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Found 51 results

  1. YqIMulti

    Hatchlings vs Helmets

    I really would like to know why hatchlings have the power to go through your helmet with a single punch but i can take rounds from weapons like an sks, ak, or m4 with just a faceshield in this game. There should be no reason that you can kill someone like this and it's making this game and factory runs damn near unfun to run and possibly unplayable. especially how i'm seeing tactics now where you can just sit in extraction and wait for a geared player to get up and leave and boom one punch and you're dead. Players who play like this should not be allowed to any of this. I lost gear twice now because hatchets one shot even a ducking fast mt now.
  2. DrStone

    Nikita Notice Me Senpai

    Here is a couple ideas that I think will improve gameplay and the longevity of the game Armor / Fort Armor So this is one of the most annoying aspects of the game right now for me. I have plenty of footage of me just unloading a storm of bullets at someone in fort armor and they just eat the rounds like nothing happened and many more examples of that on internet. I know the Dev's have acknowledged it was an issue but I don't know what they are planning on doing to fix it. Because currently people are playing the game in a sort of Call Of Duty fashion just sprinting around waiting to get shot at knowing they will probably live and kill the person that shot at them. Plus all the armor in the game basically makes pistols and smg's useless and you are at an extreme disadvantage if you use them. And that there would be a crying shame because I love pistols, makes me feel like solid snake. If you are going to have strong plate armor that's easily available in the game for it not to be game breaking and turn the game in to bullet sponge simulator I believe you need to make the hit boxes for the armor VERY SPECIFIC. Or it is already is like that and I am just ignorant of it. ___________________________________________________________________________________________________________________________________________________________________ More Lethal Hitboxes A game that has reallllyyy good hitboxes is the Red Orchestra and Rising Storm games. You can instantly kill someone with a head, spine, heart or nut shot. I think tarkov needs these (maybe not the nut instakill) to make it less of a bullet sponge simulator. Because there has been plenty of times when I shoot a hatchling and he tanks 4 rounds without armor or even more if I am using a pistol caliber. Because this is just silly _____________________________________________________________________________________________________________________________________________________________________ Resetting Talents Upon Death (AKA Curing The Hatchling Scourge) The talents are a good addition to the game however, when someone is high level the Vitality skill is a little ridiculous sometimes. Besides that when I am high level I don't really feel any character value and its a bit dull. BUTTT... If you guys made it so you lost skills upon death people would value their character and not just the gear they are carrying. Hopefully reducing the hachling scourge at the same time. For balance you would need to increase the talent XP you gain per raid exponentially. Also making the quests that have to do with players skills less of a grind and more skill based. ___________________________________________________________________________________________________________________________________________________________________________ Weapons Sling / Fast Draw Just like when you double tap R to reload magazines faster but you drop them I think the same should apply to switching to your pistol. So If you double tap 1 you drop your primary weapon completely and fast draw your pistol. Also add the ability to attach a sling to your main gun and instead of dropping it to the ground it just hangs on your chest. I imagine that wouldn't be easy to animate this but it would very cool and make pistols more viable. < Example > https://streamable.com/ydnf8 < Example > https://imgur.com/a/8WAzp5s added 2 different link encase one doesn't work ______________________________________________________________________________________________________________________________________________________________________ Should Not Be Able To Heal 100% In Raid Shooting someone just for them to run away and heal them selves back up to 100% is super lame and unrealistic in my opinion. If one of your body parts gets damaged below 70% you should only be able to heal that limb up to 70%. Then when you get out of raid you can get full healing from the therapist. ______________________________________________________________________________________________________________________________________________________________________ Being Able Switch Easily From The Insurance Screen Or The Lobby To Your Stash There has been many times where I was in a lobby with my friends and I forgot something like water or meds so I have to back all the way out get the items and go back to the right raid lobby then get invited again. Its not a big deal but it would be nice if there was a arrow or character button on the lolly screen where you could quickly add items to your character without having to leave the lobby. < example > https://streamable.com/3x205 < example > https://imgur.com/a/HXF3EBn ______________________________________________________________________________________________________________________________________________________________________ Guild Bank So if you