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  1. With 0.12 came a lot of changes, both good and bad. Lets start with the biggest addition, The Hideout. The Hideout and Healing The Hideout in general is a great addition but certainly need some tweaking, the biggest issue obviously is the after raid healing. Its clear that it serves both as way to make tarkov more hardcore and as a money sink. Instead of tweaking the healing rates and therefor disrupting the vision of Tarkov do i think that adding a third option for people that dont have the time to grind up all the stations at the early stages. What i have in Mind is a Service from the Therapist that allows you to heal your current PMC in exchange of money, the price would dynamicly adjust with the amount of health that is missing and the special injuries such as broken bones. The service should obviously be cheaper then using traditional medkits but not too cheap, i feel like using the service should save you about 25%-15% cost wise compared to the use of medkits using this service would also not grant the player with any healing exp. The Idea comes from doctors in the Fallout Series. Future Hideout Modules It goes without saying that while the Hideout is a solid addition it currenlty only services as a basic tool to the playerbase and as a passive buffer of stats. Players should be able to Build a Drop Box after level 2 of the Intelligence Center the Idea behind the Drop box is for players to be able to send items directly to other players who also have a drop box. The Person sending the Item would have to pay a fee based on the items worth, these items would also not lose the Found in raid status, The Idea behind the Concept is to reduce the amount of hatchet runners that only do the runs for Barter items. We need a 3D Printer Module that should be unlockable after Generator Lv 3 and Intelligence Center lvl 3. The 3D printer would allow players to craft rare loot such as Keys, To craft such items the player needs the Blueprint of the Item he wants to craft and Raw Materials that has different levels. Depending on the materials the player used would the key end up as a permanent item or as a key that could only be used a limited amount of times. The Blueprints would have infinite uses and could only be found on scavs, scavs would also only drop the blueprints for the maps you killed them on. That way people could have an alternative to finding keys instead of running all the static spawns. A Repair Table that is only purchasable after reaching Mechanic lvl 3 and Ragman lvl 3 would be a great addition to the game, the Repair table would allow the player to repair the armor and weapons themself for the cost of materials that they could find on the raids, the player would also be able to level up a repair skill that reduces the amount of max durability the item loses when repaired. Hideout Cosmetics as a Trophie System One last thing the Hideout needs is customisation to which i have an idea that would offer the playerbase long term goals to keep them playing. A good base to start customisation for the Hideout would be a Trophie service that Fence would offer. These Trophies would function as "Tasks" but only be viewable on his service and track all of your progress from the start of the Wipe. Trohies would function as a Long time end game cosmetic goal for the players to hunt after. Trophies would also not give any exp or money after accomplishing them. After the Completion does a Trophie spawn in your Hideout. For example, after 50 successful extractions after killing Shturman will the Player unlock his Jacket and SVD somewhere inside the Hideout. Yes 1 Trophy does not look like much, but after collecting 10 or 20 Trophies it will. Trophies would also offer the opertunity for devs give creative or agonizing objectives without pissing of the community since there is absolutly nothing to gain other then the sense of pride and accomplishment. A Bounty System While im done with the Hideout i would like to adress the issue that Tarkov is currently not offering a repeteable gameplay loop after the quests have been accomplished. The Trophies i mentioned should only be one long term goal of multiple options. What Tarkov needs are Repeatable Objectives to hunt after. The Aim behind such a system is to offer additional funds for struggling players and a potential gateway systems for the introduction of events later down the line without wasting to many rescources on the development side. What i am Talking about is a Bounty system that Jeager has as a Service, these Bountys would be bount to your PMC. If the Bountys end up to be a great addition to the game could they also be copy and pasted to Skier with Bountys attached to your Scav. Bountys would function as an easy Daily task, multiple medium weekly task and a hard montly task. These Tasks should offer exp and money based of the difficulty but from time to time give out special rewards such as certain items or xp towards skills. Its also worth mentioning that BSG could create certain tasks to collect specific data which the devs could make use of. While such a system would at first take a lot of rescources to set up the payoff when it comes to player retention would be big time. The Current Scav spawn changes Scavs can currently spawn early raid. Im certain that this doesnt seem like much but this small change rebalances the game in a big way. Im fairly certain that this change hast been made to reduce the amount hatchet runners. This might seem good at the first sight but other things have to be adjusted to avoid shaking up the meta to much. The biggest issue that most people are missing are the Spawns and Extracts of the Scavs. Interchange is the best example to show the big effects the spawn time change had. it takes about 2-3 minutes for the pmc to spawn on the border of the map and run to the loot building and depending on what they are looking for will it take about 2 more minutes, and then comes the time connected to checking all the spawns of the items you are looking for while also dealing with Scavs and players. Meanwhile the scavs spawn already inside the mall dont have to deal with scaves and have at least 5 minutes to get what they want. On top of that has the map enough flanking options for the scav to just avoid the early hot spots and go for an early extract due to them having all exits avalable. Interchange has been hit the hardest, while costum has had the least impact, i advice the rebalance the spawns and exits for scavs to adjust the new early run gameplay. The Big Talk about Secure Containers The Community sure had a lot of discussions about secure containers and sadly most of it has been not very constructive, to many overreactions and discussion that miss the point, but thats not what i want to pointlessly rant about now. I have put a lot of time into thinking about the topic and would like to point out the most important points before giving my own suggestions. Casuals need a Insurance that allows them to make profits when they cant afford any gear. There are also Hatchet runners that only run Hatchets for Quests and not High tier loot. Geared players cant affort quick high tier spawns since the risk arent worth the rewards. There are hatchet runners that have more then enough money and just abuse the secure containers as high tier loot runs. Geared players frequently end up in half empty lobbys since all hatchet runners already left Here are the changes i noticed BSG made to adress the different problems. Weapons spawns have been increased Weapons spawn always with Ammo inside Scavs can now spawn early game as well Hatchet runners are pretty much a One hit kill if they dont heal themself after every match. Most Containers no longer fit into Secure containers Weapons and Rigs no longer fit into Containers Now to my suggestion: Turning the Current Container into a One way Container isnt fundamentally a bad idea. But ends up punishing the poor and rewarding the rich while trying to fix the exploiters The Solution isnt to just make the containers one way but to offer alternative containers that individually fix the different reasons why people hatchet run in the first place. Lets go over the 3 New Containers that i want to intrdoduce to you: 1.The Stash Container 2.The Essential Container 3.The Task Container The Stash Container is the biggest game changer of the new ones, its Inspired by the New trader Jaeger. You cant put it into you backpack, vest or other containers, the Stash Container also cant be taken from your dead body. The Stash Container is 2x4 possibly allowing you to even stash a small rifle away but not large enough for wests and backpacks. You can Put stuff into your Container during the raid and empty it after but if someone kills you during the raid they can look into your container and take out the loot in it. The big thing about this container is that you can run up to one of jeagers Stashes, and get a new option if you have it equiped, this option will allow you to stash your container for the rest of the raid which renders out in your