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Found 94 results

  1. Vanelsi

    Loosing loot

    Hello, I played has scav I did a good run and when I escaped I had only my spawn stuff so literraly nothing, another thing, my friend played as a PMC he died and then loose all of the thing in his pouch : keytool, and more. That ruin our experience, I hope you can do something about it, thanks.
  2. Ich war eine halbe Stunde im Raid (SCAV), extracte, klicke einmal auf "next" und kann dann nicht weiter auf "next" (loot in den stash übertragen) klicken, somit war alles umsonst was ich im Raid gelooted habe (Habe mehrere Minuten gewartet). Gibt es derzeit noch Probleme damit?
  3. Blackboxeq

    a consideration on secure containers.

    have you considered the ability to manually lock and unlock secure containers in raid? pretty sure I am just catching up to the general train of thought ( more on this after the -----). But consider, how terrifying it would be for some one trying to stash gear. -How loud unlocking/locking a secure container would be.. ( Keypad, fingerprint or even a briefcase dial lock. ) -How long would it take to go though the unlock/lock animation. I understand the changes for secure containers to effectively end the hatching runs in 0.12. But secure containers as a concept do give some comfort to getting killed in raid. ( which helps the sting of loss.) As a side note: not 100% sure what to think of keys and documents with this idea. On one hand it would be nice for keys&documents to have their own inherent-always-secure-character -slot ( some sort of mystical prison butt purse type thing.) but on the other hand it would also add considerable risk to unlocking a container to secure loot. ------ considering how development works I would be pretty confidant that the Tarkov team has already considered something like this, but ended up with the .12 solution after finding a problem they would want to avoid. heck, just thinking on it a bit more I imagine there would be issues with people playing in groups. it would basically make unlocking/locking as safe as it is now. it would probably screw up peoples economy more than the .12 patch would. people losing the contents of a secure container could be pretty devastating. also it would probably discourage people from keeping meds/ammo or anything they would need in a pinch in their loud hard to open ringing dinner bell of a container. how easy it is to talk myself out of posting an idea, but since I already typed it out. A, bashka bolit.. Bukhat' nado men'she
  4. babybell1984

    Loot Loot and more loot. Re work?

    What about Re working loot For more randomized loot spawns with random locations and no specific loot spawns even to the point of Safes being in random buildings/rooms meaning more exploring of buildings and locations So getting loot means spending more time in raids, which in-turn needing to equip self to deal with the longer raid times. Then Looking for loot with more random PVP encounters instead of, same time same place kinda deal With Higher value loot being in random locations letting all types of players having more chance to find loot instead of the loot runner with his hatchet or pistol
  5. pheonixcarnage

    JAG's Pug event is live.

    Ladies and Gentlemen, JAG Is hosting our second PUG (Player Unranked Games). This will pit two teams of four in a vicious fight to the death. We opened our registration on July 1st, or Canada day for all you non-Canadians. You will be pitted against another team in a sectioned off area of a map, guarded by enforcers. If you are successful in destroying the enemy, you will progress to the next round. So, go round up your three best comrades and equip them for glorious battle. You and your team will need to join the JAG discord (discord.gg/jagster) and register in #pug-event. Think of a team name, whether that is 'Insert team name' or 'Second team name'. We opened for registration on the first of July on a first come, first serve basis. We can only run with 16 teams, so grab your gear quick! We are limiting a few items of gear, such as no thermal scopes and you may not wear the same as enforcers (Don't worry, they likely won't be wearing the gear you want to run). Grenades and perfectly fine and we expect to see someone chucking frags like no tomorrow! Now for what you've been waiting for: The Prizes. We are awarding plenty of in-game loot (Plus those off your dead enemies), some Steam keys and some serious bragging rights! Come fight for gear and glory! Thank you for your time https://discord.gg/fxthc6P Disclaimer - if this is wrong place to post this event, let me know! Cheers and good luck yall !
  6. 1xxKINGxx1

    Crash on Interchange (loading loot)

