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Found 7 results

  1. SPARTAnT

    SUONO DIFETTI GENERICI

    Salve a tutti... Volevo chiedere a qualche admin se sanno , se c'è in programma un futuro fix del sistema audio e suono ambientale. Mi capita molto spesso , in situazioni dove mi trovo completamente al chiuso e affianco alle pareti , di sentire le voci o rumori esterni , come se fossero al mio fianco o addirittura appiccicati al mio orecchio, come se avessi un NPC davanti al muso , o imprecazioni delle IA che mi fanno prendere di quei colpi da infarto. Grazie infinitamente Buonaserata
  2. drisk328

    Ambient Wind

    Hi BSG, I also made a reddit post on this very topic, but figured I should also drop my suggestion here as well. All my mates (and myself included) are reallllly hoping this can be taken into consideration. Seems like it could be an easy fix as well! Either way, thanks for your time and consideration. Just going to copy and paste my reddit post to save some time (hope that's okay): Want to start by saying I think BSG has been doing an AMAZING job with the game. Every patch that comes out not only drops a poo load of new content, and tons of QOL improvements. Having said that... this has been something that's been bugging me since day one. The ambient wind!! Every raid on every map (besides factory) it sounds like we're in a wind tunnel. It would be nice to have some raids where all you hear is the birds chirping and then GUN SHOTS. Otherwise mostly silence. When I go outside IRL I don't hear wind every day that sounds like a storm is on the horizon. Don't get me wrong, I'm not saying to do away with it completely. Maybe treat the loud wind the same as you do with the rain effects in the game. Some raids it's drizzling, other raids its a down pour. Maybe if you plan on having it storm in the game, have the wind pick up first... or something to that effect. Either way. Loving the game, would just be really cool to not be ear raped by wind every so often. Thanks!
  3. regnirvth

    Ambient noise needs work...

    I'm not saying it sucks, I think it's mostly good, such as the guns, those are quite realistic, probably the most realistic of any FPS game i've played. But lets have a serious talk about the ambient noise in this game...On some maps it seems to me that the sound in a woodsy area like the woods map shouldn't be loud wind like your in the middle of a blizzard. Trees break up wind flow and absorb a lot of sound, it can get pretty damn quiet in a forest. So perhaps this is just a placeholder ambient noise loop they use between a few maps, that's fine for an unfinished game. but I think it should be considered to get some extra attention to that. Then there's the Factory level....why does the whole place sound like starship enterprise engine hum in a loop? that's really weird. I've been in factory before, it doesn't make droning sound like that. Unless it's in service and machines are running, you'd hear more than just a hum. For a lot of the noises in the factory, i'd also expect some reverb and cold echoes of metal things. Especially the SCAVs shouting at each other should echo through the place. I don't mind ambient noise and environmental effects, but I'd like the developer to at least put some effort into ambient/environment noise that makes sense. Otherwise I find it to be very disorienting sometimes when something sounds off and it just doesn't seem in the right place. I'm finding myself wondering if I might be hearing something around the corner but ambient noise is masking it too much because its too loud... Hopefully the DEVs can revisit the sound development in this game with more effects and tweaks? I think it would really go along way for the immersion. That's my feedback so far for this beta, sorry in advance if anyone else brought it up. ALSO, if anyone asks, i'm playing this game using a pretty good headset, Sennheiser HD380 pro. I think they're considered a pretty accurate set of monitor headphones for the money.
  4. I think it would give night time a sure realism boost. The glow sticks can be attached to your vest, or helmet: if for some suicidal reason you are into that. This would help the armband for friendlies discussion as well. Different colored glow sticks that will highlight the AMAZING lighting system that Tarkov uses. IR attached. This look of helmet webbing can be used to attach the artificial grass cover I brought up in another topic (ghullie material). - When you shoot them they break open, and the fluorescence spills onto the ground... <--- is that how it works? I've never actually seen it happen. lol.
  5. regnirvth

    Ambient noise needs work.

    I'm not saying it sucks, I think it's mostly good, such as the guns, those are quite realistic, probably the most realistic of any FPS game i've played. But lets have a serious talk about the ambient noise in this game...On some maps it seems to me that the sound in a woodsy area like the woods map shouldn't be loud wind like your in the middle of a blizzard. Trees break up wind flow and absorb a lot of sound, it can get pretty damn quiet in a forest. So perhaps this is just a placeholder ambient noise loop they use between a few maps, that's fine for an unfinished game. but I think it should be considered to get some extra attention to that. Then there's the Factory level....why does the whole place sound like starship enterprise engine hum in a loop? that's really weird. I've been in factory before, it doesn't make droning sound like that. Unless it's in service and machines are running, you'd hear more than just a hum. For a lot of the noises in the factory, i'd also expect some reverb and cold echoes of metal things. Especially the SCAVs shouting at each other should echo through the place. I don't mind ambient noise and environmental effects, but I'd like the developer to at least put some effort into ambient/environment noise that makes sense. Otherwise I find it to be very disorienting sometimes when something sounds off and it just doesn't seem in the right place. I'm finding myself wondering if I might be hearing something around the corner but ambient noise is masking it too much because its too loud... Hopefully the DEVs can revisit the sound development in this game with more effects and tweaks? I think it would really go along way for the immersion. That's my feedback so far for this beta, sorry in advance if anyone else brought it up. ALSO, if anyone asks, i'm playing this game using a pretty good headset, Sennheiser HD380 pro. I think they're considered a pretty accurate set of monitor headphones for the money.
  6. amireliad

    Localized ambient sounds

    To me it seems like the ambient sounds are way too localized. when you move out from a container or a warehouse in the rain to the outside its a very noticeable and sharp transition, its not very "realistic" to my opinion. I think there should be more "fade in/out" (cross fade) between the 2 environments ambient sound so it doesn't feel so mechanical. Peace.
  7. Ржавый

    Музыка в игре

    Уважаемые Battle State, мне и некоторым моим знакомым очень понравилась главная музыкальная тема из экшн-трейлера! Хотелось бы узнать как много подобных треков планируется для игры? Будет ли выпущен официальный саундтрек и будет ли играть музыка непосредственно в самой игре постоянно либо временами во время каких-либо сюжетных событий?
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