inventory for the rest of the raid for you. Stashing the Container should take up to 30 seconds and if not interrupted will save the item permanently for you. The Essential Container, doesnt allow you to put anything inside during the raid but you can put things inside before the raid. It also allows you to interact with anything inside the Container without having to take the item out. If you happen to die during the raid no one can loot it and the stuff inside stays safe. This will be only Container that allows Items such as med kit, toolkits, small containers and so on. This container is also very small, 2x2 should be more then enough. Limiting the size will balance out geared players compared to casuals, if the Stashers have to make compromises then so should the Geared players. The Task Container is for Quest runners, All Task items you can pick up are now physical items which function like any other items. No one can Loot the Items Inside the Task Container upon your Death and you wont lose the Items Inside. The Container can be filled in and out of raid but only accepts the Special Items and Quest items and Quest Keys, but no Keytoll or any other Case. It is 3x3 large so it allows you to complete multiple quests at the same time. The Task Container also reduces the players speed to some % so he cant rush to the objectives or possibly exploit the quest keys. The big deal with this container is that it requires you to have the Pistol slot taken up. You yourself are also not able to remove the pistol in raid. Others however can loot it upon your death. If you end up with Missing in action or left the Action the items you picked up during the raid will be removed. I Know... its a lot of stuff but i so far couldnt figure out another way that does fixes all of the points i adressed at the start. A Stasher has to have map knowledge for the stashes, can lose his item if caught and is unable to secure his keys so only geared people can get the juicy stuff. Since he also no longer has to leave the raid to stash good things he might as well try looking for more gear and possibly find a gun, with his gear fear reduced he will be more likely to go into more fights. The Geared is able to secure only specific items, he can get a sicc case inside but that only leaves him with 2 more slots, so not much backup ammo or medicine, he is the only one able to get to the juicy stuff but he cant safe it. a Quest player no longer has to do 100 hatchet runs until he gets lucky enough to get to the objective resulting in less frustration for casuals and therefor less hatcher runners but is forced to be armed until he actually gets to the item or has placed the item. Which results in more fights. The Only exploit i can think of is when you hatchet run with 2 people, one with the stash and one with the keys but even in that case does the loot have to be stashed first and you can only stash one stash case per round. English isnt my native language and i will edit mistakes i made after posting this.
  2. Nikita Buyanov, COO de Battlestate Games. Hola, Tarkovianos, ¿Cómo va todo? ¿Cómo van las incursiones? Continuamos con nuestra labor de hacer EFT un juego mejor, preparando el parche 0.12.1 con muchos arreglos, nuevos contenidos como siempre hacemos, modernizando la infraestructura de hardware de los servidores y demás. Así que, he creado este post para recoger vuestras impresiones. La idea es sencilla: escribe cualquier cosa que creas que deba hacerse, arreglarse o ser añadida en el futuro próximo. Postea las cosas que más te molesten, los cambios más deseados, tus ideas de crafteo para el refugio, bugs que necesitan arreglarse, etc. ¡Y vota los mensajes de otros usuarios que te gusten para que tengan más visibilidad! Esta iniciativa nos ayudará a dirigir el desarrollo en la buena dirección en términos de calidad y el concepto de True Tarkov Experience. ¡Muchísimas gracias! ¡Os quiero, y larga vida a los juegos hardcore! Por favor, si tenéis ideas, tal como se comenta en el párrafo anterior, no dudéis en participar a través del siguiente enlace a Reddit:
  3. Greetings. Been with the game for a LOOONnnGGg time and after the great 0.12 patch release, I think I'm ready to put down my suggestions and try to impact a little bit if possible the way it's heading. Let the whining begin with core game mechanics suggestions as a lot of other suggestions are based on changes to those. Please note that i will not touch on gun mechanics as I 100% trust that BSG is doing the right thing for the game in the long term. GAME MECHANICS/INTERACTIONS Quests: Since we all assume that the current quests are more viewed as "achievements" hopefully our main game story quests are not like this. In my humble opinion, the main story quests need VOICE ACTORS. Hope BSG goes this route and will add voices to our favorite characters. The biggest issue I'm having with quests is the LACK OF MECHANICS and PLAYER interaction. Currently, our quests are "go there fetch/kill/pickup/drop/plant" which is fine but how it is done is not fine. No animations. Extractions: They suck. Don't get me wrong - I love this game but extraction mechanics suck and they feel half baked. My biggest letdown was the train - why won't you let us ride on the train until it goes outside the map and then do the countdown? Same as any "door extractions" - why can't we open it, an animation trying to force open stuck door ( timed so we don't get classical "I'm being chased and let me run into extraction prone look at where my enemy is coming until I magically disappear ) and behind is a dark corridor with the classical extraction timer zone? Oh, end let us please close the door while we are in it if something like this would get implemented. Same goes for the cliff extraction with paracord - if think it is great but it very very clearly lacks an animation where a player PMC drop's a rope and descends from a cliff while his screen goes black into extraction. Extractions need animations for immersion and realism. We need dragging mechanics, to drag bodies, unconcious players and being able to interact with them to check if they are alive or just unconscious (*check status - attention skill based our pmc would figure out what gun-type killed him and how long ago*) and ability to apply medical aid. MEDICAL SYSTEM Very glad about the after raid healing system. In raid medical system, in my opinion, needs balance changes. All meds usage time should be increased and decreased by "skill" that levels by using meds. Surgical kits usage time should vary especially when fixing blacked out limbs and also they should reduce injured limb MAX durability by 50% for the duration of the raid. Currently, i would like to see times for healing blacked out limbs as follow. hands: 1-2min / 2x faster is performed by another player legs: 1-2min / 2x faster is performed by another player Stomach/Chest: 2-4min / 2x faster is performed by another player head: only by another player using the surgical kit on you. Any other medical item that "heals" or "fulfills your health" on the legs should make your character stop not move forward while magically healing legs. Painkillers: They need "kick in time" except morphine. SCAVS I'm pretty happy with how scavs are. Most of the issues we are having with them are texture-based as they see trough bushes, grass, curtains and that they detect sound trough objects in a dome. Doesn't matter if you slow sneaking one floor below - that scav will sniff you. Again this is texture/ai scripting issue which I expect to be fixed soon. My first suggestion would be removing the hardcoded coefficients of AIM behavior and replace them with GEAR based aim coefficients. If I'm in a night raid and I'm getting shot in the pitch dark by a scav from 100+ meters with no light source nearby trough thick fog THAN I EXPECT the scav to have at least some kind of a night vision and a rifle that works for 100+ meters. RISK VS REWARD. Long story short: I would like to see scav difficulty be based on their gear. In AI behavior for SNIPER scavs, I would like to see more shooting from them in the longer distances - not SUPER ACCURATE but at least spraying and praying so they at least can function as CROWD CONTROL and lock down some zones and suppress people from afar. A good example is the customs construction roof scav. He has such a great viewing point but yet he only engages in distances ranging from 50-100 meters. I guess in his case - his eyesight is REAL BAD. Same for the factory zone roof scav. ( and the other ones throughout the maps ) Ending thoughs[RANT]: If you read so far, thanks. [RANT] BSG we even don't have looting animation that we can see in the 2016 video "Escape from Tarkov - Inventory & Looting Sneak Peek" even that 1 hand moving and camera animation ads so much to the immersion and ambient sounds on customs, where are they? We can even turn on lights on that video - where is that customs maps dorms you showed us so many years ago? I rewatch those early day videos from time to time and when I compare to what we have, I sometimes think where did we get lost.
  4. KobaTK