    When I load interchange i will get to the loading loot part my game crashes and it messes with my computer. My task manager was transparent and when i selected my windows button and it was blank. I can load woods fine and customs. I shared the crash report and other files related to the crash. i also have the launcher on my ssd and the game on a separate hard drive. Don't know if that has anything to do with it but I'm just trying to give as much info as possible. Thank you in advance. System Specs: Amd Ryzen 5 2600 Six-core processor 3.4 ghz 8 gb ram Gtx 1060 3gb vram graphics card crash.dmp error.log output_log.txt
  7. So I took some of my gear and went in customs, had a good run and then time started to run out so my buddy and I took off and wanted to exit... BUT, we could not extract neither from old gas station or ZB1012. We were on time, but we were both injured and dehydrated. Naturally we didn't make it from old gas station to another extraction point, because we spent like 10 minutes wondering around making sure we checked every last corner of the gas station in case we missed it. We lost all our brought in stuff and all the good stuff we collected during the run. And it's not the first time I wasn't able to extract, but I got so mad this time I just couldn't let it slip again. Please give me a reasonable explanation why this happens to me from time to time. I really like the game but c'mon... Hope we resolve this
  8. MoltenBlade

    Where to find LEDX?

    I'm looking LEDX skin transimmulators for quests and THICC Item cases. I'm having trouble finding them and was wondering if you guys knew. If you could add screenshots that'd be even better. Thanks in advance.
  9. the-jack

    Beverly Tarkov Hills + Bonus

    Hello Part of the game concept: "...supply chains are cut, communication with operational command is lost, and in these conditions everyone has to make his own choices of what to do and how to get out of the chaos-ridden metropolis..." Some questions before my point: - Why lots or most of average, good (including me) and best players don´t go to the Shoreline Island, port, abandoned houses, search the trunks, shacks, warehouses, church, gun boxes, rooms, go shopping, green boxes, clothes, bags, cabinets? - And what about these players that plays 5 min in a 50min raid? Easy answer: cause we are rich bitches! The easy loot system destroys the immersion and the exploration of the beautiful world the developers created. Full EOD stashes, easily acquired quest itens, "idont care losing my full mod M4.", armor drops from heaven, ammo ammo ammo (!!). Balance and restric loot system keeps the immersion and long living game. BONUS! Keys should brake!!!
  10. IzSumTingWong

    Loot Tables

    Hey, Can we up the loot or something. Went through an entire match without seeing any players as a scav, looted dorms, gas station & tarkone office. None next to minimal loot hey. Empty boxes, filling cabinets & scavs with little gear. If it's a scav run. There should be good loot to get, otherwise people just kill the scavs (Which isn't the point, right?) So no wonder i get killed by scavs players most of the time. They see another scav player with a second gun. Rip bang dead. You are dead & they take your stuff then run to exfil. Because there aint no freaking loot man. Thanks! Because i like scav runs.
  11. Y_DOE

    Golden 1g phone

    Hello everyone, I think i found a new item today. I was in the IDEA office on interchange when i found the Golden 1G Phone. I can't find it anywhere on the forums or loot lists. Just thought i would through this out there to see if anyone knows what this is meant for / if anyone wants it.
  12. So I have a question about the changes to the vendors in the recent hot fixes, mainly towards the sale of the customs key and docs case and the removal of the mr-133 from mechanic. 1. docs case and customs key. Whhhhhy, i am all for adding new things to vendors but I didnt see the need for a docs case and a customs office key. The key is fairly easy to find off a scav, and you just have to run a couple of marked rooms or woods marked circle to get a docs case. A solution to this would be to remove them from therapist and maybe make the key as part of a Prapor quest as an initial equipment and just leave the docs case as a loot only iteam 2. Mr-133. Has anyone else noticed that they removed the modded mr-133 from mechanic? To me this impeads his quest line a bit as the plastic pump grip has a 3% chance to drop, or you have to wait until skier LL3 which is level 29. Now this won't really affect anyone if the keep doing soft wipes like this last one. But if they do a full wipe that quest is gonna be a real pain in the arse. A quick solution to that would maybe have the plastic pump available through skier LL1 for say six of those red ski hats I have been seeing or what ever else is not really used for much. Let me know what you think!
  13. Bacon_Wizard

    Map customizations

    Hi, I see some good maps sometimes that the community created to map out the loot, spawns and AI spawn locations. Some community maps look really well done. May someone let me know of any good software that can make nice map mods? Ex: Icon's of loot containers such as coats, boxes, ammo boxes, weapon boxes ect.
  14. Da_Ru55ian

    Speed Looting - Using Grenades

    As the title suggests, I found a way to speed up looting animations in the game by simply holding a grenade. I did some calculations and figured out that looting a cash register normally takes nearly 5 secs whereas with a grenade it takes less than 3. If you are looting the goshan registers this will save you over 1 minute and as there are 2 grenade boxes at the back of the store there Is no reason not to do this.
  15. Serdariusss

