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  1. WastedM

    Armor repair kit.

    I think it would be nice to be able to bring some sort of armor repair kit into raid. Of course it would have to be balanced as in, costly, a bit heavy, take up maybe 4-6 spots and take a long time to use, but yes still a solid idea. Why add it? - Imagine having a costly load out, been in a firefight, won it and there's all this loot, but all the armors are at 0, what do you do? Get one or two tapped by a scav/player in the chest on the way out? It has happened to me many times. EFT is all about different scenarios and how you overcome them, a armor repair kit in those kinds of scenarios would be crucial.
  2. chass767

    Regional Armor Durability

    For a game that wishes to be as realistic as possible, the armor durability is something that I feel is lacking. The problem is that getting shot in one area damages the entire armor, I feel that it would be better to have "Armor Hit Boxes" or zones of armor that get damaged when taking shots to that area. I feel this wouldn't be the most difficult thing to implement and it would greatly improve armor options. Currently wearing full body armor is worse than wearing partial, which doesn't make a whole lot of sense. Also it would be nice to be able to do our own repairs with the craftable armor plating and the fabrics in the game, but that more of just an extra suggestion. That's all!
  3. -if you look at the table, both the high lighted red armor has similar stats only 10 true durability difference and one protects the arm but their tier class is way far apart. -it is also made with combined materials which if you look on the bottom right only has moderate 0.5 chance of destructibility (means its also not the strongest tanking material nor the best moderate durability, since Titan has 0.55 and the repair rate and damage tanking is way better) -what is also over looked is the high lighted in green, armor steel material armor which has a 0.7 of damage taking plus Very good repair ability compared to every other armor, but as high as it can get it can only get to tier 4. -the rest of tier 5 armors are all made with less "good" materials, and there's even polymer made armor the 6b13 M assault (killa) which is made with like almost the lowest material?? -and if you are just looking at pure tank damage and no repair ability all the tier 4 ceramic armor is better than tier 5 and 6 statistically. thanks for reading, correct me if i'm wrong. I'm just way to confused at this point into what armor to buy
  4. obviously will only cover torso and head still exposing 1 arm and the legs if standing, can only stop small calibers as in pistol calibers and/or few rounds of regular rifle rounds in terms of 556 or slower rounds like the ak caliber but not impervious weighs dependng on style 50 lbs and there are sturdier but still vulnerable to rifle rounds , take up both primaries could be used by loner players or by a group though as tarkov have shown groups tend have issues with communication either way its already balanced. more for breaching than open combat. be restricted to carrying it the entire time unless you leave behind a back pack to hook to your back or drop it entirely. items health be eh but no so low as if your shielding yourself with 1 piece of paper. but not so high ur using a piece of ar500 steel plating. and working like a ballistic plate on helmet your field view be narrowed when hiding behind it. and slowed due to its weight.
  5. As the title describes I've been working on a updated copy of robz's armor chart, currently it now contains all the new body armors and I am currently looking to expand into helmets and the additional components associated with them. Sheet 1(main):https://docs.google.com/spreadsheets/d/1MWtDi2kOuTxmGWIN7b4Y56d-ReNnIywnl2DTuWe-0dA/edit?usp=sharing Sheet 2(backup):https://docs.google.com/spreadsheets/d/1zflwocZaO4xdBjhR7N3EfrB0Or68zmx03fYqyv91KRQ/edit?usp=sharing
  6. HunterSenpai