    Feedback 0.12*

    Olá Operadores venho mais um vez trazer meu Feedback sobre o novo patch ! Atualmente level 35, muitas experiências boas e ruims Como sempre aviso que leve em considerações meu ponto de vista e meu equipamento. Specs: i7 7700k 16gb drr4 HD:SSD Gtx1060 6gb internet: fibra 100mb Internet: foi testada antes e durante e depois do jogo, tudo normal, até entrei em outros jogos e outros aplicativos, tudo normal sem problemas. Prós: mapa novo itens novos new engine (lado bom) tasks (missões) (lado bom) IA relativamente melhorada em alguns aspectos nova mecanica de cura (lado bom) Cóns: bugs nova mecanica cura (lado ruim) new engine (lado ruim) meta-game tasks (missões) (lado ruim) items para missões -------------------------------------------------------------------------------------------------------------------------------------------------- Prós: Mapa novo: mapa novo muito bom, pelo pouco que joguei gostei muito, ainda mais com as extrações dinâmicas. itens novos: novos itens trazem mais jogabilidade diversificada no tarkov, levando a mais diversão no mid/end-game. a nova "engine" ou motor de desenvolvimento do jogo, trouxe bastante estabilidade para o jogo, mas existe muito trabalho pela frente. As missões melhoram bem, algumas das missões antigas que eram massantes " passava-se muito tempo para fazer-las foram melhoradas " bem dizer facilitadas, para jogadores casuais ou que trabalham no dia a dia facilita muito. a IA dos Scavs melhoraram em alguns aspectos, muitos movimentos se parecem mais com os dos players, as vezes dependendo da situação você pode não saber distinguir entre uma IA ou um player Scav. Nova mecanica de cura teve um lado bom, ainda mais para dar uma freada nos "machadinhos " ou players que entram na raid sem equipamento. Cóns: 1 - com migração para nova engine eu encontrei diversos bugs passos sem áudios, pular de lugar sem fazer barulho para outro jogadores etc ( eu já vivenciei isto, um player em cima de mim caiu de um buraco, simplesmente sem fazer barulho ) bug nos menus o mais irritante é onde você repara a armadura/capacete depois da raid você não pode apertar escape, terá que utiliza o mouse para fechar a janela de reparo se não o menu/stash buga. bug de seguro (erro ao mover itens no menu ) bug acontece as vezes durante a movimentação de itens do seguro para o stash, sendo assim quando buga você fica sem os itens do seguro e demora em torno de 1 dia para que eles retornem. d-sync bug de servidor - uma vez fiquei um tempinho esperando syncronizar com outros jogadores, depois desse tempo entrei na raid e achei que estava normal, porém apos algum tempo simplesmente cai morto, sem som de tiros, sem som de passos, sem nada e no final dizia que 1 jogador tinha me matado. esses exemplos acimas são os principais. 2 - Nova mecanica de cura tem o seu lado ruim, muitas vezes podem espantar um jogador que não tem conhecimento melhor sobre o jogo, principalmente para aqueles que possuem o mal gerenciamento das currencies(moedas) do game, levando em consideração no item de meta-game que vou dizer mais adiante as vezes em algumas partidas , você entra pra perder dinheiro dos equipamentos e da cura. 3 - O Novo motor de desenvolvimento do jogo "engine", tem o seu lado ruim, ao mesmo tempo que demos um passo bom para melhorar o jogo, muitos bugs antigos voltaram, e outros problemas antigos também, um exemplo que não citei na parte de bugs, foi o bug de armadura "onde se você entrar na raid pode não contar o colete e capacete que esta utilizando", outro lado negativo é as travadas quando spawna scav/scavplayer, isso voltou e estou sentindo muito principalmente na shoreline e interchange onde tenho jogado mais para fazer as missões. 4 - meta-game, esse é um assunto meio delicado visto que o jogo se passa em um cenário realístico não totalmente pois senão, não seria um jogo, muitas vezes eu morri pelo braço ou perna, ainda mais nesse estado atual do jogo onde 1-2 tiros zera o membro, calibre 12's estão fortes muito fortes + com as munições novas. Outro ponto visando meta-game, perdi a conta de quantas vezes comecei a partida, deu 2 minutos ou andei um pouquinho e tomei um tiro de mosin na cabeça, já cheguei perder 1 milhão de roubles em equipamentos com 2 minutos de partida, mencionando esses 2 aspectos, me pergunto o por quê de ter os capacetes "low tier" sendo que o acesso da mosin no early game continua muito facil. Meu posicionamento desse assunto, torne acesso a mosin um pouco mais dificil. 5 - muitas missões continuam massantes, as principais são a de evoluir skills, a de vida por exemplo onde, se eu não me engano "eu posso estar errado" é relacionado a tomar dano + endurance + força e vitalidade, é muito massante onde temos que chegar level 6 na primeira e level 10 na segunda, onde não existe um meio onde eu posso pensar " eu vou fazer mais essa ação para evoluir ela mais rápido, a não ser que eu entre com um amigo na partida, e fique trocando dano e se curando. 6 - itens para missões, é um assunto variável também, pois estão sempre mudando, que seja na quantidade, se ele deve ser achado em raid ou não, mas existe alguns no qual a % de spawn é baixa, que muitas vezes prende os jogadores naquela missão em especifico, segurando o progresso do jogo, uma delas é do "pen-drive" do skier, eu fiquei um bom tempo preso nela, tentei Woods, Custom e Interchange ode tem a maio chance de conseguir, mas mesmo assim muitas das vezes alguém já tinha olhado os lugares onde spawnam, o modo que eu conseguir foi justamente juntar uma grana que eu sabia que iria perder, e colocar uma pistola na mão e rushar os pontos específicos. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Delay/Netcode e Otimização: eu senti uma melhora muito boa no geral, porém no mapa da Factory em especifico, e na Reserva, o Dsync continua influenciando na jogabilidade, onde você pode atirar nos bots/players e eles demorarem para morrer tendo tempo até de revidarem ocorrendo o "trade kill", espero que chegue um dia onde isso não atrapalhe mais a jogabilidade. Pensamento Bônus: gostaria muito de ver um grupo de pessoas se juntando e testando o server BR, para testar se é limitação, bug de matchmaking ou baixa população, deixo ele selecionado na lista de servidores, mas raramente pego uma partida nele. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ De novo pra quem leu até aqui, peço novamente que entenda minhas experiências e opiniões, leve em conta meu lado se possível, continuamos o progresso do tarkov, todos os bugs que presenciei que me afetaram foram reportados, ajudem também reportando o máximo que der, para que sejam consertados no futuro. Muita coisa provavelmente vai ser consertada durante este tempo, até sair um novo wipe ou patch, espero que felizmente tenhamos estes consertos logo. Nos vemos em Tarkov ! 🤠
  5. Da @Hummz21 es letzten Monat es anscheinend vergessen hat, übernehme ich das hier einmal. Positive und Negative Kritik, vorzugsweise Konstruktive Kritik. Kein Hate Diskussionen wenn möglich auf ein Minimum belassen (vorzugsweise keine Diskussionen) bitte keine Romane verfassen. Ideen/Feedback und Post der vergangen Monate nicht erneut posten Schüttet euer Herz aus, damit Hummz es Nikita schicken kann. freundliche Grüße, Hijack Dallas
  6. NoisyCosmos

