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Found 103 results

  1. TechoverMana

    Searching Computers in Tarkov

    Currently, searching through the computers, they're quite odd in what they'll produce. Mostly this is due to RNG and just a preset list of 'parts' but often you're effectively finding a box that's just got 3 DVD players and a CPU fan, or just 3 cpu fans. This really seems odd, and starts breaking the illusion and seeing too much of the RNG loot mechanic. On top of that, we currently can only search through one type of computer, with several other computers that are unable to be searched for no discernible reason throughout the game, such as the "Unity" computer in the Dorms. And the 'gaming' computer I suppose What I would propose, is that all currently searchable computers, instead of using an RNG mechanic to determine what is in them, be fairly prebuilt at the start of every raid. A computer being searched for the first time would always yield at a minimum: A CPU, a cpu fan, a motherboard (replacing the current 'circuit' and making a 4x4 version), a PSU, As well as between 1-4 pieces of RAM, and 1-4 HDD and/or SSD. The only real random probabilities I would say would be for if a GPU spawns inside, or possibly to limit GPUs only to 'gaming' computers. This would go with making all computers searchable, as well as the laptops around the area, except I would think that laptops would have a higher chance of spawning an SSD over a HDD, and spawn a rechargeable battery instead of a PSU. I think such a change would add a greater level of immersion into the game, make it more realistic, and encourage more people to explore and seek out the computers and areas where they are since they would become a more reliable and valuable loot area.
  2. InqGlokta

    - BUG - Doppeltes Menü

    Hi, konnte den Fehler noch nicht reproduzieren, aber ungefähr so ists passiert: Ich hatte Schaden an den Beinen, durch den Stacheldraht vor der Tür (kleinerer Dorm, 2 Stock) Nach auswählen der Durchsuchen Option öffnete sich ganz normal das Fenster zum suchen. Als ich dann aber auf den Tab *Health gewechselt habe, hört man auf zu durchsuchen. Daher habe ich erneut auf search geklickt. Dann habe ich ein Medipack auf das linke Bein gezogen. Auf einmal verdoppelte sich das Loot Menü. Ich bin mir nicht sicher ob der Bug nach Schritt 3 oder 4 aufgetreten ist. Wenn ich Items aus dem Loot entfernt oder hinzugefügt habe, änderte sich der Zustand in beiden Fenstern. happy escaping!!
  3. DieMauerDie

    Escape from Desync

    Momentan einfach unspielbar! Bin als Käufer der ``Edge of darkness`` Edition so langam echt angepisst das die das trotz der extrem überzogenen Preise nicht hin bekommen mal gescheite Server zu Miete. Einfach nur mieserabel was die Jungs da abliefern in jedem 2ten Raid hat man min 5-10 Sekunden Desync und verliert dann wieder alles durch solch einen Müll. Wenn ich hierfür Verwarnungpunkte bekomme dann tick ich komplett aus einfach lächerlich ! was hier im Forum so abgezogen wird jeder der was dazu sagt das das Game scheiße läuft wird verwarnt. Kümmert euch lieber darum das es sauber läuft und verwarnt nicht 8 Stundem am Tag Leute im Forum und nennt es am Spiel arbeiten......
  4. ZacCyp

    Scav Run Warning

    Please put in some giant warning for the first scav run you manage to complete, I clicked next without knowing I had to put loot in inventory first. Was so excited I picked up stuff I clicked next thinking "come on, I wanna go see my loot", without realising you had to move it on that that screen.
  5. Richard_Floppin

    Inventory Bug

    I am having a bug where i cant drop/switch items around in my inventory. please help i am new and this is really ruining my gameplay.
  6. Hey guys, I'm a real noob when it comes to this but I've been having some issues. I only started playing a day or 2 ago but I'm having the following problem: When I open a crate (or whatever I open), the inventory screen opens about 3 minutes later, and most of the times I won't even be able to do anything with it. secondly, I just had a game in wich the scavs did not even react to me, and I could not shoot them either... I added a screenshot of the terminal, mayby some of you guys can see something in it. thanks!
  7. SpaceCake

    Looting and inventory improvements?

