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Found 253 results

  1. tangosuckaGSC

    Make Player Scavs Names Visible

    I have found out that most hackers play as player scav now because their name is hidden and as a result nobody can report them. Hackers are still roaming EFT in the cover of their scav name. Just got killed by another one, right after posting this. Guess I can't play.
  2. Rockabyte

    WHY ARE THERE SO MATCH SCAV

    I killed 3 NPC, and cant even loot them because there 25 scav`s and they are not stoping with coming SO STUPID
  3. Vadrome

    Scav Exits on Factory

    I've been having some luck with Scav raids on factory lately, resulting in some good gear to carry out. But I'm never able to actually do so because I can't access a single exit. Why is it that I'm assigned just two exits that can only be accessed with the factory key? What happened to the office window exit?
  4. Hello, I have a quick suggestion, that I feel would be OK to implement in the game... Today I've ran into another exploiting Scav player, who has hatcheted me and my friend from ~ 20m away. Now, I understand this is a beta and all, but maybe introducing their PMC Name identifier next to the Scav player (either in kills screen if you kill them, or killed by scream with the name of their account.) For example, say I spawn with a Randomly generated Scav name: "You were killed by ScavFirstName ScavLastName (TheGreatCicero)" This would do two things, one make it easier for reporting either exploiting players, and let's be honest, we've all seen a flying Scav on Shoreline or Woods... and two, make it harder for the exploiting player to hide behind the veil of a randomly generated Scav Name.Now I understand you can easily check who's account belongs to which Scav by sifting through server logs, but that takes time, and it's more tedious, so it would simply accelerate the process of finding the offender. Just my two cents; getting killed by an exploiter isn't enjoyable gameplay, and not accepting reports of offenders is downright wrong. There needs to be a system in place, other than an automated system (that can and eventually is defeated) especially before the game hits Open Beta phase.
  5. Prysmarine

    Super Scav's

    I have been running into a lot more Scavs since 0.7 that shoot at and damage you through objects or that teleport around. Has anyone else been running into this?
  6. menzor

    Scav & friendly fire

    Hallo zusammen, erstmal danke dass ich bereits so viel mitlesen und dadurch Infos gewinnen konnte. Meine Frage bezieht sich auf das Leben als scav. Ich stand umgeben von AI scav an der Tankstelle (customs). Mein Bildschirm wurde schlagartig rötlich, einen Augenblick später war ich down. Ich bildete mir ein, ein Messer gehört zu haben. Nun zu der Frage, sofern das ein scav Spieler gewesen ist, sollte er nicht von der AI attackiert werden sobald er Hand an mich legt? Oder gilt das nicht für "sneaky" Messerangriffe? Die scav standen keine zwei Meter von mir entfernt, ich stand wirklich mitten drin. Kann ich als scav die KI unbehelligt mit einem Messer meucheln? Grüße, menz
  7. BooseOG

    John Wick Scav

    This is legit John Wick! https://clips.twitch.tv/SuccessfulResourcefulFloof4Head
  8. VTechas

    Best scav run yet?

    Spawn in as a scav > see 2 geared players > kill 1 of them > reposition 9999 times to kill the 2nd one > get 2 forts, a fast mt, 3 m4's > extract. Solid scav run I'd say haha https://youtu.be/CfC28C-mBLs
  9. DanExert

    That look he gives you...

    ...when he knows he's about to one tap you. Original photo courtesy of @RainDiax
  10. anoldwoman

    Thoughts on Scav runs

    Just a personal opinion on scav runs. I usually play peacefully with other scavs because its how i feel it should be right? Although, I get really mad when some other knee-shaking player scav starts shooting at me, because I know ill have to kill him or hell get me for sure. The worst part is if you kill that shitbag playerscav all other scavs now see you as an enemy and i dont think thats right... My suggestion would be, if a player-scav starts shooting at you he should turn ''rogue'' and be seen as a threat by other ai scav, although when you, as a player scav, kill that rogue dude, you shouldnt be seen as an enemy by the other ai cause you know...you just save their asses. LMK what you think.
  11. I know there's probably a ton of posts on this topic already, but here's another one. (I'm more than likely just writing this to vent as most people already know very well what I'm talking about) I like to play as a scav every now and then to mix things up, as I'm sure most others do, and I am aware that as a Scav you are not "supposed" to kill other scavs, especially other Scav players - but then again, this is also the sort of game where you're not really "supposed" to do anything. It's too often that I'm trying to be "not a shitty person" and notice that another player scav is near me, so I make myself obvious and do the friendly dance and sometimes they even do the friendly dance in return only to be quickly dispatched the moment I turn my back. I know the karma system is suppose remedy and/or reduce the amount of scav on scav killing, but until that happens I've learned two things in my time in this game 1) Never trust a player scav, 2) Never trust a hatchling Apology in advance if I kill you without remorse the moment I see that you're a player scav. Cheers
  12. RiftUnix

