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  1. https://www.twitch.tv/soberttv Just found a 40mm Vog 25 Round for a grenade launcher is this the end of tarkov?
  2. Havegunwillfail

    Ammo sorting button

    Hello Devs I don't think that it exists? If it does sorry. I would like it if you guys create a 'automatic piling' button for ammo boxes or just stash in general where your ammo automaticly sorts itself by caliber etc and stacks up to max capacity by the push of a button instead of manually stacking them. Cool? Thanks
  3. VerdorrenWolf

    Damage ratio after armor penetration

    So I have examined the EFT wiki extensively and gone through the ballistics and armor information and charts, but one thing I was unclear on was that if a round manages to penetrate armor, is the overall damage of that round reduced based off of armor rating, durability, material type and ammunition penetration chance or does the round do full damage based off the wiki statistics without damage reduction at all?
  4. xiaulin

    Crafting Ammo (SP-6

    Hello guys, is it right that you need so many xeno and eagle powder to craft SP-6 Ammo? i think its not intended to be that much to craft 200 bullets. thanks alot best regards Alexander
  5. Hi, We all see the price of ammo grows up again and again at dealers. It seems like and "IA" auto ajust by comparison of the flea market. It sound a good idea, but it can't really work for some items, like ammunitions . You shoul manually balance some items.. Some people will say: in Why? It can only grow, again and again (today m995 is 14$, bp 7.62x39 638 roubles). For exemple I ll use bp 7.62x39 and prapor This system can only work for low tiers ammo or very common on looting (like 5.45 BT) As some bullets are only available on unique vendors, after quest and/or high rank, the lower price will EVER be this vendor. So ALL flea market resellers will sell it more than that unique source.. But if dealers prices are calculated by an avarage (or Something similar) of flea market offers, it will never stop to grow. So , what will happen? All top tiers bullets will be overpriced. So high rank players with unlocked dealers (like me) will make money regardless of initial price. They will continue to have good amunitions. Low/mid players can buy less and less powerfull amunition, but still fight vs high tiers armors (price is stable). So the "sponge effect" will be more evident. High geared players will be more and more efficient, mid geared weaker and weaker. Some people will say "in real life market is regulating itself etc" BUT : "simulation" should stop when it break the balance of the game. And more, the market on tarkov is biased, because of unique source of some items. exemple with prapors BP,: it is rare to drop it. On real life, if a dealer is abusing on prices, a rival company will come in the market. or people will stop use this product. But in tarkov, we dont want to have unused items/weapons no (why develop them haha)? we can't have vendors, IA or Human who sell ammunitions at right price (some are rare to loot). auto regulation is good for some lootables items, but may be not for consumables. The impact is too heavy. So a manual balance of prices is required on ammunition to prevent infinite grow..
  6. TerraKacher

    choosing the right ammo

    I have the 7.62x51 hunter, how can you determine the right ammo for it from the dealers? Nothing looks like what I need, the numbers on the ammo I don't know how to locate the right one. Or for any weapon for that matter. I've read that the 7.62x35 is more common and easier to find. But I seem to be running in circles, I can't seem to find the right ammo. I've looked at ammo charts, but the numbers that are on the ammo from the dealers don't coincide with the numbers listed. Very confusing. Can you just click on the weapon, and then the ammo that will fit with some how light up and give some sort of indication it's the right one? What key strokes do you use.
  7. PepperTime00

    Stripper clip loading

    I think it would be cool if there were stripper clips for top loading rifles like the SKS. 1-2 slot clips that are a little bit slower than a mag.
  8. kimchiguy09

    how about make magazine loadout save!