any of you have played World Of Warcraft there is a system in the game called a guild bank. Members of the same guild or clan can drop items in the bank and other members can take out items at will. The leader of the guild and also set stipulations on the kind of loot people can take and give members permissions to take higher grade equipment. I think it would be cool but it could also be abused and used as extra item storage. Just a cool idea to think about. _______________________________________________________________________________________________________________ Animations/RagDolls The guns in EFT are amazing I don't think there has ever been a game this detailed in its gun sounds and design. Extremely good work on that part of the game. But the 3rd person player animations are stiff and don't look very good, at least in my eyes. I am sure the Dev's know this and want to improve them. I think I remember Nikita saying something on a podcast somewhere along those lines about animations. So hopefully in the not to distant future they will rework the player animations. Also the rag-doll physics are not very satisfying, when you shoot someone they look as if they a marionette and someone cut the strings. EFT Rag-Doll example > https://streamable.com/c706s < EFT Rag-Doll example https://imgur.com/a/yiCI6sQ Compared with RO2, I think this game has the best rag-doll physics. They feel as they have weight and are affected by the bullet. https://i.gifer.com/IqlB.mp4 ________________________________________________________________________________________________________________________________________________________ Plate Carriers Quick thing I forgot to mention in the armor section in the beginning. Stacking armor is really frustrating design choice. Being able to put on level 6 Fort armor then put on a tactical rig on top of that and that rig has level 3 armor as well just makes no sense to me in a where people already take a ton of bullets to kill. If you have a tactical vest that has a armor plate in it, it should also take up your armor spot. You could also make it so that you could buy different plates in the vest and have rag man sell a variety of different plates. _____________________________________________________________________________________________ Traders Loot And Game Longevity I have hit max level or near it 2 wipes now and the same thing happens each time to my friends and I. We lose interest in the game. Not because the game is not fun or bad, it is obviously not. It's because when you get to that level you most likely have everything unlocked for the traders and a metric ass ton of money. Your gear doesn't really matter as much anymore. I remember the last patch at max level seeing AK and M4's and really just not caring to pick them up. You can get the perfect gun/set up every time from the traders before you go into raid and endgame can get boring. It also forces people to always buy comtacs and armor and creates this gear meta in a way, because if you don't have this certain set of gear then you are at a disadvantage. Plus I don't think wipes will be a feature in the full game so players who are new to the game are going to get ravaged by max level players with the crazy gear and pools of money. Instead, I think the traders should play a less critical role than they do. You should have to find almost everything and slowly build your gun through parts you find in raid and not just buy them all. This also encourages exploring the whole map and not just the hot spots and choke points. Battlestate has also shown a really cool gun jamming mechanic in the game. But if all the guns are brand new from the traders then I don't see that game mechanic being very relevant. Unless players are forced to use damaged parts they find in raid and have to make due with what you got, adds more of a survival aspect to the game. It would also add more relevancy to pistols and pump shotguns and bolt actions because right now everyone is running around with m4's and AK's, almost always. Plus almost all guns/gun parts will be useless to sell on the flee market if you can just buy them all from the traders. Instead of being how they currently are the traders should be dynamic and have different items every time and quests shouldn't unlock you new gear in the traders they should just give you cool items for completing the quest. So people don't feel the need to grind quests. I think less buying and relying on trader and more emphasis on looting with add longevity to the game especially at the higher levels. __________________________________________________________________________________________________________ TerraGroup ScavBoss Equivalent I think it would be "VERY NICE" if there was some TerraGroup spec ops units that spawn on some maps that are decked out with Nato equipment and they could be doing TerraGroup stuff and be a very hard enemy to fight. ________________________________________________________________________________________________________________________________ More Survival Clothes And Gear I like the tactical military gear. ( I wanna look like that plz gib ) But I would like to see more rag tag gear and clothes with more of a survival feeling. Nikita Notice Me Senpai
  3. trufflesRgood

    Armor: Prices and Abilities

    I personally believe that armor should be made less expensive and more able to stop bullets. A more hierarchical, influential armor system would make for a more interesting economy, because better and less expensive armor would make for its significance. What do you think?
  4. Bloodstone

    What on earth happened!?