    Scav concept Idea

    I get frustrated a lot when i spawn in for the fourth time in a row with a toz. Thats just me. But heres an idea that could potentially make things interesting. Scav leveling. Of course you can level the stats but what about scav gear. Say you start out with a toz and kill a few players or gtab a lot of gear, level up the backpack you get and maybe start with a better gun. I think the cap for the scav level ends with lvl 1 armor, scav backpack and an ak. But thats a lot of killing. Scav levels reset after 3 weeks so its not just super strong scavs every where. Add on to whatever you guys think might help
  13. During my last factory game I ended up in a weird situation. After killing all the players and securing the top floor, I heard many scavs spawning. At that point I knew the entire map was against me. I mean, this is quite normal except I wasn't expecting *this*. I killed 25 scavs all coming at me at the same time from all the locations. Not sure if that is a bug or intentional but aren't 25 scavs spawning all together on factory a bit too much :P?
  14. Apsalar

    Fort Armour Scavs?

    Hello. New player here. I just wanted to know if late game scavs still have a chance of having fort armour equipped. I need to find fort armour for the first Skier task. The last video guide on the topic is like 1+ months old so I'm not sure if scavs were changed since then. I already have a Kiver helmet I found in one of my raids. While I'm at it, is it possible to find the armour first, then start the task and complete it right off the bat, or do I need to find the armour in the time frame the task gives me once I start it? Thanks in advance!
  15. Niewiarygodny

    Scav mode/Killing scavs as scav etc

    This ideas will be mostly about scav mode and for future "Hideouts" if it still gonna appear. 1. Scav mode should be made more for scav vs pmc, cause now it's like scav vs everything else. Players who play Scavs and kill other non hostile scavs/scavs players should get a punishment. Like "if you kill x scavs/non hostile scav players, in next x scav raids all scavs will be hostile to you/deal more dmg to you/you can start with knife. Maybe there would be something better for that, but definitely there should be anything, cause it's rather annoying when other scav player is killing you with no reason. There are many posibilites what to do with that, like any counter that after x raids everythihng will be back to normal, after x runs "reputation" would be on - (so starting with knife still possible/longer time to play scav mod again) 2. Hostile scav players. If any scav player killed other scav, we shouldn't get agro from other scavs by killing him. It's also annoying when you joined a raid as scav and there is a wild scav killer. You see how other scav try to fight with him, but once you help them, they all focus you now. Also if scav player hit you, you can kill him with no agression from other scavs. It's annoying when you play as scav 3. No idea how it looks right now, but i often joined to Factory run with no PMC, in my opinion scavs should always join with at least 1/2 remaining PMC on map, cause joining to empty map is kinda pointless. Or just add 2 options instead. 1. Raid as scav with PMC 2. Raid as scav with possible PMC So 1 always have that % of PMC on map, where 2 might have or might have not any PMC on map. 4. Add reputation with scav (when you play as scav), you could rise it by killing PMC as scav, i.e. up to certain lvl, build a special part of hideout (or upgrade something, dunno how it gonna looks like). ANd having such reputation on specific % would allow ppl to interact with scavs more (like having 2 followers)/ have % to start with better gear. "Better gear" i don't mean like full modded ak/m4, just i.e. helmet/vest, 30 ammo magazine in ak. About 1 and 4, maybe not exactly as i said, but u get the idea, there are x posibilities what you can do with it, but i think that more interaction with scavs (in a scav mode) would be nice tho.
  16. Hi everybody! In my last game I was full life with 1 leg 0 HP. Scav see me and he kill me with 1 hit in the leg with 0 HP Someone can tell me how is that possible that 1 hit kill me? I got 300+ hp left
  17. leoronin

    Lfg squads

    are u looking for players to play with come and finds us http://discord.gg/949H9pz for pmc and scav mission we do low to high end raids all are welcomed
  18. M1ck3y

    Spielveränderung

    3 Punkte warum ich ein 150€ Spiel nach einem Monat deinstalliere und nicht mehr Gut heiße! 1. und 2. Durch die übertriebene Eine Stunde die man nun mehr zum Campen nutzt als zum Raiden ist definitiv zuviel für das Spiel und vermasselt somit den Sinn an sich! 3. Scav Spieler die andere Scav KI und Scav Spieler erschießen ergibt für mich überhaupt keinen Sinn mehr als mit deren zu Spielen! Auch wenn man dann alle Scavs gegen sich hat ist das doch komplett wurscht!!! Fazit wer unter dem Niveau Spielen mag, bitte, gerne aber ich bin da anspruchsvoller und muss mir das Kindergehabe nicht mehr antun weils einfach nur mehr lächerlich ist! Greetings, M1ck3y Auf Wiedersehen!
  19. Cardboard231