    everytime right before raid i fill my magazine for example 4 m955 rounds and 1 tracer i repeat this 6 times or 12times... how about add magazine fill loadout it will make it easy to fill our magazine more efficient
  9. It seems that with 0.12, there's a renewed discussion surrounding the lack of ballistic statistics that are shown to the player in-game. Rather than take the spreadsheet values and add them into each bullet's stats window -- essentially "giving" them to the player -- what if this type of knowledge could be gained over time by "examining" the round's performance against different vests/plates in the hideout? For example, let's say you're interested in 5.45 BP and how it performs against a UN vest. You could purchase a UN vest, set it up downrange in your hideout, fire a few rounds at it, then walk up and "examine" the vest. At this point, your character would "know" how many rounds punched through that armor and that information would get added to some sort of ballistics chart in the hideout. So in this case, maybe it could say something like, 5.45 BP 3 out of 5 rounds penetrated UN vest lvl 3 at 80% health, fired from AKSU (or whatever was used). The same process could be repeated against soft armors and eventually individual plates once those are added in game. And with each new round he tests against a mix and match of different armors, etc, his "ballistics chart" would gradually become more and more filled out until he has a nice reference for himself. And perhaps, for flesh damage, something like ballistic gel blocks could be set up and, after a course of fire, "examined" by the player for penetration depth, fragmentation, etc. I'm NOT envisioning a "live" 3D representation of the paths or anything cut through the gel, but rather a text output that is shown to the player upon "examination". The interesting thing here is that, if something this resonates with the community, the ammo chart could essentially be removed from circulation. And from that point on, any updates or ammo changes would need to be actively tested by players themselves. It also retains a notable level of uncertainty into the mix as well. Rather than read raw numerical values from a spreadsheet, the player is now left to contend with only observable performance. This would offer a general sense of a round's effectiveness against certain targets, something that is likely more "realistic" at the end of the day. Thoughts? Improvements? THANK YOU BSG for all the hard work you put into 0.12! The patch is excellent, you've added SO MANY great things to the game. Your craftsmanship and attention to detail is in fine display here. Onward and upward
  10. Honestly why haven't slug rounds for the TOZ been added yet. If im not mistaken the gun was made to shoot slugs and buckshot, which both types of ammunition can be bought today. And most people that use TOZ's use slugs more often than buckshot. Seems a bit silly to not have this ammo type especially since BSG added the small scope mount for it also. I dont think it would be too overpowered even if they were able to one tap people in the chest w/o armor since the recoil would still be pretty high on the base gun and reloading between shots would take a bit of time as compared to the semi automatic shotguns that can shoot slugs.
  11. stAKato

    Ammunition 7.62x54r ShAKS

    An In Range / Forgotten Weapons video is worth a thousand words. These beauty should have a hard impact on weapon condition, high tier/level but, level VI armor would cry and current 7.62x54r (7n1 7n14...) could be nerfed.
  12. After some work I made a full chart for the generally accepted "best bullet" for each caliber at any given level, 1-40+. The chart will tell you what bullet you should be using for your level if you're needing to buy ammo as well as where to buy it and how good the bullet it relative to the other weapons in Tarkov. It should be a pretty good resource for any PMCs out there that need a refresher on bullet optimization or serve as an accurate guide for new players until bullets can be accurately analyzed and chosen. I hope y'all enjoy and let me know if you have any questions.
  13. ldtorroc

    Shotguns and you.