    For Anyone that says EFT is Unfair

    the reason why they made it not forgiven and stuff is because they said in the podcast that there target audience was older people like 30+ years of age because they wanted to make something super realistic and hardcore , not to be confused with it being a simulation because its not and yea they need to make somethings funs and stuff but they say that life is not fair and it isnt and they dont want there game to be easy and if you bring high tech or quality poo why should it feel like it isnt just because someone says its unfair you know? lets say you bring fort or some jauggernaut sort of loadout and stuff and someone with a pistol complains saying that , thats too op and unfair when you had to grind and die alot of times to people that had it or what not or lets say you die with it some super expensive ammo that someone brought specificly to deal with armor in hopes to kill someone with that type of gear why would you complain if he had a counter too your load out , its makes no sense if you focus too much on this games *fair* gameplay its only gonna come to the point of most fps games where one gun is king at dealing with anything at any distance and armor and everyone is gonna use it and its gonna make using anything else pointless like fort and stuff thats why they should make really high tech ammo lootable only so that when you use it specificly for that person or save a mag in you container with really special ammo so if you spot someone ahead of time and you wanna have the best possible advantage to take the loot he has because maybe he has good poo or good armor or gun you like you switch mags and own him . sorry i know this isnt really in the topic its suppose to be in because i couldnt find a topic that this really fits in.
  7. I think if you can wear a chest rig on top of an armor vest, you should be able to store the chest rig on a compatible armor vest. Seems logical, right? I mean, backpacks inside of backpacks is a thing... Illustration: Thoughts?
  8. I know the argument of realism comes into play here, but I'd argue it's not even realistic (for aim changes less than 120 degrees). I did a "real life" test of this myself and used different weighted dumbbells and attempted to snap aim (or the irl equivalent at least) between two points in a room Crude IRL aim test using differently weighted dumbbells: 1. I could still easily and accurately line myself up between the two points regardless of weight 2. Weight effected not my accuracy but the level of effort I put into the aiming Try this yourself if you are curious. You may argue that you are still slower in the heavier weighted tests, but I argue that slowness and aiming in real life are separate factors. Whereas in a video game - slowness in aiming (dpi/sensitivity wise) directly impacts accuracy negatively so it is not an equal comparison. Also it's a video game, there are many semi unrealistic factors already in the game so why keep one that negatively impact's a users experience so drastically. Better options that I've seen or thought of is: 1. Increased weapon sway after large movements with heavier armor 2. stamina drain to mimic the tiredness after making a large movement with heavy equipment. I've seen previous threads that have addressed this but considering this is still a thing I feel I should bring it up again. I'm struggling to recommend this game to other players and even struggle to continue to play myself once I learned about this. Players spend a lot of time finding a sensitivity that works for them (Mine is a 360 in 10 inches) and having this changed to 13 inches in only medium quality armor is such a jarring experience.
  9. DrStone