    Feedback sobre BattlEye

    ¡Supervivientes! Tal como os habíamos informado, hemos añadido BattlEye a Escape from Tarkov. Por favor, si encontráis algún problema tras la implementación del nuevo antichetos reportadla en este post (en español) o en el enlace de abajo directamente (en inglés). Los reportes en español se los haremos llegar a los desarrolladores a través de los emisarios y CM. ¡Gracias por vuestra colaboración!
  7. Escapers! Es ist wieder mal wieder Zeit das Gehirn für sinnvolle Zwecke zu verwenden Also, dann mal raus mit eurem Feedback zum Monat April und rein mit euren frischen Ideen zum Spiel. Bitte, unterlasst große Diskussionen in diesem Thread. Also noch ein mal kruz und knapp: Feedback egal ob positiv oder negativ. Kontruktive Kritik, kein HATE Ideen beschreiben, keine Romane Diskussionen bitte hier in diesem Thread unterlassen, es geht hier rein nur um das Sammeln von informationen Ideen die bereits in anderen Monaten gepostet wurden, bitte nicht immer und immer wieder Posten. Der Thread wird bis zum Ende des 31.06. offen sein. Danke und Gruß Hummz
  8. NoisyCosmos

    Necesitamos tu ayuda

    Supervivientes, Queremos recopilar algunos comentarios constructivos sobre los problemas de stuttering y freezes en la versión actual del juego. Es por esta razón que animamos a aquellas personas que quieran ayudar a que nos manden feedback y comentarios a través de los enlaces de abajo. Por favor, describe en qué momento de la incursión sucede el problema y en qué mapa. Además, necesitamos el modelo de tu CPU y la cantidad de RAM que tienes. Incluye si puedes cualquier información adicional que creas que puede ser de interés (por ejemplo: "creo que suele pasar cuando uso la AKSU..."). No seáis tímidos, escribidlo todo. Si ya enviaste al centro de Soporte un informe de bugs sobre stuttering y freezes, por favor, adjunta tu número de caso. ¡Muchas gracias! Enlace del Foro Oficial: https://forum.escapefromtarkov.com/topic/77578-game-freezes-poll/ Enlace de reddit: https://www.reddit.com/r/EscapefromTarkov/comments/bdtick/freezes_and_stuttering/
  9. Kotarou