    Alright, So let me start off by saying i have loved alot of the shotgun play with in tarkov thus far and as such i have been taking notes on things with could be impoved apon. Barrel type So first off I would like to start with barrel types. Here in the states we have both smooth bore and rifled barrels, now more offten then not most people use smooth bore shotgun barrels as they can handle both non rifled slugs and other kinds of shotgun shells. But there is also the Rifled barrel, as we all know a rifled barrel is meant to put spin and stabilize a bullet in flight Creating a flatter strighter flight for the bullet, This same concept is true about rifled barrels for shotguns, These barrels are ment more so for slugs. this dose not mean you could not shoot other shells through it but it is ill advised for the health and safety of the barrel. What dose this have to do with tarkov? Well as it is in game currently Slugs have a vary limited use and dose not get must love in the game, A rifled Barrel could enable slugs fired from the rifle to be not only more accurate but also have a better range. Chokes At the moment Chokes dont seem to do too much to limit the spread of a shotgun, But more so decrease there recoil. Furthermore We only seem to have one Shotgun choke in the game. There are many kinds of chokes available for use on the market. The idea of the choke is ment to tighten the spread of Shot through the barrel of the shotgun dependent on what kind of choke as used, This graph gives a much better idea of what i mean in comparing such an idea. The tighter the choke, the further out the spread should be able to reach. the only shotgun choke in game dose not seem to cause such an effect. Sights and iron sights At the current moment with in EFT, shotguns are limited to a few kinds of sights they are able to use be it a a holo sight, or perhaps a mirco sight. Why i say this is the current rendering of the sight on the shotgun is quite poor indeed, being unable to see the iron sight on the shotgun most times just aiming the barrel at the target and hoping something hits. The iron sights need to be reworked so they are more easily visible and could be used for proper target acquisition. Second, Scopes on shotguns. I have used a shotgun personally with a scope on it for hunting boar and dear and i have never had the issue that i am with in EFT. I will explain with this pictures. Elcan Acog Bravo Hammer Valday What I am seeing is this large black ring through each and every scope is Eye relief or lack there of. Eye relief is the distance you must hold your shooting eye from the rear lens of a scope in order to see the entire image produced by the scope. The problem is, Every scope dose not have the proper eye relief distance causing this effect with means the camera needs to be focused in more or pulled back more. This is the same for every Scope but 2, pso dovetail mount scopes, with are on the saga 12, and the nspu Scope with also mounts on the saga 12. If you used any of these other scopes on any of the shotguns including the saga 12 with the long foregrip mount, This is what you will see through these scopes. shotgun shell types How can i not make a Topic on this. In the world there are many, many, many kinds of shotgun shells so here i wish to make a list of a few with could be viable in EFT, I point this out because currently many other weapon types have many kinds of ammo available to them and it feels the shotgun is left lacking here even tho there is a wide arrangement of shells at its disposable be it 10 gauge, 12 gauge, 16 gauge, 20 gauge, and 28 gauge or any other kind of gauge we get in game. Mini shells. These are a shotgun shell with i could only seen in the m133,m155, and the m870, This is becouse shells are not ment for magazine use but rather tube fed shotguns. What this would do for most shotguns in the game would allow pump, and semi auto tube feed shotguns to hold any were from one and a half to two times the amount of shotgun shells that a normal shotgun would have. Why would this be good? Well this would give shotguns alittle more punch for the price in with they are sold. It would allow more shotgun shells per stack size, but most impotently This is the downside it would also incress reload times, Rather then just filling it back to 4-6-8 rounds, it would be far more then that with means a full reload could take twice as long as a normal reload. Bird shot, While not as ideal for shooting large game like humans, Bird shot should not be forgotten. Often times bird shot is used for what its meant with is hunting birds mid flight, This is preformed by useing many smaller lead or steel balls inside of the shotgun shell. Tho it may not be as lethal at range like buck shot may be, Bird shot can pepper an entire area with smaller rounds allowing for effective suppression fire. Tho in close range Bird shot can be down right lethal. I am not sure about the forum rules on pictures nothing in the following pictures are illegal But are from medical documentation , after reading it i didn't see anything about the next set of images i will post but if requested to remove them i will. This is two pictures of Bird shot one at range one at close