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Found 103 results

  1. Pentatus

    2 Fatory Keys abzugeben!

    Hi an alle. Ich habe 2 Factory Keys die ich nicht brauche. Einmal melden wer einen haben möchte. Die werden verschenkt. Wer zuerst kommt malt zuerst. Privatnachricht an mich!
  2. TheMuffinMan24

    Loot multiplier

    To combat hatchet runners I think there should be a loot multiplier based on the gear you bring in a raid because I’ve noticed the loot has gotten considerably worse throughout this wipe due to hatchet runners running straight to factory office to loot the safe why should the people who bring fort in be punished for the actions of hatchlings a no risk no reward system could really benefit the game
  3. Bazout

    BUG : Impossible to loot anything

    Hello, I am playing on a new computer since yesterday, and since then it has been impossible to loot anything (corpses, crates, boxes...). Whenever i hit the "search" button, nothing comes up. It is not related to desyinc, as i can kill or get killed normally. Please fix the issue.
  4. Korner

    Stash Guide

    Hi Escapers , i saw a ton of guys who say EFT is Pay to win , just because u get a bigger Stash if u own a bigger Version of the Game . But thats not true , i startet with the standart Edition and did very well with it . Its all about the Stash Management , and now im here and i will show u how to store the Maximum. 1.) Weapons Consider which Weapon u realy need , Noone needs 10 Pistols 5 Shotguns and 20 AKs and Stuff like this. >>> Go sell it ! sell everything u dont need . How to Store Weapons >>> take the Grip of and put out the Magazine >> now your AK only takes 1 insteed of 2 slots ! If your Gun have a folding Stock >>> Fold it ! ( AKS Saiga AKMS etc.) 2.) Attachments Only Store Attachments if u realy need them and wanna use them , to store it mount it on some picatinny rails or guns. U can easily store the Grips under the Guns or anywhere else in your stash or sell it and buy new ones when u are assembling a Gun. They are Cheap. 3.) Magazines Magazines use a lot of Space in your Stash , >>> Only take 2 Magazines of each in the Stash sell all others , u dont need 100s of Magazines . Because u only took 2 Mags when u are going for a Raid . And Mags are cheap. 4.) Backbags If u realy need a ton of Backbags then Stack them , the only Backbags i store are lootet Pilgrims and some Trizips . They are cheap so dont waste your stash sell them ! 5.) Vests Vests need a lot of Space in your Stash but u dont need them >>> sell the Vests , if u go in a Raid just buy a Scav vest and u do Good ! You can easily upgrade your vest at a killed Player or SCAV. 6.) Body armor Body Armor Takes a Lot of Space in your Stash ! 3M Armor is nearly Useless and cheap >> DONT STORE Paca Armor is the best Friend of an Escaper but they also very cheap >> DONT STORE Fort Armor if u got one u will find a Way to Store it in your Stash ! never sell a FORT armor ! If u reached Lvl 35 u can Buy some ICases i think this Case can hold 4 Forts ! 6.) a Helmets Kolpaks are only usefull against small Calibers like 9mm and Hatchlings. and cost only 8000 Rubels ? so >>> DONT STORE Kifer Helmets are good Store them if u can but if u are on lvl 35 u are able to buy them . OPS Core Helmet is the same as the Kifer if u have Space , store it if u are lvl 35 u can buy them. 7.) Questitems Store them in Cases or anywhere u find Space for. 7.)a Goldchains and Bitcoins Store them if u reach lvl 35 u can Trade i think 7 Gold chains against an Fort Armor ! Bitcoins are more worth then 100k Rubels but only needs 1 slot ! 8.) Cases When u reach Level 35 u are able to Buy Cases at Therapist and Skier . Guncases >>> Guns Ammo and Magazines . Wallets >>> 4 Stacks of money Moneycase >>> a lot more money Icase >>> Everything Keybar >>> Keys Docs >>> Keys and Money LvL 35 is the level it deletes the differense between Standart and EoD version. I hope i could help u Survivors a little bit please note , this is just my Opinion and English is not my Mainlanguage Cheers Korner
  5. Hey Leute, ich habe mir mal die Mühe gemacht und ein Tutorial darüber erstellt, wie man 5+ Millionen Rouble Hatchet Runs macht. Hoffe Ihr nehmt das ganze mit ein wenig Humor ;D Viel Spaß beim ansehen und selbst ausprobieren :> XOXO StokieMokie
  6. TigerKnee

    DONT Reduce the loot

    So ive been playing this game for awhile now and ive noticed that the loot has been reduce to the point of not even looting anything anymore and just getting ur loot from geared players which i have no problem doing but i like looting things but it seem that theres no point anymore also side note if u reduced the loot you will see more hatchlings running around im interested on whats ur guys opinion on this topic
  7. Doctorwue

    Loot

    Servus Escaper, ist euch auch aufgefallen das der Loot weniger geworden ist. Wurde das was gestern in Fragen und Antowrten geschrieben wurde schon umgesetzt oder bilde ich mir das nur ein?
  8. Assalariado

    Tempo de loot disponível após morte.

