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Dear Developers, Bears, Usecs and Scavs I would like to ask you about Peeker advantage. Is this technique implemented into the game? Or are you thinking the same ? When I am playing or watch streamers playing, In the situation where one guy sitting still or standing still and waiting on the guy that pushes him, static player almost always die. Is there some kind of intentional design - minilag for standing still player? Or its unintentional and more about synchronization with the server, where moving player is better synchronized therefore can hit the standing guy faster. Thank you for your replies.