range.... [Picture removed as it is against the rules] buck shot, We do already have buck shot in game as it stands, Currently i can assume that it is 00-buck shot, But there is many more kinds of buck shot out there. #00, #0, #1, #2, #3, and so on and some with fewer balls then 00 as well. What this means is the higher the number the more shot the buck shot has, 00 as 6 were 03 has 18. Why this matters is two reasons, If we were allowed to by the type of shot we wished We could fire at longer ranges more effectively or perhaps land more shots at close range more effectively. Slugs. There are many kinds of slugs in the world just like buckshot, and knowing the kinds of slugs can help when adding new ones to the game. The slug in game i could only guess is your run of the mill smooth bore shotgun slug. Rifled shotgun slugs These kinds of slugs expand to fit the barrel and spin as they exit to mimic a rifled barrel, This dose wear on the barrel and will require a replacement barrel over many uses of this kind of ammo. Hallow point slugs There Are hallow point slugs with exisit that once they hit the target they are to mushroom out and cause a rather nasty wound cavity, these are normal lead slugs, But we have something similar in game already to these with come in the form of RIP slugs, hallow point slugs can also come in rifled form as well. Steel slugs These slugs are the nasty big brother to slugs, You see these slugs are made out of hardened shell are are often used by law reinforcement around the world to destroy the engein block of feeling cars and defeat hard body armor. These boys are not meant to be be messed around with. sabot slugs This is quoted from the Wiki page because i cant quite find the proper words at the moment to impact Sabot slugs. "Saboted slugs are shotgun projectiles smaller than the bore of the shotgun and supported by a plastic sabot. The sabot is traditionally designed to engage the rifling in a rifled shotgun barrel and impart a ballistic spin onto the projectile. This differentiates them from traditional slugs, which are not designed to benefit from a rifled barrel (though neither does the other any damage). Due to the fact that they do not contact the bore, they can be made from a variety of materials including lead, copper, brass, or steel. Saboted slugs can vary in shape, but are typically bullet-shaped for increased ballistic coefficient and greater range. The sabot is generally plastic and serves to seal the bore and keep the slug centered in the barrel while it rotates with the rifling. The sabot separates from the slug after it departs the muzzle. Saboted slugs fired from rifled bores are superior in accuracy over any smooth-bored slug options with accuracy approaching that of low-velocity rifle calibers." At the ment That is all i have for shotguns. But given time i will come back to this and add more to the list of things with i think could benefit EFT
  14. Здравствуйте господа. Прошу обратить ваше внимание на довольно долгую перезарядку винтовки СКС, а так же на потерю одного патрона при перезарядке болтовых винтовок. СКС: Предлагаю добавить ускоренную дозарядку по патрону, когда персонаж берёт в руку горсть патронов и по одному их заряжает. В таком случае персонажу не нужно каждый раз доставать из разгрузки/кармана по одному патрону, что сделает перезарядку быстрее. БОЛТЫ: Когда в болтовке осталось немного патронов, а ты решил закинуть ещё немного, то при нажатии кнопки R один патрон, который до этого находился в патроннике, вылетает наружу, хотя он ещё не использован. Предлагаю немного доработать перезарядку, чтобы при нажатии кнопки R персонаж придерживал патрон в патроннике, как это реализовано в игре battlefield 1.
  15. 5.45x39 7H39 7N39: In 2013, the Vympel plant, together with FSUE TsNIItommash and TekhKomplekt LLC, at its own expense completed the design work for the manufacture of a new cartridge with the code name Igolnik, under the index GRAU 7N39. This munition with penetrating characteristics is 1.8 times superior to the existing armor-piercing cartridge 7Н24. The 7H39 armor piercing bullet contains a steel shell clad with a tompak, a carbide core and a lead shirt. The core was made of tungsten-cobalt powders with a content of tungsten carbide of 92% by weight and cobalt of 8% by mass, it has an HRA hardness of at least 85.0 units, and a flexural strength of at least 2000 MPa. The head part of the carbide core is sharpened. There are two variants; 7Н39 - Penetration of a 5-mm steel armor plate at a range of 550 m 7H39 - Penetration of a 10-mm armored plate and chest section 6B23-1 at a range of 100 m Characteristics of the cartridge Caliber - 5,45x39; Length of the cartridge, mm - 56,6-57,0; Mass of the cartridge, g - 10,60-10,72. Powder Charge Characterization Type of gunpowder - smokeless, pyroxylin; The grade of gunpowder is CCP 30 / 3.69; Mass of the powder charge, g - 1,43-1,46; Density of loading, g / cm - 0,93; Maximum pressure of powder gases, kg / cm2 - 3000; The shape and dimensions of the powder grains are ellipsoid-spheroid: - outer diameter, mm - 0,30-0,60. Characteristics of the bullet The bullet type is shell; Bullet weight, g - 3,9-4,1; The length of the bullet, mm - 