Jump to content

Search the Community

Showing results for tags 'armbands'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 1 result

  1. makkezor

    Desync and Group identifying

    Having really hard time wanting to play the game due to continuous deaths due "desync". The level of desync I'm experiencing is at the level of Rainbow 6 Siege and you know how horrible it is. The odds for defender in close quarter combat to lose is higher than the person that rushes/engages and that shouldn't really be the case. For example, buildings with stairs, person A is waiting near the stairs (camping stairs) in upstairs, person B rushes up the stairs, of course the person A shoots first towards the person B making first contact or so it should be, but so many cases person B wins the fight due to desync and person B also haven't even taken any damage even tho from the person A's perspective he made 5-10 guaranteed hits but in reality he only hit the person B's desynced character model and the "game" it self does not record the hits. Even most of my friends have noticed this so I am not alone with the problem. To the suggestion for the group/teammate identifying method. An armband that is only shown to the party members for example, all party members have a white armband cloth tied to their hands and only the party members can see their party's armbands. Other method would be a cosmetic slot for armbands and add different color armbands to the game you can loot from scavs or duffle bags or buy from therapist perhaps. Then you can choose a color with your party members for the armband and hope other parties don't have the same color in raid. This would prevent so many friendly fire situations since all bears and usecs look pretty much the same when geared up.
×
×
  • Create New...