    Tenho uma pequena curiosidade sobre um assunto que não tenho ideia se alguém já questionou por aqui: Após eu ser abatido por um inimigo, por quanto tempo meu corpo fica disponível no mapa para que as pessoas possam pegar os itens?
  9. I went on Shoreline with budget/throw-away gear to do the UAV quest for Peacekeeper and then I came along two players doing a trade in their spawn...
  10. Cigarettes and Lighters already exist within the game but serve very little purpose. I think that you should be able to use them within the raid to serve as a sort of weak painkiller or something of the sort. Different lighters like the Zibbo etc. could make the process of applying them (like anyother in game consumable) faster or slower and different packages could carry different amounts of charges. The charge idea could most likey be applied to the lighters too as it would only make sense. And scavs already can spawn with cigarettes in their mouth but that is merely cosmetic, however I think it shows the developers would not be entirely opposed to the idea. I just want to know what everyone thinks about this. I know for some smoking may be taboo/gross but I see it more as a way to diversify what you can take into and do in the raid making things overall more interesting for everyone. As of current there are these for cigarettes and lighters. Malboro cigarettes Wilston cigarettes Strike cigarettes Matches Zibbo lighter Crikent lighter
  11. Atlas432

    Buddy Carry

    Instead of having to loot a squad member and escape with their items to later return them to them in-game during a raid it would add to the realism and immersion if it were possible to buddy carry or fireman carry a dead or wounded squad member to the exit. That way the person carrying the squad member can keep whatever loot they already have and exfil their squad member who can then retain their loot. While doing a buddy carry maybe make it so that it is only possible to shoot a pistol for defense or only hip-fire other weapons.
  12. BigDan818

    Please make more items UNBUYABLE.

    Hi Devs. I love your game. If I could suggest you guys making more items UNBUYABLE. Meaning they have to be found and looted on the field. Being able to buy almost anything takes away the value. Thank you for your time.
  13. CaptainPainite

    Inventory Management/Streamlining Ideas

    Two main suggestions really. I hope the Devs will be able to see this and read it! I've only been apart of this community for like two-three weeks now so if these ideas are already in the works let me know! First off, I've been doing fairly well, I've become more patient with my runs and been more strategic in how I approach various situations. I have the base version of the game, and I have run into a problem. As I've gotten better, I've found myself with an EXCESS of loot, so much so that I struggle to get it all in my vault and have taken to selling things I'd rather not to keep newer, cooler guns! However I am reluctant to upgrade because...well, I'm proud of my loot, I got into some intense firefights for some of these guns and I have a bit of an attachment to them. I'd rather lose it going out guns blazing than by upgrade. My solution to this is simple! It'd be neat if we could pay money to be able to expand our inventory. Some kind of system, be it in incriments of $5, $10, $15, whatever. I'd happily dish out cash to expand my inventory. Either add new pages or just make it longer and longer downwards extending. I think you could make good revenue off the game this way too if this was possible (More money to help crank out sweet updates and guns!), and I know I wouldn't shy away from shelling out cash to expand my inventory. Especially being a hoarder that I am. Second, kind of stems from the first idea. When I do scav runs I've gotten pretty good at gearing up well and coming out with fairly good hauls, however unlike PMC runs I cannot simply keep my gear on me. I have to shove it in the stash or lose it. While my first suggestion would also remedy this, I have an idea that could maybe help streamline getting rid of unwanted gear from Scav runs without having to drop it in your inventory. Perhaps an option to sell gear to a trader, Directly from your scav's inventory upon escaping? You already have the ability to dump it in your stash, perhaps a tab you could switch over to, and be able to sell it to traders before it dissappears forever? I've ended up giving up so much Scav gear that I could have otherwise just sold and made a bit of cash off of. Anyway! That's my two cents and two ideas I've had cross my mind that I think would be nice to have. Again, not sure if these or anything like them are in the works or have already been suggested/addressed, I've only been here two weeks and honestly this is my first time on the Forums. Feedback of any sort is appreciated! I'm really loving this game and intend to enjoy it for as long as possible!
  14. airelek

