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Found 34 results

  1. Bugged Paca ?

    I just had a Raid on Shorline where someone dumped one full AKS-74U mag into me, after he was done he eventally just stopped firing at me and so did I. I just approached this fella wiggleing at him. I was pretty much fine even though I thought I got hit in the head mutiple times(no helmet). I know this could be related to the ammo he was using (I don't know it because we finished the raid as a Team), but later I got hit again by another Player and I was suprisingly fine after that too, only scavs at the extract harmed me in this raid. Is there a bug, or was I extremely lucky?

    the time it takes to load ammo into a mag is unrealistic and causes people to run around with 2 mags and 400 rounds of ammo just to quickly swap mags and top them up in a matter of seconds this makes most chest rigs to be under utilized or miss appropriated. it should take a second to load a single round in a mag this will force players to get into a raid prepared with mags otherwise ammo management now is something of a redundancy really.
  3. EFT Ammo table

    Hello Escapers!!! We would like to present to you a detailed table explaining ammo. Here you will find our official details regarding the individual details of each round in game!
  4. Hi developers please create a program of some type that allows us to mix ammo type much quicker then control, drag, left mouse button. For example I'd like to put one round of PRS ammo followed by the next round BP in a full 60 magazine clip. But it takes such a long time!.... Like in my SKS I'd like to drop one round of BP ammo, followed by HP, followed by PS over and over until it fills up.. But it takes so long to cut out each ammo then drag one bullet at a time.... Please create a program in Tarkov that could automatically do it...Thank you devs and fellow escapes for hearing me out...LongLiveTarkov
  5. Just found a 40mm Vog 25 Round for a grenade launcher is this the end of tarkov?
  6. Just wondering if anyone knows of any plans to implement a 20 gauge slug that could be used in the toz. I fin it is such a fun gun and this would make it a lot more fun anf versatile in my opinion.
  7. 9x19 Luger CCI

    Hey, I have made a few runs with MP5 running these 9x19 Luger CCI bullets. Are they the best bullets, because they sure are the most expensive? From the description one would think that they are especially good against armored targets, and maybe not so good against soft targets...
  8. Sniper Rifle Damage

    In my time of EFT over the past few months I have witnessed and experienced that decline of the damage of bolt action sniper rifles. It is infuriating when you get to Wet Job Part 6 when you need to reach level 7 in sniping and the gun damage is basically the equivalent of shooting someone with a potato cannon from a distance of anything more than 50m. I love the bolt action snipers when you witness your opponent drop in one shot but recently it take anything from 3 to 5 to kill any armored target. Headshots with those guns also are render useless, since apparently even targets with the lightest of armor aka the Kolpak takes more than one shot to kill with an 7.62x54mm SNB round (High Armor Pen. and Flesh Damage) from an SV-98. Even DeadlySlob showed this in one of recent videos and probably many more have as well. I am begging you on behalf of the community of Tarkov. Make the Bolt Actions useful and powerful like they once were.
  9. Unclear on what ammo to buy

    So I often look at this chart: But It cant be right or atleast its not updated. Since for example people always seem to buy the M995 round for m4, but according to the gamepedia site the 5.56x45 mm Mk 255 Mod 0 round should hands down be the best round in the game. Atm Im buying M955 for m4, PRS for ak74n, HP for akm and 7.62x25mm TT LRNPC for the TT pistol. Also bonus question, never figured out how you die in this game, I´ve head that if a bodypart dies, if you get shot one more time in that bodypart you die, but alot of times when I go in low geared with a silenced pistol (TT most of the time) and come behind someone and unload all 8 shots in the leg 5 meters behind someone and they dont die, is that because of desync? Because it happens quiet often aswell. Sometimes they die, sometimes they dont.
  10. as title and according to tarkov's wiki, is it now the 5.56mm MK 255 mod 0 is the best AP atm ? i know it used to M995 but i want to make sure no one has changed the wrong info if it is, i dont have to camp the trader for 5.56 again since this round have unlimited stock×45mm_NATO
  11. So today i want to show / discuss what you guys think is the best ammo of each caliber. IT SEEMS LIKE THIS FORUM HAS A PROBLEM IMPORT MY TABLE HTML CODE SO IM TRYING TO SOLVE IT. NOTE: thats just my Opinion and it may differ of what others say. All informations were copy and pasted from
  12. Ammo Issue

    Anyone notice when you purchase new ammo that you can't merge it with your existing ammo stacks until you play a game? Not a big deal, just curious if I'm the only one.
  13. Controlls not working?

