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Found 9 results

  1. Hello everyone, replacing armour plates is an upcoming feature, although there is still no release date for it. But what about hit zones / weak points of armour? The new level 6 armour does not protect armpits, shoulders, throat and side profil of the upper body. For example. Other armour vests cover more, although have not the same protective material. So, even with bad/low caliber ammo you could fairly hit somebody in the upper body , if you aim for the weak points or uncovered body parts. Additionally: Bulcky titan/steel plates and ceramic plates arent at points, which need to be flexible, like armpits, shoulders, body side profile etc. The newest level 6 armour only protects the chest from the direct front or back. Your side profile is totally naked for example. Which could at least be covered at least with flexible cevlar texture, but its not. A good big weak point to exploit. So we could bring back 50 % of the ammo types into the meta with a realistic and logical feature. Legs, under/lower arms wont be the only weak point. Greetings Zolty47
  2. MonoLyth

    Armour mechanics tweak

    Current plate carriers could please use a minimum armour class of 4 and all thorax only plate carriers to be class 7(using current armour system) Basis of my working below: Class 3 ~NIJ IIIA (Soft Armour stops Pistol calibres(9x21 maybe not)minimum of 5 hits 0 penetration Class 4 ~NIJIII (Hard armour stops rifle calibres 7.62x51 M80 5hits 0 penetration Class 5 ~NIJIV (Hard armour stops 7.62x63 AP 1 hit + class 4 test 0 penetration Just thought that adjusting the penetration value used in the armour calculations could use a tweak for easier to understand values for all. My suggestion would be as simple as this: 30pen 0% penetration vs class 3, 35pen 50% penetration vs class 3, 39pen 90% penetration vs class 3, 39pen 0% penetration vs class 4 but does armour durability damage is 50% 39pen vs class 5 does 0.1 durability damage, round literally shatters on the armour plate. 30pen against a class 3 has 0%penetration chance on the first hit but still applies it's armour damage ratio. Now each consecutive hit has a % chance to ignore the armour but it would at least feel like it has done it's job. This would obviously require most ammuntion types to have their pen values edited however it now gives you much more breathing room to move the ballistics around over the current system. Will also mean that when it comes time to do full modular overhaul of armour system the whole unit will be able to be one armour class and then plates can be added with their own armour class.

    Where to get 3m (white) body armour easy.

    hey guys so I have had a hell of a time looking for these 3m body armours and I finally found where to grab easy and care free rather then loosing all of your stuff running factory over and over again. here is the link let me know if its is not working. I plan on making a youtube channel with some of my own videos for tutorials and how too' s. These are the ones you need for the skier quest as far as the toz shotguns you can buy at lvl 1 prapor or go on a mission and find them but much more common then the 3m white body armour. hope this helps everyone and thanks to whoever shared this video was great help haha. keep it up.. https://youtu.be/gaCHsCCm158
  4. DSinfinite

    Will there be British gear added?

    I was curious if there are plans to add British gear to the game, I ask because Terra Group is UK based and might provide some equipment for USEC :p
  5. Serafimov

    Leg armour.

    Greetings. After watching the gameplay videos I noticed a problem of legs' vulnerability. Basically a person wearing heavy armour and helmet can be one-shoted to a leg with a shotgun, so every skirmish converts into leg hunt (the first one, who manages to break the opponent's leg, wins the firefight). So I propose to introduce the leg armour into the game. Thanks for reading.
  6. Roscoc

    leg armour & clothing.

    I would like to see the possibility of leg armour and knee pads as i feel the rest of the body protection is fine why is there no leg armour. also what about the posibility of finding armour and helmets around on map's possibly like open maps rather than factory?
  7. Hey guys, so a couple of basic questions. (At least I think they're basic, also I'm a relatively new player) So first what does it take to kill/die in this game, I've read lot's of things but really trying to dig deep here. From my understanding if you black out head or chest you die/kill (I've also read that you need to hit the blacked out head/chest one more time after it's blacked out in order to actually kill, looking for confirmation on that), if you black out stomach you don't kill but lose all your hydration. Then if you black out any limbs any damage done to those limbs is evenly distributed among all other parts (also apparently does double damage, confirm?). So can you kill via blacking out limbs (for example blacking out 3 limbs instead of head or chest kills)? Or is the only way to black out head or chest? Now how does armour work? I'm mainly concerned with what happens when you hit but don't penetrate, and when you hit but do penetrate. So for example, hit but no penetration = 0 damage, hit but with penetration = X damage reduced by 20% for example (reduction because you're wearing armour)? Final question is regarding helmets and if your face in game is considered to be armoured? Or can I shot someone in the face while they have a helmet and headshot? Also do backpacks/rigs provide any type of protection?
  8. calbroxup

    Hatchet Runners are Tanks?

    Why is it, that i can kill the first guy who was clearly wearing a PACA within the first 5 - 6 shots, But then his annoying little hatchling friend ducking Tanks 2 shots at first, then later takes 3 more than just after that takes 5 more? What the duck is this? why are they so resistant to bullet damage? But when I wear a Kiver & PACA i can die instantly in one shot?
  9. Blacknight

    starting gear?

    i just want to know what we will start off in the world with, a little pistol and some food, or some base assault rifle.
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