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Showing results for tags 'gun'.
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RLC_945 posted a topic in SuggestionsI just saw the videos of the game today it looks phenomenal the light, the environment detail by the shock wave it's more than awesome and the gun modify to me is almost perfect reason of why only "almost" is because, i dont know about real life soilder, but to an airsofter, we all put the sights and laser pointer or anything else at the place we like on the rail i assume this is going to be PC only, if it is, i hope we can adjust the sight on the rail back and forward by using the scroll of the mouse please do and i really looking forward to the game
I finished the SKS just in time for its release in EFT and thought that this game might be a bit relevant. It could be pretty handy to know your guns given the insane amount of customization in EFT. So basically it's a game on steam that lets you molest any popular/historical firearm that you want. It's free, say what you want about the graphics and microtransactions but it's probably the cheapest and fastest way to learn firearms out there. What do you think? Are there any other games or software like this?
Hello Awoken here again =) I would really like to have this implemented attachment for gunns it´s a smal "grenade launcher" that has a pretty cool reload mechanism & also shoot smoke grenades they are used when assulting urban buildings and causeing "chaos" =) https://www.google.se/search?q=canteen+bottle&rlz=1C1CHZL_svSE682SE682&espv=2&biw=1378&bih=815&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiar5uLlNrLAhWIvnIKHdsJCX0Q_AUIBigB#tbm=isch&q=grenade+launcher+attachment+for+ar+15&imgrc=EHATKH9QurfHvM%3A here is the link aswell best regards
Magor57 posted a topic in SuggestionsHere's an interesting idea. Going to be comparing to Dayz, but only because it's a great concept imo, so stay with me. Gun always in backpack / on shoulder / in holster. If a player is suspicious / wants to be ready, he will take the weapon in hands (like in DayZ). Just the gun in hands is heavy, does not allow for sprinting, or sprinting at such a speed like with nothing in hands. Makes you slower, or anything, implement it in the fatigue system somehow. And then, with weapon in hands, you can press another button to aim put your hands up (like in Dayz), basicaly a hip fire. Then, right click to aim down sights. Exactly like in DayZ. This is, in my opinion, the best, most realistic way to handle this. PLUS, make it so players CAN'T hold weapon in "hip fire" position for long, or make them tired, breathy, or you know. What I am trying to do here is make a room for QUCKDRAW perk!!! Or perk that allows you to hold that gun for longer. But you should have your weapon in "ready aka hip fire position" only when you sense a threat, and aim down sights only when you really expect to shoot in a second or two. Such realistic system. Please think about it devs, and think about the "fast drawing of gun, fast pulling the gun in the hip fire, or fast aiming down sights" perk, maybe make it into more perks, more complex, anything, just let people benefit if they decide to spend perk points in GUN section. Please tell me your thoughts on this