    Dogtag prices

    How are the prices calculated for Dogtags, i just found a Dog tag worth 40k R while some are worth 1k. What gives ?
  15. erdani94

    Improve the loot in other zones

    Every time there is 1 zone that has better loot that the others, that zone becomes a loot fest and no one plays other zones, right now everyone is going to the new shoreline part, dorms, and factory for quick pvp, i think other places should be improved so any place feels rewarding instead of all players feeling the need to go to 1 certain place to get something interesting or rewarding.
  16. Shepherd2305

    I cant loot weapons

    Title says it all. I cant pick up ANY weapons, pistols, knife, hatchets, rifles... from dead bodies or off the ground. Saw a spawned ak on the ground and I couldn't take it. Its not desync unless desync lasts the whole game and allows you still drop stuff with no problem, loot other items and play with other players. Anybody else having the same problem?
  17. So I was just thinking, if you take all the preppers into consideration, there could be hidden stashed scattered in the woods, basements, houses etc. You know, you walk in and there is tons of ammunition, food, drinks, tools, everything. Just google "prepper" if you don't know what I'm talking about. But of course it would be way too bad if wecould just open one doors and cash in. With hatchlings grinding Mark Room we can see that this game is putting slow, tactical and sneaky playstyle (the realistic one IMHO) at disadvantage. And it's the people using CoD/PUBG playstyle that have the best chance to get Factory key or the best loot possible (like Mark Room, small Gas Station, the blue tin or ritual spot on woods etc.). I dislike this. So, I was thinking: random events. Let's say, there was prepper in Tarkov that owned some land in Woods. He made himself a bunker. Just like the two we already seen. And he hid it. Players cannot access it normally under any circumstances. But let's say that once in about 10/15 raids (or even one in 30-50) there is a chance for earthquake/bomb/artillery shell/magic/whatever to happen and entrance emerges. At random time. It could be 5 minutes into the raid, it could be 40 minutes after raid started. It could be further locked behind a closed doors with key needed. And inside there could be nice loot. Like some food, drinks, chance for one or more weapons etc. This of course could be reason for special wave of scavs spawning in. Let's remember that Tarkov is an active warzone between 5 sides (in case you don't know: UN, Russians, private companies: USEC and BEAR... that's 4. You add civilians/bandits and you have 5). There is quick list of my ideas, of course they are just first things that popped in my mind, but I hope you will get the general idea. Prepper's cache Locations: anywhere. Hidden bunker/hidden basement in forested areas, basement of standalone house; locked for key Loot: mostly food and drink, some tools, ammunition, some meds, little chance for civilian/sport/hunting grade weapons (Veprs, shotguns, pistols, (OP-)SKS) Event: random bomb/artillery shell/earthquake uncovered the entrance Threat: group (3-6) of scavs investigating noise (they eventually break in, take stuff and head somewhere to exit) Frequency: medium Tinhat's apartment Locations: flats, tenements, locked for key Loot: weird stuff. All kinds of radios, counters, surveillance and scanning equipment (GM Counters and Gas Analyzers for example), food, drinks, maybe low grade weapons (melee, handgun) Event: random group of scavs "dug" access to apartment (barricaded with shelves, fridges, etc), but they don't have key Threat: group (2-3) of scavs trying to breach doors (they eventually break in, take stuff and head somewhere to exit) Frequency: high Police Station's Armoury Locations: some kind of police station, armoury locked for key Loot: armours (high chance for multiple grade 1-3 armour items, low chance for one/two better armour items), chance for multiple police/military grade weapons (PM, PMM, Yarygin's Grach, P99 Walther, P-2000, SKS, AKM, AK-74, RPK), grenades, ammunition. Nothing of much worth outside armoury Event: random bomb/tank round/artillery shell/earthquake destroyed outer wall leading inside the police station Threat: group (2-6) of scavs pillaging the place outside armoury Frequency: very low Charity Air Drop Locations: any Loot: high quantities of food and drinks with high chances for multiple first aid kits (including Grizzlys, Salewas, Morphine Injectors etc) Event: air drop Threat: group (2-5) of scavs closing in (they eventually take stuff and head somewhere to exit) Frequency: medium/low Shot down plane (crashing) Locations: open spaces (Woods, Shoreline) Loot: depending on plane's type Event: plane got shot down and is going down to crash somewhere on the map Threat: group (2-5) of scavs closing in to investigate (they eventually take stuff and head somewhere to exit) Frequency: very low UN Convoy Locations: any, moving across the map Loot: any/depending on convoy type Event: UN convoy with protection of squad or two of military geared NPCs Threat: group (4-10) of UN armed guards (they eventually escort convoy outside the map), won't shoot unprovoken. Scavs encounter them on sight. Frequency: any If you like that idea, give some upvote and share your thoughts in the comments. You might also want to check, comment, and maybe upvote/dislike my other suggestions: Usage of batteries to power gear: link UI for loading mixed ammo: link Shift-click to fast open containers in inventory: link Hiding HUD: link
  18. Hey, ich wollte einmal wissen ob es möglich ist ein Secure Loot Container zu verschenken. Mein Freund ist erst Level 7 und ich habe bereits Peacekeeper Lv 4 und wollte ihm den Beta Container kaufen da er nur den Alpha Container hat. Jedoch habe ich einmal gehört dass nur die Person die den Contaier zuerst erhalten haben ihn öffnen können. Also wollte ich wissen ob ich wenn ich ihm den Container droppe, er ihn auch danach verwenden kann.
  19. swagtagstic