    Loot balance

    It strikes me that when you look into crates like ammo-crates, sometimes you find a few bullets. Like 3 bullets for a PM handgun. I am not talking about a full box of bullets of 60. What's the point of this ?
  16. DieselCZ

    Loot Respawn

    Is it possible for lot in crates and on shelves to respawn?
  17. Moin zusammen, für euch die Version 1.0 der neuen Map Interchange aus der Spielversion 0.8.2.1235 Habe versucht so detailgenau wie möglich zu arbeiten, was sich aber bei einer solchen Größe der Map ziemlich schwer realisieren lässt, deshalb wird es hier und dort noch einige Abweichungen geben. Das Loot ist größtenteils am jeweiligen Ort hinterlegt wo es auch gefunden werden kann. Hier fehlen mit Sicherheit noch einige Stellen, was in meinen Sitzungen nicht gespawnt ist. Wenn ihr etwas findet und euch sicher seid, dass das Loot auch dort existiert, dürft ihr mir das gerne mitteilen und ich arbeite das dann ein. Falls ihr dann was gefunden habt, was nicht auf der Karte existiert, BITTE BITTE macht einen kurzen Screenshot der Map und zeichnet euren Fund kurz ein, damit ich nachvollziehen kann wo sich das befindet. Bei einer solchen Größe kann ich nicht selbst aus Texten herauspuzzeln wo sich etwas genau befindet Auf die deutsche Übersetzung habe ich diesmal verzichtet, aber ich glaube damit sollte man auch klar kommen Was momentan enthalten ist: - Randgebiet mit vollständigem Loot - Tiefgaragengrundriss - Erste und zweite Etage mit Loot - PMC Exits und Spawns - Kleine Zusammenfassung der Schlüssel - Einige Informationen zu IDEA, OLI und GOSHAN Was noch fehlt: - Loot in der Tiefgarage - Loot im IDEA und OLI Hauptgebäude / Lager Zu guter Letzt noch ein großes Dankeschön an den reddit user "sghf" für seine erste Ausarbeitung der Außenbezirke! https://www.reddit.com/r/EscapefromTarkov/comments/8dsne5/preliminary_interchange_map/ EDIT: bevor ich es vergesse, wenn ihr den Link öffnet, einfach einen Rechtsklick drauf und "Grafikadresse kopieren" wählen und in einem neuen Tab öffnen, damit kommt ihr an die Hochauflösende Version mit 4500x2800 px
  18. 3rd run in Customs and i found a dead scav, looted him and found a stack of 12 bitcoins! what luck just after wipe.
  19. LukaTheSlav

    Hatchling possible solution.

    Okay, I think all of us are aware that hatchlings do exist and that hatchet running is highly effective and that it needs a rebalance/fix. My idea/solution is not uniqe because I thought of it thanks to a comment on YouTube. Other people may have already suggested this, and if soo I apologize for repeating or spamming. Idea: Adding a PMC cooldown to the game for when you do not bring any primary or secondary weaopns, soo if you have a cooldown on your PMC you can simply remove it bt bringing atleast a TOZ - 106 or PM pistol, and like that they atleast have to risk something. Or if we want more drastic changes maybe add a bottom limit of how much the weapon has to be worth to remove the cooldown, like a Saiga 9 or a Vepr. The cooldown could be up to like 6-7 minutes maximum.
  20. Message here, or comment https://steamcommunity.com/id/SwinginAlien/
  21. elaxir

    Inventory items managment

    Hi guys! Just started plying (great job!) and so far, there's one thing pretty annoying: When grabbing items in stash or from containers and bodies, taken item will not replace the one equipped or taking slots in a bag. Clicking on the looted item and simply clicking again on the equipped item, replacing it - will be more convenient. Hope you'll understand what I mean.
  22. MasterOppai

    Extreme loot

    Please watch my luckiest win
  23. _Dex-

    Loot/spawn maps

    Hoi, Nog een nederlander die zich hier aansluit!! Weet iemand toevallig een recente link van een map waar de volgende punten opstaan: Loot, spawns, NPC's, exit locaties? Als ik ga google kom ik veel verschillende plaatjes tegen maar niet echt 1 duidelijke
  24. YoloHippy