    Chek ammo button not working Chek chamber not working Buttstock hit not working And how do I get to use the emotes, what is the button? How to fold/unfold a stock?
  14. I want to start by saying that I am loving the game and excited for the thiings you have announced that are coming in 2018. Keep up the great work Devs! I believe the type of ammo for rifles found in various weapon & ammo crates should be looked at. It seems that the most common type of ammo found in a raid currently is the 5.45x39 followed by the 5.56x45 then rarely the 7.62x25 and I don't think I have ever found any loose .366. Since the scavs use .366 & 7.62x25 weapons wouldn't it be logical that you would find these ammo types to be the most common to be found? Just my 2c
  15. All people say something different which ammo is better... So I do some research and it looks like some sort of ammo have not always the same DMG and AP. Can somebody tell me how this works? Is it just Random or is there a system behind or am I completely wrong?
  16. No more 5.56 M995 ?

    I just can't find M995 ammo anymore from Peacekeeper level 4. Anyone know what happened ?
  17. We all know it. Ammo boxes. Trash we have our stashes full of. The most discarded item ever. The single item that can mess up entire Fence's inventory. We all had it, we all hate it, it have no apparent purpose (at least that I know of). Why we hate it? It holds less ammo than a stack of "loose" ammo of the same space. You can only sell it to Fence for 1 ₽ What we know about it? Can be insured I have never tested if insured ammo box would return ammo. I assume it won't (just like mags) What can we do to make it great: Make it so traders sell ammo only as packs. So you can buy 1 box, 2 boxes, 1000 boxes. etc. Well, IRL you don't go to munition store and say "gimme 5 rounds for that 9 Para". Well, at least not where I live Make it so ammo packs have same capacity that "loose" ammo have. Buff packs or nerf stacks. Make it equal. Make it so you can insure ammo boxes (already in game), but it will return it with ammo that was inside. As I've said, I never tested it. If it's ingame already, then great! No idea if possible, but allow ammo to be packed in any box of the same caliber, so we can pack 5.45 Soviet BS into pack of 5.45 Soviet PS. No idea if possible/easy to implement, but allow to sell ammo only in boxes, not as stacks (well, maybe "ignore" ammo in gun's chamber and mag, for convenience). This would help with Peacekeeper exploit. You buy 30 rounds in a box, and you can only sell ammo in a box (any amount inside). Since you can't buy empty boxes, you can't exploit. Thoughts? If you like that idea, give some upvote and share your thoughts in the comments. You might also want to check, comment, and maybe upvote/dislike my other suggestions: Random events (with possible loot): link Usage of batteries to power gear: link UI for loading mixed ammo: link Shift-click to fast open containers in inventory: link Hiding HUD: link
  18. Ammo mixing is a real thing. Maybe not for sport shooters, maybe not for those, who carry arms for self defence. But in military it's pretty common. Especially with belt feeding, like here: It's box of 900 rounds of 5.56x45mm, mixed. It's pattern is 4x Ball, 1x Tracer and repeat. I know we probably won't get belt fed weapons in EfT, that was just easy example of real-life application. In EfT we can mix ammo types in our magazines. But doing 4/1 split like above in 60-round mag is difficult, boresome and unintuitive. My suggestion is that we could use some UI to achieve this thing. We could select ammo types, set count and be able to say "it's a pattern, please repeat until mag is full". I have even brought my superior Paint Skillz (yeah, that's a lie, I've used Photoshop...), to show an example what I've been thinking of. STEP 1: STEP 2: STEP 3 (repeating pattern): STEP 4 (non-repeating pattern): Thoughts?
  19. If I may, I would like to make what I feel is an objective suggestion regarding improved access to the 9x39 ammo for the AS Val. Here's why: I recently managed to "snipe-buy" an AS Val from Fence's inventory a few days ago--felt very fortunate about it, actually, seeing as it's a highly-sought after gun. But at level 21, no ammo is available from Prapor for it. Yes, I'm working on my leveling, but it takes a fair amount of time--that some players don't always have a lot of, but still want to enjoy the game and what they've legitimately acquired (esp. before stash wipes, etc.). I managed to snag 30 rounds of ammo for it (again, from Fence), but it's taken two days (read: many hours of Fence camping) since 9x39 ammo crate loot spawn is so rare, it's practically non-existent. Now, just last night, while playing as a Scav, I was doubly lucky and found an AS Val sitting on the desk in the gas station extraction room. This isn't a sob story, but again, no ammo for it. My point is: I don't think it's an unreasonable request to make the 9x39 ammo a little more accessible somehow for players who legitimately obtain one or more of this weapon (or VSS) and yet are not yet at level 29. What point is there in a new player who gets lucky and finds an AS Val via player Scav run only to let the gun sit there and collect dust until weeks or months later when he manages to get to level 29? If the AS Val's damage level is such that it's too high for new players to have much usable access to via ammo, then remove it completely from ever being sold via Fence, and don't spawn it on the table in the gas station extraction room. Or, make ammo access easier, but slightly reduce the damage it does, since many players consider it an OP gun anyway. IMO, it could still be adequately powerful and fun for everyone without limiting usable access to it via its ammo availability.
  20. PP ammo is poo compared to PS this is the new and updated ammo WIKI for EFT . in this wiki you can see that the best ammo types are just BS, BT and PS. first : i dont want every ammo to be the same , and some types need to be better than others , but there are some things that need to be chance. 1: PP ammo that is supposed to be IRL the 7N10 AP bullet that is standard russian 5.45x39 ammo and can penetrate 16mm st3 steel plates at 100m has a average penetration (the lowest is 30) , yes i know that i has the highest penetration chance but it should also do a very high dmg against armor ( i think about 37 penetration dmg) 2: even if the PP bullet had 37 penetration dmg the BT bullet would still shine (a bit to much) , and a AP tracer round shouldnt do the same dmg as a fully AP round , so IMO the BT should be nerfed and its penetration dmg should be 34-35.
  21. 9X39 ammo for the VSS