    Nikita Notice Me Senpai

    Here is a couple ideas that I think will improve gameplay and the longevity of the game Armor / Fort Armor So this is one of the most annoying aspects of the game right now for me. I have plenty of footage of me just unloading a storm of bullets at someone in fort armor and they just eat the rounds like nothing happened and many more examples of that on internet. I know the Dev's have acknowledged it was an issue but I don't know what they are planning on doing to fix it. Because currently people are playing the game in a sort of Call Of Duty fashion just sprinting around waiting to get shot at knowing they will probably live and kill the person that shot at them. Plus all the armor in the game basically makes pistols and smg's useless and you are at an extreme disadvantage if you use them. And that there would be a crying shame because I love pistols, makes me feel like solid snake. If you are going to have strong plate armor that's easily available in the game for it not to be game breaking and turn the game in to bullet sponge simulator I believe you need to make the hit boxes for the armor VERY SPECIFIC. Or it is already is like that and I am just ignorant of it. ___________________________________________________________________________________________________________________________________________________________________ More Lethal Hitboxes A game that has reallllyyy good hitboxes is the Red Orchestra and Rising Storm games. You can instantly kill someone with a head, spine, heart or nut shot. I think tarkov needs these (maybe not the nut instakill) to make it less of a bullet sponge simulator. Because there has been plenty of times when I shoot a hatchling and he tanks 4 rounds without armor or even more if I am using a pistol caliber. Because this is just silly _____________________________________________________________________________________________________________________________________________________________________ Resetting Talents Upon Death (AKA Curing The Hatchling Scourge) The talents are a good addition to the game however, when someone is high level the Vitality skill is a little ridiculous sometimes. Besides that when I am high level I don't really feel any character value and its a bit dull. BUTTT... If you guys made it so you lost skills upon death people would value their character and not just the gear they are carrying. Hopefully reducing the hachling scourge at the same time. For balance you would need to increase the talent XP you gain per raid exponentially. Also making the quests that have to do with players skills less of a grind and more skill based. ___________________________________________________________________________________________________________________________________________________________________________ Weapons Sling / Fast Draw Just like when you double tap R to reload magazines faster but you drop them I think the same should apply to switching to your pistol. So If you double tap 1 you drop your primary weapon completely and fast draw your pistol. Also add the ability to attach a sling to your main gun and instead of dropping it to the ground it just hangs on your chest. I imagine that wouldn't be easy to animate this but it would very cool and make pistols more viable. < Example > https://streamable.com/ydnf8 < Example > https://imgur.com/a/8WAzp5s added 2 different link encase one doesn't work ______________________________________________________________________________________________________________________________________________________________________ Should Not Be Able To Heal 100% In Raid Shooting someone just for them to run away and heal them selves back up to 100% is super lame and unrealistic in my opinion. If one of your body parts gets damaged below 70% you should only be able to heal that limb up to 70%. Then when you get out of raid you can get full healing from the therapist. ______________________________________________________________________________________________________________________________________________________________________ Being Able Switch Easily From The Insurance Screen Or The Lobby To Your Stash There has been many times where I was in a lobby with my friends and I forgot something like water or meds so I have to back all the way out get the items and go back to the right raid lobby then get invited again. Its not a big deal but it would be nice if there was a arrow or character button on the lolly screen where you could quickly add items to your character without having to leave the lobby. < example > https://streamable.com/3x205 < example > https://imgur.com/a/HXF3EBn ______________________________________________________________________________________________________________________________________________________________________ Guild Bank So if you any of you have played World Of Warcraft there is a system in the game called a guild bank. Members of the same guild or clan can drop items in the bank and other members can take out items at will. The leader of the guild and also set stipulations on the kind of loot people can take and give members permissions to take higher grade equipment. I think it would be cool but it could also be abused and used as extra item storage. Just a cool idea to think about. _______________________________________________________________________________________________________________ Animations/RagDolls The guns in EFT are amazing I don't think there has ever been a game this detailed in its gun sounds and design. Extremely good work on that part of the game. But the 3rd person player animations are stiff and don't look very good, at least in my eyes. I am sure the Dev's know this and want to improve them. I think I remember Nikita saying something on a podcast somewhere along those lines about animations. So hopefully in the not to distant future they will rework the player animations. Also the rag-doll physics are not very satisfying, when you shoot someone they look as if they a marionette and someone cut the strings. EFT Rag-Doll example > https://streamable.com/c706s < EFT Rag-Doll example https://imgur.com/a/yiCI6sQ Compared with RO2, I think this game has the best rag-doll physics. They feel as they have weight and are affected by the bullet. https://i.gifer.com/IqlB.mp4 ________________________________________________________________________________________________________________________________________________________ Plate Carriers Quick thing I forgot to mention in the armor section in the beginning. Stacking armor is really frustrating design choice. Being able to put on level 6 Fort armor then put on a tactical rig on top of that and that rig has level 3 armor as well just makes no sense to me in a where people already take a ton of bullets to kill. If you have a tactical vest that has a armor plate in it, it should also take up your armor spot. You could also make it so that you could buy different plates in the vest and have rag man sell a variety of different plates. _____________________________________________________________________________________________ Traders Loot And Game Longevity I have hit max level or near it 2 wipes now and the same thing happens each time to my friends and I. We lose interest in the game. Not because the game is not fun or bad, it is obviously not. It's because when you get to that level you most likely have everything unlocked for the traders and a metric ass ton of money. Your gear doesn't really matter as much anymore. I remember the last patch at max level seeing AK and M4's and really just not caring to pick them up. You can get the perfect gun/set up every time from the traders before you go into raid and endgame can get boring. It also forces people to always buy comtacs and armor and creates this gear meta in a way, because if you don't have this certain set of gear then you are at a disadvantage. Plus I don't think wipes will be a feature in the full game so players who are new to the game are going to get ravaged by max level players with the crazy gear and pools of money. Instead, I think the traders should play a less critical role than they do. You should have to find almost everything and slowly build your gun through parts you find in raid and not just buy them all. This also encourages exploring the whole map and not just the hot spots and choke points. Battlestate has also shown a really cool gun jamming mechanic in the game. But if all the guns are brand new from the traders then I don't see that game mechanic being very relevant. Unless players are forced to use damaged parts they find in raid and have to make due with what you got, adds more of a survival aspect to the game. It would also add more relevancy to pistols and pump shotguns and bolt actions because right now everyone is running around with m4's and AK's, almost always. Plus almost all guns/gun parts will be useless to sell on the flee market if you can just buy them all from the traders. Instead of being how they currently are the traders should be dynamic and have different items every time and quests shouldn't unlock you new gear in the traders they should just give you cool items for completing the quest. So people don't feel the need to grind quests. I think less buying and relying on trader and more emphasis on looting with add longevity to the game especially at the higher levels. __________________________________________________________________________________________________________ TerraGroup ScavBoss Equivalent I think it would be "VERY NICE" if there was some TerraGroup spec ops units that spawn on some maps that are decked out with Nato equipment and they could be doing TerraGroup stuff and be a very hard enemy to fight. ________________________________________________________________________________________________________________________________ More Survival Clothes And Gear I like the tactical military gear. ( I wanna look like that plz gib ) But I would like to see more rag tag gear and clothes with more of a survival feeling. Nikita Notice Me Senpai
  10. killer112998

    Armor/Ammo Realism, is it Possible?