    So as a fairly new player to the game, since my first raid on factory (i actually ended up killing 22 enemies, atleast half of them players) i noticed that looting can be extremely tedious sometimes. Not being able to pick up even 10% of the gear of players you down is absolutely heartbraking, and i feel like it strongly encourages people to not fight it out to the end, but to escape with the first shotgun you find.. Secondly, looting a dead body fully can take a lot of time and be very risky, i sort of like this aspect, but its punishing newer players harshly, as they cannot take a tri-zip backpack to every raid to pick up more weapons. Im not here to just whine about it, i have a suggestion for this: Much like the insurance mechanic, there could be an paid gear delivery mechanic. Theres a lot of different ways this could be done, but after playing around with the idea for some while i came to an conclusion that it would make it too easy and risk free farming for endgame, if you could just pay a small fee to get every bit of gear extracted for you from any given raid. But this would not mean you cannot make it balanced, you could perhaps need an specific rare item like lets say a prepaid phone with Prapor's number on it to call in extraction for some specific gear for a certain price. This would leave less room for other important stuff in your secure container, and it would cost you, and if someone else stumbles on the gear you left behind for extraction and picks it up in their inventory, the item is gone and cannot be extracted even after you paid for the extraction. So it would definately not be risk-free. This kind of mechanic, or something similar would encourage players to stay in the raids longer, make good plays and try to actually play the game instead of picking up a shotgun from the ground at the start of the raid and immediately escaping for that super easy 10k profit like a little girl. Sadly i feel like this is now the meta, just my 2 cents on how you could potentially change things for the better. And im sure a million loot-goblins will be a little less frustrated in Tarkov
  8. UKzKnight

    Less Loot on Shoreline

    Is it me or has the loot on shoreline been nerfed? I go to the construction houses and there's nothing there anymore it seems. I am the first person there, just wondering if anyone else has been feeling this or if the devs have said anything about this.
  9. LlMA

    My Opinion About The Game

    Hello community. So after a month playing this beauty, I'll give my opinion about the game in general and my suggestion as well. This game is far the best in this gender I ever played, different ideas just made this game great, it isn't a generic game. Graphics, animations, environment, sound and custons made this game so great. But nothing is perfect in our world , I'm not saying this game should be, but definitely there're some small adjustments that can make this game better. Grass distance disappear in 50 m or less, it's make your life pretty hard when you trying to aim someone while you're lie down, although it's make the enemy life so easy when he aim to you. I know it's heavy to the game, we'll FPS loss, in this case I've no idea what you guys can do to change it. Game become repetitive because you know everything is going to happen, after your spawn, you know all the enemy locations, SCAV locations, all the important loot locations, I mean you know where you can find keys, what door you can find guns... So, a good idea could be make spawns of PMC / SCAV (players) random, make SCAV AI patrol big areas, not just guarding small areas. About the loot, it's getting bore because you know where to go, and what you'll find between you and the loot. An example about AI SACV could be Shoreline, you know exactly where and how much SCAV you can find. When we're playing in group, we should spawn together, since we're living the safe zone to join the city of Tarkov in group right? About the loot, my only complement is: we're living in a post-apocalyptic world, it's to easy to find loot, almost every house you get in you can find something, and guns shouldn't be the most important thing is this scenario, I always fill my backpack with loots and just before I escape my backpack is full of guns, because I can sell those for a really nice amount of money, and buy everything that I need later on in the shop NPC's. My advise is, make loot harder, and more valuable, make NPC's store more expensive and with less items, make the game really hard to survive and escape. Overall: Escape From Tarkov is amazing, beautiful and immersive, but I can feel you guys can make this game even better, and make its survival a challenge even for experienced players. Don't let the game become repetitive and just another PvP game with survival aspects like the other became. Ty all devs for this game and I wish you guys just the best!
  10. Scav players who spawn at the end of the map grab loot and/or kill A.I scav then leave. This is a problem becuase they have no risk and high reward while only taking content from pmc. (loot that spawns at the and the combat of the A.I.) My idea for a solution is make exits specific for scav players near pmc spawn forcing encounters and makes spawning in as a player scav an engaging experince instead of just free loot. any other ideas or opinions are welcome.
  11. if i restart my progress will i still have my stadard starting loot. Thanks!
  12. hunter97

    Loot Behind Locked Doors

    On woods, there is that underground bunker that has an open locker and a weapon chest in it that has the possibility of spawning loot, but you need to the ZB-014 key or something close to that name. I was curious if anyone knows the actual chance that weapon crates actually contain weapons in them, or more so why there never seems to be a weapon in them on any map. Don't get me wrong, there shouldn't be a gun in every single weapon crate, or the game would be too easy. Maybe im unlucky and never find a gun in them, but I was curious if it was actually possible. The real meat of my concern however is that in the 15 runs that I have gone there today, more than half my runs yielded NO gear inside of said crate, which is kinda bazaar to me. I feel like needing to have a key to get to loot should give it a higher chance of spawning fantastic loot, but I seem to have better looting abilities in the gym bag and wooden box outside the door, instead of whats actually locked up inside. Not 100% sure if this is just a broken mechanic awaiting a fix or what, but figured I would throw a thread out there and see what people thought.
  13. crisp8239

