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Found 84 results

  1. Ayaku

    [New] Alpha Gameplay

    It's legit, I didn't watch it yet, but no commentary, and it's gameplay not seen, same location though. The devs were probably gonna post it here, but I figured I'd post it for people that are eager, and who didn't see
  2. m-eight

    Starting to see broken NDAs

    LoL already quite few videos and photos are starting to pop up all over the internet... are DEVs/Admins taking action ?
  3. I have thought about this issue for awhile now, and it possibly various for most people. Until recently I enjoyed ARMA3 and the whole modding aspect, but the poor graphics, a weak game engine, and constant updating Mods (plus ingame bugs) reduced the whole immersion. What I liked most was the communications skills/tactic etc that I learnt from real current and ex-military members, and from other team members. Some were fun and other were not as fun (too hardcore/ingame bullies). So choosing your ingame friends/Clan is just as important. At the end of the day, it should be fun to play. It may be frustrating/challenging, but still fun. Currently, I'm back to BF4 for now (nothing else really to play), however, it does not have the same team play cooperation etc. Sometimes it does, but not always. The graphic and speed of motion seems well balanced. Pushing through bottleneck doors, quick scoping, and all that other stuff are totally unrealistic, but still enjoyable, especially when you C4 six players (multi-kills). It's a challenge at times. Sometimes you win/sometimes you don't. It's this challenge that is enjoyable for me. I find all aspects of sniping enjoyable, which is my preferred game mode, however, close quarter assault is also fun to play. At the end of day, top quality graphics, no lag, great game physics, real sound effects, great character animation (including some fun animation from time to time), great ingame friends, and great interaction with the surrounding environment with full real life effects makes it for me. So getting the right balance is critically important. For example: Insurgency seems too slow for me. It feels like I'm walking on the moon. Squad is also too slow, but the biggest issue for me is not being able to clearly see the enemy in Squad. Distinguishing friend from foe is important. Also, If I make a head shot, I want to see a head explode like a balloon plus blood/grey matter, plus hear a death scream etc (See my earlier posts on death screams): At present Tarkov DEV have hit some of my key buttons so far, especially on the graphics/game content side/ guns/ gameplay etc, and I sincerely hope it will live up to everyone's expectation. It certainly seems to have that potential. What are your critical buttons that will make Tarkov great for you? I'm just wondering if there might be a consensus view or not.
  4. thecautiousone

    How do you get access to alpha?

    Is registering on the website enough? I have no idea whats going on but Have been trying to follow this game for a couple months. Thank you for any answers. TCO
  5. Kilon Kasio

    Gameplay questions

    So just a quick couple of questions. Prob could find these answers myself but these could work out to be a speculation / idea post. Will there be rope / climbing / rappeling in the game? Will there be a way to interact with other players other than turning their brains into mush? More as my mind wanders about. I'll keep this up long as theres some replies and adjust the main post to any questions that should be asked and talked about.
  6. I saw a video about this game on Youtube and was immediately curious about it. I read the information on the about page but still have some questions I hope the community that has been following it more closely can answer. 1. Is this game strictly a PvP open world MMO like game or will it feature PvE elements? If it will also feature PvE elements as well, will you be able to exclusively partake in it without having to do anything PvP related or will they be mixed in some manner? 2. The video I saw mentioned permanent death but the about page makes it seem different from a rogue style game. So when you die, do you lose that character and their progression in experience and skills as well or is it a matter of you lose your gear where you died? Thus requiring you to have a backup set of gear to load up and head to that area where you died to recover what you can? 3. Again from the video and what I've read, it's just buying the game and future DLC. No micro-transactions confirmed. No subscription either, correct? 4. Game play is slated to be much more hard-realism instead of soft-realism. Such as the difference between ARMA and STALKER series? 5. When it's said to be an MMO, meaning like traditional ones where it's a server cluster and everyone on that server is active on a main world instance at the same time with instances for certain parts? Meaning hundreds if not thousands of players active in the world map at the same time? Essentially, what is the scale they are looking to create. 6. First person perspective entirely or will there be possible third-person? I thank you for any answers and information you can provide. My curiosity is piqued by what I've seen and would really like to know more if this will be the right game for me or not!
  7. Forester155

    Dragging Injured People

    We should be able to drag our teammates away from the line of fire if they are injured, especially if they are wearing a vest with a handle designed to do so.
  8. xMaGiCaL_ToXiCx

    When will we see more gameplay?

    I am sure most of us at this point are really wanting to see more of this game. It looks really promising ( not trying to get too hyped) Are there going to be shown any gameplay in the near future? I know the closed alpha is coming up soon for the ones pre-ordering the higher editions, but will there be shown more of the game soon, for those who are not sure if they want to pre-order?
  9. MBS606

    weight limit

    Will you have weight limit in the game how much you can wear? And if ther is a limit how much is it? +will ther be restrictions when we carry too much? ty for the reply regard MBS
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