    Scavs randomly shooting others

    I've been playing as a scav recently and I've been getting shot by others for no reason. And yes NPC Scavs not PMC Scavs. I know this because after I get shot nobody shoots them. Also no PMC would betray another scav while surrounded by like 5 others. In Developer Answers there is a Answer to a question stating that NPC Scavs can attack any Scav for some reason. They may kill their comrade for taking all the loot alone. This is translated from Russian so it doesn't have proper grammar I'm guessing it's meant to say NPC Scavs can attack any Scav for ANY reason That is my interpretation of that Which makes it sound like getting shot at by a "friendly NPC" is a feature. Why would anyone want this. It's like how the make creators but barbed wire near the exits so that if you have a dead leg and step on it after slow walking all the way to the exit then you die. There is no reason for this "feature".
  20. JubinBlack

    Freddy pls focus

    I think freddy here feels pretty itchy just before game
  21. Curlyguy

    PVE Scav hunt

    I love the idea of a "Terrorist Hunt" like mode. We currently have offline mode PVE, though the Scav count is usually incredibly low, and I'm not sure if the devs even plan on keeping offline mode. They definitely should though and then also implement a custom scav count and difficulty for that. There's multiple reasons for this. 1. New players have a hell of a time adjusting to the controls and mechanics. Being able to adjust the volume and difficulty of A.I. makes the steep learning experience easier, but also more enjoyable. It'll help players learn at their own pace. Even experienced players would be able to get better practice and an enjoyable experience out of this. 2. Sometimes I'm a little off my game and I know I'm not going to play as well if I had a long day at work or something like that. I don't want to risk losing my precious stash when I'm in one of these moods, but I still want to play. This will allow the player to still have an enjoyable experience if they're ever feeling like that. It may not be the "Tarkov" experience if you're not risking losing things, but the gun play in this game is phenomenal and I have just as much fun icing some scavs casually after work sometimes. 3. Testing weapons and tactics. This could be tied in with #1 for the experienced players to really push themselves and their team to the limit in a practice mode. This game is awesome and I love what the devs are doing, but I would really like to see them expand the offline mode. If the matchmaking is properly balanced then it will only help make everyone better and more comfortable with the game and to play with those of a similar skill level. Instead, what is often the case when I read through the forum or speak to some of my friends that have played, they become intimidated after a couple of matches of getting murdered because of the learning curve. It begins to discourage them. I'm all about the hardcore unforgivable nature of the game. It IS still a game though, and some people need to be able to practice the skills it takes to survive in Tarkov without being discouraged. If the devs can do that, then I think that fanbase would grow much easier.
  22. lSIRsmokeALOTl

    Scav Genocide

    Yeah so, I was grinding factory for XP with a buddy... this happened... Scav genocide!
  23. TheMuffinMan24

    MIA

    I think when a player goes MIA in a raid their PMC should become an AI controlled scav with the loot they had to give players a chance to grab some good loot and not let their loot fully go to waste
  24. Mikeyyabass

    Insta headshot

    Okay so was just in a factory match with my team mate. Running through both in separate locations and we both got killed by an insta headshot by the same scav only seconds apart. Why tarkov. why..... both fully geared btw...
  25. jburke620

    AI Scavs too good?

    Is it just me or are the AI Scavs "too good"? I've been playing around on Factory Offline just to get a good feel for things & learn the map. Needless to say I have been getting REEMED HARDCORE!! Now I have been getting better but good lord it doesn't seem to be enough! The AI is DEAD ON with just about any weapon. I am absolutely fine with a challenge! I like getting outnumbered & pushing my limits. But when I'm face-to-face with an AI Scav & dump a shotgun round to his chest there is NO WAY that he should be able to maintain consistent & fatally accurate shots. In a game sense, they should at the very least, be "taken back" by the shot, knocked down (gets back up), stumble, or just be less accurate. Now you're probably thinking, "BuT tHeY haVE BodY ArMoR!!11!" HAVE YOU BEEN SHOT WITH ARMOR ON!?!? EVEN WITH A "NON-LETHAL" BEANBAG YOU WILL REGRET LIFE, LET ALONE BE ABLE TO SHOOT BACK ACCURATELY. Just saying... Not trying to be a "keyboard warrior" or a "Google Professional" But trying to point out a potential issue that may or may not be addressed. *It's a game* - Yes one that balances on the realism aspect. *What do you know about realism?* - Join your Military or local PD / State Police and you might learn a thing or two. Now there are times where I have 1-shot a Scav with a pump-shotty & there were times I dropped 5 shells just to be killed. The game is fun & will continue to play. I'm just wanting to point out that there are some aspects that are just a little too, "Really, how is that possible?" Especially with the AI Scavs. (And no I don't mean COD whiny fat kids getting noob-tubed in mommy's basement really how is that possible gonna SWAT that ass-bitches house) What do you think? (And don't waste you're time by saying something along the lines of "Get Gud", Weapon this, Armor that) Thanks!
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