    Player data failed to load after raid

    So the full scenario, I loaded a SCAV run on Shoreline at a mid day raid. I spawned on loot island with no AI SCAV around and decided to loot the area and get out of the AO. After looting I left with 2 pain killers 1 AI-2, 1 splint, arounf 15 5.56 rounds, 10 9x18 rounds, and a hand full of 5.45 rounds. I made my way to the gas station after hearing some gun fire and found a player SCAV looting the AIs at the gas station. I followed him to the office building where he killed the remaining AI SCAV and after checking his surroundings he begain to loot the AI. Once I saw this I flanked the boathouse and came up behind him and used 3 rounds from my MP-443 that I spawned with to kill him. I loaded his t-bag into the one I spawned with, took his hat, his AKS-74U his one mag and his macarov pistol. All in I should have left that raid with a SCAV vest full of MP-443 mags, my MP-443, an AKS-74U, pockets full of painkillers an AI-2 and a splint, and a T-bag filled with another T-bag full of ammo and an AK mag. Now the problem. I made it all the way to the extract point and fully extracted. But instead of loading my SCAV to move the loot to my stash it immediately gave me an error that the game was unable to load my profile data and told me to post the incident on the forms and shut down the game. after clicking "Okay" the game just sat there with the hanging light swinging back and forth and I had to Alt-F4 to close the game. When I re-launched the game it took me to the main menu, with no chance to retrieve my loot, my SCAV was now on cooldown and couldn't re run for an hour, and my loot was no where to be found. I assume its gone to the Tarkov gods because I successfully extracted taking my loot with me so no one else can get it and neither can I.
  14. or do i lost everything i have now?
  15. PeeJay_


    Hi, I have suggestion about PVP event after you unlock the full map for free roam. The idea is that from time to time, an airplane will spawn on the map, which will randomly fly above the map and drop airdrops on random places (only 1. max 2 drops at the same time). This airdrop could be marked by smoke or you could be noticed in radio about drop location when you carry one (this could make radio more rare and usable because every players group will use software like TS or Discord for communication instead of ingame walkie-talkie. DayZ already tryed this idea with radio comms and it never work that way, how they wanted it). The airdrop could contain better gear like bodyarmor, helmet, moded rare weapons, granades, NVGs, maybe drones if you're planning to add them, etc. This means that more players will arrive at the same place in the same time and it could turn in to a bigger battle for loot. When I imagine that battle, I already have goose bumps . Let me know what you think guys! If you like that idea, support it so the Devs notice it and maybe one day we will meet at the drop site! Cheers and stay save in the Tarkov! PS. Sorry for my english.
  16. Serafimov


    Greetings. After acknowledging the insurance game mechanics in EFT I found it a little bit gimmicky. Because skirmishes in the game are swift and a player usually does not have any time to drop the insured goods while being in fight with someone, so it is useful only for "farming". (Drop the insured loot in a save place (while not being in fight with someone), collect more loot into the freed space, exit the raid, pay the insurance to get insured loot, profit. This might be not what the devs intended.) For me personally, it is hard to take seriously the game in which a player can lose a week's progress in 1 minute (an expensive gun with rare attachments), but the loot lose after the death I find thrilling and engaging. So I propose that insured guns would disappear after a player gets killed like a save container does. Also with that in mind it would be rational that players would have to pay a tax for insurance every 2 weeks (5-15% of the gun's total value (with attachments), not counting the fixed initial insurance contract price (25-40% of the gun's total value), so nobody would abuse this feature. Thanks for reading.
  17. Hi Volks! Vieleicht ist Google die falsche Suchmaschine dafür, oder ich bin einfach zu dumm . Aber ich finde keine genauen Infos zu den sogenannten sicheren Behältern oder Gamma-Box genannt. Wie groß sind diese ? Hier gibt es wohl diverse Größen.... Kann man diese bei Händlern kaufen ? Oder sogar auf der Map finden ( Im Loot-Video findet er einen Pistolenkoffer mit Schlüssel ) ? Kann man anderen Spielern diese Box entwenden nachdem man sie erledigt hat ? Wird es möglich sein solche Boxen z.B. im Set mit Waffen etc. nachträglich in einem onlineshop wie MMOGA zu kaufen ? Oder gibt es diese nur in Vorbestellereditionen ? Greets Mav.
  18. Ist zwar nur alpha, aber momentan ist es leider überhaupt nicht mehr spielbar offline gibt es kein Loot mehr, zwar finde ich die Idee dahinter richtig, aber die umsetzung grottenschlecht. WARUM? Also: Es soll noch ein Scav mode kommen, bei dem man PVP spielt mit zufälliger Ausrüstung, wenn man stirbt, verliert man zumindest keine eigene Ausrüstung. Schön und gut, aber noch ist sie nicht da! Offline Loot sollte meiner Meinung nach ERST WENN der scav mode da ist entfernt werden. Online ist es ja zur Zeit genau so wenig spielbar, da die Server Probleme haben. Ist mir klar das es ne Alpha ist, aber man kanns richtig machen oder die Leute unnötig ärgern. Ich hätte den Offline Loot erst dann ausgeschaltet WENN der scav mode da ist. Ausserdem müsste es in PVP noch ne Belohnung oder irgendwas geben für das Untersuchen der Map, also eine Art "aufzwingung". Momentan hab ich die Erfahrung gemacht das Leute, vor allem Gruppen, IMMER in der nähe des exits Campen, sie rushen quasi start des spiels dahin, setzen sich in die Ecke und greifen sich euren Loot. 0 Mühe aber 99% Erfolg für ein Sack voll Loot. Da es nur ein Eingang in den Exit Raum gibt, können die sich In dem Raum verschanzen, müssen nur eine Richtung im Blick haben, du aber musst die Tür öffnen und quasi alles umsehen... praktisch keine Chance... BLENDGRANATEN müssen her! Sry, liest sich bisschen hektisch, während der Arbeit zusammengeschustert^^ Was meint Ihr dazu?
  19. SucoVidya