    Let me tell you a little story about my last game. I am fairly new to this game, i only played in 0.9, and i only played for ~30 hours so far. I just finished a game of Customs, it was getting dark outside, and i has scrounged through the remains in the dorms, avoiding combat at all costs, since i always seem to lose when engaging/engaged. I found some dead Scav boss guards, killed 2 myself + the scav boss too. And i walked away with a fully functional Kiver M helmet + clean visor and 2 AK-74m's. At this point i am REALLY scared of dying because i never found such good loot before, but i also feel safe behind this dope armor (especially since i facetanked 1 scav guard and came out on top). I end up sneaking as slow as possibly from dorms, all the way to gas station, out of fear of dying to a lurker. My plan is to extract at the ZB1011 bunker, and i hope at this point that someone unlocked the factory door for me, since i don't have the key myself. When i make it to the hill separating dorms and gas station i see someone down at the factory door (it is dark still). When i go there, i don't sneak, i just walk normally (because i feel safe in the armor and with my loadout), i approach the door and doublecheck that the visor is down. When i open the door, i see a backpack disheartening into the room to the left, my heart starts racing! I take aim at the window to my left, knowing he will appear there in a second, I start to shoot, but only get to fired 1-2 full auto bullets before he ONE TAPS ME!? HERE IS MY QUESTION!? How is that possible!? I thought the Kiver with visor on was viable? What weapon + ammo can one tap through a full durability kiver face shield? I was so discouraged after this. I am thinking about quitting the game because of this, before i get desperate and buy the EOD version to get a bigger stash. I want to love this game, and i like that the learning curve is to ruthless, but everyone has told me "once you get over the lower levels, it's gonna be awesome". Well i am lvl 16 now, and i just had a full loadout from 3 scav boss guards, and i got one-tapped in a situation where the person killing me, could not even see the unarmored parts of me because of a window wall. Please forum! let me know how this was possible. I thought he might have hit a blacked arm or something, but the report after the fight said "face", and that really boggles me
  5. Hi guys, this is just a quick question, that maybe some of you know the answer to or could give me a few tips about. I was wondering When should I swap out my armor for a new piece? Whenever you repair armor you lose durability, and me, still kinda learning the game, I'm afraid that if I go into a raid with low durability armor it will screw me over mid raid, sorry if that doesn't make sense and maybe you could shed some light on armor, thanks (The image is just showing you what my current armor is at, I bought it at ~62 armor and have degraded so far) - A
  6. Colonel Twerkins

    Armor & Blunt Damage

    Dear Escapers, We would like to take this time to clear up the current question of armor parameters. Right now, blunt damage is in, but it is significantly lowered. We are balancing and testing slowly as we are adding new armor as well. We apologize for any frustration, and we appreciate your support!
  7. I have been a long time supporter and player of Tarkov. And as each day goes by and each patch released, im getting more frustrated. WTF is going on?? why cant i kill anyone but die from one shot every time? Regardless of ammo type or armor worn and range firing from, im always the loser. Sure, you can say im just bad. But I know Its not me. I have many clips of the very clear unfairness i am suffering. WHY??? Why can others tank 21+ hits from any weapon i have and i die from one shot? Doesnt matter where or what ammo. I get one tapped in the chest through fort all the time. But NO ONE else does?? Please BSG, Explain this to me. Cuz at this point i want my $150 back cuz i feel ive been ripped off. I have quietly suffered for a long time and im at my patience end. I see NO ONE else with these kinds of issues. And its not my PC or connection. I wish i could post video here. To show exactly what i mean. I can shoot someone I have been following in the back 8 times just to be killed in one hit as they spin around......I am really about over it at this point....Someone tell me im not the only one with this BS happening.....PLEASE!!! I loved this game and i just want to love it again.....But the fact that it seems to only be problems i get. None of my friends say its this bad....Almost like my account itself is nerfed. WTF?!?!?!?!?!?!?!
  8. GraveDohl

    Idea for the top tier helmet

    Hi guys, i saw this beauty yesterday and i thought " oh snap if only this one could be in the game it would be amazing" https://img-9gag-fun.9cache.com/photo/aQeXn9K_460sv.mp4 I dont know if it is easily accessible to you guys, but this thing could be amazing for a number of reasons: It is a futuristic helmet which actually is there in real life it is a protector for the whole face area, so less hassle for hitboxes it could be the best level since it protects everything on your face even against heavier bullets I hope you take this one in consideration since i think this could be an amazing part of the game Here is the site along with some images: http://devtacdesigns.com/
  9. HunterSenpai