    Hello Devs, before I start my post I'd like to include the current NIJ ballistic ratings that are standard for body armor. The NIJ classifies body armor into 5 different threat levels: Level IIA, Level II, Level IIIA, Level III and Level IV; based on their ability to stop specified rounds at specified velocities. Level II armor stops .38 Special, .40 Smith and Wesson, .45 ACP, 9x19, and .357 Magnum. Level IIIA stops .357 Sig, and .44 Magnum. Level III stops 7.62x51 M80 Ball, and 7.62x39 Ball. Level III Lightweight (UHMWPE) stops 5.56x45 M193. Level III+ AND Level III+ UHMWPE stops 5.56x43 M855 Green Tip (M855A1 AP). Lastly, Level IV stops .30-06 M2AP Black Tip Disclaimer: All armor types able to take larger rounds will also defeat smaller calibers that lighter armor would only be able to defeat. ______________________________________________________________________________________________________________________ To start, I have been following this games development for years, and bought the game a little under two months ago to actually play. During my time playing, I have found many immersion breaking entities in the game, most commonly shown to me is armor, and ammo. We can all say the weapons function beautifully in tarkov, the animations are on point, the timing, bullet drop, zeroing all seem to be absolutely wonderful. My issue lies within the armor class scale, and how ammo penetrates it. I understand that games need to draw things back to keep the playability aspect, but the armor class ratings and how ammo penetrates is unfortunately downright wrong. I am by no means a ballistics expert, but it wouldnt take one to know that there is no such thing as level V or level VI armor. That being said, having small caliber ammunition such as 7N31 9x19 capable of punching through level VI Slick vests with ONLY eight rounds is ridiculous. Based on NIJ ratings, .30-06 M2AP Black tip (armor penetrating) ammunition WILL NOT penetrate level IV armor. Let me emphasize, .30-06 M2AP is created with a relatively high quality manganese-molybdenum steel core hardened to 785 Vickers, and it WILL NOT penetrate level IV armor, yet in game, we have 7.62x51 (US .308) that will SHRED level IV like it isn't there, and there are common scav weapon drops that will destroy armor like it isn't there, which simply isn't fair for the level 20-30 players who haven't unlocked all the armor and ammo trades to provide themselves with ample protection against someone with absolutely nothing to lose. I see the upcoming armor changes of removable plates and customizable vests as a HUGE win for battlestate dev team, as it would be no small feat to create the ability to do that, as such would be the first possibly accurate in game representation of armor the way it is in real life; however, I see this as an incredible loss for the player and fan-base of Tarkov. Minimizing overall protection of armor that already doesn't protect against common ammo is disheartening news at a minimum. Helmets will become even more useless, given there would be more ways to catch a bullet around the helmet, on top of that, vests might become all but useful as well; I don't have the Roubles, USD, or Euros to spend 120,000R on a vest every single time I die, or every single time it gets damaged to a throwaway point, on top of the already useless helmets that only seem to protect against non-raider scavs. The only way to re-balance armor in Tarkov, is to make it take much more of a beating. My vest in real life has 10x12 multi-curve level III+ multi-hit anti-spalling shooters cut plates, I can take every single common rifle caliber AND their armor piercing variants multiple times over and have NO fragmentation chance that would frag my neck or arms. Current NIJ ratings mark my vest as not able to defeat previously mentioned .30-06 M2AP. To put it bluntly in my from my own perspective, reducing armor effectiveness while simultaneously leaving overpowered ammo alone, in conjunction with an already unfinished armor design based on a fake armor class scaling is only setting this game up for defeat. The END GAME is where people are trying to reach, so we can play expensively yet comfortably. we want fort and altyns to be able to eat everything like it should as super heavy armor, so to see the playerbase even thinking about finding the most effective cheap cheap gear when they already have access to Class 4 Armor is a red flag. No one in their right mind should be bringing in expensive guns with crap armor and no helmet, because they know raider scavs with bad ammo, and players with overpowered ammo, will still one tap the head or chest. The overall area of gameplay in tarkov right now is grim, and we need to know if its going to be revised to be more realisticor if we need to accept that this is what direction the game is going in, and that we need to start playing differently Thank you for your time, and I apologize if I come off as hostile in my words, I try to include just facts but I am very passionate about EFT and wish it as much success as possible. I wish everyone the best of luck, Rob.
  11. BsgRacetrackPio

    Being hit on wearing Bulletproof Vests

    Hi all. We all know that players wearing Armor Vests (Class 2 or 6) must be hit many more time get killed, you first have to breach their vest and then they get really damaged (or you can score hit on non-covered parts of the body) I know that this fact isn't really realistic due to gameplay problems and this is okay and fun. But when you wear a Fort Armor and you get hit by a Shotgun from 2 meters, you don't die off course because you wear the armor but at least you are very stunned from the hit you got. I suggest to add a Stunned Effect like grenades do, maybe less invasive maybe less durable just a second or 2, but I think this is very important for gameplay. You don't die but the game cannot let you go around like nothing happened, at least a few second of stun must be added, or smomething like this. Maybe the player hit can fall on the ground on his back, being able to shoot back after a second.. I think you understand what I mean Off course you don't die but you got an Hammered in your chest like if it was Thor launched the shot
  12. ChessieSeaboard

