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Found 1 result

  1. Key Guide

    WARNING: This information is subject to the developers and could change at any moment. Please share anecdotes as to what needs to be changed or added. Cited: https://forums.uwsgaming.com/topic/3871-map-keys-and-you/ Herein find the combined knowledge of UWS about keys in the game. Gamma space is precious after all, so I hope this helps with the confusion as to which keys to bring to which maps. I'm using the term "loose loot" to designate random items (mags, food, first aid, low grade ammo, etc). Factory Factory Key - This should never leave your gamma and opens two additional extracts and allows you to open the locked room in third floor offices. Possible super weapon in locked room, loose loot and occasional high end ammo. Key - An unnamed key that opens the "closed bunker" near machinery in the exit area. There is rarely anything worth picking up in here but it can be a good ambush position. Woods ZB-014 - Opens the locked room inside the bunker nearest to the exit. There is an openable locker possible loot, a weapons crate, and loose loot on spread around. Yotota - Opens a pickup truck in lumber yard next to the three huts. Loose loot in the cab. Customs Misc Keys: Customs Key - This opens the top floor office in the big red building at spawn. The far room has a safe and two lootable PCs. Coats, duffel bag, rubles on the ground, loose loot. Key (black handle) - This opens the gas station office door. There is a safe, very rarely a pistol under the desk, rubles on the ground, and loose loot on the shelves in the back. Key (black handle) - This is identical to the gas station key but opens the office trailer in construction. Contains a weapons crate. Cabin Key - This opens the mobile trailer inside of bus depot. There's loose loot and rarely some 7.62. A disappointing key. Factory Key - This should never leave your gamma and opens shortcut. There's a loot box and a filing cabinet within the checkpoint. Sometimes a grenade spawn on the table. Machinery Key - A strange key. It's colored purple like the factory key but seems to only open the fuel truck's cabin inside construction. Not only has it been empty every time I've searched it, but it's so high up that it'd be hard to get any loot inside. Checkpoint Key - Opens the building at the UN Checkpoint at the far end of Customs. There are two ammo boxes, a grenade crate, and a weapons' rack that spawns a weapon more often than others. Storage - Opens to the medical storage room in gas station. This is next to the office and contains a medical crate and a medical bag. Car Key - This opens the trunk of the car in the customs parking lot. There is a grenade crate. Two Story Dorms: Dorm Guard Desk - Opens the security room in the lobby of two-story. Two ammo crates, a weapon crate, a weapon rack, and a possible key spawn in a key locker. Room 104 - Opens room 104 in the two-story building. Two jackets on the wall and a toolbox on the ground. Room 105 - There is a safe and loose loot on the ground. Room 105 (206) - This key is identical to Room 105 in appearance and name (probably a typo) but opens room 206. No or unknown loot at this time. Room 110 - Opens room Room 110 in the two-story building. There is a safe on the floor and some loose loot on the ground. Room 110 (114) - This key is identical to Room 110 in appearance and name (probably a typo) but opens room 114 in the two-story building. There is a safe, a PC that you can loot, and a medical crate on the bed. Three Story Dorms: Room 108 (103) - This key opens room 103 and contains shelves with loose food / water. Room 117 - No key required, but it's barred and rarely looted. Contains a filing cabinet for more keys (useful for scavs). Room 118 - Coats (lootable), loose loot on furniture Room 204 - Blue weapon locker with an openable compartment on the bottom and a searchable on top. Possible weapon spawn. Loose loot on ground. Room 214 (203) - This key opens room 203 across from 204. There is a duffle. Room 214 - The Ammo Room: generally some high-grade ammo, there's a safe on the floor near the wall. Room 218 - The Weapon Room: It'll be on the floor near the upturned bed. If not there, there will be some junk attachments. Room 220 - Coats, duffle, loose loot on shelves / desk. Room 306 - Often empty, possible loose loot on desk / shelves. A useless key and it still makes me angry. Room 308 - The Money Room: Money, money, money. Rubles, euros, and/or dollars scattered on furniture. Marked Room (314) - The Ritual Room: Scattered money on the floor, loose loot, possible pistol / grenade spawn. Room 315 - Possible pistol spawn on couch, loose loot on furniture. Unknown/Useless Keys Weapons Safe Key - This and the other keys in this section have either unknown or no use. They are possibly quest items. (VAZ) Sixpack Key - This and the other keys in this section have either unknown or no use. They are possibly quest items. I still need confirmation on the contents of the following as well as any new keys discovered: What does the other mysterious black-handled key open?