    0.11.7 Feedback

    Nachdem die Installation des patches 0.11.7 nun ein paar Tage her ist, würden wir euch bitten eure Feedbacks hier zu Posten. Wir würden uns freuen eure Meinungen hier zu lesen. Ob nun negatives oder positives. Bitte haltet euch an die Forum Regeln Mfg Kotarou
  10. Escapers! ja ich weiß, ich bin spät dran...leider konnte ich es Zeitlich nicht eher unter einen Hut bringen. Also, dann mal raus mit eurem Feedback zum vergangen Monat und rein mit euren frischen Ideen zum Spiel. Bitte, unterlasst große Diskussionen in diesem Thread. Ich hatte schon ordentlich zu tun im letzten Thread alles wichtige und sinnige herauszufiltern. Also noch ein mal kruz und knapp: Feedback egal ob positiv oder negativ. Kontruktive Kritik, kein HATE Ideen kurz un knapp beschreiben, keine Romane Diskussionen bitte hier in diesem Thread unterlassen, es geht hier rein nur um das Sammeln von informationen Der Thread wird bis zum 12.04. offen sein. Danke und Gruß Hummz
  11. Escapers! Der Grund warum Escape From Tarkov so beliebt ist und sich ständig erweitert seid Ihr, die Community. BSG setzt sehr viel Wert auf die Zusammenarbeit mit der Community und benötigt euer Feedback und sogar Ideen. Diesmal stark verzögert aus bestimmten Gründen. Der Thread wird bis zum 08.03. offen bleiben Wie wird das ablaufen? Zum Ende eines jeden Monats wird solch ein Thread erstellt und steht euch zur Verfügung. Dieser Schließt dann immer am 01. jedes Monats um 0 Uhr. Ich werde NICHT das Forum durchsuchen, wenn hier nichts gepostet wird, wird auch nichts reported Was können unsere Posts enthalten? Nun, sowohl Feedback (positiv & negativ) als auch Ideen zu Waffen, Waffenteilen, Anpassungen an Karten, Gear, Bewegungen usw. (keine Grenzen) Wie muss das aussehen? Feedback klar sachlich und konstruktiv (kein Hate) Es kann hier auch Feedback zu 0.10.x gegeben werden Ideen einfach beschreiben Denk bitte daran keine großen Romane zu schreiben und sachlich zu bleiben. Wir müssen eure posts dann nämlich aufbereiten und auch noch übersetzen Wenn es schon jemand gepostet hat, dann macht eine Spoiler Nachricht und schreibt +1 darunter. Auch bereits gepostete Ideen aus einem älteren Monat sollen nicht im nächsten Monat nochmals gepostet werden. Danke und Gruß Hummz PS.: Bitte keine Diskussionen starten hier, es geht hier "nur" um Feedback zum Spiel und Ideen für das Spiel. Haut in die Tasten
  12. Escapers! Der Grund warum Escape From Tarkov so beliebt ist und sich ständig erweitert seid Ihr, die Community. BSG setzt sehr viel Wert auf die Zusammenarbeit mit der Community und benötigt euer Feedback und sogar Ideen. Letzten Monat ist der Report ausgeblieben, weil 10.2 und eigentlich auch 10.5 kommen sollten, daher hatte ich mich persönlich dagegen entschieden. Dies wird aber diesen Monat nachgeholt. Ich werdet ab dem 15.11.2018 die Möglichkeit haben hier euer Feedback (zum Patch) und eure Ideen zu posten und ich leite diese wie gewohnt an BSG weiter. Wie wird das ablaufen? Zum Ende eines jeden Monats wird solch ein Thread erstellt und steht euch zur Verfügung. Dieser Schließt dann immer am 01. jedes Monats um 0 Uhr. Ich werde NICHT das Forum durchsuchen, wenn hier nichts gepostet wird, wird auch nichts reported Was können unsere Posts enthalten? Nun, sowohl Feedback (positiv & negativ) als auch Ideen zu Waffen, Waffenteilen, Anpassungen an Karten, Gear, Bewegungen usw. (keine Grenzen) Wie muss das aussehen? Feedback klar sachlich und konstruktiv (kein Hate) Es kann hier auch Feedback zu 0.10.x gegeben werden Ideen einfach beschreiben Denk bitte daran keine großen Romane zu schreiben und sachlich zu bleiben. Wir müssen eure posts dann nämlich aufbereiten und auch noch übersetzen Wenn es schon jemand gepostet hat, dann macht eine Spoiler Nachricht und schreibt +1 darunter. Auch bereits gepostete Ideen aus einem älteren Monat sollen nicht im nächsten Monat nochmals gepostet werden. Danke und Gruß Hummz PS.: Bitte keine Diskussionen starten hier, es geht hier "nur" um Feedback zum Spiel und Ideen für das Spiel.
  13. DoctorSarcasm