    For Anyone that says EFT is Unfair

    the reason why they made it not forgiven and stuff is because they said in the podcast that there target audience was older people like 30+ years of age because they wanted to make something super realistic and hardcore , not to be confused with it being a simulation because its not and yea they need to make somethings funs and stuff but they say that life is not fair and it isnt and they dont want there game to be easy and if you bring high tech or quality poo why should it feel like it isnt just because someone says its unfair you know? lets say you bring fort or some jauggernaut sort of loadout and stuff and someone with a pistol complains saying that , thats too op and unfair when you had to grind and die alot of times to people that had it or what not or lets say you die with it some super expensive ammo that someone brought specificly to deal with armor in hopes to kill someone with that type of gear why would you complain if he had a counter too your load out , its makes no sense if you focus too much on this games *fair* gameplay its only gonna come to the point of most fps games where one gun is king at dealing with anything at any distance and armor and everyone is gonna use it and its gonna make using anything else pointless like fort and stuff thats why they should make really high tech ammo lootable only so that when you use it specificly for that person or save a mag in you container with really special ammo so if you spot someone ahead of time and you wanna have the best possible advantage to take the loot he has because maybe he has good poo or good armor or gun you like you switch mags and own him . sorry i know this isnt really in the topic its suppose to be in because i couldnt find a topic that this really fits in.
  10. ivantuvieja

    Repair isn´t worth anymore

    With the recent patch they changed the quality of repairs so now if you repair an untar it loose 5 points of durability, that means 2-3 repairs and it becames useless and guess what, it´s even worse with helmets. I´m not gonna repair anything more than twice that´s for sure. PD: fence is full of untars and others low tier armor due to this. PD2: sorry if my english isn´t the best, not my first language
  11. I got 1 tapped through Paca/Fort and Helmet yesterday 3 or 4 rounds in a row. Then i decided to do a quick test with a friend. We went factory with a helmet and different weapons. First of all it makes no difference when someone wears a helmet if you shoot him in the face or on the helmet, always does the same damage. Second a TT with the LNPRC ammo 1 Tapped through the helmet Third an AKN with the PS ammo (silenced) across the room behind Forklifts, 1 Tapped through the helmet. So what is the point of the helmets right now, other than helping if someone buys the cheapest ammo maybe? And then he probably needs only 2 shots in the head to kill you. Theres like no difference at the moment between helmet and no helmet, kinda feels like the superman hat. What do you guys think?
  12. TheVonCleaver

    Face Shields

    I think that the face shields brand new shouldn't block much visibility but as they get damaged and repaired they get worse and worse.
  13. THEantiSANTA

    Whats up with Fort armor?

    I dont understand whats happening with fort armo, im assuming its a bug but dont really know, ive picked up multiple fort armors off scavs, 2 or 3 of which where completely new, and each time it says they have a life of 80 only for me to repair it and have it show like it used to be when they had a life of 65. ive also had a few that go into my inventory as full 80 then after a few matches or logging out and back in turn into 65, just wanted to see if this happens to anyone else or am i just crazy?
  14. I've noticed that even with an Untar I die from two bullets to the chest from anyone that isn't using PRS on an AK. It is so expensive yet only saves you from a few PST 9x19, all 9x18, and a few shot gun rounds. While that is useful the introduction of the face hit box makes it easy to kill anyone alongside stupidly expensive prices I feel that armor is useless at this point. I barely run with a helmet because 6B's (don't have have skier to level 3 do to being level 22, so i can't use a kiver and won't because of sound) only cover your scalp and you can die from being shot at head level from any side and comtacs are worse than no helmet/no comtacs. ( I feel i hear more without either.) And with the muffled sound along side the glitch were someone doesn't make any noise to begin with, armor just feels like expensive outfits.
  15. Hey, Mich würde interessieren wie genau die Armor Class in Tarkov zu verstehen ist. Aus eigener erfahrung weiß ich das Ballistische Schutzwesten und Helme in der Nato mit SK (Schutzklasse) oder NIJ Body Armor Protection Levels angegeben sind. Allerdings gibt es in diesen Angaben jeweils nur 4 stufen, in Tarkov allerdings 6 Stufen siehe Fort Armor. Erst dachte ich mir das die Entwickler bei Tarkov das durch die Armor Zones und der HP der jeweiligen Ausrüstung selbst bezeichnen für das bessere Verständnis. Allerdings habe ich in mehreren RU und US shops nach der Fort Armor gesucht, und festgestellt das sie dort ebenfalls als Klasse 6 angegeben ist, mit der gleichen Beschreibung wie in Tarkov das diese Weste für klein Kaliber und Schrapnell ausgelegt ist. Und jetzt ist meine Frage, gibt es in Russland weitere Schutzklassen und wenn ja wie sind diese zu verstehen. Weil mich wundert das die GZHEL-K mit die erste weste in Tarkov ist die Keramik platten nutzt. (Was wiederum beim Deutschen sowie US Militär meistens die höchste Schutzklasse ist). Ich hoffe hier ist irgend ein nerd im forum unterwegs und kann mich dies bezüglich aufklären diese Frage lässt mich nicht mehr ruhig schlafen. ¯\_(ツ)_/¯ Danke
  16. Honored_Death