    Trade Offers Ruining The Game?

    Does anyone else feel like the trade offers that litter the trader menus somewhat ruin the whole trader attitude level aspect? I just spent who knows how long acquiring the funds and EXP to get Prapor to crown level, and I'm greeted with three new guns to be my main reward. At first i'm stoked and ready to throw down all my cash I've been saving, but my excitement is crushed when I see everything is locked behind a trade wall. Literally all three new guns are locked behind trades that would take me day's upon days to complete. I would be fine with this if it wasn't so steep. In order to acquire a SV-98 (a weapon I have sought after since it's release) I am required to find 7 car batteries, and 6 rechargeable batteries. I would be perfectly fine with this if loot wasn't so barren in this game. I have seen maybe 3 car batteries in my entire playtime, and recharge batteries follow down a similar road. The SV-98 is a powerful weapon I understand, (But from what I've heard from other people, it doesn't even manage to strike that hard) but I find it really hard to believe it is worth all the time I will have to sink in to find this trade items. Items that I'm not even able to purchase from the fence like before. I much rather pay a massive sum of cash to get my hands on this weapon. I understand the trade aspect is there for balance, but I feel a cash alternative should definitely be put in place for most of the trade items. Please let me know in the comments if you feel the same, or if I'm just a little cutie
  20. Hi there, I was wondering if the full game will allow us to play OFFLINE and keep the LOOT we gain.....Even if its low lever guns and gear. Not that valuable. And maybe they can throw in 2 times or 3 times more SCAV ENEMIES so we feel like the loot is more earnable.....
  21. JoshuaFetter

    2 Suggestions

    #1 : There should be a little incentive to help push more gear out. A geared players should earn a bonus for x amount of currency they have in gear. Example: Player running a hatchet gets a x 0 multiplier for coming in with a hatchet while a player with a gangster M4 and full body armor should receive x 2 - 3 on escape. That way you can earn more xp and the risk vs reward will increase #2 : No more quests that require the killing of scavs on a time limit. 25 scavs in one hour is fine, whatever but it promotes a non tactical sprint to get all the kills you can. IMO. If it's a limit, 1 hour on customs to kill 10 scavs would be fine. You can slow move through and play it tactically how it is designed but when you start putting a number of scav kills past what the amount that spawn pretty much eliminates any tactics.
  22. So I had this extremely profitable hatchet run earlier on Woods and thought I'd share, I used the hatchet to scalp a guy using a Vepr VPO. Picked that up along with a few mags and jumped on these two dudes wearing blueberries with kitted out AK's. Swiped a kiver and some meds off one of them as well. This is probably my most girthy run so far using hatchet. (If this was one of you, sorry guys. You did some work on me though, you broke both my legs and I had to limp from big rock to extraction.)
  23. I think we should implement a crafting system in the game, only for a limited amount of items though, so gun accessories(Sights,Grips,ETC, and very basic armor) a example of basic armor would be like a heater plate armor(western showdown in back to the future), you would need 2 heater plates any kind of rope but different kinds of rope influence weight by a small margin. or a sight would be a small pipe, metal scrap,a screw, and wire. I will have some concept art below of both the armor and sight after i restart my computer cause my tablet drive isn't responding. also all these self-made items have a way higher weight than the military grade items, especially the armor, since you have two large hunks of metal on your body.
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