    I found the VSS silenced sniper rifle, but i cannot find any of the required ammo type. i believe to needs the 9X39, but i have yet to find any. How can i get my hands on this? i am currently lvl 14...
  22. 9x39mm

    There are 3 more recent variants of this caliber! if you guys could implement them it would be awesome! PAB-9 (7N12) - The SP-6's bullet is expensive, so an attempt was made to make a lower-cost version of the cartridge. The PAB-9 (ПАБ-9) used a stamped rather than machined steel core. It sacrificed too much performance to be usable. As of 2011, its usage is prohibited.[3] SPP - The SPP (СПП) (SPP: Snaiperskie Povishennaya Probivaemost; "Sniper - Increased Penetration") is a sniper round with an increased penetration. BP - The BP (БП) (BP: Broneboin'ie Pulya; "Armor-Piercing Bullet") is an armor-piercing round.
  23. New trader concept: Kingpin. Role: Tarkov's Banker Concept lore: The main leader of thriving Scav gangs. Runs operations and transportation of stolen loot and goods. Makes money on whatever he can and whoever he can. Concept interactions and abilities: Can make deposits and withdraws (small tax based on loyalty level). sells highly valued barter loot and special types of container. ( Pouch containers, Doc folder, wallets, ect). Hosts the auction house. Has interactive and loyalty Quests and missions. these interactive quests include escorting AI (or even players) with containers labeled "Kingpins loot" to certain locations and defending from ambushes set by rival gangs or wandering groups of PMC's (Roam mode or technical Raid mode). Escorting the valued good gives loyalty and % cut. Bonus for escorting the original carriers of the loot. If the opposition wins, the loot can be sold or bartered to other traders; or sold at a "special" price back to kingpin. (No tax on a certain amount of times on deposits, or a discount of a item in his shop). Note: This is a fan driven concept made by me, to make the world feel more "alive" and give the game more dynamic. Having a interactive trader as this compared to the usual "find tools and move to the next area with said tools" would give not only a great experience but more of a atmospheric touch to the game. (the world still goes on even if you're not there). Let me know what you think and any ideas to improve on this trader concept Ammo Box suggestion Having a 1x2 box of ammo (2x2 depending on the actual round). Holds 8-10 slots inside of any bullets you desire (12-16 on the 2x2). Has the option to be labeled by the player so they can keep track on the type of ammunition put in it. Personal note: as a seasoned player, having the ability to keep track in a organized manor will make for better game play and variety. just shoving bullets anywhere in your stash into a mag creates no real preference and a lack of knowledge of how much damage you do. Even the current method of keeping track isn't viable due to the amount of space you take up in the stash for other items. Let me know what you guys think and I hope a BSG Dev will come across this and spark new and intuitive ideas for the game. I love this game and can say personally i poured over 1000 raids and hundreds of hours and want to make this the best game it can be. link to the original thread
  24. Shotgun Ammunition