    Armor Durability

    I was told this was an on going problem since alpha, if that's true then why is it only happening now to me? it only started since this wipe just about every time I put armor on the durability will drop to 0. it usually would be a problem but with the dead aim accuracy the scavs have right now I cant see to live very long because of the armor problem. is there something I can do to prevent it or something I'm doing wrong to induce it?
  17. I don't know why people think this is the case (I suspect PUBG is at fault), but in reality these helmets are only rated to stop 7.62x25, 9x18 and 5.45x18 cartridges, they are officially rated as GOST level 2. There are very very few real world helmets that can actually stop rifle caliber rounds, and almost none of them were ever in mainstream production or use with military/law enforcement. Here are the only helmets I know of rated to stop rifle caliber rounds from close range. X-shell MK-1, can resist multiple close range 7.62x39 hits with a backface deformation profile similar to those left by 9x19 on regular IIIA helmets. Vulcan-5, rated to resist hits from steel core 7.62x39 and 7.62x54R at 5 meters. Ceradyne ECH, rated to level IIIA+ with the additional ability to resist hits from 7.62x51 M80 ball that is traveling below 2,450 fps. Those are the only helmets I am personally aware of that can resist rifle caliber rounds hitting directly and without extreme angle (which can allow normal IIIA helmets to deflect some rifle rounds, but this is only at range and with sufficient strike angle). As far as I know none of these helmets are being added to the game anytime soon.
  18. Add taking off helmet and armor animations aswell as vest rigs everything
  19. I propose to reorganize the Weapons Department into a Gear Department with SubForums for Weapons, Armor and Equipment which are then further broken down into Categories (e.g. Pistols, Assault Rifles etc.) which can then have individual SubCategories on specific firearms. Each might have pinned and locked threads giving an overview of each firearm and perhaps a short historical background. As a former industry guy and history buff, I volunteer to help out. Theory and practice are both pretty good but I do not claim to be any sort of ninja. OTH I have a pretty good handle on the commercial side.
  20. CommieJesus

    Helmets

    How many people think that using a helmet should reduce hearing distance/accuracy if not used with comtacs, making viable not using a helmets. (just a thought)
  21. EpicOblivion

    New Helmet Sugg.