    Detachable/Attachable Extra Armor Parts

    Add the ability to add or remove soft armor inserts/extensions to various Armored Rigs or Body Armor. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- To explain, if you use a vest that has a groin protector, shoulder pads, or a neck protector (if it's removable), you have the option to detach it from your body armor/armored rig if you wish to not use it. You can even use other accessories to replace them or attach new ones that are compatible. All vests have the capability to get extra armor removed put on them (if it is universal or available to be fit on). Here are some regular in-game vests that already have armor parts and can be detached: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Gen4 - Deltoid Protectors, Neck Protector, Groin and Abdomen Protectors AVS - Groin Protector (Groin is compatible with other Crye/Ars Arma based Plate Carriers) 6B43 - Deltoid Protectors, Groin Protector (Neck Protector is sewn in and irremovable) Redut-M - Groin Protector Redut-T5 - Deltoid Protectors, Neck Protector, Hip Protectors and Groin Protectors Defender 2 - Neck Protector and Groin Protector -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This can also work on any other vests arriving in the future that possess similar qualities, such as the Paraclete Armis 2.0 with the Deltoids, Neck, Groin, and Abdomen. Other upcoming vests like the Sioen Tacticum could have the same feature as well, with detachable drop leg panel armor (or leg armor), or even forearm guards. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Although there can be changes with these kits, we can add compatible armor parts for various rigs or vests so at least most plate carriers get their fair share of extra armor. LBT Ancillary Package Kit - Deltoid + Groin + Neck Protector kit, compatible with LBT-6094A Slick only (unless more LBT vests get added) Naplech Shoulder Protectors - Shoulder Protectors, Universally Compatible Atom Shoulder Protectors - Shoulder Protectors, Universally Compatible Vorot Neck Protector - Neck Protector, Universally Compatible Triangle Groin Protector - Groin Protector, Universally Compatible Crye Precision Contoured Deltoids - Shoulder Protectors, compatible with Crye-based vests (AVS and CPC) TMC Upper Arm Protectors - Shoulder Protectors, Universally Compatible Crye Precision Hard Armor Shoulder Pad - Shoulder Protectors, compatible with Crye-based vests (AVS and CPC) Crye Precision MAS Soft Armor Vest Collar - Neck Protectors, compatible with Crye-based vests (AVS and CPC) Zentauron Neck Protector - Neck Protectors, Universally Compatible -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- These were all the kits I can think of. The armor level and point addition (plus the camouflage, personally hope there are multiples of this poo) can be managed by BSG, but if you guys want, you can put down your own ways. Hope this helps.
  13. YairOnline

