left or right handed options

    "Many modern small arms employ ambidextrous design to accommodate both the right- and left-handed operator. This is advantageous for marketing the firearm to military or law enforcement units because the firearms are distributed in a large scale. This eliminates the need for training left-handed operators to adapt to a right-handed firearm. The realities of modern urban combat also play a significant role in this development, with ambidextrously-designed firearms providing an advantage when required to shoot around cover from the weak shoulder.[citation needed] Many right-handed persons shoot rifles left-handed because they have a left dominant eye.[citation needed]" https://en.wikipedia.org/wiki/Ambidexterity#Firearms Doesn't really need to apply to all rifles in-game, but eliminating it completely is unrealistic as some real life situations may call for the individual to use their weaker side.
  9. Left or right handed options

    Even having the ability to be ambidextrous would be interesting - possibly intergrating a skill similar to the endurance (and the other skills of course) one. If you have the ability to switch between left/right handed gun usage, the more you use it the more your character becomes acustomed to each side. So say when you initially pick your character, you pick right handed but you can switch to left in-raid and this levels up your ambidextrous skill. If you didn't pick left handed, then as @RonBuan said - your character could wobble or be slightly inaccurate when shooting. This would make for an interesting dynamic with regards to peaking and the like.
  10. looking for players

    +1 friendly bunch of dudes - almost always somebody to play with. I've been active for around 2 weeks now and still enjoying the company (watch out for DarkMaster - he's like a vacuum )
  11. Suggest a death replay function!

    I feel like it would be a waste also - I was purely trying to say it would be an interesting addition. I don't think it should be even considered until after full release - when they more time to tweak things and cool features to the game. I wouldn't really use this myself - i feel like it would be useful for the new players rather than the more experienced.
  12. Suggest a death replay function!

    I feel like an after-raid video feature is actually a good idea. It can allow players to learn from their mistakes and how to adapt to a new style of gameplay a lot easier if they can trace their footsteps from a previous raid and see what they did wrong/could do differently. After-raid footage doesn't really impact anyone as you can't view players live positions, so you can't really 'ghost' enemy players and give info to your team mates if you're viewing it after the raid. I don't see a problem with this - everyone talks about the 'realism' in this game but the AI have aimbot and you can sprint and heal yourself, so that point (especially with regards to this suggestion) is irrelevant. I understand SCAVs and the medical side of things will eventually be tweaked so you have to stop and physically heal yourself, but this suggestion doesn't impact anything negatively - it can, if anything, only be a positive feature.
  13. offlıne lootıng and hatchet guys problem

    I seldom come into hatchet runners anymore, of course there's still some around but not as many as there use to be. I feel like since i've started to go in more geared myself and with a group, I encounter more geared players. But offline looting shouldn't be an option, it would be too easy.
  14. New Year Event in Escape from Tarkov

    I agree, the addition of a map and a half isn't near enough content to push this game into open-beta (including the new weapons). I could deal with the lack of content because I actually enjoy the rush I get EVERY raid, but the server problem's are just something else entirely. The game couldn't handle the influx of players during the closed beta around August, I couldn't even play properly for at least 1-2 weeks during that time so how do they expect to handle the huge amount of players coming with the open beta? These issues need communicating to the player base as well as addressing.
  15. Plz.. Fence mobile app

    What i'm sensing from this is the need for an app that'll fuel your addiction even more. Why not just go to bed at a reasonable time so you don't let a game affect your job? As for an app in general, that would be a good idea but it depends on what it's used for. General player statistics, as you stated, would be ideal as well as just general purchasing of items.