    Will we maybe be seeing an american variant to the russian 6B47, maybe we could see the MICH 2000 on PK. https://www.google.com/search?q=mich+2000&tbm=isch&source=iu&ictx=1&fir=ByzralYOPPKHuM%3A%2CDPorI_Wlcami1M%2C_&usg=__5N8RTbsTQBHuqwkoSkE-xPNwKek%3D&sa=X&ved=0ahUKEwiGvre_3sTZAhVDmlkKHdEVBRoQ9QEIMzAE#imgrc=yJuMHwXiXtweuM:
  22. //Armor tiers// At the moment there are only 4 tiers of armor (Tier 2; 3; 4; 5) and for me atleast the tiers dont make any sense. There is no tier 3 and 4 Body armor , there are 2 tier 4 helmets and 2 tier 2 body armor. Also at the moment there is no tier 1 armor. I think, that There should be helmet and body armor for each tier. Tier 1: Workers Helmet (Should be added), Yellow Vest (Should be added) Tier 2: 3M, Kolpak Tier 3: PACA, Kiver-M Tier 4: UN Body armor (Should be added), 6B47 (UN Helmet armor) Tier 5: 6B43 6A (Fort Armor); Fast MT helmet I think that PACA needs to be made tier 3 armor since theres no point of 2 tier 2 body armor and Fast MT should be tier 5 so it would go together with fort. //HP- Hit points/Health points// //Tier 1: Workers Helmet// In Factory, In Shoreline (At the Pier) and probaby a lot more else there are grey Workers Helmets on the ground. They could be made as tier 1 armor, only protects against 1 hatchet hit to the head or 1 bullet that doesnt penetrate tier 1, has 5 HP and disappears after destroyed, would cost only 2000 RUB, could buy it from Prapor Trust LVL 1. They should be made yellow and you could be able to pick them up from the ground if you find one, so they could spawn every so often. //Tier 1: Yellow Vest// Construction site workers IRL wear Yellow Vests. Since Tier 1 helmet would be workers helmet, then staying on the theme of workers i think, that tier 1 body armor should be Yellow Vest. It would only protect against 2 hatchet hits or 2 bullets that dont penetrate tier 1, it would have 5 or 10 HP and would only cost 3500 RUB, Skier Trust LVL 1 would sell it. Since it would be a light reflective Vest it would be bright in day and night. //Tier 4: UN Body armor, UN Helmet armor// Since recently there was Added the 6B47 Helmet and i think it looks like the helmet that UN guards are wearing in the loading screen it should be renamed UN Helmet and have UN written on the front of it. Also, there should be added the UN Body Armor that the UN guards in the loading screen are wearing. They both would have 30 HP and be tier 4. I think that Prapor tier 4 and Peacekeeper tier 3 would sell the UN body armor, Prapor - for 45 000 RUB, Peacekeeper - for 500 USD. //Durrability, HP of the armor// I think that the HP of the same armor tier should be around the same value. So this is how i think the HP of armor should be. Tier 1: Workers Helmet (5HP), Yellow vest (10HP) Tier 2: 3M (25HP), Kolpak (25HP) Tier 3: PACA (45HP), Kiver-M (40HP) Tier 4: UN Body armor (30HP), UN Helmet armor (30HP) Tier 5: Fort Armor (50HP), Fast MT helmet (All Parts together, 50HP) These Values are mainly chosen due to how much of each Armor I use and wear, how many ammo types there are to penetrate them and the rarity of them.
  23. Sirshroomz

    armor

    Paca should be useless against rifle/ANY armor piercing rounds, the Sr-1mp should go through lvl IIIa armor like butter, and whats the point of doing 1 point of damage to a paca when using the GDT tomahawk. 15 damage out of 60 is reasonable enough i think. and what about, say if a fast mt gets hit by a shotgun blast point blank and it tanks it, how about that person gets aim punched ducking hard and gets a contusion?
  24. Sirshroomz

    Shotguns vs armor

    I have a suggestion on how shotguns work in tarkov. in the real world shooting buckshot about 10 feet at a target the spread is tight enough to be considered a slug basically. maybe treat buckshot within that range as a slug perhaps? What do you guys think?
  25. Chouette

    Armor effect on maneuverability

    Hi all, I looked at several armor threads and it seems that they always mention the damage system. At the same time, we see topics about 9mm AP ammo, because people want to use the submachine guns more but since they are not as effective as assault rifles against armor, they are just left aside. But what about maneuverability? At the moment it seems armor only has a speed penalty (which is pretty much negated by strength grinding). There is also a turn speed penalty but if that doesn't affect the weapon sway and aiming speed, it is not really a negative effect, people would just use a different mouse sensibility and that's it. Is there a plan to make heavy armors more cumbersome as one would naturally expect? Having pieces of armor getting in the way should generate more weapon sway (i.e. time to align after a rotation) and slower ADS speed that with lighter armor, as well as more noise when turning around. Also loot/search time should be slower with armor than without it. Acceleration from still position to moving should be better without armor. I don't know about sound (should it be muffled with helmets)? That would make good reasons to use lighter armor over the tanky armors. p.s.: heavy backpacks would have similar effects
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