25,50-25,65; Diameter of the leading part of the bullet, mm - 5,62-5,65; The transverse load of the bullet, g / cm3 - 15.82; The ballistic coefficient of the bullet, m2 / kg - 3.5; The material of the shell of the bullet is steel, clad with a tompak; Bullet shell weight, g - 1,30-1,45; The material of the bullet core is a cermet alloy; Mass of the bullet core, g - 1,8-1,9. Characteristics of the cartridge case The shape and type of the sleeve - bottle, wafer; The weight of the shell with the capsule, g - 5,50-5,57; The length of the sleeve, mm - 39.5-39.7; Free volume of sleeve, cm3 - 1.74; The volume of the liner with the bullet planted, cm3 - 1.56; The liner material - steel, varnished; The method of fastening the bullet is a tight fit. additional information The cross-sectional area of the barrel bore is AK-74M cm2 - 0.24; The initial speed of the bullet is AK-74M, m / s - 830-850; The muzzle energy of the bullet is the AK-74M, J-1330.1-1342.0; Breakdown action automatic AK-74M provides 100% penetration: - steel plate thickness of 24 mm of steel grade St.3 at a range of 100 meters, - section bulletproof vest 6B23-1 at a range of 100 meters, - steel plate thickness of 5 mm made of steel grade 2P at a range of 550 meters The core was made of tungsten-cobalt powders with a tungsten carbide content of 92% by weight and cobalt 8% by weight. The density after pressing the blanks was 8.4 + 0.05 g / cm2. Sintering was carried out in two stages: preliminary - to remove plasticizer in hydrogen atmosphere and final vacuum-compression in VKPgr 50/90/50 furnace of Degussa. http://www.dogswar.ru/boepripasy/patrony/7711-promejytochnyi-patro.html 9x19 Luger BP In the mid-1990s, a group of designers of the design bureaus of OAO TPZ developed an experienced cartridge with an armor-piercing bullet. Based on the layout of a half-shell bullet with the steel core of the cartridge RG052. The aim of the development was the creation of a cartridge with an increased punching action of the bullet at speeds of meeting up to 450 m / s. The bullet consists of a bimetallic shell with a truncated apex, a steel core of hardened steel and a lead or aluminum shirt. One of the key moments in the design of the bullet is the position of the front slice of the bullet shell relative to its axis, which affects the magnitude and direction of the reactive forces of the penetration medium that deflect the bullet core from its velocity vector. If the bullet does not collapse in the initial stage of penetration of the barrier, then this factor plays an important role. The front section of the shell when breaking the barrier from metal and wood, the strength of which is comparable to the strength of the shell, is a punching die. Since the material of the medium near the tip of the bullet shifts mainly forward along the axis of the bullet, and near the base of the bullet's head - in the radial direction, the zone having the greatest tensile stresses in the medium is at some distance from the axis of the bullet and the periphery. The shell cut, located in this zone, will experience the least resistance to the destruction of the material of the medium. Experimental shooting showed that the bullet of the cartridge ensures the penetration of a package of 8 pine boards (24 mm thick each) and the doors of the ZIL-130 truck at angles of meeting up to 300. Experimental cartridges were produced using bimetallic and steel shells with phosphate-lacquered coating with commercial bottom hallmarks. CHARACTERISTICS OF THE PATRON Caliber - 9x19 Luger Length of the cartridge, mm - 29,25-29,5; Mass of the cartridge, g - 9,0-9,2. Powder Charge Characterization Type of gunpowder - smokeless, pyroxylin; The brand of gunpowder is SEN 20 / 4.80; Mass of powder charge, g - 0,45-0,52; Density of loading, g / cm 0,816; Maximum pressure of powder gases, kg / cm2 - 2800; The shape and dimensions of the powder grains are ellipsoid-spheroid: - outer diameter, mm - 0,45-0,75. Characteristics of the bullet Bullet type - semi-shell; Bullet weight, g - 4,7-5,0; The length of the bullet, mm - 14,0-14,3; Diameter of the leading part of the bullet, mm - 9.02-9.03; The transverse load of the bullet, g / cm2 - 8.49; The ballistic coefficient of the bullet, m2 / kg - 14.7; The material of the shell of the bullet is steel, clad with a tompak; Bullet shell weight, g - 1,35-1,50; The material of the bullet core is carbon steel; Mass of the bullet core, g - 2,7-3,0. Characteristics of the cartridge case The shape and type of the sleeve are cylindrical, wafer-free; Weight of the liner with the capsule, g - 3,54-3,60; The length of the sleeve, mm - 18,9-19,1; Free volume of the sleeve, cm - 0,88; The volume of the cartridge case with a planted bullet, cm3 - 0.64; The material of the sleeve is steel, clad with a tompak; The method of fastening the bullet is a tight fit. additional information The cross-sectional area of the barrel bore is the Grach pistol, cm2 - 0.64; The initial speed of the bullet gun is Grach, m / s - 440-460; Muzzle energy bullets gun Grach, J - 456.5-526.3; The average accuracy of R50 at a range of 25 m: <3.0 cm; Marking: the top of the bullet is painted black. http://www.dogswar.ru/boepripasy/patrony/7871-pistoletnyi-patron-s.html 