    Feedback, after 110 hours

    Greetings @BSG and Community! After about 110 hours of casual gameplay i decided to publicize my thoughts and impressions. Escape from Tarkov is the very first shooter for me since Counter Strike: Source. So....., it's been a while. I immediately fell in love with thiose genre changing aspects. I heard about the game a few years ago and thank god! a friend of mine said to me, GET THIS GAME! As a "non-shooter-player" with years of shooter break, i was kinda overwhelmed by its complexity and realism. The Sound, OMG..... the sound is pure awesomeness. This feedback shows my personal feedback even if realism might not agree with me. What i like: - Sound - Art (weapon design) - Art (map design) - Weapon Customization - Stash & "Dealer" The sound of the game is simply amazing, i have never seen anything like that before. Glass, stones, bricks, bushes, water. I love how the resonance space comes into play. The art itself makes this game so outstandingly good. Keep up the art design! I like the stash, and the "leveling "dealers". What i slightly dislike, so far: - Jump behaviour - Quest progression - Current 4k implementation The jump behaviour feels a bit weird at the start but gets better to dealt with later on. I have never been to the army, packed with 30kg of weight and jumped, so i can't make a huge complaint on it. It simply feels a bit weird compared to other games. A slight "boost" to the jump mechanic would be nice. I do understand the intention with the quest system. The developers want us to explore the maps, see the maps from each point, each corner. I like it. But i think the very specific need for certain items makes this system a flea-market only system. I could see a system of a way more open system, where you decide what you can turn in and depending on the "tier" of the item, you can get different rep-rewards and XP. I wouldn't say it's bad, but the current system is kinda "heavy" for casuals. I am running a performant PC. 1800X 16gb of RAM 1080 ti NVME SSD ... and i struggle sometimes and get heavy fps drops. I made some work arounds that helped slightly and allways try to keep everything up to date. I hope to see some good progress in optimization in the next 2-3 months. Overall i really love the game. A friend of me calls it a hardcore shooter for adults and i kinda agree with him. I really like the hardcore fact, espacially when it is on full release where you can't reset your profile. I think the developement team made some very good decisions when it comes to building a "different" game. A bit offtopic: I hope to see a more respective and healthy behaviour between community and developement team. I think the playerbase needs to calm down, REGARDLESS of what happened earlier or not. In general i can tell, in my longtime gamer life.... IF I DON'T MAKE PROBLEMS..... THE DEVS DONT MAKE PROBLEMS. I really have the highest respect for their communication into our direction. It is in beta yes, BUT this really isn't the self-explanatory thing these days. Some problems and bugs exist yes, some performance issues exist yes, some angry "internet people" spread hate...yes... that is normal, even in finished games we see it these days. This game is a hardcore shooter and of course the playerbase expects a "near to perfection" state these days, but come on! I think the hate and ignorance of the playerbase regarding the dev's thoughts and comments is a bit too much. These days its much easier to take over opinions over others, espcially streamers, sadly... Guys, if you enjoy the game, don't attract other people to join your hate train! With the maps, contents, weapons they have planned, i see this game becoming even bigger! Give them time and stay calm. I am having heavy fps drops.... but i am still enjoying the best shooter out there and we should allways focus on the positive things! Overall, i really love the work they put into this game. The positives destroy the negatives for me and if the next 12-18 month's will destroy the most negative issues...iam happy. Greetings
  14. Escapers! Der Grund warum Escape From Tarkov so beliebt ist und sich ständig erweitert seid Ihr, die Community. BSG setzt sehr viel Wert auf die Zusammenarbeit mit der Community und benötigt euer Feedback und sogar Ideen. Letzten Monat ist der Report ausgeblieben, weil 10.2 und eigentlich auch 10.5 kommen sollten, daher hatte ich mich persönlich dagegen entschieden. Dies wird aber diesen Monat nachgeholt. Ich werdet ab dem 15.11.2018 die Möglichkeit haben hier euer Feedback (zum Patch) und eure Ideen zu posten und ich leite diese wie gewohnt an BSG weiter. Wie wird das ablaufen? Zum Ende eines jeden Monats wird solch ein Thread erstellt und steht euch zur Verfügung. Dieser Schließt dann immer am 01. jedes Monats um 0 Uhr. Ich werde NICHT das Forum durchsuchen, wenn hier nichts gepostet wird, wird auch nichts reported Was können unsere Posts enthalten? Nun, sowohl Feedback (positiv & negativ) als auch Ideen zu Waffen, Waffenteilen, Anpassungen an Karten, Gear, Bewegungen usw. (keine Grenzen) Wie muss das aussehen? Feedback klar sachlich und konstruktiv (kein Hate) Es kann hier auch Feedback zu 0.10.x gegeben werden Ideen einfach beschreiben Denk bitte daran keine großen Romane zu schreiben und sachlich zu bleiben. Wir müssen eure posts dann nämlich aufbereiten und auch noch übersetzen Da dies nun jeden Monat passieren soll, müsst ihr uns auch nicht gleich überladen mit Ideen. Schaut auch bitte nach, bevor ihr postet ob das nicht schon jemand erfasst hat. Wenn es schon jemand gepostet hat, dann macht eine Spoiler Nachricht und schreibt +1 darunter. Auch bereits gepostete Ideen aus einem älteren Monat sollen nicht im nächsten Monat nochmals gepostet werden. Danke und Gruß Hummz
  15. Escapers! Der Grund warum Escape From Tarkov so beliebt ist und sich ständig erweitert seid Ihr, die Community. BSG setzt sehr viel Wert auf die Zusammenarbeit mit der Community und benötigt euer Feedback und sogar Ideen. Wie wird das ablaufen? Zum Ende eines jeden Monats wird solch ein Thread erstellt und steht euch zur Verfügung. Dieser Schließt dann immer am 01. jedes Monats um 0 Uhr. Ich werde NICHT das Forum durchsuchen, wenn hier nichts gepostet wird, wird auch nichts reported Was können unsere Posts enthalten? Nun, sowohl Feedback (positiv & negativ) als auch Ideen zu Waffen, Waffenteilen, Anpassungen an Karten, Gear, Bewegungen usw. (keine Grenzen) Wie muss das aussehen? Feedback klar sachlich und konstruktiv (kein Hate) Ideen einfach beschreiben Denk bitte daran keine großen Romane zu schreiben und sachlich zu bleiben. Wir müssen eure posts dann nämlich aufbereiten und auch noch übersetzen Da dies nun jeden Monat passieren soll, müsst ihr uns auch nicht gleich überladen mit Ideen. Schaut auch bitte nach, bevor ihr postet ob das nicht schon jemand erfasst hat. Wenn es schon jemand gepostet hat, dann macht eine Spoiler Nachricht und schreibt +1 darunter. Auch bereits gepostete Ideen aus einem älteren Monat sollen nicht im nächsten Monat nochmals gepostet werden. Ideen aus dem letzten Monat die ich weitergeleitet hatte: Juni: Juli:
  16. Escapers ! Da vi alle har en hverdag, der skal hænge sammen, er det nok de færreste af os, der kan spille EFT 24/7. (og hvis vi gjorde, ville det nok miste sin charme lol) Men jeg vil alligevel gerne bede om DIN hjælp, til at skrive her, i denne tråd, hvordan du oplever den nuværende patch. I skrivende stund taler jeg om 0.9.2.1646 versionen. Hvad er godt, hvad er skidt? Hvordan synes du noget kunne blive bedre? Jeg taler ikke om fejl/bugs i spillet, dem er der et par stykker af , men om hvordan din oplevelse af spillet er lige pt. Prøv at komme med konstruktive forslag til hvad du synes er dårligt, og hvordan det kan blive bedre. Jeg gør dette for at prøve og danne mig et overblik over hvordan spillet bliver opfattet, med danske øjne. Selvom jeg ser mange twitch streams, så er det alligevel begrænset hvad jeg kan få ud af det. Ser frem til jeres tilbagemeldinger! Med venlige hilsner: - RooZ PS: Hvis i vil anmelde bugs eller andre fejl i spillet, så følg instruktionerne her