    Armor in Tarkov

    Hello everyone! I hope everyone is doing well in these times. Today, as the title says, I will go over Armor in Tarkov, and what I suggest for diffrenet levels. I won't go over armored tactical rigs, but armor that goes on your body. (PACA, Trooper armor etc.) So, let's do it! Moudle-3M bodyarmor Ragman level 2 sells it. You need 1 Ripstop cloth and 1 Aramid. You can also craft it in the hideout, lavatory 2. Protects: Thorax and stomach. Class rating of 2, Durability 40. This armor won't protect you probably at all. Maybe from pistolings with low tier ammo, and scavs. You need 4 of the 3M armor to one of Skier's early tasks, so you still need to hunt for them. Common spawns for it are on Factory on the sky bridge and inside the office. I don't reccomend running it but if you do a money run or something and see it, better grab it than nothing. PACA Soft Armor The classic armor for newbies. Ragman level 1 sells it for 3 Lower half-masks. Protects: Thorax and stomach, class rating of 2, Durability 50. Again the armor won't protect you from geared players but will take a few shots for you if a pistoling attacks you. You need to use the armor for The Punisher - Part 5. Common spawns are on Scavs and in Factory inside the containers. I recommed running PACA in the beginning of a wipe. (The first week or so) 6B2 Armor (flora) Ragman level 2 sells it for roubles. Protects: Thorax and stomach. Class rating of 2, Durability 80. This armor is like PACA but with a little more Durability. You can find them on scavs. I don't really reccomend this but if you have nothing and you find it, it's maybe worth taking. MF-UNTAR armor vest Ragman 2 sells it for 3 NRG Drink or Max Energy. Peace keeper 2 sells it for 382$. You need it for his quests. Protects: Thorax and stomach. Durability 50, class rating of 3. This armor is bad. Not only it won't really protect you but because it's bright blue people will spot you from afar. This armor spawns on Scavs and sometimes on the mannequins in the KIBA store on Interchange. Zhuk-3 Press armor No one sells it. Can be found on Scavs. Protects: Thorax and stomach. Durability 50, class rating of 3. The armor is okay for money runs or just hatchling runs. I don't recommend it for maps like Factory or Labs, but more of open space maps. 6B23-1 armor (digital flora pattern) Ragman level 2 sells it. Protects: Thorax and stomach. class rating of 3, durability 60. This armor is fine for early games and mid games, it will save you a couple shots. I reccomend taking this to open maps. Found on scavs. BNTI Kirasa-N armor Ragman level 2 sells it for 1 Coffee, 1 Cola and 1 Milk. Ragman level 3 sells it for roubles. Protects: Thorax and stomach, Class rating of 3, durability 70. This armor is fine for early-mid wipe, It's the best level 3 armor, and it's cheap on Ragman! Found on Scavs. Highcom Trooper TFO armor (multicam) Ah, we're entering the big boys leagues. No one sells it. Protects: Stomach. Class rating of 4, durability 85. This armor is great for mid wipe to even late wipe, as it will take a lot of shots before 0 durability. Found on Raiders. I recommend taking this to close maps and open maps. 6B13 assault armor Ragman level 3 sells it for Roubles. Protects: Thorax and stomach. Class rating of 4, durability 47. Also this armor is very good for mid to late wipe, As it's very big and protects a large sum of your body. I reccomend taking this if you find one at full durability. Found on Scavs. 6B23-2 armor (mountain flora pattern) Ragman level 3 sells it for Roubles. Protects: Thorax and stomach. Class rating of 4, durability 55. This armor is like the 6B13 assault armor but more durability. Found on Scavs. FORT Redut-M body armor Ragman level 3 sells it for Roubles. Protects: Thorax and stomach. Class rating of 5, durability 60. This armor is very very good to late wipe, you'll probably see it on end gear players or even Raiders. If you see it, you should take it. 6B13 M assault armor (tan) No one sells it. Protects: Thorax and stomach. Class rating of 5, durability 5. Oh boy oh boy... You have that? Well nice. You better keep it. It's one of the best armors in the game, as it is only found on the infamous boss Killa. He can be found on Interchange in the middle of the mall. Late wipe armor. IOTV Gen4 armor (high mobility kit) Ragman level 3 sells it for 10 GP coins. Protects: Thorax and stomach. Class rating of 5, durability 65. The first Gen4 armor in the series. This armor is very very good, as the material is Titan, one of the best. It will absorb many bullets, just makes you slow. Late wipe gear. Can be found on Raiders. BNTI Gzhel-K armor Ragman level 3 sells it for 2 golden chains and 2 coffee. After doing his "Supervisor" quest he sells it for Roubles. Protects: Thorax and stomach, class rating of 5, durability 65. Very good armor to mid to late wipe, It doesn't make you be slow as much, and it's good against late wipe bullets. Can be found on Raiders. FORT Defender-2 body armor No one sells it. Protects: Thorax and stomach, class rating of 5, durability 70. Very very very good armor to late wipe, but it will make you slower. Can be found on Raiders. Gen4 armor (assualt kit) Ragman level 4 sells it for 3 golden skull ring and 5 golden neck chains. Protects: Thorax, stomach and arms. Class rating of 5, durability 75. Very good armor as it also protects your arms, meaning people won't be able to black out your arms if they flank from the side. Also it is very cheap if you have Ragman level 4 and very good at the game. Found on Raiders. Gen4 armor (full protection) Ragman level 4 sells it for 4 Bronze lions after doing his quest "Hot Delivery". Protects: Thorax, stomach and arms, class rating of 5, durability 95. Like the assualt kit, it's very good. It makes you very slow but really protected. Found on Raiders. FORT Redut-T5 body armor Ragman level 4 sells it for 6 Air filter for gasmask and 2 Paracords. Protects: Thorax, stomach and arms. Class rating of 5, durability 100. One of the best armors in the game. It is very very very cheap as you can craft air filters in the Lavatory, and Paracords aren't that expensive. I reccomend you taking it for Labs or Factory if you're going big boy mode. Found on Raiders. LBT 6094A Slick Plate Carrier Okay, now this is a big boy league. Ragman level 4 sells it for 3 Trooper armor and 6 fabric Cordura. Protects: Thorax. Class rating of 6, durability 80. If you find this you better keep it, as this is at the top 3 best armors in the game. It won't make you really slow, and it's good. But one tiny problem with it. It only protects the Thorax, and your stomach is an easy target. Found on Raiders. Zhuk-6a heavy armor Ragman level 4 sells it for 3 Antique vaes and 3 Antique teapots. Protects: Thorax and stomach. Class rating of 6, durability 75. This armor may be good for a few raids if it doesn't get badly damage, as if you try to repair it it won't repair well and it will cost a lot of money. If, after a raid you survive and it's badly damage, Your only option may be to sell it to Fence. But that's my opinion. Can be found on Raiders. 6B43 Zabralo-Sh 6A Armor Ragman level 4 sells it for: Deal 1: A damaged Zabarlo for a new one Deal 2: 1 Moonshine and 5 Vodka Deal 3: 25 dogtags of BEARs that are under level 30. And Mechanic level 3 sells it for 3 AESA (Phased Array element). Protects: Thorax, arms and stomach. Class rating of 6, durability 85. The best armor in the game. Protects most of your bodyparts, class 6, high durability and good materials. I reccomend taking this to Labs, Factory. Just makes you slow and a big target. Can be found on Raiders. So this is the end! I hope you learnt something. Please, this took me a long time to write, there might be grammar issues or something. If you see a grammar issue please tell me in the replies and I will fix it. If I typed something wrong about any armor, also please tell me. Have a good day!
  14. https://streamable.com/xxpyty 20-30 rounds 5.45x39 T, half of which were arms and legs Every gunfight is either you or them dead instantly or mag dump each other until the game realizes one of you should be dead, just like its always been in our great "Hardcore and realistic shooter"
  15. CaddyDaddySherb