9x19 PP RGO57 7Н30 In the early 2000s, the specialists of OAO KABL started work on the creation of a 9.0 mm caliber cartridge with a high penetration bullet. The work on this cartridge was based on the experience gained in the creation of similar bullets developed in the 90's for the cartridges 7N15 and S-100. The task of KABL engineers was the development of a cartridge with increased tactical and technical characteristics and a high piercing action of the bullet, achieved by increasing the impact properties of the core. This is achieved by a special bullet design, in which the absolute and relative mass of the core is increased and the bullet energy consumption is reduced for its dismantling when colliding with armor. PP bullet is a bullet of semi-shell type with a steel core of SHX15 steel, hardened to hardness of 55-60 HRC units and bimetallic shell, open from sides ^! the head of the bullet. The bullet is intended for the destruction of manpower, including those equipped with personal protective equipment. The bullet has a head part, a leading part and a flat rear end. The steel core has the form of a truncated cone (taper angle is 28-320) with a flat top. Longitudinal corrugation is performed on the cylindrical leading part of the core. Between the head and the leading parts of the core, an annular groove is provided for the rolling flush of the bullet shell. The core is located in the shell with interference. The ratio of the mass of the core to the mass of the bullet is 72-80%. The core is made with a blunt head. The development of the bullet was based on the ammunition of several calibers: 9x18, PM, 9x19 Luger and 9x21. Comparative tests of bullets created for a cartridge of 9x21 mm caliber with a cartridge of SP 10 were performed, which showed superiority in the breakthrough characteristics of the PP slug. The bullet of the cartridge 9x19 Luger differs from the PS bullet with a diameter reduced to 8.97mm to reduce the wear of the barrel of the gun barrel. The cartridge was adopted for service under the index GRAU 7N30, and serial production was deployed in 2006 by the Tula Cartridge Plant. At the stage of development, prototype cartridges were manufactured using commercial sleeves of various manufacturers. Serial cartridges were produced with steel sleeves with phosphate-lacquer coating, and since 2010 with phosphate-polymer coating. Cartridges are packed in cardboard boxes of 34 pieces. Conditional designation on the package 9x19 PP gr. CHARACTERISTICS OF THE PATRON Caliber - 9x19 Luger Length of the cartridge, mm - 29,1-29,4; Mass of the cartridge, g - 9,4-10,1. CHARACTERISTIC OF POWDER CHARGE Type of gunpowder - smokeless, pyroxylin; The brand of gunpowder is SEN 20 / 4.80; Mass of powder charge, g - 0,45-0,48; Density of loading, g / cm3 - 0,93; Maximum pressure of powder gases, kg / cm2 - 2800; The shape and dimensions of the powder grains are ellipsoid-spheroid: - outer diameter, mm - 0,45-0,75. Characteristics of the bullet Bullet type - semi-shell; Bullet weight, g - 6,8-7,0; The length of the bullet, mm - 15,8-16,2; Diameter of the leading part of the bullet, mm - 8.97-9.02; The transverse load of the bullet, g / cm2 - 8.8; The ballistic coefficient of the bullet, m2 / kg - 7.51; The material of the shell of the bullet is steel, clad with a tompak; Bullet shell weight, g - 1,25-1,37; The material of the bullet core is carbon steel; Mass of the bullet core, g - 5,1-5,3. Characteristics of the cartridge case The shape and type of the sleeve are cylindrical, wafer-free; Weight of the liner with the capsule, g - 3,54-3,60; The length of the sleeve, mm - 18,9-19,1; Free volume of the sleeve, cm - 0,88; The volume of the cartridge case with a planted bullet, cm3 - 0.51; The material of the sleeve is steel, clad with a tompak; steel, varnished; The method of fastening the bullet is a tight fit. additional information The cross-sectional area of the barrel bore is the Grach pistol, cm2 - 0.64; The initial speed of the bullet gun Grach, m / s - 420-445; Muzzle energy bullets gun Grach, J - 601.3-694.5; Breakdown action: 80% steel sheet of St.3kp or St.10kp grade with a thickness of 4 mm at 60 m, or a bulletproof vest of Zh-86 Zh-86-2 at 25 m; The average accuracy of R50 at a range of 25 m: <3.0 cm; Marking: the top of the bullet is painted black. http://www.dogswar.ru/boepripasy/patrony/7858-patron-s-pylei-povys.html 9x39 SPP 7N9 (Bluetip) In 2002, the specialists of QAL and KB of the Tula Cartridge Plant under the state order began to develop new, upgraded cartridges of 9.0 mm caliber. To replace the cartridge SP-5 was developed sniper cartridge with a bullet of increased penetration. The cartridge is intended for the destruction of manpower, protected by means of individual protection at ranges up to 400 meters. The NGN bullet consists of a bimetallic shell with a truncated vertex and a combined core - a bare steel core in the head of the bullet and a lead core behind it. The SPP bullet provides penetration of a steel sheet 5 mm thick from steel grade St.3 at a range of 100 m or bulletproof 6B23 at a range of 250 m. In 2006, at the plant No. 539 of the Tula Cartridge Plant, the mass production of 9x39 SPP cartridges was launched at