    Inventory Navigation

    Pg Up and Pg Down would be very useful with stash management.
  20. Hallo Leute, Wiso bekomme ich keinen Loot wenn ich einen Raid im offline beendet habe? Das ist echt scheisse!
  21. Does anyone know when there going to bring back being able to take loot from an offline raid so we can get money and guns. Because all PVP games ive been in all day today everyone was running around with knives and axe's killing people so I was not able to get any loot AT ALL.
  22. eltdrgntmr

    Loot Respawn

    Since theres a time limit to raids, maybe there's little chance there will be loot respawn, but what about the free roam servers? What type of loot spawn/respawn system is planned or could work here?
  23. Vanhorn420

    Broken loot

    Some items wont go into certain storage slots on your backpack, avs etc. the game either thinks there's an item there still.
  24. Picture one contains a lot of goodies: Equipped one character in the right slots: - Kiver-M helmet - SVS armor - An empty AK-74N in 5.45x39mm - A fully loaded PM with one more magazine. - An ER Bayonet Further in the containers: A BlackRock Tactical rig containing: - Two empty 30 rounds 5.45x39 AK magazines, one of them is bakelite, the other one seems like plastic. - A 9x18 PM magazine, empty. - A 5.45x39 10 rounds AK magazine, fully loaded In the pockets: - An RGD-5 fragmentation grenade. - A map - Crackers In a TriZipps called backpack: - Bandages - An empty box of 9x18 PM rounds - A PLR magazine (can't say if loaded or not) - A multitool - Painkillers - An optic Sight called ME4 (?) - An EOTech EXPS3 sight - A Klesch weapon light - A 45° canted picattiny Rail called MPR45 In the pouch named A-secured (our secure container) - 1252 Roubles Now I was a bit lazy printscreening 3 pictures, and I remembered that the devs had Facebook uploads of the things I want, so I used this, which has shown a few pretty interesting changes already. - The character has already equipped the 5,56x45 M4A1 - The ER bayonet is in an equipment slot, instead of being an attachment - In the TriZipps backpack there is a CA2R/SA2R??? Sight/aiming device On the enemy: - The AWS tactical rig contains an 5,56x45 30 round standard magazine - In the pockets there are 2 separate single pieces of 12x70 12 gauge rounds (not specified shells type) In the MBSS backpack: - A Case Key - Two pieces of 12x70 12 gauge rounds - Crackers - A Headset device called ComTac2 In the trunk there is: - A can of Pacific Saury - A bottle of water In picture 4 the character takes the Key to room 118 In the drawer the character finds: - A zippo lighter - 250 Roubles, which have a different colour, than the ones in the secured container - An AA battery - A phone In picture 6, inside the Pistol case, which he opened with the case key, the character finds: -40 cartridges of 5,56x45, out of that 30 is in a box, 10 is outside of the box
  25. Armalog

    Realistic loot spawn system?

    Will there be realistic spawn locations for all loot in-game? Like will we only find military grade weaponry from military personnel or complex? And high-grade medical stuff at hospitals or maybe broken down ambulances. Money loot from banks and vaults. Weapons in weapon lockers, medical stuff in medical cabinets or similar. Seems like something we almost take for granted but how in-depth will this system be? Will you bring something new to the table so to speak?
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