    Armor vs Ammo

    I will start off by saying I absolutely love ETF, its a truly a unique and hardcore game out there, But there is a obvious major problem That has been there since I started playing. Between the armor types and ammo types, its seriously unbalanced. I've read around forums and it isn't just me feeling this way. Seeing how easily acceptable the late game ammo with the highest penetration and damage is, it makes armor and helmets worthless. The only thing it seems to hold against is scavs and even then there isn't a reason to buy anything beyond level 2. I've heard the excuse of the game is trying for realism so of course it wouldn't stop bullets but get shot in a chest with armor, even if it stops it, your still not gonna be running around able to shoot right away, it'll literally knock you down and take the breath out of you or disorient. Games can only do so much as far realism and Tarkov is one of the most realistic games out there but its still a game based with RPG elements and looting and you should feel a difference in a level 3 to level 4 piece of armor against other players. I couldn't tell you how many times I've spend 100k or more on class 4 or 5 armor, unload on a enemy, only to have them one tap me in the chest. Its infuriating and ridiculous. Anytime i get beat in any other fashion i dont get angry, but instead i learn how i can play better but you cant do that when your fully geared and get killed in a second through your armor. I seem to do better just farming for money only to spend all on the ammo and practically run naked, but I don't like that at all. I want to be geared out and feel like the risk is worth the reward but in more instants its not when your gear is ignored by a single bullet. I see this a lot for most people, More money is put towards ammo than anything else except those already rocking the highest level armor already and walking around like tanks. This meta has made Armor basically obsoletes and I never see it as someone who better skilled because more than half of the time if i would to been able to afford that kind of ammo more often, I clearly would of won the gunfights hands down. There has to be something the developers can do fix this problem. Tweak the armor or ammo, Increase the rarity of the ammo while making the armor cheaper, make them unable to be sold on flea market or take out the top tier ammo's completely. This would seriously balance out the game incredibly. I fell off the game before due to this issue and i played for months and felt like i couldn't get anywhere unless I played like a rat and just hid from players and that takes the fun out of the game and out of looting if half of the loot your looking for is useless. I came back for the wipe because i knew it would be a level playing ground and I've been playing nonstop but starting to fall back into the same problem again now that i am able to see the ammo used against me after i am instantly killed. I really hope Nikita and the other Developers look into this and fix this as soon as possible before adding anymore to the game. It would take a lot of unnecessary frustration out of a already hardcore raging game., Getting out beat by another player who aimed better or outsmarted you is one thing, a single bullet through a level 5 armor makes me want to throw my monitor across the room and stop playing.
  16. Sludge-N-Death

    Whats up with Armor Prices??

    Why has all the Armor doubled in price??
  17. Played the game after a week of not playing and noticed that the price for repairing armored rigs skyrocketed. For example, a TV-110 costs 1k per hp with Prapor. Before it would only cost me around 200 rubles per hp to repair. Is this an official change???
  18. What's the point of buying an arm band if you have armor that covers most of it making it semi pointless? Please have the arm band appear on top of any armor.
  19. VerdorrenWolf

    Damage ratio after armor penetration

    So I have examined the EFT wiki extensively and gone through the ballistics and armor information and charts, but one thing I was unclear on was that if a round manages to penetrate armor, is the overall damage of that round reduced based off of armor rating, durability, material type and ammunition penetration chance or does the round do full damage based off the wiki statistics without damage reduction at all?
  20. denizk53

    Repairing Armor

    If i buy a armor from the market lets just say a gen 4 full protection and it has 0/40 hp - is it worth it to buy and repair it? I think i heard somewhere that when you repair armor it has less quality of protection then before so i dont know if repairing is worth it. And if its worth, does prapor repairs the armor good enough or should i repair with skier?
  21. Da_Kyuss

    Armor Useful Life

    Hi I was searching the forum for info on Armor useful life without success... and hence this topic I cannot understand to which point a armor rig becomes unusable.... not worth to repair examples. I have two 6b13 rigs a. 28 out of 41 with max points of 47 b. 12.8 out of 39.2 with max points of 47 and one rig 6b5-15 which is 0 out of 39.2 with max points of 45 to which point it worth repairing and using? your experience \ knowledge on the matter will be highly appreciated
  22. GloriousandGrea

    Balancing issues.