    Insurance Rework

    Hi EFT Team and community, Just a noob player here throwing down a thought on how a change with insurance would help the game a little better. I have read many a forum post on Hatchlings and the constant salt that people have against them due to having loot grind stuff with just there hatchet and secure container. I know alot of us has done this, myself included to get loot and sell them to get more money to gear up for raids etc. I dont see any issue but alot of people are getting annoyed at it. Another issue is people going up against highly geared players who are highly skilled at the game and losing really fast due to the high learning curve this game offers, for me, nothing wrong with it as I find it challenging and rewarding. But I guess in a way to help everyone with having gear issues, gear fear, hoarding etc etc we can look into how insurance works. Currently we insure our stuff, and in the likely event that we die, we have a chance of getting our gear back if a player hasnt taken it from our cold dead body. And if they do, our gear is lost forever. Alot of people who are new fear this, and this creates alot of salt within the experienced players to the very nooby ones. Alot of us understand that this is a hardcore realistic game, but i think we can make a change to how insurance works to benefit everyone and have a healthier community and better gameplay. I would like to suggest that when you insure your gear, you are 100% guaranteed to get them back after death. Now now, hold the fire and pitchforks everyone. I only say this so that the GEAR we get doesnt have a place holder anymore. That means the only thing that we are really needing is PVE material that cant be insured, so the focus is more on the quest tasks and the trade items other then the enemies gear. You still can opt in to kill the enemies and loot them, but this makes the gameplay less annoying for those that are fearful of losing their hard earned loot. Now the experienced Tarkov players will probably read this and go whatever, but some of us dont live and breathe this game. I play this game a bit and have no issue with losing loot now but it does get annoying sometimes when a scav magically shoots you in the head after youve unloaded several AP rounds into him. How to balance the insurance mechanic since its a guaranteed return of goods? Well increase the payment by a large portion. Like, very large. That way our money isnt being hoarded, ppl have millions. Literally. The streamers can vouch for that. How does this help everyone? Well we are now not worried about our gear, we are now focused on the raid, looting what we find, killing what we see, engaging in PVP more often (the ones that dont like the pvp aspect will surely join in more instead of camping and getting the scraps) How does this impact economics? Well weapons degrade. If people are worried a change like this will break the game then make it so that when you receive your lost goods, all the items suffter a 20% durability loss. So this way, you die 5 times, your gear is rubbish, time to buy new gear, or farm it. This suggestion will not stop Hatchet runs etc, but it will help ease it off so that people are shooting more geared players for more fun or mayhem. I know myself and others would benefit a system like this and would be more engaging in PVP if knowing my gear will be back after death to go at it again before they eventually break and have to be replaced. I would rather have my gear fall apart after dying the 5th time then to work really hard in getting the gear or cash and have it be all gone in 30secs. That all being said, I know there can be more issues with having a guaranteed insurance policy, but i think it wouldnt hurt the players to have that peace of mind, and I know that the streamers/youtubers/highly experienced players would probably be ok with it either, hell theyd probably go all full terminator mode and hunt us all down even more then what they are now lol. Anyways, thanks for your time. PS - Now before all the ultra realistic hardcore players out there burn my suggestion in saying that this is meant to be a "hardcore realistic game and that when you die you lose everything, simple as that...." if thats how you are going to approach what I have said, that I suggest the devs remove the secure container for everyone... that way we all can be more realistic.... Just saying.
  25. Hey there! Most of the maps for customs out there are, in my opinion, not that useful, beautiful or lacking some information so I did one on my own. Right now only for customs but maybe the others will follow. It's not 100% completed yet because I'm sure I've missed some spots. If you recognise anything missing or wrong information, just give me a shoutout and I'll change it. Also I'm working on callouts but they only exist in german right now. I'll keep you updated if I finish the english version with my map. What the map has to offer: Layout for all open buildings. Some are not that accurate with their layout because they should only give a quick overview and lootable places Layout of both 2 story and 3 story dormitories with every roomnumber, closed rooms and rooms that can be opened with a key Every outside location you need a key for Lootmap for buildings and outskirts. Includes: Weapons (weaponcrates, loose weapons and parts, weaponracks), crates and boxes (ammunition and weaponparts), grenadesboxes, safes, loose money and cash registers, jackets, bags and toolboxes, random loose loot, computers, file cabinets, dead bodys, loose medicine and medical bags Spawnpoints and exits for PMC's Exits for SCAV's (Callouts - working on it right now) Für die deutschsprachigen unter euch, hier findet ihr das ganze auf deutsch. (For a german translation, follow this link to the german post) Also a huge shoutout to maksen for his awesome 3D background. Have a nice one Lorathor
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