the GRAU-7H9 index. Until 2009, cartridges were produced with steel sleeves with phosphate-lacquer, and starting in 2010, the production of cartridges with steel sleeves with a phosphate-polymer coating was mastered. Serial cartridges have a distinctive marking in the form of a blue top of the bullet (test cartridges had the color of the top of the bullet in a dark purple color Characteristics of the cartridge Caliber - 9x39 SPP Length of the cartridge, mm - 55,8-56,2; Mass of the cartridge, g - 22,8-23,0. Powder Charge Characterization Type of gunpowder - smokeless, pyroxylin; The brand of gunpowder is P-45; Mass of powder charge, g - 0,5-0,6; Loading density, g / cm3 - 0.66; Maximum pressure of powder gases, kg / cm2 - 2800; Form and size of the powder grains - cylinder with a channel: - outer diameter, mm - 0,64-0,94, - internal diameter, mm - 0,1-0,2, - length, mm - 0,9-1,3. Characteristics of the bullet Bullet type - semi-shell; Bullet weight, g - 15,6-15,8; The length of the bullet, mm - 36,0-36,2; Diameter of the leading part of the bullet, mm - 9,22-9,27; The transverse load of the bullet, g / cm2 - 24,0; Ballistic coefficient of the bullet, m2 / kg - 2,1; The material of the shell of the bullet is steel, clad with a tompak; Bullet shell weight, g - 4,0-4,5; Material of the core of the bullet - tool steel U12A; Mass of the bullet core, g - 9.2-9.5. Characteristics of the cartridge case The shape and type of the sleeve - bottle, wafer; The weight of the shell with the capsule, g - 6,7-7,0; The length of the sleeve, mm - 38,4-38,7; Free volume of the sleeve, cm3 - 2.33; The volume of the shell with the bullet planted, cm3 - 0.9; The liner material - steel, varnished; The method of fastening the bullet is a tight fit and crimp, the edges of the cartridge collar. additional information The cross-sectional area of the bore of the barrel rifle VSS, AS VAL, cm2 - 0.65; The initial speed of the bullet rifle VSS, AS VAL, m / s - 305-315; The muzzle energy of the bullet rifle VSS, AS VAL, J - 649.8-704.9; Penetration: 90% steel sheet 5 mm of steel grade St.3 per 100 m; Marking: the top of the bullet is colored and blue. http://www.dogswar.ru/boepripasy/patrony/7739-patron-s-pylei-povys.html 9x39 BP 7N12 (Blacktip) In 2002, KBAL specialists jointly with the Tula Cartridge Plant Design Bureau under the state order began the development of new, modernized 9.0 mm caliber cartridges. To replace the cartridge SP-6 was developed a cartridge with an armor-piercing bullet BP. The cartridge is intended for the destruction of manpower, protected by means of individual protection at ranges up to 400 meters. The BP bullet consists of a bimetallic shell with a truncated apex, a steel core and a lead shirt. Bullet BP provides penetration of a steel sheet 7 mm thick from steel grade St.3 at a range of 100 m. In 2004, at the plant No. 539 (Tula Cartridge Plant) serial production of a cartridge, adopted for service under the GRAU 7N12 index, was deployed. Until 2009, cartridges were produced with steel sleeves with phosphate-lacquer coating, and in 2010, the production of cartridges with steel sleeves with a phosphate-polymer coating was mastered. Serial cartridges have a distinctive marking in the form of a black top of a bullet and a black strip on the package. The cartridges have a symbol on the package 9x39 BP gs and. Characteristics of the cartridge Caliber - 9x39; BP Length of the cartridge, mm - 55,6-56,2; Mass of the cartridge, g - 22,4-22,6. Powder Charge Characterization Type of gunpowder - smokeless, pyroxylin; The brand of gunpowder is P-45; Mass of powder charge, g - 0,5-0,6; Loading density, g / cm3 - 0.56; Maximum pressure of powder gases, kg / cm2 - 2800; Form and size of the powder grains - cylinder with a channel: - outer diameter, mm - 0,64-0,94, - internal diameter, mm - 0,1-0,2, - length, mm - 0,9-1,3. Characteristics of the bullet Bullet type - semi-shell; Bullet weight, g - 15,4-15,6; The length of the bullet, mm - 40,0-41,0; Diameter of the leading part of the bullet, mm - 9,22-9,27; The transverse load of the bullet, g / cm2 - 24,0; Ballistic coefficient of the bullet, m2 / kg - 2,1; The material of the sheath of the Puni is steel, clad with a tompak; Bullet shell weight, g - 3.9-4.3; Material of the core of the bullet - tool steel U12A; Mass of the bullet core, g - 9.2-9.5. Characteristics of the cartridge case The shape and type of the sleeve - bottle, wafer; The weight of the shell with the capsule, g - 6,7-7,0; The length of the sleeve, mm - 38,4-38,7; Free volume of the sleeve, cm3 - 2.53; The volume of the cartridge case with a planted bullet, cm3 - 1.0; The liner material - steel, varnished; The method of fastening the bullet is a tight fit and crimping of the edge of the collar of the cartridge case. additional information The cross-sectional area of the bore of the barrel rifle VSS, AS VAL, cm2 - 0.65; The initial speed of the bullet rifle VSS, AS VAL, m / s - 285-295; The muzzle energy of the bullet rifle VSS, AS VAL, J - 649.8-704.9; Penetration: 90% steel sheet 7 mm of steel grade St.3 per 100 m; Marking: the top of the bullet is black. http://www.dogswar.ru/boepripasy/patrony/7712-promejytochnyi-patro.html
  16. SuicideIncoming