  17. Escapers! Wir sind uns bewusst das viele das Problem haben das ihr Spiel während des Raids immer kurz hängen bleibt (Game freez / Game stuttering). Um genau dieses Problem besser analysieren zu können, haben wir uns entschlossen einen extra Thread dafür bereit zu stellen. Hier benötigen wir euer Feedback zu diesem stottern im Spiel. Welche informationen benötigen wir? System Specs (CPU,RAM,GPU) Bei was tritt es auf ? tritt es nur auf bestimmten Karten auf? wenn ja, wo? Wie lange dauert dieses stottern/einfrieren an ? (zählt bitte beim freez so: 21...22...23...24..) Videos währen perfekt die uns das zeigen. Wir bitten euch, auch wenn ihr es in den weiten des Forum schon einmal gepostet hab, hier nocheinmal zu beschreiben. Zudem haben wir auch eine Umfrage enthalten, wo ihr unter anderem schnell abstimmen könnt, aber dennoch brauchen wir die oben genannten Details. Vielen dank für eure Unterstützung.
  18. Escapers! Der Grund warum Escape From Tarkov so beliebt ist und sich ständig erweitert seid Ihr, die Community. BSG setzt sehr viel Wert auf die Zusammenarbeit mit der Community und benötigt euer Feedback und sogar Ideen. Aus diesem Grund konnten wir bei BSG ein Pilotprojekt mit der Deutschen Community zusammen herauskitzeln was folgendes sein wird: Monatlicher Report bezüglich Feedback und Ideen. Wie wird das ablaufen? Zum Ende eines jeden Monats wird solch ein Thread erstellt und steht euch zur Verfügung. Dieser Schließt dann immer am 01. jedes Monats um 0 Uhr. Diesmal werde ich NICHT das Forum durchsuchen, wenn hier nichts gepostet wird, wird auch nichts reported Was können unsere Posts enthalten? Nun, sowohl Feedback (positiv & negativ) als auch Ideen zu Waffen, Waffenteilen, Anpassungen an Karten, Gear, Bewegungen usw. (keine Grenzen) Wie muss das aussehen? Feedback klar sachlich und konstruktiv (kein Hate) Ideen einfach beschreiben Denk bitte daran keine großen Romane zu schreiben und sachlich zu bleiben. Wir müssen eure posts dann nämlich aufbereiten und auch noch übersetzen Da dies nun jeden Monat passieren soll, müsst ihr uns auch nicht gleich überladen mit Ideen. Schaut auch bitte nach, bevor ihr postet ob das nicht schon jemand erfasst hat. Wenn es schon jemand gepostet hat, dann macht eine Spoiler Nachricht und schreibt +1 darunter. Auch bereits gepostete Ideen aus einem älteren Monat sollen nicht im nächsten Monat nochmals gepostet werden. Ideen aus dem letzten Monat die ich weitergeleitet hatte: Ich habe mich dazu entschlossen das Zeitfenster diesmal größer zu halten, damit ihr auch genug Zeit habt
  19. Hello, I really think that we need an animation for throwing back a grenade when someone throws it at me (not cooked enough). Thanks!
  20. Escapers! Wir wollen eure Meinung! Gut, die wollen wir immer, aber diesmal speziell auf die Karten Optimierungen für Customs und Shoreline. Bitte macht euer Feedback sachlich und postet nicht einfach "gut" oder "shoreline fäuft mies". Wir möchten schon genau wissen...: Was läuft besser ? Wo läuft es besser oder gar schlechter ? Gibt es Bereiche auf der Karte die besonders gut laufen oder besonders schlecht? Und wie spiegelt sich das wieder ? Wie haben sich eure druchscnittlichen FPS verbessert? (Vorher - Nachher) Bitte gebt auch kurz eure Sysspecs mit an: - CPU - RAM - GPU Danke vorab
  21. Liebe Escaper, es ist an der Zeit eine kurze Pause einzulegen - grinden könnt ihr später! Da wir seit ein paar Tagen in den Genuss des neuen Patches 0.8.1.1213 kommen durften wird hier wieder euer persönliches Feedback gesammelt, übersetzt und den Entwicklern zusammengefasst übergeben. Ich bitte euch darum, absolut ehrliches und genauso wichtig ABSOLUT SACHLICHES Feedback zu hinterlassen. Sollte sich in einer Antwort etwas gegen die Forumregeln befinden, kann der ganze Beitrag nicht gewertet werden. Bitte folgendes beachten: 1. Kopiert den folgenden Text und fügt bei (Text) eure Erfahrung/eure Werte ein 2. Posts die nicht in diesem Format geschrieben werden, werden gelöscht und nicht gewertet. 3. Dies ist kein Diskussionsthema, wir sammeln nur Informationen. Jegliche Diskussion untersagt, was der Vordermann schreibt wird nicht zitiert. 4. Bitte wie erwähnt, die Forumregeln beachten, sachlichkeit einhalten und das ganze ohne CAPS und in leserlicher deutscher Sprache. Im Namen der deutschsprachigen Vertretung von Battlestate ( @Hakunamavodkatv, @Cyver , @PIK und @Leitbild ) möchte ich mich herzlich für eure Teilnahme bedanken. (Anmerkung: Wenn ihr der Meinung seid, es müsste noch etwas dringend in die Liste, sie ist jederzeit erweiterbar ;-) ) Das wärs dann auch schon. Folgenden Text bitte kopieren und ergänzen: Serverperformance (Text) Dsync/Netzwerkperformance (Text) PC-leistungsperformance (Text) Mein PC-Setup (Text) Bots (NPC Scav's, Schwierigkeit, Verhalten) (Text) Questsystem (Text) Neue Map Interchange (Text) Nachladesystem (Text) Neue Items (Text) Persönliches Minus des Patches (Text Persönliches Plus des Patches (Text) Persönliche Meinung/Wunsch (Schreibt hier bitte Stichpunktartig, keine Romane) Nehmt das ganze bitte ernst, wir möchten seriöses Feedback sammeln - es kommt uns allen zu Gute. Nutzt das Angebot bitte zahlreich. Haut in die Tasten, Hakuna ;-)
  22. Hello, I'm going to give a little feedback of my first 70 hours of play EFT: * Grenades are so broken, sound, parabolas, landings, etc... if you use grenades in a smalls rooms like shoreline, or windows, you are really fucked, you dont know where the grenade goes,and some of the times you will die because your own grenade.you see your grenade goes out, but you have it in your feets. *Ping , desync , net problems. sometime you can kill ppl that have longest loading times, fights with hatchet are totally random, your teammates will go like teleportation , and many more things.bullets than dont hit,doors that show closed but are opens. rush is the way. *Inventary, if you buy the normal edition(dont know now the name) you will be fucked until you reach the top levels of traders. all time seeking free space.i think in the future you can expand it without realmoney. *Inventary in game. Bugged, 2 guys in the same loot = bug, be fast doing things in the inventary = bug , some random bug that cant explain.for example: i have several items in my inventary but when i end the raid, all is gone and the think that you can put a backpack in a backpack in a backpack is ridicolous.its helps for maximize inventory slots, but must have a limit to do. *weapons: when you are in the inventary and you take out an ammunition clip of your primary weapon , the guy does an animmation but if you do in your back weapon ,it is instant. damage is random, whatever vest you have or not,if you have cover your legs and someone shoots you, your legs can be broken... when you aim, fps drops (GTX1070 i7 16gb ram) for real, and sometimes in fast battles you die. *Playing as SCAV . i think will be good that if you dont kill scavs, your timer for enter again as scav must be lest or zero, to reward the ppl that plays as a really scav. *Sound, hard to know if an enemy is up to you or down to you. On the other hand, *i like the amounts of ammo types, but when you start dont know what ammon type to use.or what dammage does. An ingame info will be good. *the quest of the traders gave to the game a reason to play. i like too. *and i like the others parts of the game. My suggestions: *Fix the netcode, this must be your priority- *Cheaters can duck the game, dont let they stay. *Fps improve. *Hitboxes and firing need some fix * Dont fail to the players, we are loving this game so much.(years of development kill the game) For the ppl that havent bought yet: *buy it if you dont mind about play beta, if you dont mind about dead from nowhere, if you dont mind about bugs, and if you are a hardcore gamer. *Dont buy it , if you think beta is a complete game. you can wait until the game comes out. this is my feedback , sorry my bad english thx for reading.
  23. Smoerble