    Something I'm surprised I haven't seen yet is a more comprehensive list of ammunition for shotguns. Now while I'm suggesting too many of the "Exotic" ammo types what I am suggesting is the number of types of what some would say is "Standard" shotgun ammunition. The amount of ammo types in terms of 5,45x39 and 9x18mm is mind boggling but when you get down to Western Ammo Types like 9x19mm and 5,56mm it's comparitively sparse. Then you have shotgun ammunition which only has two, Buckshot and Slugs. Besides a few "exotic" shells which I'll mention later here's some suggestions for expanding the shotgun ammunition lineup. Magnum & Super Magnum To further reinforce the role of Pump Action shotguns and hopefully the soon to be released Double Barrel Break Action shotguns I suggest adding in Magnum or Super Magnum type cartridges, often being 3" or 3.5". Standard rounds would be 2.75"/2.76" shot shells. Both types have similar performance when a shell has a "Magnum" prefix it gains better distance and more power (leading to better penetration and stopping power) but will sometimes increase the amount of felt recoil and kick in return. In addition whenever weapon jamming is implemented, Semi-Automatic shotguns should feed more reliably with Magnum strength shells compared to standard strength, since Semi-automatic shotguns a synouymous for being finnicky with shells under 3" Magnum strength. The Super Magnum is often only used in firearms modified to take them but offer even longer distance, power and inversely recoil and kick. Birdshot Birdshot is often overlooked in practical defense applications, typically because its pellets it uses are much smaller than traditional buckshot with the intention to take down small game such as rabbits or hence it's name, birds. Birdshot unlike Buckshot is often more readily available in certain countries, especially countries which often place restrictions on what kind of ammunition can be purchased. Damage wise Birdshot is often giving limited effectiveness against those wearing any form of armor and the range is comparitively low unlike buckshot, the spread is often also wider over a distance but at close range they can still be comparitively lethal to anyone not wearing any form of soft armor. In my humble opinion, Scav's should spawn more frequently with Birdshot and less with Buckshot. Buckshot Varieties In essence Buckshot should have more variety in their selection. Standard, simply labeled "Buckshot" is likely 00 buckshot and could classified with a less-expensive, less powerful Civilain version with a more powerful Military grade buckshot. Additionally such Buckshot shells such as No.4 Buckshot (larger spread, less damage), 000 Buckshot (less spread, More damage). Rifled/Sabot Slugs + Slug Barrels Something that would give shotguns more versatility is if players had the option of making a Slug Gun. A dedicated shotgun to shooting Slugs with better range, accuracy, penetration and damage. Sabot slugs would benefit from players using shotguns load with slugs more than buckshot. Additionally I believe Scav's should also spawn with Slugs more often. Exotic Ammunition - Some ideas for Exotic Ammunition Breaching Rounds - Breaching rounds while expensive allow you to breach doors no matter what side they open at the cost of a loud report. Incendiary Shot (Dragons Breath) - Lacks penetration, limited range, great versus unarmored targets, inflicts after effect burning damage on unprotected limbs Flares - Similar to any flare fired from a Flare gun but from a shotgun barrel.
  25. Sub sonic Ammo

    Would be something to see if you guys were able to implement sub sonic ammo. Giving that 100% stealth to other people. They could be over powering so maybe set a effective range at like 15 - 20 meters so that we wouldn't end up with a player sniping everyone.