    Ammo stat sheet?

    Hey guys. I would need an updated ammo stat shett? Got somebody one for me? Love ya! Suicide
  17. So, I allways tought like, ey why are western goddies so expensive? But I'm happy with thinking it's post-apocalyptic, in Russia so they are rare. But this shouldn't affect to performance right? But it definitely does. M995 perfoms not as rated IRL, 7N is sooo accessible, (even cheaper then BS despite it's superior) and I feel like there could be s.t. between 995 and 855. Generally, you can't tell me that a top tier AP 5,56 round is weaker then a 5,45... That's exactly the opposite of what the names stand for right? I mean 5,56 cartiges are heavier and faster, those are the 2 most important aspects when it comes to AP. Ofc hardness of cartige and armor is relevant as well... But 62 pen for 7N39 against 53 for the M995, that's just ridiculass! (Those values are from NoFoodAfterMidnight's EFT Ammo and Armor Charts) I know I'm nitpicking and I admit that I'm that much into Ammo/Armor but this just doesn't feel right am I alone with this opinion? I'd like to know what you guys are thinking and let me know if I'm wrong in any point.
  18. lllPug

    New round for 7.62 54r

    It would be good to have a FMJ version for this caliber It could be a starting round, avalable at Lvl 1 parpor and on scav It would deal less damage and penetration than the current ammo and be cheaper
  19. Ammo mixing is a real thing. Maybe not for sport shooters, maybe not for those, who carry arms for self defence. But in military it's pretty common. Especially with belt feeding, like here: It's box of 900 rounds of 5.56x45mm, mixed. It's pattern is 4x Ball, 1x Tracer and repeat. I know we probably won't get belt fed weapons in EfT, that was just easy example of real-life application. In EfT we can mix ammo types in our magazines. But doing 4/1 split like above in 60-round mag is difficult, boresome and unintuitive. My suggestion is that we could use some UI to achieve this thing. We could select ammo types, set count and be able to say "it's a pattern, please repeat until mag is full". I have even brought my superior Paint Skillz (yeah, that's a lie, I've used Photoshop...), to show an example what I've been thinking of. STEP 1: STEP 2: STEP 3 (repeating pattern): STEP 4 (non-repeating pattern): Thoughts?
  20. CucciMane

    Amunition spliting.

    I'd like to submit and idea to be able to split ammo from a larger group. currently their is a max ammo count that can be in a slot. I'd like to be able to take 10 pieces of ammo from the larger group of 40 or 60 pieces of ammo. I'm currently having to load and unload mags to spilt my ammo count to better prep my self to go in to a zone. May be the function can be to "right" click or hold the "shift" key click right or left (which ever is preferred).
  21. ComradeBurris

    9x39mm

    There are 3 more recent variants of this caliber! if you guys could implement them it would be awesome! PAB-9 (7N12) - The SP-6's bullet is expensive, so an attempt was made to make a lower-cost version of the cartridge. The PAB-9 (ПАБ-9) used a stamped rather than machined steel core. It sacrificed too much performance to be usable. As of 2011, its usage is prohibited.[3] SPP - The SPP (СПП) (SPP: Snaiperskie Povishennaya Probivaemost; "Sniper - Increased Penetration") is a sniper round with an increased penetration. BP - The BP (БП) (BP: Broneboin'ie Pulya; "Armor-Piercing Bullet") is an armor-piercing round.
  22. Player514

    Post dealth damage report

    It would be great if you added how the ammo of how you died and/or how much damage was done to limbs. This could be a bit difficult since you it should only be the last burst that pops up but one solution is that every time you heal, you clear the stack/priority queue containing the previous damage received and put a single item that says "previous damage received" or something and contains all previous damage. example: previous damage received: 61,(left arm, right arm,chest) 7.62 bp: 51(left arm) 7.62 bp: 51(right arm) 7.62 bp: 110(left arm black) 7.62 hp: 250(left arm black) This would make deaths way less frustrating since you will know if your armor worked or not. (Another improvement is to see how much the damage the armor prevent, but that can be a future update). It would also let you get a better idea of what type of ammo to use and insight on why you died.
  23. So i'm sure you've heard a bunch of people moan and complain about the ammo... but it really is annoying It varies from just casual scav runs where you just shoot someone for loot and just NOTHING to loading a player full of BT rounds. Shot up a NPC scav because P226R isn't exactly my forte. i ended up going "whatever, i'll stab him." i proceed to stab him a couple times and he just starts to run then whips around and shoots me. didn't even kill him when i stabbed his head. not the first time i've come across this glitch, but some day i hope its the last.
  24. So in the after action report it said i hit him 9 times. Hacks or unbalancing issue? I think this was just clean game play and the ammo is weak. For reference he's naked 100% and i'm in Full Fort FastMT with Visor. This needs to be changed.
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