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Found 7 results

  1. regnirvth

    Ambient noise needs work...

    I'm not saying it sucks, I think it's mostly good, such as the guns, those are quite realistic, probably the most realistic of any FPS game i've played. But lets have a serious talk about the ambient noise in this game...On some maps it seems to me that the sound in a woodsy area like the woods map shouldn't be loud wind like your in the middle of a blizzard. Trees break up wind flow and absorb a lot of sound, it can get pretty damn quiet in a forest. So perhaps this is just a placeholder ambient noise loop they use between a few maps, that's fine for an unfinished game. but I think it should
  2. SPARTAnT

    SUONO DIFETTI GENERICI

    Salve a tutti... Volevo chiedere a qualche admin se sanno , se c'è in programma un futuro fix del sistema audio e suono ambientale. Mi capita molto spesso , in situazioni dove mi trovo completamente al chiuso e affianco alle pareti , di sentire le voci o rumori esterni , come se fossero al mio fianco o addirittura appiccicati al mio orecchio, come se avessi un NPC davanti al muso , o imprecazioni delle IA che mi fanno prendere di quei colpi da infarto. Grazie infinitamente Buonaserata
  3. drisk328

    Ambient Wind

    Hi BSG, I also made a reddit post on this very topic, but figured I should also drop my suggestion here as well. All my mates (and myself included) are reallllly hoping this can be taken into consideration. Seems like it could be an easy fix as well! Either way, thanks for your time and consideration. Just going to copy and paste my reddit post to save some time (hope that's okay): Want to start by saying I think BSG has been doing an AMAZING job with the game. Every patch that comes out not only drops a poo load of new content, and tons of QOL improvements. Having said that...
  4. I think it would give night time a sure realism boost. The glow sticks can be attached to your vest, or helmet: if for some suicidal reason you are into that. This would help the armband for friendlies discussion as well. Different colored glow sticks that will highlight the AMAZING lighting system that Tarkov uses. IR attached. This look of helmet webbing can be used to attach the artificial grass cover I brought up in another topic (ghullie material). - When you shoot them they break open, and the fluorescence spills onto the ground... <--- is that
  5. regnirvth

    Ambient noise needs work.

    I'm not saying it sucks, I think it's mostly good, such as the guns, those are quite realistic, probably the most realistic of any FPS game i've played. But lets have a serious talk about the ambient noise in this game...On some maps it seems to me that the sound in a woodsy area like the woods map shouldn't be loud wind like your in the middle of a blizzard. Trees break up wind flow and absorb a lot of sound, it can get pretty damn quiet in a forest. So perhaps this is just a placeholder ambient noise loop they use between a few maps, that's fine for an unfinished game. but I think it should
  6. amireliad

    Localized ambient sounds

    To me it seems like the ambient sounds are way too localized. when you move out from a container or a warehouse in the rain to the outside its a very noticeable and sharp transition, its not very "realistic" to my opinion. I think there should be more "fade in/out" (cross fade) between the 2 environments ambient sound so it doesn't feel so mechanical. Peace.
  7. Ржавый

    Музыка в игре

    Уважаемые Battle State, мне и некоторым моим знакомым очень понравилась главная музыкальная тема из экшн-трейлера! Хотелось бы узнать как много подобных треков планируется для игры? Будет ли выпущен официальный саундтрек и будет ли играть музыка непосредственно в самой игре постоянно либо временами во время каких-либо сюжетных событий?
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