    Thanks @devs!

    tldnr: Great game, great dev team, thanks! -- @dev team: You guys did an awesome job so far. We are playing as a clan since more than 10 years, we played the Battlefield series a lot. We also played Arma II and III, Raindbow 6 series and PUBG. When we started to play EFT, we immediately got hooked up. The gameplay is fun, the learning curve is hard so it's challenging and it's EXACTLY what we were waiting for since years. No more arcade games, nothing too boring. Instead it's the perfect mix of round times, fire fights, sneaking around and the thrill of looting. Ofc we had our frustrating start with the lost loot mechanic... but as said above: for us it's so much fun that we have _no problem_ to lose our gear. Right now we can say that the balancing of the gameplay mechanic is great, the balancing of the weapons is great. The maps are awesome. But most of all, you guys do a great job when you change maps and change the game mechanics, everything is handled well and professional. GREAT dev team! About loot boxes: We wouldn't have any problem, if you have micro transactions for cosmetic stuff only. But we are very thankful, that you made the official notice that you will not integrate loot boxes or micro transactions in the future.
  24. healtonn

    Feedback

    I have played this game for couple weeks now so i would like to give my noobish feedback to the devs, and add suggestion or two. I am not gonna list it in paticular order, i will just type it as it goes into my head. The biggest problem the game has right now is in my opinion terrible desync. I have found this described all over the forum so i will skip this one, even though i would like to mention it. Optimalization is not well made especially in shoreline (i know it is beta, i am mentioning it because i would like to suggest something ). I was wondering if it would be possible to select different graphical settings for different raids. For example having global settings for the game and then subsettings wich could be set only for specific raids? Might be usefull in the future, when some maps might have more details then others maybe, wich would allow add more graphics quality in places where possible. I have gtx-1080ti and my framerate is all over the place (40 up to 120) so this might help this issue. Compass has been mentioned many times already so.... skipping When your insurance is successfull and your stuff is waiting in mail then you have exactly one day to pick it up. I dont know if one day is intentional, or not but i think it would be good idea to increase the timer some more. You might be out of town for work, or basicly any other reason and you cant just make it in one day. Again unless devs specifically wants it to be one day, if so, could somebody explain to me why? Even noob like myself, i was able to fill my smallest stash with goodies like fort armour and ridiculously modified m4's and stuff and i have big amout of money. I personally think, these things should be a bit more harder to obtain, especially silencers Certain weapons should have a bit improved animation for checking the chamber, if there is bullet loaded. Some guns are fine but some (cant come up with names now ) would use some tuning, like rotating the gun just a little bit more, or pulling the bolt a little bit more back, and maybe holding it for half a second longer? i noticed hip-firing has little to no recoil and is really accurate in full auto mode. Is that some sort of... thing? When in stash with no equip on me, there is bug, where when i try to unload 2 slot magazine from gun that is in my hands (or even stash) it says there is not enought space for this action. I assume its because it is trying to place the clip into my pockets? it would be nice if it would automatically place it into stash In quests where you have to deliver specific amout of items to traders, you have to handover them all at once. Is this intention or could you make it, so you can handover items one by one? For example handing over 6 AVS vests is quite some trouble while using standart size stash. There is bug in factory where, doors in oficce in 3rd floor become see through under certain angle from player (playing at 1440p ultra/custom settings) basicly giving you wallhack for that specific door The pivot turning sound is.... weirdly loud. I dont mean when runninng at full spead, i am talking about one to lets say three-four bars speed. Is that correct? Otherwise thanks for reading my noobish feedback
  25. necuja

    7 Day New Year Feedback

    As we have come to the end of our New Year event, we have learned alot from just allowing a heavy load of users into the game for a short period. The only thing missing from this is those users personal feedback of their experience. With this post our intention is to gather some personal feedback from those of you who were invited to participate in the event. Some general responses can be as follows: What did you like most about your experience? What did you dislike most? (Noting server load as typical issue most faced) What was your overall opinion on EFT in its current state? What changes do you hope to see? These are just a few ideas, but feel free to expand on these to help us generate a wealth of information to pass over to the development team! Thank you all for your time and we look forward to the further development of the game with everyone Please Note: This is intended for users who have been playing on a 7 Day Trial Key that was received during the New Year event, not long term players.
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