    I have had a recurring grievance with the vepr hunter. I imagine the reason this type of gun was added was for balancing purposes to give newer/lower level players a chance to fight armored players, however I believe at the moment they are over tuned. This gun is simply too strong for how easy it is to acquire. They are almost always accessible which makes the meta very boring because the gun simply packs too much punch for how cheap it is, making it hard to pass it up. I'll give one of many examples I've come across. I went into labs with a fort armor and atlyn helmet (Top tier armor). I ran across a naked player with a vepr hunter who literally killed me by 2 tapping me in the chest through my fort armor. When my buddies killed him they said my armor was zeroed out from the guy when it was 75/75. This is just unbalanced plain and simple. I wear top tier armor so I can win these close quarters situations, or at least have a chance. It would be different if he shot me in the head, but it was the chest! 2 shots and i'm dead! There is some solutions to this that I think would overall improve the game because this meta is frankly unbalanced and the opposite of what it was originally supposed to achieve. 1. Nerf the vepr hunter ammo (m61/m62) by either decreasing stats, decreasing availability, or increasing price. 2. Increase the price of the vepr hunter by a decent amount (I'd say 15-20k is a reasonable amount). 3. Reduce the availability of the gun (i.e. Don't have it spawn so often on scavs and player scavs). I think any of these ideas would help balance the game. I know I'm not alone on this topic as I've talked to others, but I wanted to post it here to see other opinions. I just don't think its fun nor balanced for players who want to go in with good gear when they can be very easily killed by a practically naked, zero cost, load out. There is basically no risk for the vepr hunter player, but high reward almost always and its just too strong. Thanks for reading!
  23. It seems that with 0.12, there's a renewed discussion surrounding the lack of ballistic statistics that are shown to the player in-game. Rather than take the spreadsheet values and add them into each bullet's stats window -- essentially "giving" them to the player -- what if this type of knowledge could be gained over time by "examining" the round's performance against different vests/plates in the hideout? For example, let's say you're interested in 5.45 BP and how it performs against a UN vest. You could purchase a UN vest, set it up downrange in your hideout, fire a few rounds at it, then walk up and "examine" the vest. At this point, your character would "know" how many rounds punched through that armor and that information would get added to some sort of ballistics chart in the hideout. So in this case, maybe it could say something like, 5.45 BP 3 out of 5 rounds penetrated UN vest lvl 3 at 80% health, fired from AKSU (or whatever was used). The same process could be repeated against soft armors and eventually individual plates once those are added in game. And with each new round he tests against a mix and match of different armors, etc, his "ballistics chart" would gradually become more and more filled out until he has a nice reference for himself. And perhaps, for flesh damage, something like ballistic gel blocks could be set up and, after a course of fire, "examined" by the player for penetration depth, fragmentation, etc. I'm NOT envisioning a "live" 3D representation of the paths or anything cut through the gel, but rather a text output that is shown to the player upon "examination". The interesting thing here is that, if something this resonates with the community, the ammo chart could essentially be removed from circulation. And from that point on, any updates or ammo changes would need to be actively tested by players themselves. It also retains a notable level of uncertainty into the mix as well. Rather than read raw numerical values from a spreadsheet, the player is now left to contend with only observable performance. This would offer a general sense of a round's effectiveness against certain targets, something that is likely more "realistic" at the end of the day. Thoughts? Improvements? THANK YOU BSG for all the hard work you put into 0.12! The patch is excellent, you've added SO MANY great things to the game. Your craftsmanship and attention to detail is in fine display here. Onward and upward
  24. kapu05

    About wearables

    So hello developers and staff members. So i was thinking about making a Ghillie suit in the game which would cost you 150 K Roubles and it would be available only in Ragman page 4.Oh and one extra thing would be cool which is that there,s a outfit slot in your character so you would be able to buy different outfits
  25. F4113n


    hi there. its cool too have alot items ingame but some are just waste...BSG can fix Ronin helmet finally,prize is so high and helmet is so poo.It supose to stop even AK rounds,have ventilation(ergo ingame) so i like to provide some link about item . I hope u gona finally fix it.
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